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Micro SMG

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"Combines compact design with a high rate of fire at approximately 700-900 rounds per minute."
GTA V description on the Rockstar Games Social Club.
The Shrewsbury Micro SMG is a submachine gun featured in every game in the series since Grand Theft Auto III. It is known simply as the Uzi in GTA III; in Grand Theft Auto: Vice City it is called the Uzi 9mm on the original PlayStation 2 version and the Uz-I on all other versions, and Grand Theft Auto Advance. In all other games, it is referred to as the Micro SMG.


In Grand Theft Auto: Vice City, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories, the Micro SMG appears as a full-size Uzi. In Grand Theft Auto V, a smaller variant of the Micro SMG appears as the Mini Uzi. In Grand Theft Auto III, Grand Theft Auto Advance, Grand Theft Auto: San Andreas, Grand Theft Auto IV and Grand Theft Auto: Chinatown Wars, the Micro Uzi appears instead, an even smaller version that lacks a stock.

In GTA III, the Micro SMG is the weapon of choice for the Yakuza, Southside Hoods, Colombian Cartel and Leone family (only before completing Sayonara Salvatore).

"Extremely popular on the streets."
GTA Vice City Website.

In GTA Vice City, Vercetti Gang members carry Micro SMGs after the end of the game's storyline. The Micro SMG is also one of the first weapons used by the player.

In GTA San Andreas, the Micro SMG has two magazines taped together for easier reloads. The Micro SMG shares the same skill slot as the Tec-9. When Hitman skill level is reached, it can be dual wielded, doubling the player's round count to 100. The Micro SMG is commonly used by the Ballas, Varrios Los Aztecas and Da Nang Boys gang members.

In GTA IV, the Micro SMG has a 50-round magazine capacity (even though the model shows the dimensions of a 32-round magazine). The weapon has a very limited range, similar to that of the Pistol, and will kill multiplayer enemies with about 5 headshots or 10-15 bodyshots. It is one of the weakest weapons in the game, and should only used in close quarters combat and drive-bys because of its incredible rate of fire.

A poster of a disassembled Micro SMG at Ammu-Nation in GTA V.

"Legendary design classic, darling of special forces the world over, or simple entry-level sub-machine gun? ... Let your target decide."
— Description in GTA Chinatown Wars

In GTA Chinatown Wars, the Micro SMG has a 50-round magazine capacity and deals a good amount of damage, however it has very limited range. The MP5 outclasses it in range and damage, but not magazine capacity.

In GTA V, the Micro SMG has one of the lowest magazine capacities of any automatic weapon, holding only 16 rounds (which can be extended to 30 rounds). Unlike previous models, its stock is always extended.

GTA V Overview

The Micro SMG deals the lowest damage in its class, dealing only 21 damage per shot. This low damage profile is a large drawback, making the Micro SMG easily outclassable by other weapons. However, the fire rate is one of the highest in the game, at 600 rounds per minute.

The Micro SMG has mediocre accuracy: viewkick is high in first-person view, and so is spread in third-person view. It is advised not to use the weapon at long range, as the player will likely miss more shots than not.

The magazine capacity combined with the high fire rate makes reloading frequent. The Extended Clip attachment is a recommended purchase to reduce the risk of having to reload combat.

The Micro SMG shares the same attachment selection as most other submachine guns. As mentioned above, the Extended Clip boosts magazine size to 30, making reloads less frequent. The Silencer is an effective attachment due to the already low damage per shot, making the damage nerf less noticeable. The Scope is a good replacement for iron sights in first person view, and the Flashlight can help the player illuminate areas at night.

The Micro SMG is the only submachine gun available for drive-by shooting. It is, however, outclassed by the AP Pistol which has higher damage, accuracy and magazine capacity.

In conclusion, the Micro SMG is an average weapon, with low damage but effective fire rate. It is mostly effective for short-range combat and drive-bys, though it is easily outclassed by various other weapons.

Rate of fire

(Rounds per minute)

Reload speed

(Time taken to reload)

Damage per shot Effective range

600 RPM

1.67 seconds



Customization (GTA V)

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Requiring improvement: Next-Gen and Online Prices
Rounds & magazine GTA V GTA Online (Unlock)
Rounds (32) $20 (Rank 5)
Default clip (16 rounds) Default Default
Extended clip (30 rounds) $342
Flashlight (provides ilumination when aiming) $475
Scope (expands field of view) $1,372
Suppressor (silences but slightly reduces damage and range) $1,937
Black Default Default
Army $100 $5,000 (Kill 100 players)
Green (Collector's and Enhanced Edition) $7,500 (Kill 200 players)
Orange (Collector's and Enhanced Edition) (Kill 400 players)
LSPD $600 $5,750 (Kill 600 players)
Pink (Collector's and Enhanced Edition) $7,500 (Rank 50)
Gold (Collector's and Enhanced Edition) $10,000 (Rank 75)
Platinum (Collector's and Enhanced Edition) $12,500 (Rank 100)



Grand Theft Auto: Vice City

GTA Advance

  • Available to purchase from Ammu-Nation for $800.
  • Spawns at every safehouse after collecting 20 Hidden Packages.

Micro Uzi's locations map

GTA San Andreas

GTA Liberty City Stories

Grand Theft Auto: Vice City Stories

Grand Theft Auto IV

  • Can be purchased from the back-alley gun shops after the mission Do You Have Protection? for $1,200, with each additional magazine costing $100.
  • Can be purchased from Little Jacob for $840, with each additional magazine costing $20.

GTA: Chinatown Wars

  • Can be bought from for $350 after completing the mission Pimp His Ride.
  • Can be found in numerous red dumpsters around the city.
  • Used by members of all gangs.

Grand Theft Auto V


In-game model

FPS Gallery


HUD icons


  • The GTA III version of the weapon features an orange tip on the muzzle, a feature usually reserved for toy weapons. This might imply that Ammu-Nation paints the muzzles of its Micro Uzis before selling them. Since real life criminals often disguise their weapons by painting the muzzle orange, that explanation might be legitimate.
  • The full-sized Uzi was originally intended to be featured in GTA San Andreas. Beta screenshots of the game show the Grove Street Families gang members performing a drive-by with the beta appearance of Big Smoke, Sweet Johnson and Ryder without his hat and sunglasses. The gun was left out for unknown reasons, although the firing animation for the Micro SMG from GTA Vice City was used for the MP5. The final version of the game features a Micro Uzi instead. As seen on certain screenshots, Carl Johnson can be seen dual-wielding the gun, suggesting that it would share its skill level with the TEC-9.

    A full-sized Uzi held by Big Smoke, as seen on an artwork

  • The Mini Uzi also appears in Max Payne 3, another Rockstar Games title.
  • The GTA San Andreas HUD icon resemble the MAC-10 from GTA Vice City instead of the SMG in-game model.
  • In GTA V, one of the artworks shows Trevor firing with a beta Micro SMG. This one uses a semi-curved stock. Moreover, an usued model found in the game files depicts the weapon with a shorter stock.
  • In GTA V, Trevor, Franklin and the Online Protagonist will always fire the Micro SMG from the hip unless the Scope attachment is bought. Michael, however, will always properly shoulder the gun, even without the scope.
    • If the player aims from cover, the stock will be unfolded and the character will shoulder the gun. After firing the first bullet, though, the stock will get folded by itself, but the character will keep firing the gun from eye-level (only happens without the scope attachment).
  • On the PC version of GTA IV, the Micro SMG is held with one hand on the handle and one under the muzzle, while on console versions it is held with two hands on the handle.

See also


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