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; Author: Alexander Roger
; Date:	21/12/2000
;
; Author: Andrzej Madajczyk
; Date: 26/02/2001
;		14/03/2001			- Alpha (opacity) support added;
;		10/05/2001			- Drag/Friction Decceleration changed to constants;
;		28/08/2001			- Initial Color Variation added;
; 
; Note! Last line of the file MUST BE ";the end\n", otherwise you'll get parsing error(s) of the file;
;
;Particle Systems Configuration Data:: Format
;
;
;A:	Particle Type Name (max 20 chars)
;
;B/C/D:	Render Colouring (r,g,b) (0-255)
;
;CV: Initial Color Variation (for r,g,b only, in %) (0-100);
;	(i.e. Color=(100,100,100) and CV=20, then v=random(-20,20), real_color=(100+v, 100+v, 100+v));
;
;B2/C2/D2: Fade Destination Color (r,g,b) (0-255)
;
;FT: Color Fade Time for (B,C,D)->(B2,C2,D2), (0 for none);
;
;E:	Default Initial Radius (float)
;F:	Expansion Rate	(float)
;
; Color "Fade-to-Black" options:
;G:	Initial Intensity (0-255)
;H:	Fade Time (time between fade steps in frames)
;I:	Fade Amount (-255 to 255)  can get brighter or dimmer (if -ve, column "G" must be smaller than 255, and if +ve, G must larger than 0)
;
; "Fade Alpha" options:
;GA: Initial Intensity (0-255)
;HA: Fade Time (time between fade steps in frames)
;IA: Fade Amount
;
; "Z Rotation" options:
;GZA: Initial Angle (0-1023)
;HZA: Change Time (time between steps in frames)
;IZA: Angle Change Amount
;
;GZR: Initial Z Radius
;HZR: Change Time (time between steps in frames)
;IZR: Z Radius Change Amount
;
;J:	Animation Speed (0=no animation)(time between steps msec) 
;K:	Start Animation Frame ( 0 -> )
;L:	Final Animation Frame ( H -> )
;
;M:	Rotation Speed (0=None,i-deg/frame)
;N:	Gravitational Acceleration (0=none, float)
;O:	Drag/Friction Decceleration (int: 0=none, 50=0.50, 80=0.80, 90=0.90, 95=0.95, 96=0.96, 99=0.99)
;
;P:	Default Life-Span of Particle (msec)
;
;Q:	Position Random Error	[position += (+/-)rand(a)]
;R:	Velocity Random Error	[velocity += (+/-)rand(b)]
;S:	Expansion Rate Error	[exp_rate += (+)rand(c)]
;T:	Rotation Rate Error		[rot_speed = (+/-)rand(d)]
;U:	Life-Span Error Shape	[shape distribution, e=0->all at default, e->Inf then shape->0] (max=255!!)
;V:	Trail Length Multiplier [length *= (float) multiplier] (only used if trail flag active)
;
;WX: Stretch value of texture in X
;WY: Stretch value of texture in Y
;WI: Wind factor for how much influenced by the wind direction
;
;CR:Particle Create Range (in meters: 0=no check); if particles are created enough far away from camera, they are deleted (not added to particle system);
;
;
;Z:	Flags! Guide:		1=ZCHECK_FIRST,	2=ZCHECK_STEP,	4=DRAW_OPAQUE,	8=SCREEN_TRAIL
;						16=SPEED_TRAIL,	32=RAND_VERT_V,	64=CYCLE_ANIM,	128=DRAW_DARK,	256=VERT_TRAIL
;						1024=DRAWTOP2D, 2048=CLIPOUT2D
;						4096=ZCHECK_BUMP,	8192=ZCHECK_BUMP_FIRST
;
;*************** WARNING SCREEN_TRAIL OPTION USES VARs OTHERWISE USED FOR Z-CHECK AND EXPAND RATE ***************************************
;** if using SCREEN_TRAIL, don't use ZCHECK_FIRST, ZCHECK_BUMP, ZCHECK_BUMP_FIRST, and expansion rate (F) and error (S) must = 0 ********
;****************************************************************************************************************************************
;
;default:
;GUNFLASH			255	255	255		0	0.1		0.0		255	0	128		0	0	0		0	0.0		1.0		250		0.0		0.0		0.0		0	0	1.0	0
;
;good idea for fire-smudge?
