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{{Infobox mission
āˆ’
[[File:NewModelArmy-GTASA.jpg|right|thumb|300px|[[Carl Johnson]] controlling the [[RC Goblin]].]]
 
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|name = New Model Army
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|image = Newmodelarmy.jpg
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|size =
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|caption =
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|game = SA
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|for = Zero
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|location = [[Zero RC]], [[Garcia]], [[San Fierro (3D Universe)|San Fierro]]
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|target = Berkley's RC Base
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|reward = $7000
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|unlocks =
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|unlockedby = [[Supply Lines...]]
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|fail = Time runs out
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[[RC Bandit]] destroyed
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All [[RC Goblin]]s destroyed}}
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{{Q|The hour of judgment is upon me and I must ask myself if I am a sheep or a goat.|Zero becomes nervous and talks about everything.}}
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'''New Model Army''' is a [[Missions in GTA San Andreas|mission]] in [[Grand Theft Auto: San Andreas]]Ā given toĀ [[Carl Johnson]] by [[Zero]] from his [[Zero RC|shop]] in [[Garcia]], [[San Fierro (3D Universe)|San Fierro]].
   
 
== Mission ==
 
== Mission ==
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[[Zero]] andĀ [[Berkley]]Ā haveĀ planned a showdown, the loser of which must leave San Fierro for good. The battle takes place inside the [[RC Battle Ground]]. To win, Zero must navigate across the area and safely get his [[RC Bandit]]Ā into Berkley's compound. However, Berkley has an [[RC Goblin]] dropping debris on the path leading to the compound, blocking Zero's route along the way. The player must use Zero's RC Goblin to remove any obstructions in Zero's way. He must also destroy any tanks that could be potential hazards to the RC Bandit. After negotiating the various obstacles planted in his path, Zero drives his Bandit into Berkley's compound, thus defeating Berkley and forcing him to leave San Fierro.
   
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==Mission objectives==
āˆ’
[[Zero]] and [[Berkley]] are still at each others necks. This is it - the showdown, both of their lives are at stake and the loser will have to leave [[San Fierro]] for good! Erm yeah, they take the RC thing just a bit too seriously. If Zero can get his [[RC Bandit]] into Berkley's compound (safely), Berkley will have to leave San Fierro for good. However, Berkley has an RC Chopper dropping many items on the path leading to the compound, therefore blocking Zero's route. This all takes place in the [[RC BattleGround]]
 
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In order to complete the mission the player must:
  +
*Remove any obstructions so the bandit can reach Berkley's base.
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*Berkley's Goblin will constantly try to block the path of your Bandit. Clear it out so the Bandit can continue.
   
 
==Walkthrough==
 
==Walkthrough==
āˆ’
You control an [[RC Goblin]], and you must remove objects to clear Zero's route. You have a total of 08:00 to complete the mission. Zero has 3 Bandits, so if one is destroyed he will spawn in another, but will have to start from the beginning. The Bandit's health level appears on-screen. Begin by removing the first barrel in Zero's way- just drop it in the "river". Zero will drive to a gap in the path and request a bridge. However, if you bridge the gap he will drive directly into the firing range of one of Berkley's 3 [[RC Tiger]]s. Therefore, a better alternative is to leave Zero's Bandit at the gap while you destroy the 3 tanks- one is directly ahead along the path, the second is near the second gap, and the third is directly outside Berkley's base. If time permits, drop a bomb on Berkley's Goblin to stop the influx of barrels. Then, bridge the gaps and follow alongside the Bandit to get rid of any barrels remaining on the path.
+
Carl is controlling an [[RC Goblin]], and the player must remove objects to clear Zero's route within eight minutes. Zero has three Bandits, so if one is destroyed he will spawn in another, though the player will restart from the beginning of the compound. The Bandit's health level appears on-screen. Begin by removing the first barrel in Zero's way- just drop it in the "river". Zero will drive to a gap in the path and request a bridge. However, if Carl places one of the planks over the gap, Zero will drive directly into the firing range of one of Berkley's three [[RC Tiger]]s. Therefore, a better alternative is to leave Zero's Bandit at the gap while Carl destroy the three tanks - one is directly ahead along the path, the second is near the second gap, and the third is directly outside Berkley's base. If time permits, drop a bomb on Berkley's Goblin to stop the influx of barrels. Then, bridge the gaps and follow alongside the Bandit to get rid of any barrels remaining on the path.
   
