The mall is located in Vice Point, Vice City, and is a two storey mall with a H-shape floorplan, featuring a large atrium area bisected by a central pedestrian bridge, escalators, and a large number of businesses primarily based on the edges of the floorspace. The exterior of the mall connects to a multistorey car park and six street-level entrances. The mall appears to be based on the Aventura Mall in Aventura, Florida, featuring similar designs and aspects, including the now-demolished food courts.
Stores in the mall range from clothing, record stores and food courts, as well as an Ammu-Nation. In GTA: Vice City, the player can use the food courts to replenish their health if they are below 100. In addition, the GTA: Vice City rendition of the mall features an Infernus on display intended as a prize from the mall's annual charity raffles, alongside a rampage. Players can easily steal the car (at the cost of gaining police attention), but it sadly cannot be driven out of the mall. In GTA: Vice City Stories, it features several red balloons, another rampage, and a BMX spawn point, which will start the Mashin' Up The Mall side-mission if the player rides it.
In 1984, the events of GTA: Vice City Stories, several advertisements for Athena 200's, Ammu-Nation, The Barfs and MeTV can be seen around the mall, alongside a display of a Rustler replica and space-themed objects, which all appear to be removed in 1986, the events of GTA: Vice City. It should also be noted that there are much more stores in 1984 than there is in 1986.
In GTA: Vice City, the "turf" inside the mall is owned by the Sharks, although the actual stores pay protection to the Vercetti Family. A common occurrence in the mall during the night are groups of Street Criminals and Sharks, who will occasionally engage in fights with the Patrol Invest Group security and Vice City Police Department officers. Groups of Shoppers, who are classed as a gang, are seen around the mall during the daytime, although the gang is unarmed and will not engage in fights with the VCPD or PIGs, but will attack the player if provoked.
GTA Vice City
GTA Vice City Stories
- The infrastructure of the mall's multistory car park resembles the Newport Multistory Car Park in Grand Theft Auto III and Grand Theft Auto: Liberty City Stories.
- In GTA: Vice City Stories, if you use a glitch to get in (instead of going through the doors), you will land on the mall's interior and no music plays and no peds spawn. To exit, find your way around inside the interior and exit from the doors normally.
- In the PS2 version of GTA: Vice City, the glass roof is transparent and you can see through it, but not in the PC version. However, going in with airbreak, reveals the extremely low quality "interior".
- Mashin' Up The Mall (side mission)