;GUNFLASH			255	255	255		0	1.0		0.0		255	0	32		100	0	3		0	0.0		1.0		400		0.0		0.0		0.0		0	0	1.0	0
;
;current:
;GUNFLASH			255	255	255		0	1.0		0.0		255	0	32		100	0	3		0	0.0		1.0		400		0.0		0.0		0.0		0	0	1.0	0
;
;
;SPARK_SMALL		255	255	128		0	0.005	0.0		255	0	0		0	0	0		0	0.0		1.0		500		0.0		0.05	0.0		0	0	0.5	40
;
;
;
;
;	A				B	C	D	CV		B2	C2	D2	FT		E		F		G	H	I		GA	HA	IA		GZA	HZA	IZA		GZR	HZR	IZR		J	K	L		M	N		O		P		Q		R		S		T	U	V	WX		WY		WI		CR		Z
;
SPARK				255	128	64	0		0	0	0	0		0.005	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.001	1		300		0.0		0.07	0.0		0	0	1.0	-1.0	-1.0	0.0		20.0	48
SPARK_SMALL			255	255	128	0		0	0	0	0		0.005	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.001	1		500		0.0		0.05	0.0		0	0	0.6	2.0		10.0	0.0		20.0	40
WATER_SPARK			160	160	196	0		0	0	0	0		0.3		-0.01	255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.00	1		300		0.0		0.0 	0.0		0	0	1.0	0.0		0.0		0.0		50.0	0
;
WHEEL_DIRT			8	24	8	0		0	0	0	0		0.05	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.002	1		1000	0.15	0.015	0.0		0	0	1.0	0.0		0.0		0.0		30.0	4
SAND				128	110	96	0		0	0	0	0		0.05	0.025	255	0	0		196	1	3		0	0	0		0.0	0	0.0		0	0	0		0	0.002	1		1000	0.05	0.015	0.0		0	0	1.0	0.0		0.0		0.0		30.0	4
;
WHEEL_WATER			24	24	32	0		0	0	0	0		0.05	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.004	1		1000	0.15	0.015	0.0		0	0	1.0	0.0		0.0 	0.0		20.0	1
;
BLOOD				255	32	32	0		0	0	0	0		0.01	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.03	1		2000	0.3		0.05	0.0		0	0	1.0	-50.0	300.0 	0.0		50.0	1
BLOOD_SMALL			255	32	32	0		0	0	0	0		0.007	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.005 	1		2000	0.05	0.05 	0.0		0	0	1.0	1.0		5.0 	0.0		50.0	53
BLOOD_SPURT			255	32	32	0		0	0	0	0		0.008 	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.005 	1		2000	0.0		0.01	0.0		0	0	2.0	0.0		0.0 	0.0		50.0	52
DEBRIS				64	64	64	0		0	0	0	0		0.5		0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	1		0	0.01	95		1000	0.2		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		50.0	4
DEBRIS2				64	64	64	0		0	0	0	0		0.04	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		5	0.01	99		1000	0.03	0.04	0.0		0	0	1.0	0.0		0.0 	0.0		50.0	38
FLYERS				64	64	64	0		0	0	0	0		0.00001	0.0		255	0	0		255	0	0		0	1	10		0.0	0	0.0		0	0	0		5	0.03	95		2000	0.1 	0.1 	0.0		0	4	1.0	-22.0	-22.0 	0.5		200.0	36
WATER				64	64	128	0		0	0	0	0		0.01	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		2000	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		100.0	0
;
FLAME				255	74	30	0		0	0	0	0		0.8		-0.02	255	0	10		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	-0.005	1		2000	0.02	0.01	0.01	0	0	1.0	0.0		0.0 	0.0		200.0	0
