Supported games: | GTA III, GTA VC, GTA SA, GTA IV | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Short description: | Used to define characters and pedestrians | |||||||||
IDE Sections:
|
PEDS is a section in the item definition file. It is used to define characters and pedestrians and some of their properties.
GTA III[]
This section is mainly used in the default.ide
file.
Format[]
ID, ModelName, TxdName, Pedtype, Behavior, Animation, VehClass
Identifier | Description |
---|---|
Unique model ID | |
Name of the .dff model file, without extension | |
Name of the .txd texture dictionary, without extension | |
The default ped type of the ped | |
The behavior of the ped as defined in the pedstats.dat file | |
The animation file being used on the ped for movements (see below) | |
The class of vehicle that the ped will drive (see below) The value is in hex! It needs to be converted into decimal and back |
Animations[]
These are the available animations which are located in the ped.ifp file.
- busywoman
- fatman
- fatwoman
- gang1
- gang2
- man
- oldfatman
- oldman
- oldwoman
- player
- sexywoman
- shopping
- shuffle
- woman
Vehicle Class[]
This is a list of vehicle class in decimal. Add them up to allow more than one class to be used. Then convert it into hex for it to be usable. The class of a vehicle is defined in the CARS section of the IDE file.
Decimal | Class |
---|---|
1 | poorfamily |
2 | richfamily |
4 | executive |
8 | worker |
16 | special |
32 | big |
64 | taxi |
Vice City[]
This section is mainly used in the default.ide
file.
Format[]
ID, ModelName, TxdName, Pedtype, Behavior, Animation, VehClass, UnknownAnim, Radio1, Radio2
Identifier | Description |
---|---|
Unique model ID | |
Name of the .dff model file, without extension | |
Name of the .txd texture dictionary, without extension | |
The default ped type of the ped | |
The behavior of the ped as defined in the pedstats.dat file | |
The animation file being used on the ped for movements (see below) | |
The class of vehicle that the ped will drive (see below) The value is in hex! It needs to be converted into decimal and back | |
Ped's preferred radio station, only works if the ped is driving a vehicle with a working radio |
Animations[]
These are the available animations which are located in the ped.ifp file.
- busywoman
- fatman
- fatwoman
- gang1
- gang2
- jogger
- jogwoman
- man
- oldfatman
- oldman
- oldwoman
- player
- sexywoman
- shopping
- shuffle
- skate
- woman
Vehicle Class[]
This is a list of vehicle class in decimal. Add them up to allow more than one class to be used. Then convert it into hex for it to be usable. The class of a vehicle is defined in the CARS section of the IDE file.
Decimal | Class |
---|---|
1 | normal |
2 | poorfamily |
4 | richfamily |
8 | executive |
16 | worker |
32 | big |
64 | taxi |
128 | moped |
256 | motorbike |
512 | leisureboat |
1024 | workerboat |
Radio Stations[]
This is a list of available radio stations.
Number | Station |
---|---|
0 | Wildstyle |
1 | Flash FM |
2 | KChat |
3 | Fever 105 |
4 | VRock |
5 | VCPR |
6 | Espantoso |
7 | Emotion 98.3 |
8 | Wave 103 |
9 | Default vehicle's station |
10 | Radio off |
San Andreas[]
This section is mainly used in the peds.ide
file.
Format[]
ID, ModelName, TxdName, Threat, Behavior, Animation, VehClass, Drugs, UnknownAnim, Radio1, Radio2, VoiceArchive, Voice1, Voice2
Identifier | Description |
---|---|
Unique model ID | |
Name of the .dff model file, without extension | |
Name of the .txd texture dictionary, without extension | |
The threat of the ped as defined in the ped.dat file | |
The behavior of the ped as defined in the pedstats.dat file | |
The animation file being used on the ped for movements | |
The class of vehicle that the ped will drive The value is in hex! It needs to be converted into decimal and back | |
1 sets the ped to buy drugs from drug dealers | |
Ped's preferred radio station, only works if the ped is driving a vehicle with a working radio | |
The sound file for the ped's voices | |
The ped's voices (its dialogue), doesn't include screams and pains |
Vehicle Class[]
This is a list of vehicle class in decimal. Add them up to allow more than one class to be used. Then convert it into hex for it to be usable. The class of a vehicle is defined in the CARS section of the IDE file.
Decimal | Class |
---|---|
0 | none |
1 | normal |
2 | poorfamily |
4 | richfamily |
8 | executive |
16 | worker |
32 | big |
64 | taxi |
128 | moped |
256 | motorbike |
512 | leisureboat |
1024 | workerboat |
2048 | bicycle |
4096 | on foot |
Radio Stations[]
This is a list of available radio stations.
Number | Station |
---|---|
0 | Playback FM |
1 | K Rose |
2 | WCTR |
3 | K-DST |
4 | Bounce FM |
5 | SF-UR |
6 | Radio Los Santos |
7 | Radio X |
8 | CSR 103.9 |
9 | K-Jah West |
10 | Master Sounds 98.3 |
11 | User Track Player |
12 | Radio Off |
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[]
Modding in Grand Theft Auto | |
---|---|
Important! | See our Policy on modded content. |
Official modifications | FiveM |
Unofficial modifications | GTA Garage Mod Manager | Hot Coffee | Multi Theft Auto | San Andreas Multiplayer | Vice City Multiplayer |
File tools | CodeWalker (CodeX) | OpenIV | Spark IV |
[]
Game files and formats in Grand Theft Auto | |
---|---|
Important! | See our Policy on modded content. |
File formats | IMG Archive | DFF | TXD | IDE | GXT | Handling.cfg | Carcols Dynamic Object |
Game files | Animviewer.dat/GTAVC | Bink | Default.dat/GTAVC | Chassis Vlo | Fistfite.dat/GTAVC | Flight.dat | Gta vc.dat | Object.dat/GTAVC | OpenGTA2 | Particle.cfg/GTAVC | Particle (SA) | Paths | Ped.dat/GTAVC | Pedgrp.dat/GTAVC | Pedstats.dat/GTAVC | Scenarios.dat | Scripted Path | Surface.dat/GTAVC | Surfaud.dat | TimeCyc Definition | Timecyc.dat/GTAVC | Train.dat/GTAVC | Train.dat/GTAVC | Train.dat/GTAVC | Train2.dat/GTAVC | WAD | WBD-WBN | WPFL | Water.dat | Water.dat/GTAVC | Weapon.dat/GTAVC | Weaponinfo.xml |
File tools | CodeWalker | OpenIV | Spark IV |