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Missions in GTA Online

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Below is a list of all main missions in Grand Theft Auto Online, generally referred to in-game as "Contact Missions".

Not to be confused with Versus Missions in GTA Online.

Description

Missions are unlocked as the player ranks up in GTA Online — to start with, few will be available, but this number will increase with rank. Higher-ranked missions tend to be more difficult, take longer and offer greater money ($) and reputation point (RP) rewards. Missions are offered to the player in the form of a text message sent by one of the NPC boss characters. These messages are sent periodically to the player, and may offer either new missions or previously completed assignments (but tend to weigh towards the former should any new, uncompleted jobs be available). Players also have the option to phone boss characters themselves and request a mission (by selecting "Request Job" on their phone), shortly after which they will receive a text message offering one of that character's missions. In any case, the player can only personally start missions for which they've reached the appropriate rank, although they can be invited to missions that they cannot access themselves by higher ranking players who have unlocked those missions.

After the tutorial is finished, online missions can generally be played in any order the player wishes, so this list does not reflect any required chronological order of completion. One notable exception to this are the missions given by Lamar as part of the GTA Online: Lowriders update, which form a vague storyline and will only ever be accessible in a set order. After completing a mission for the first time, it can be replayed freely. To replay a specific mission, the player can either wait for the relevant text message, call the NPC who offers the mission and request a job, or select the mission directly from the mission list in the pause menu. If the player attempts to accept a mission invitation while holding a wanted level, they will be asked to remove it for a small fee ($200 per wanted star) before being allowed to join. If the player has built up their mental state statistic, spending time playing or spectating during missions will help to reduce it.

Whilst most missions are offered via NPC text message, a sub-set of missions can only be accessed from job coronas in Freemode, marked on the radar by a star icon. These job coronas (and their related star icon) only appear during set in-game time periods (similar to Gang Attacks); unlike most other jobs, while their star icons appear on the player's immediate radar, they are not visible on the extended radar or the pause menu's map. These missions can also be accessed via the pause menu's mission list upon achieving the required rank, even if the player has not previously completed them (unlike missions offered by NPCs). These missions are also sometimes seen in the post-job voting screen. For details on this set of missions, see the Freemode Co-Op Missions section below.

Rewards

Completing missions rewards the player with job points (JP), money ($), and reputation points (RP).

As of Title Update 1.16, GTA Online mission payout calculations have changed from a flat rate depending on Easy/Normal/Hard difficulty to a time-scale based system. There is a maximum payment possible depending on the rank and difficulty of the mission. Maximum payouts (on Hard difficulty) start at $18,300 for a rank 5 mission and are increased by $60 per rank up to a maximum at Rank 81 of $22,860.


Total mission rewards have several determining factors:

  • Base payout
​Easy difficulty, 1 player, maximum duration.
  • ​Duration multiplier (reduction)

Completion within set time intervals earns a diminishing (rounded) percentage of the maximum payout as shown in the table:


Minutes 15+ 12-15 10-12 8-10 6-8 4-6 3-4 2-3 <2
Pay % 100% 90% 80% 70% 60% 50% 37.5% 25% 12.5%
Example $20400 $18360 $16320 $14280 $12240 $10200 $7650 $5100 $2550

Table values visualized

  • Difficulty Level Cash and RP Bonus
Completion on Normal difficulty earns a 25% RP and cash bonus for all participants. Completion on Hard difficulty earns a 50% RP and cash bonus for all participants.
  • Crew RP Bonus
Completion by at least two players in the same crew rewards a 20% RP bonus to each of those participating crew mates.
  • Friend RP Bonus
Completion by at least two players on each other's friends lists rewards a 10% RP bonus to each of those participating friends.
  • Free-Aim RP Bonus
Completion with the mission session targeting mode set to "Free Aim" earns a 25% RP bonus for all participants.
  • Multi-Player Cash and RP Bonus
Completion by at least two players in general, or a full lobby, rewards an RP bonus to all participants.
Completing a mission with multiple people will earn the players bonus cash. If two players are in the mission, they will each earn 10% more cash, three players will net 20% more, and four players will net 30% more (not additive).


Cash rewards in the following tables are based on Hard difficulty with the minimum player count (i.e. normally solo) for the mission.

Lamar Davis

Mission Rank Players RP Reward (Hard) 1.15

(not timed)

1.16

16+ Mins (maximum)

Added in

("-" means in from launch)

Mall Or Nothing - 1 - 2/8 1300 $2100 - -
Hold Up - 1 - 2 - - - -
Ballas to the Wall 5 1 - 2 1200 $750 $18300 -
Community Outreach 5 4 ? ? ? Lowriders
Slow and Low 5 2 ? ? ? Lowriders
It's a G Thing 5 2 ? ? ? Lowriders
Funeral Party 5 4 ? ? ? Lowriders
Lowrider Envy 5 2 ? ? ? Lowriders
Point and Shoot 5 2 ? ? ? Lowriders
Desperate Times Call For... 5 4 ? ? ? Lowriders
Peace Offering 5 4 ? ? ? Lowriders
San Andreas Seoul 16 1 - 4 1200 $2250 $18960 -
Ticket to Elysium 18 1 - 4 1810 $2250 $19080 -
Going Down the GOH 20 1 - 2 1340 $3750 $19200 -
Caught Napping 20 1 - 2 1450 $3750 $19200 -
Lost MC RIP 25 1 - 2 1565 $3750 $19500 -
No Smoking 30 1 - 4 1690 $3750 $19800 -