FIREBALL			150	145	50	0		0	0	0	0		0.1		0.005	96	1	-10		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	-0.003	96		2000	0.1		0.03	0.014	2.5	0	1.0	0.0		0.0 	0.0		200.0	0
;
GUNFLASH			170	170	170	0		0	0	0	0		0.1		0.0		255	1	50		255	0	0		0	0	0		0.0	0	0.0		51	0	3		0	0.0		1		250		0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		35.0	0
GUNFLASH_NOANIM		128	128	128	0		0	0	0	0		0.1		0.0		255	1	128		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		25		0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		35.0	0
;
GUNSMOKE			64	64	64	0		0	0	0	0		0.15	0.0		255 0	0		255	0	0		0	0	0		0.0	0	0.0		2	0	7		0	-0.002	95		1000	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		60.0	0
GUNSMOKE2			255	255	255	0		0	0	0	0		0.05	0.02	255	0	0		255	0	8		0	0	0		0.0	0	0.0		0	0	3		4	-0.001	80		1400	0.05	0.05	0.01	3	0	1.0	0.0		0.0 	0.0		60.0	4
;
CIGARETTE_SMOKE		32	32	32	0		0	0	0	0		0.01	0.005	255	5	25		64	1	2		0	0	0		0.0	0	0.0		0	0	0		0	-0.001	1		1000	0.01	0.01	0.001	3	0	1.0	0.0		0.0 	1.0		10.0	0
SMOKE				32	32	32	0		0	0	0	0		0.15	0.015	255	5	25		255	0	0		0	0	0		0.0	0	0.0		32	0	4		0	-0.01	95		1000	0.05	0.05	0.01	3	0	1.0	0.0		0.0 	1.0		150.0	0
SMOKE_SLOWMOTION	32	32	32	0		0	0	0	0		0.15	0.015	128	5	11		255	0	0		0	0	0		0.0	0	0.0		32	0	4		0	-0.003	95		3000	0.05	0.05	0.01	3	0	1.0	0.0		0.0 	1.0		150.0	0
DRY_ICE				32	32	32	0		0	0	0	0		0.01	0.001	196	5	5		96	1	2		0	0	0		0.0	0	0.0		16	3	4		0	-0.002	95		3000	0.05	0.05	0.01	3	0	1.0	0.0		0.0 	1.0		150.0	0
;
TEARGAS             100 100 110 45      0   0	0	0 		0.5     0.055   255 100 0      	90  1 	1		0  	1 	20      0.0 0	0.0 	0 	0 	0       1   -0.001  96      6000    0.01    0.03    0.02    3   0   1.0 0.0    	0.0 	0.0 	150.0   4
;
GARAGEPAINT_SPRAY	32	32	32	0		0	0	0	0		0.15	0.015	255	0	5		255	0	0		0	0	0		0.0	0	0.0		0	0	4		0	-0.0005	95		4000	0.05	0.05	0.01	3	0	1.0	0.0		0.0 	0.0		100.0	0
SHARD				255	255	255	0		0	0	0	0		0.03	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		96		300		0.0		0.0		0.0		0	0	1.0	-1.0	5.0 	0.0		100.0	0
;
;;SPLASH			64	64	128	0		0	0	0	0		0.1		0.007	255	1	10		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		1000	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		100.0	0
SPLASH				60	60	72	128		0	0	0	0		1.0		0.022	196	0	0		196	0	0		0	0	0		0.0	0	0.0		0 	1	1		0	0.01	1		1000	0.5		0.04	0.0		0	0	1.5	0.0		0.0 	0.0		150.0	256
;
;
CARFLAME			255	74	30	0		0	0	0	0		0.8		-0.02	255	0	10		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	-0.005	1		2000	0.02	0.01	0.01	0	0	1.0	0.0		0.0 	1.0		100.0	0
;CARFLAME			160	128	50	0		0	0	0	0		0.8		-0.0075	96	1	-20		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	-0.005	1		2000	0.02	0.01	0.01	0	0	1.0	0.0		10.0 	1.0		100.0	0
