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Offense Defense

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This article or section refers to content in the Xbox One, PlayStation 4, and PC renditions of Grand Theft Auto V and/or Grand Theft Auto Online, that is not featured on the Xbox 360 or PlayStation 3 versions.
For a complete list of the features of the "enhanced" version of Grand Theft Auto V, please see here.
V
"Teams of two split into Runners and Blockers. Runners aim to be the first to get to the end of a route. Protectors, in faster and more powerful vehicles, must block and run opposing Runners off the road, while protecting their Runner from the other teams."
— Description.
"Runners collect checkpoints in a set order while Blockers catch up and try to help their Runners win in any way they can."
Rockstar Games Social Club Description.

Offense Defense is an Adversary Mode featured in Grand Theft Auto Online added as part of the Lowriders update. It is unlocked at Rank 5.

Overview

"In this checkpoint Adversary Mode, teams of two are divided into Runners and Blockers. While the goal of the Runners is to get to the end of the route first, the Blockers (in faster, more powerful vehicles) must block the opposing Runners from finishing while also protecting their teammate from enemy assault."
Rockstar Newswire Description.

The players are divided into teams of two. One player will be the Runner and one player will be the Blocker. Players can choose from a variety of vehicles to use in Offense Defense.

The Runners of each team will participate in a point-to-point Race driving a Voodoo, whilst the Blockers try to prevent the other team's Runners from getting to the checkpoints, whilst simultaneously protecting their own runner from other Blockers. However, the Blockers are unable to see the checkpoints on the map.

The winners are the first team whose Runner collects all of the checkpoints and finishes the race.

Tips[1]

For this mode, communication is vital. Teammates should be constantly in contact with each other. Blockers cannot see checkpoints, so when in the role of a Runner, players can lead them a little astray and then quickly double back, leaving them trying to setup ambushes for routes not even taken. As the Runner, instead of just following the yellow route, consider taking shortcuts to head them off at the pass and stay a step ahead of the opponent. Just use caution, as veering off the path at times might take one through some rough terrain that is tough to get out of. If the player is having difficulty getting past the attacker, there are a few maneuvers to try. If in one of the new Lowrider vehicles, a well-timed hydraulics leap might get one out of a jam. Alternatively, by respawning the vehicle and thus returning to the location of the last checkpoint, players will be provided another opportunity to pick up speed and race past the blocker. Another strategy to consider as Runner is hanging back in second place until the last minute, as often all the focus is on the leader. The Blockers will take care of them, leaving runners to cruise past to victory at the right moment.

If players find themselves in the role of Blocker, don't leave the Runner behind - they're the only member of the team that is able to cross the finish line. If the player is having difficulty catching up to the first place Runner, manually respawn and you will automatically respawn in their vicinity. Since as the Blocker, players won't be restricted to the same path given to the Runners, with a bit of map awareness it is possible to cut across to the players ahead of the teammate and block them.

Locations

There are five Offense Defense missions in GTA Online, each one with a different course. They are as follows:

Image Description Map
OffenseDefense-GTAO-SS1 Offense Defense I is a race from Vinewood Hills to Galileo Observatory over 13 checkpoints. Blockers are in Insurgents. OffenseDefense-GTAO-Map1
OffenseDefense-GTAO-SS2 Offense Defense II is a race from Paleto Bay to Chiliad Mountain State Wilderness over 12 checkpoints. Blockers are in Kurumas. OffenseDefense-GTAO-Map2
OffenseDefense-GTAO-SS3 Offense Defense III is a race from El Burro Heights to Grove Street over 15 checkpoints. Blockers are in Zentornos. OffenseDefense-GTAO-Map3
OffenseDefense-GTAO-SS4 Offense Defense IV is a race from Cassidy Creek to Catfish View over 10 checkpoints. Blockers are in Insurgents. OffenseDefense-GTAO-Map4
OffenseDefense-GTAO-SS5 Offense Defense V is a race from Lago Zancudo to Davis Quartz over 13 checkpoints. Blockers are in Kurumas. OffenseDefense-GTAO-Map5

External Links

References

  1. Rockstar Game Tips: Adversary Modes Offense Defense, Cross the Line and Hunting Pack. Rockstar Newswire (November 21, 2015).

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