Gerald

Mission Rank Players RP Reward (Hard) 1.15

(not timed)

1.16

16+ Mins (maximum)

Added in

("-" means in from launch)

Learning The Ropes Alone - 1 1300 $500 - -
Learning The Ropes - 2 - 4 1550 $500 - -
Pier Pressure 6 1 - 4 1000 $1125 $18360 -
Death Metal 6 1 - 4 1320 $1500 $18360 -
Deal Breaker 6 1 - 4 1340 $750 $18360 -
Flood in the LS River 6 1 - 4 1400 $2250 $18360 -
Meth'd Up 7 1 - 4 1100 $3750 $18420 -
No Hay Bronca 8 1 - 4 1320 $3750 $18480 -
Hit 'Em Up 10 1 - 4 2180 $2250 $18840 High Life
Gassed Up 12 1 - 4 1310 $1500 $18720 -
Violent Duct 15 1 - 4 1180 $2250 $18900 -
Hard Labor 19 1 - 4 2250 $7500 $19140 Independence Day
War and Pieces 30 1 - 4 2160 $5250 $19800 -
Chumash and Grab 35 2 - 4 1900 $1500 $20100 -
Dish the Dirt 45 1 - 4 2510 $5250 $20700 -

Simeon Yetarian

Mission Rank Players RP Reward (Hard) 1.15

(not timed)

1.16

16+ Mins (maximum)

Added in

("-" means in from launch)

Where Credit's Due 5 1 - 2 1050 $750 $18300 -
Rockford Roll 5 1 - 2 1060 $1130 $18300 -
Rich Men in Richman 5 1 - 4 1100 $1500 $18300 -
Chasers 5 1 - 2 1250 $750 $18300 -
It Takes a Thief 5 1 - 4 1520 $1500 $18300 -
Gentry Does It 10 1 - 4 1100 $1500 $18600 -
All in the Game 10 1 - 2 1120 $1500 $18600 -
El Burro Heists 10 1 - 4 1170 $1500 $18600 -
Blow Up 12 1 - 2 1750 $1130 $18720 -
GTA Today 12 2 - 4 1800 $2250 $18720 High Life
Chasers II 16 1 - 2 1060 $1500 $18960 -
Blow Up II 20 1 - 2 1260 $2250 $19200 -
Blow Up III 31 1 - 2 1280 $2250 $19860 -

Ron Jakowski

Mission Rank Players RP Reward (Hard) 1.15

(not timed)

1.16

16+ Mins (maximum)

Added in

("-" means in from launch)

TP Industries 13 1 - - - -
Romance Isn't Dead 13 1 - 4 1150 $1500 $18780 -
Fueling the Flames 20 1 - 4 1270 $3750 $19200 -
Turbine Carbine 25 1 - 4 1560 $3750 $19500 -
Daemon Run 25 2 - 4 1690 $3750 $19500 -
Base Invaders 27 1 - 4 1460 $18750 $19620 -
Crank Up the Volume 30 1 - 4 1200 $7500 $19800 -
Landing Gear 55 4 - 6 2800 $17250 $21300 -
Wet Workers 55 1 - 4 3650 $10500 $21300 -

Trevor Philips

Mission Rank Players RP Reward (Hard) 1.15

(not timed)

1.16

16+ Mins (maximum)

Added in

("-" means in from launch)

TP Industries 13 1 - - - -
Lost My Mind 20 1 - 4 1650 $3750 $19200 -
Crystal Clear Out 28 1 - 4 1820 $7500 $19680 -
Chop Chop 43 2 - 4 3915 N/A $15850 Flight School
Out of Harmony 50 1 - 4 2650 $10500 $21000 -
Satellite Communications 60 1 - 4 4900 $15000 $21600 -
Method in the Madness 65 2 - 4 4670 $17250 $21900 -
Chopper Tail 70 1 - 4 3450 $17250 $22200 -
Diamonds are for Trevor 70 1 - 4 3490 $7500 $22200 -

Lester Crest

Mission Rank Players RP Reward (Hard) 1.15

(not timed)

1.16

16+ Mins (maximum)

Added in

("-" means in from launch)