;
STEAM				64	64	64	0		0	0	0	0		0.5		0.05	255	1	16		255	0	0		0	0	0		0.0	0	0.0		32	0	4		0	-0.005	95		2000	0.01	0.03	0.0		0	0	1.0	0.0		0.0 	0.5		85.0	0
STEAM2				255	255	255	0		0	0	0	0		0.5		0.015	255	0	0		192	0	1		0	0	10		0.5	1	0.02	0	0	0		0	-0.002	95		8000	0.01	0.03	0.0		0	0	1.0	2.0		2.0 	0.5		85.0	4
;
STEAM_NY			255	255	255	0		0	0	0	0		0.5		0.05	255	0	0		96	2	8		0	0	0		0.0	0	0.0		0	0	0		0	-0.005	95		1400	0.01	0.03	0.0		0	0	1.0	1.0		1.0 	0.5		85.0	4
STEAM_NY_SLOWMOTION	255	255	255	0		0	0	0	0		0.5		0.05	255	0	0		96	2	8		0	0	0		0.0	0	0.0		0	0	0		0	-0.0015	95		1400	0.01	0.03	0.0		0	0	1.0	1.0		1.0 	0.5		85.0	4
GROUND_STEAM		255	255	255	0		0	0	0	0		0.35	0.20	255	0	0		16	2	4		0	0	0		0.0	0	0.0		0	0	0		0	-0.005	95		1400	0.01	0.03	0.0		0	0	1.0	1.0		1.0 	10.0	85.0	4
ENGINE_STEAM		225	225	225	0		0	0	0	0		0.1		0.020	255	0	0		240	0	12		0	0	0		0.0	0	0.0		0	0	0		20	-0.005	96		3000	0.015	0.01	0.001	10	0	1.0	2.0		2.0 	1.0		85.0	4
;
RAINDROP			16	16	16	0		0	0	0	0		0.4		0.0		255	0	0		64	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.05	1		1000	0.0		0.0		0.0		0	0	1.0	-50.0	1000.0 	0.0		0.0		1
RAINDROP_SMALL		12	12	12	0		0	0	0	0		0.3		0.0		255	0	0		64	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.05	1		1000	0.0		0.0		0.0		0	0	1.0	-50.0	1000.0 	0.0		0.0		1
RAIN_SPLASH			32	32	32	0		0	0	0	0		0.08	0.0		255	0	5		255	0	0		0	0	0		0.0	0	0.0		1	0	4		0	0.0		1		500		0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		0.0		0
RAIN_SPLASH_BIGGROW	128	128	128	0		0	0	0	0		0.5		0.06	255	0	2		255	0	0		0	0	0		0.0	0	0.0		2	1	4		0	0.0		1		5500	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		0.0		0
RAIN_SPLASHUP		48	48	48	0		0	0	0	0		0.1		0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	1		0	0.0		1		50		0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		15.0	0
;
WATERSPRAY			64	64	64	0		0	0	0	0		0.2		0.0		255	0	25		255	0	0		0	0	0		0.0	0	0.0		3	0	2		0	0.002	1		800		0.05	0.0		0.01	0	0	1.0	0.0		0.0 	0.0		20.0	0
WATERDROP			36	36	48	0		0	0	0	0		0.02	0.0		255	0	0		128	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.00	1		2000	0.3		0.05	0.0		0	0	1.0	5.0		5.0 	0.0		0.0		3200
BLOODDROP			36	36	48	0		0	0	0	0		0.02	0.0		255	0	0		128	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.00	1		2000	0.3		0.05	0.0		0	0	1.0	5.0		10.0 	0.0		0.0		3200
;
EXPLOSION_MEDIUM	80	80	80	0		0	0	0	0		0.6		0.04	255	0	6		255	0	0		0	0	0		0.0	0	0.0		1	0	5		0	-0.001	96		3000	0.2		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		200.0	0