āˆ’
Reward: $7000
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==Reward==
  +
The reward for completing this mission is $7,000 and Zero RC becomes an asset for Carl.
   
  +
==Tips==
āˆ’
Trick for this mission: Do not remove the first barrel, but instead finish up the Panzer (RC Tigers) up ahead and the barricades ahead, when those arre all done, go back and take the first barrel. So the toy car will roam free!
 
  +
*Do not remove the first barrel, but instead destroy the RC Tigers and remove the barricades. This will allow Zero's Bandit to travel to Berkley's base uninterrupted. (This only works on the original PS2 version, as later versions have shorter timings).
  +
  +
==Glitches==
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*Berkley's Goblin can sometimes become stuck in the wall, which will destroy the Goblin.
  +
*In the original PS2 version, during the mission, the player's RC Goblin may accidentally get stuck in the ceiling if it flies too high. If it gets stuck, it may begin losing health and will eventually explode. This was fixed in the Xbox and PC version.
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  +
  +
==Trivia==
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*The mission's name is a reference to the [[wp:New Model Army|New Model Army]] assembled by the Parliamentarians during the [[wp:English Civil War|English Civil War]].
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*As with the others in the Zero strand, this mission is optional in relation to the overall storyline, but is mandatory for 100% completion of the game and for those wishing to obtain another asset.
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*Originally, a fourth mission, [[Tanked Up]], was needed to complete the strand, but this mission was cut during development of the game.
  +
*There is a rare glitch in the mobile version of the game where you will be stuck outside of No Man's Land and still inside the interior. The mission will continue but you cannot proceed and the only way to get out is to load up a save game. Also when you are inside the interior it will stay that you are riding a BMX
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==Video Walkthrough==
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[[File:GTA San Andreas - Walkthrough - Mission 46 - New Model Army (HD)|thumb|left|554 px]]
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{{Clr}}
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==Navigation==
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{{Navboxes
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|title= Navigation
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|list1=
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{{GTA|state=collapsed}}
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{{Gtasa missions|state=collapsed}}
 
}}
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[[de:New Model Army]]
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[[es:New Model Army]]
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[[pl:Miniaturowa armia]]
 
[[Category:Missions in GTA San Andreas]]
 
[[Category:Missions in GTA San Andreas]]
 
[[Category:Asset Missions]]
 
[[Category:Asset Missions]]
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[[Category:Missions]]
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==Video walkthroughs==
 
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<center>
 
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{| class="wikitable"
 
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!PS2 Version
 
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!PC Version
 
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|-
 
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!<youtube>jqXk7JaiScs</youtube>
 
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|<youtube>5jM1MO4V01E</youtube>
 
|}
 
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</center>
 

Revision as of 02:23, 16 August 2015

ā€œ
The hour of judgment is upon me and I must ask myself if I am a sheep or a goat.
ā€
ā€” Zero becomes nervous and talks about everything.

New Model Army is a mission in Grand Theft Auto: San Andreas given to Carl Johnson by Zero from his shop in Garcia, San Fierro.

Mission

Zero and Berkley have planned a showdown, the loser of which must leave San Fierro for good. The battle takes place inside the RC Battle Ground. To win, Zero must navigate across the area and safely get his RC Bandit into Berkley's compound. However, Berkley has an RC Goblin dropping debris on the path leading to the compound, blocking Zero's route along the way. The player must use Zero's RC Goblin to remove any obstructions in Zero's way. He must also destroy any tanks that could be potential hazards to the RC Bandit. After negotiating the various obstacles planted in his path, Zero drives his Bandit into Berkley's compound, thus defeating Berkley and forcing him to leave San Fierro.

