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This article or section refers to content in the Xbox One, PlayStation 4, and PC renditions of Grand Theft Auto V and/or Grand Theft Auto Online, that is not featured on the Xbox 360 or PlayStation 3 versions.
For a complete list of the features of the "enhanced" version of Grand Theft Auto V, please see here.
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Sanitary
"In San Andreas, this is as close as you're going to get to natural selection. Two teams simultaneouly take to the skies in parachute-equipped sports cars, aiming for a high scoring platform a long, long way away. Playing dirty is not optional - it's your only hope in hell."
―In-game Description

Overtime Rumble[1] is an Adversary Mode featured in Grand Theft Auto Online as part of the continuation of the Gunrunning update.

Overview

"Imagine the calm, rigorous fun of launching yourself through the sky at the center of a distant target in a Ruiner 2000 with only the onboard parachute separating a top score from a deadly fireball. Well, Overtime Rumble is just like that, only you and every other adrenaline junkie in Los Santos are all hitting the accelerator at the same time. This can only end well.

This team-based vehicular remix of Darts is for up to 10 players, and has you trying to land your Ruiner 2000 on platforms of various sizes, each worth anywhere between 1 and 5 points.
"
Rockstar Newswire description.

The mode consists of two teams using their Ruiner 2000s to jump on the ramps and going into a set of markers by using the parachute and the steering wheel to guide the car into said markers. Each of these markers ranges from 1 to 5 points, which are distributed differently from each map.

The difficulty of the mode is that once the player enters the play area, the car's jumping ability, acceleration and braking systems are disabled, which means the car may roll out of the play area or susceptible to be pushed by other players. The markers also have their own difficulty level, meaning the 1-point marker is the largest/easiest to get and the 5-point marker is the smallest/hardest. Once every player is standing on their positions, the current attempt ends and a new one starts. If a team scores the highest amount of points in all of the five attempts, they become the winner of the match.

Scoring Platforms

Map Icon (if separate) Image Description
OvertimeRumbleScore1-GTAO-HUDIcon
A white-colored platform. Scores one point. This is the easiest platform to land on which usually covers a large area.
OvertimeRumbleScore2-GTAO-HUDIcon
A black-colored platform. Scores two points. This platform is easy to land on as it covers a large area, though smaller than one-point platform.
OvertimeRumbleScore3-GTAO-HUDIcon
A blue-colored platform. Scores three points. This platform is medium-sized with moderate difficulty.
OvertimeRumbleScore4-GTAO-HUDIcon
A red-colored platform. Scores four points. This platform is much smaller and may be of difficulty to land on.
OvertimeRumbleScore5-GTAO-HUDIcon
A yellow-colored platform. Scores five points. This platform is the smallest of all, being barely able to fit a car on and hardest to land on if separated.

Vehicles

Each player receives an unarmed Ruiner 2000 in their respective team color. As with many other team-colored Adversary Mode vehicles, the Purple Team's Ruiner is painted entirely in Metallic Spinnaker Purple, while the Orange Team's Ruiner is painted entirely in Metallic Orange. Another unique feature to those Ruiners is the parachute color, which is also painted in team colors rather than having the standard SecuroServ logo and black color scheme. The Ruiners are marked on the minimap with OvertimeRumbleRuinerOrange-GTAO-HUDIcon and OvertimeRumbleRuinerPurple-GTAO-HUDIcon.

Locations

Image Location Notes
Overtimerumble1
Overtime Rumble I takes place in Legion Square.
  • The play area is a circular platform with five sections. The five-point platform is on the center.
  • Ramps are on opposite sides.
Overtime Rumble II takes place in the Alamo Sea.
  • The play area is divided into five circular platforms, where the one-point platform is on the center, two and four on the south side and three and five on the north side.
  • Ramps are on opposite sides.
Overtime Rumble III takes place in the Pacific Ocean, east of Palomino Highlands.
  • The play area is a linear platform with nine sections, where the five-point platform is on the center.
  • Ramps are on opposite sides.
Overtime Rumble IV takes place in Del Perro.
  • The play area is a star-shaped platform with six points, where the one-point area is on the center and the other four platforms in the star points (obviously with the five-score platform on the edges).
  • Ramps are on opposite sides.
Overtime Rumble V takes place in the Pacific Ocean, north-east side of Paleto Bay.
  • The play area is a square outline with a rotating pattern. On each side, there are four sections with one to four points (where the one-point platform is twice the size of the rest of them) and after the four-point section, there will be another side with the same pattern. The five-point platform is a small circular platform located on the center of the square, completely separated.
  • Ramps are on opposite sides.
Overtime Rumble VI takes place in Rancho.
  • The play area is a stack of five circular platforms, where the one-point platform is large and flat, while the others are smaller and tilted towards the center of the one-point platform.
  • Ramps are on opposite sides.
Overtime Rumble VII takes place in Paleto Bay.
  • The play area is a large ramp with five platforms attached to it. The five-point platform is on the end of the ramp.
  • Ramps are facing on the same direction.

Strategy

Overtime Rumble requires players to have good aim, timing and landing, earning their team more points.

Driving off early can put players inside the impact zone and then end up losing points from an opponent (or even their own teammates), beginning to drive down the ramp with about 10-15 seconds left on the timer will ensure the player is not the first one to land, thus putting the player out of this impact zone. This can also help against opposing players to create a barrier or even plow the other team off the scoring zone, reducing their score and maybe even knocking them off the platform. This trick also helps teammates earn a higher score by pushing them inside the circle, though one has to be careful in order to not push them off the platform entirely.

When landing, players can try pushing off the opposing players first before attempting to stay on. By knocking off the opponents, their team loses valuable points and will help shrink the gap between scores. Using the late launch tip will help players knock off the opponents as most players drive off once the attempt begins.

In addition, when landing, tilting the car will have different effect that may or may not be beneficial. Cutting the chute early, or landing the car in a flat position, will make the car roll further. Tilting the Ruiner forwards or backwards may slow down the car, or even stop it entirely on the spot. Colliding the rear wheels with the platform's edge will also slow down the car, though one has to be careful as that can cause the car to fall off the platform.

Maps that have complicated targets, such as Overtime Rumble V or Over Time Rumble VI can be risky for players to go for the higher points. More experienced players will attempt for a higher score but it's advised to go for larger, more stable, targets.

Note that landing upside-down does not count, so it is preferable to maintain as stable as possible. For non-independent scoring platforms, the scoring system determines the positioning of the car and its wheel sets. For example, in Overtime Rumble I, if the car touches, lets say, the 2-point area with one front wheel but having the rest of them in the 3-point area, the game will score it as 3. Similarly, if the conditional is the same, but this time having the front wheels in the 2-point area and the rear ones on the 3-point area, the game will consider the highest possible value, therefore still scoring a 3. However, this might be affected by the car's bodywork positioning (meaning that, by applying the condition above, the car will not score a 3 if most of its bodywork is on the 2-score area). [citation/verification needed]

Trivia

  • Props used in this Adversary Mode are available to use in the Creator.

Glitches

  • Players have reported issues with the game freezing, this in-turn will put everyone on glitched round where everyone is on foot but the game shows a looping end round picture.

References


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