"We got a problem. I got some guys out in the field need some equipment. If they don't get it, they'll be dead by nightfall."
― Mike Toreno explaining the mission to Carl Johnson

N.O.E. is a mission in Grand Theft Auto: San Andreas given to protagonist Carl Johnson by government agent Mike Toreno from the Verdant Meadows Aircraft Graveyard in Bone County, San Andreas.


Carl arrives at the airstrip. While he is for Toreno, Toreno sneaks up behind Carl and grabs him in a chokehold. After Toreno lets Carl go and tells him to "wake up and smell the coffee", he explains that his agents are in trouble and they need some equipment delivered to them; the agents need the package by nightfall otherwise they will all be dead. Carl, after a little reluctance and confusion regarding the situation, proceeds to the task.

Carl gets in a Rustler with the package attached to the fuselage. Carl takes off, with Toreno reminding Carl stay under the radar so that he will not be detected. Carl flies across the state to Angel Pine. He releases the contraband at a drop-off point and makes his way back to Verdant Meadows, again while flying below the radar. Carl arrives at the airstrip, with Toreno congratulating him for a job well done.

Mission Objectives

In order to complete the mission the player must:

  • The plane is all loaded up and ready to go. Get in it
  • Fly to Angel Pine with the package. Stay below the radar, or you'll be chased by Hydras of the U.S. Air Force.
  • Fly into the corona to trigger the drop
  • Return to the airfield and land, but get below the radar
  • Bring the plane to a stop anywhere on the landing strip


The reward for completing the mission is $15,000 and the mission Stowaway is unlocked.


  • If the player flies for too long above the radar limit, at least one Hydra will spawn to chase the player. An easy way of dodging a missile is to do a back loop when a missile is close to the Rustler. When doing a back loop, the missile will follow the aircraft upwards, but will not have enough time to hit the target and will miss. The drawback is that if the player is relatively close to the ground, they might crash. Be careful doing this around hills and woods.
  • Although Toreno recommends following the canyons towards Angel Pine, this is a very difficult route for even expert fliers, since there is a high chance of either being located or colliding. An alternative is to fly north past the edge of land and fly over the water, following the coastline until Angel Pine is reached. Even though the route appears longer, it shouldn't take much more than four minutes to reach the turnaround point, leaving plenty of time to return to the airstrip by retracing the over-water route. However, one should avoid bumping into the high sails of boats and ships as well as staying low enough to avoid the radar but not sinking the plane to the water.
  • Another alternative is to fly south to Santa Maria beach then go right and follow the coastline from there into Angel Pine. After takeoff, fly south past Fort Carson (avoid flying past Area 69 while passing the rock formations before reaching there), into Red County passing the FleischBerg Brewery in Blueberry Acres but be on the lookout for telephone poles as they can be slow to spawn and can cause the plane to explode or catch fire when hit (nonetheless there's clear space for low flying). After passing Red County the player should pass into the Los Santos Inlet where Santa Maria Beach is located. Then keep flying to the right using the cliffsides as cover until reaching Angel Pine and fly the same way back.
  • Yet another alternative is to fly above the Sherman Reservoir, turn right at the San Fierro Bay, and then fly south along the San Fierro coast until Carl reaches Angel Pine; and take the same route back.
  • If the player is spotted, they will be chased by some Hydras. Shooting these down is not recommended, as this will grant the player a two-star wanted level. Shooting them down is extremely difficult, if not impossible due to the Hydra's agility and firepower, coupled with the fact the Rustler can only take a few hits before it crashes or explodes. The Hydras in this mission are programmed differently to those encountered outside of missions, as they will fly around objects instead of crashing into them or flying in circles, making out-flying and avoiding them harder.
  • On the mobile version, this mission becomes harder due to the nature of touch controls, which is a joystick/analog stick format. Even the slightest movement of the controls leads to a big effect on the plane. This is true especially when nearing Angel Pine through the woods. Using an external controller helps fly the plane easier.
  • Watch out for masts of ships that may be docked in the San Fierro Bay.


Video Walkthroughs


  • N.O.E. stands for "Nap-of-the-earth", a type of very low-altitude flight course used by military aircraft to avoid enemy detection and attack in a high-threat environment. If Carl flies too high above the radar, Toreno may say, "Nap of the earth, Carl. Nap of the earth."
  • The Hydras in this mission are piloted by the military rather than the police. This is one of two missions where this occurs, the other being Vertical Bird.