Mission objectives

In order to complete the mission the player must:

  • Remove any obstructions so the bandit can reach Berkley's base.
  • Berkley's Goblin will constantly try to block the path of your Bandit. Clear it out so the Bandit can continue.

Walkthrough

Carl is controlling an RC Goblin, and the player must remove objects to clear Zero's route within eight minutes. Zero has three Bandits, so if one is destroyed he will spawn in another, though the player will restart from the beginning of the compound. The Bandit's health level appears on-screen. Begin by removing the first barrel in Zero's way- just drop it in the "river". Zero will drive to a gap in the path and request a bridge. However, if Carl places one of the planks over the gap, Zero will drive directly into the firing range of one of Berkley's three RC Tigers. Therefore, a better alternative is to leave Zero's Bandit at the gap while Carl destroy the three tanks - one is directly ahead along the path, the second is near the second gap, and the third is directly outside Berkley's base. If time permits, drop a bomb on Berkley's Goblin to stop the influx of barrels. Then, bridge the gaps and follow alongside the Bandit to get rid of any barrels remaining on the path.

Reward

The reward for completing this mission is $7,000 and Zero RC becomes an asset for Carl.

Tips

  • Do not remove the first barrel, but instead destroy the RC Tigers and remove the barricades. This will allow Zero's Bandit to travel to Berkley's base uninterrupted. (This only works on the original PS2 version, as later versions have shorter timings).

Glitches

  • Berkley's Goblin can sometimes become stuck in the wall, which will destroy the Goblin.
  • In the original PS2 version, during the mission, the player's RC Goblin may accidentally get stuck in the ceiling if it flies too high. If it gets stuck, it may begin losing health and will eventually explode. This was fixed in the Xbox and PC version.


Trivia

  • The mission's name is a reference to the New Model Army assembled by the Parliamentarians during the English Civil War.
  • As with the others in the Zero strand, this mission is optional in relation to the overall storyline, but is mandatory for 100% completion of the game and for those wishing to obtain another asset.
  • Originally, a fourth mission, Tanked Up, was needed to complete the strand, but this mission was cut during development of the game.
  • There is a rare glitch in the mobile version of the game where you will be stuck outside of No Man's Land and still inside the interior. The mission will continue but you cannot proceed and the only way to get out is to load up a save game. Also when you are inside the interior it will stay that you are riding a BMX

Video Walkthrough

GTA_San_Andreas_-_Walkthrough_-_Mission_46_-_New_Model_Army_(HD)

GTA San Andreas - Walkthrough - Mission 46 - New Model Army (HD)

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[ ve ]Missions in Grand Theft Auto: San Andreas
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Part 1Burning Desire | Gray Imports
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Part 3555 We Tip
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Catalina Radar-CatalinaIcon-GTASAFirst Date | First Base | Gone Courting | Made in Heaven
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Part 1Body Harvest
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Part 1Wear Flowers in Your Hair
Part 2Deconstruction
Part 3Ice Cold Killa
Part 4Riot
Zero Radar-ZeroIcon-GTASAAir Raid | Supply Lines... | New Model Army
Jizzy B. Radar-LocoIcon-GTASA
Part 1Jizzy | T-Bone Mendez | Mike Toreno
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Wu Zi Mu Radar-WoozieIcon-GTASA
Part 1Mountain Cloud Boys | Ran Fa Li | Lure | Amphibious Assault | The Da Nang Thang
Part 2Toreno's Last Flight | Yay Ka-Boom-Boom
Mike Toreno Radar-Toreno2Icon-GTASA
Part 1Monster | Highjack | Interdiction | Verdant Meadows | Learning to Fly | N.O.E. | Stowaway
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Part 1Fender Ketchup | Explosive Situation | You've Had Your Chips | Don Peyote
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Part 3A Home in the Hills
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Mafia Radar-MafiaIcon-GTASA
Part 1Intensive Care | The Meat Business
Part 2Freefall
Part 3Saint Mark's Bistro
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Part 1Madd Dogg
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