Denial of Service 14 1 - 4 1800 $3750 $18840 High Life
Master Data 16 1 - 4 1800 $3750 $18960 High Life
Cops Capacity 19 1 - 2 2160 $3750 $19140 -
Crime Scenester 20 1 - 4 1950 $5250 $19200 High Life
Landing Strip 22 2 - 4 1375 $5250 $19320 -
A Titan of a Job 24 1 - 6 1200 $7500 $19440 -
Last Chopper Outta LS 25 2 1385 $4375 $19500 -
High Priority Case 25 1 - 4 1650 $5250 $19500 -
Quarry Quarry 30 1 - 4 1920 $7500 $19800 -
By Land, Sea and Air 30 2 - 4 1930 $6750 $19800 -
Teaser Trailer 40 1 - 4 2510 $7500 $20400 -
Four Trailers 45 1 - 6 4120 $5250 $20700 -
Bust Out 55 1 - 4 1815 $15000 $21300 -
Sinking Feeling 55 2 - 4 3000 $10500 $21300 -
The Parking Garage 55 2 - 4 3725 $3125 $21300 -
Hack and Dash 60 1 - 4 1520 $12000 $21600 -
American Exports 65 1 - 4 3150 $17250 $21900 -
On Maneuvers 65 1 - 3 2550 $17250 $21900 -
Docks to Stock 70 2 - 4 3300 $18750 $22200 -
Stocks and Scares 70 1 - 4 4050 $18750 $22200 -

Martin Madrazo

Mission Rank Players RP Reward (Hard) 1.15

(not timed)

1.16

16+ Mins (maximum)

Added in

("-" means in from launch)

On the List 18 1 - 4 2180 $3750 $19080 High Life
Artificial Scarcity 19 1 - 4 2310 $5250 $19140 High Life
Handle with Care 20 1 - 4 1950 $5250 $19200 High Life
Time To Get Away 20 1 - 2 1700 $6750 $19200 Independence Day
Out of Court Settlement 22 1 - 2 1160 $6750 $19320 -
Death From Above 23 1 - 4 1500 $3750 $19440 -
Check Out Time 35 1 - 2 1110 $7500 $20100 -
Water the Vineyard 40 1 - 2 1370 $3750 $20400 -
Grab Your Ballas 40 1 - 4 2530 $6750 $20400 -
Stick Up the Stickup Crew 40 1 - 4 3750 $9000 $20400 -
The Los Santos Connection 40 1 - 6 3900 $15000 $20400 -
Effin' Lazers 44 2 N/A $20640 Flight School
Editor and Thief 45 1 - 2 1130 $6750 $20700 -
Mixed Up With Coke 45 1 - 6 2575 $13500 $20700 -
Dry Docking 45 1 - 4 2750 $12000 $20700 -
Cleaning the Cat House 45 1 - 4 4090 $2250 $20700 -
Extradition 50 1 - 6 2350 $15000 $21000 -
Holed Up - Burton 50 1 - 4 2720 $5250 $21000 -
Show Me the Monet 55 1 - 4 2070 $7500 $21300 -
Judging the Jury 65 1 - 8 3560 $15000 $21900 -
Defender 70 1 - 2 3600 $17250 $22200 -
Rooftop Rumble 75 1 - 4 3500 $18750 $22500 -
Trash Talk 81 1 - 6 3880 $15000 $22860 -

Freemode Co-Op Missions

Mission Rank Players Availability RP Reward (Hard) 1.15

(not timed)

1.16

16+ Mins (maximum)

Crystal Clear Out II 16 1 - 4 3:00 PM - 11:00 PM ??? $18960
Factory Closure 18 3 - 4 7:00 AM - 5:00 PM 750 $6250 $19080
Dirt Road 19 1 - 2 2:00 PM - 10:00 PM 900 $3000 $19140
Truck Together 23 4 - 8 ??? - ??? 750 $7500 $19440
Coasting 25 1 - 4 12:00 AM - 8:00 AM 1075 $10500 $19500
Potshot 25 1 - 4 4:00 AM - 12:00 PM 1250 $10500 $19500
Close Action 35 4 12:00 PM - 8:00 PM 1625 $11250 $20100
Coveted 36 1 - 4 12:00 AM - 8:00 AM 1750 $18000 $20160
Crystal Clear Out III 40 1 - 4 7:00 AM - 3:00 PM 1800 $10500 $20400

Removed missions

The following missions have been removed from the game.

Mission Rank Players RP Reward (Hard) 1.15

(not timed)

1.16

16+ Mins (maximum)

Added/removed
A Boat in the Bay
For Trevor Philips
40 1 - 4 1100 $5250 $20400 -
Removed as of update 1.27
ATV Steal
For Simeon Yetarian
25 1 - 4 1140 $1500 $19500 -
Removed as of update 1.27
Chemical Extraction
For Lester Crest
65 1 - 6 3850 $15000 $21900 -
Removed as of update 1.27
Docks to Stock II
For Lester Crest
75 1 - 4 3080 $15000 $22500 -
Removed as of update 1.27
Pickup Sticks
For Martin Madrazo
21 1 - 4 4280 $9000 $19260 Independence Day
Removed as of update 1.27

Soundtracks

Trivia

  • RP and cash bonus for completing a mission with the mission session's targeting mode set to "Free Aim" was added in Title Update 1.07.
  • The ability to start a contact mission from the pause menu was added in Title Update 1.10.
  • The ability to reduce the player's mental state by spending time in missions was added in Title Update 1.13.
  • The ability to earn more cash by simply completing a mission with more players was added in Title Update 1.16.
  • Update 1.16 reduced the minimum income from most contact missions. However, as mission payouts were set to increase relative to the time the player(s) take to complete the mission, all missions' maximum possible payouts were increased as a result.

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