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Missions are storyline objective tasks given to the protagonist in the Grand Theft Auto series by other characters in order to further advance the storyline.

Description

Missions act as a modern version of levels in video games, and the equivalent of quests in role-playing games. Missions are required unless the player wants to see mission markers, phone calls, and mission prompts all the time.

Missions are usually given to the protagonist by contacts such as gang leaders, friends, or basically anyone in need of help in exchange for pay, either directly in person or through mediums such as phone calls, or e-mails. However some missions are taken on by the protagonist themselves in response to a changing situation or sudden event.

Missions make up the most part of 100% completion of the game, not least because they introduce and encapsulate many aspects of the game, including controls, vehicles, locations, weapons, food, clothing etc. 100% completion of the game is entirely optional, and only used as a personal statistic. However, most people prefer to complete the story missions so they can advance the storyline and see what happens next.

Story and Side Missions

Missions
2D Universe 3D Universe HD Universe

Missions in Grand Theft Auto
Missions in Grand Theft Auto: London 1969
Missions in Grand Theft Auto: London 1961
Missions in Grand Theft Auto 2

Missions in Grand Theft Auto III
Missions in Grand Theft Auto: Vice City
Missions in Grand Theft Auto: San Andreas
Missions in Grand Theft Auto Advance
Missions in Grand Theft Auto: Liberty City Stories
Missions in Grand Theft Auto: Vice City Stories

Missions in Grand Theft Auto IV
Missions in The Lost and Damned
Missions in The Ballad of Gay Tony
Missions in Grand Theft Auto: Chinatown Wars
Missions in Grand Theft Auto V
Missions in Grand Theft Auto Online

Vehicle Missions

Main article: Vehicle Missions

Vehicle Missions include Vigilante, Taxi Missions, Paramedic missions, and others. They appear in every game in the GTA III Era but make a sudden disappearance in the GTA IV Era.

Random Characters

Main article: Random Characters

In Grand Theft Auto IV, The Lost and Damned, The Ballad of Gay Tony, GTA Chinatown Wars and Grand Theft Auto V, side missions are triggered when the player gets close to a "random" character. These characters are out at certain times of day. Some have more then one side mission, that build up to create a mini story. Others branch off the main story to explain the results of certain events. They wait for the player to walk up to them at the sidewalk so they can "talk business".

Mission Passed

When you pass a mission, you will see text that indicates that a mission is passed. This doesn't happen in GTA IV and it's episodes, instead, a sound plays. In GTA V, it is more explained.

Once you complete a mission, you will either recieve a call for the next mission, and/or go to a specific blip (for example, a white "S" in GTA:SA on radar indicates Sweet will give the mission; or a square with a L in GTA III indicates that the missions is located at Luigi's Club OR is given by Luigi.) and walk into a Blue (GTA 3) Purple (GTA Vice City & GTA Vice City Stories) Red (GTA San Andreas) Yellow (GTA Liberty City Stories) marker which will trigger the mission. In GTA IV, the marker is replaced with a yellow arrow.

Mission Failed

The mission will be failed if the player have done these objectives:

  • Being 'wasted' (Dies by any means)
  • Being 'busted'. (Being arrested by the law)
  • Killing a main person in the mission (etc.Kill Sweet in Tagging Up Turf)
  • Destroying an useful vehicle (etc.Destroy the Greenwood in Tagging Up Turf)
  • Abandoning someone (etc. Abandon Roman inBleed Out)
  • Letting someone escapes (etc. Let Dardan escapes in Bleed Out)
  • Failing to complete a objective in time (etc. Waste the time in The Fuzz Ball)
  • Not being the first in races or missions (etc. Being second in Turismo or Being third in Little Loop)
  • Gaining a wanted level in some missions (etc. Gain a wanted level in 555 WE TIP)
  • Scaring off someone (etc. Point a gun at Old Reece in Ryder)
  • Being spooked by someone (etc. Curly Bob discovers the player before reaching Portland Harbor, in Cutting the Grass)
  • Using guns or cars after the warning notes (etc. Use guns and cars in Rumble when fighting with Purple Nines)
  • Wasting all the bullets in a mission (etc. Waste the pistol ammo in Do You Have Protection?)
  • Using all of the bandits in some missions (etc. All of the RC Bandit were exploded and none of them were left before all the Securicars destroyed in Toyminator)

Gallery

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