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The game was released for Gameboy Advance on October 26th, 2004. It is set in Liberty City, in 2000. It was going to be a port of Grand Theft Auto III, but the idea was rejected during development and it became a separate game.
￼It was first released exclusively for PSP in October 25th, 2005. It is, obviously, set in Liberty City three in-game years before Grand Theft Auto III. After the great success of the game, it was re-released for PlayStation 2 with slight improvements, and then available on PSN for PlayStation 3 as a PlayStation Classic, making it exclusive for PlayStation devices, until being ported to iOS, Android and FireOS between 2015 and 2016. The iOS, Android and FireOS versions had significant improvements regarding graphics, gameplay and controls.
The game was released on October 31st, 2006. Like GTA Liberty City Stories, it was mean to be released for PSP only, was then released for PlayStation 2 with visual improvements and small gameplay differences. Among the improvements was the option to turn on Trials effect in display settings, and the addition of new Unique Stunt Jumps, an easter egg, ability to bribe police to acquire the ripped guns after being busted, buying vehicles at certain points, along with several fixes, and surely removed the multiplayer due to disfunctionality of network on PlayStation 2.
It was released to destroy the myth that a Grand Theft Auto game would never make it to Nintendo DS, but it has, in March 17th, 2009. As the previous PSP games, it was released in October, the same year as the DS's.
￼3 months after the initial release it was on the App Store for iOS users and by 2015 it finally came to Android and FireOS. For unknown reason, War Drum Studios still doesn't feature the multiplayer in its ports, probably because they are not capable of handling networks.
The first Rockstar Games release for Android and the most amazing one at its time, it was the beginning of series of anticipated ports to the time.
The game was re-released for Android and iOS with the title "10th Year Anniversary" in December 15th, 2011, and exactly 2.5 years later for FireOS.
The game has the same improvement pattern as its predecessor and it was also a port of the PC version like GTA III.
That was an unpredictable release that made the players ambitious for more on Android, this game is released for nearly all consoles. And added Android, iOS, FireOS and even Windows Phone to its collection around early 2014.
From this release, Rockstar stopped adding the anniversary label to its ports (except Bully).
Grand Theft Auto: San Andreas received a dramatic change, leaving the game with pros and cons. War Drum Studios failed to make the masterpiece a perfect port, since the sounds had noticeably bad quality and some damaged models and textures, and aiming on peds in vehicles is not possible or at least dying in vehicles, the hot coffee scene does not have a shaking screen, there is no black ribbons in cutscenes (the game also lost a cool list of tracks, but because of expired licenses not because of War Drum). on the other hand, the game got a unique checkpoint system different from the predecessors, stylish new detailed menus, new HD textures for some objects, an HD map, HD icons and blips, adapted controls, the ability to save the game online using Rockstar Games account, easier gameplay, for example: faster cycling, less aggressive police, straight Hydra movement, car handling and auto aim.