EXPLOSION_LARGE		80	80	80	0		0	0	0	0		1.1		0.04	255	0	6		255	0	0		0	0	0		0.0	0	0.0		1	0	5		0	-0.001	96		3000	0.8		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		200.0	0
EXPLOSION_MFAST		80	80	80	0		0	0	0	0		0.6		0.04	255	0	6		255	1	2		0	0	0		0.0	0	0.0		1	2	5		0	-0.001	96		3000	0.2		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		200.0	0
EXPLOSION_LFAST		80	80	80	0		0	0	0	0		1.1		0.04	255	0	6		255	0	0		0	0	0		0.0	0	0.0		1	0	5		0	-0.001	96		3000	0.8		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		200.0	0
;
CAR_SPLASH			60	60	72	128		0	0	0	0		1.0		0.06	196	1	4		196	1	10		0	0	0		0.0	0	0.0		0 	1	1		0	0.01	1		2000	0.5		0.04	0.0		0	0	1.5	5.0		5.0 	1.0		250.0	272
BOAT_SPLASH			48	48	60	128		0	0	0	0		0.2		0.075	128	1	2		196	1	5		0	0	0		0.0	0	0.0		0	0	0		0	0.01	1		1000 	0.0		0.01	0.0		0	0	1.0	0.0		2.5 	0.0		150.0	128
BOAT_THRUSTJET		90	90	90	0		0	0	0	0		1.4		0.06	255	0	0		 96	0	1		0	0	0		0.0	0	0.0		0	0	0		0	0.01	50		1600	0.8		0.4		0.02	0	4	1.0	3.0		3.0 	0.0		150.0	4
;BOAT_WAKE			255	255	255	0		0	0	0	0		1.5		0.45	255	0	0		192	0	2		0	0	0		0.0	0	0.0		0	0	0		0	0.0		50		1600	0.8		0.4		0.02	0	4	1.0	0.0		0.0 	0.0		150.0	4
;
;	A				B	C	D	CV		B2	C2	D2	FT		E		F		G	H	I		GA	HA	IA		GZA	HZA	IZA		GZR	HZR	IZR		J	K	L		M	N		O		P		Q		R		S		T	U	V	WX		WY		WI		CR		Z
WATER_HYDRANT		128	128	128	0		0	0	0	0		0.25	-0.04	255	0	0		196	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.007	99		2000	0.01	0.02	0.0		0	4	1.0	-25.0	500.0 	0.0		250.0	0
WATER_CANNON		64	64	128	0		0	0	0	0		0.03	0.03	255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		1000	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		85.0	0
EXTINGUISH_STEAM	32	32	32	0		0	0	0	0		0.1		0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		1000	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		85.0	0
;
PED_SPLASH			48	48	60	30		0	0	0	0		0.1		-0.01	96	5	20		255	1	10		0	0	0		0.0	0	0.0		1	0	3		0	0.01	1		1000	0.5		0.04	0.0		0	0	1.2	0.0		0.0 	0.0		50.0	256
PEDFOOT_DUST		170	166	150	0		0	0	0	0		0.03	0.015	255	0	0		72	0	4		0	0	0		0.0	0	0.0		0	0	0		0	-0.0005	1		1000	0.0		0.0		0.0		0	0	1.0	1.0		1.0 	0.0		6.0		4
;
CAR_DUST			128	110	100	0		0	0	0	0		0.2		0.05	255	0	0		128	1	2		0	0	0		0.0	0	0.0		0	0	0		0	-0.001	1		1000	0.01	0.02	0.05	0	0	1.0	1.0		1.0 	0.0		6.0		4
HELI_DUST			17	15	9	0		0	0	0	0		0.2		0.1		255	1	6		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	-0.001	1		1000	0.2		0.05	0.0		0	0	1.0	0.0		0.0 	0.0		85.0	0
HELI_ATTACK			255	255	128	0		0	0	0	0		0.01	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		500		0.0		0.0		0.0		0	0	0.5	0.0		10.0 	0.0		85.0	18
;
ENGINE_SMOKE		20	20	20	90		0	0	0	0		0.2		0.02	255	0	0		222	0	12		10	0	80		0.0	0	0.0		0	0	5		0	-0.009	95		2000	0.04	0.01	0.001	1	0	1.0	0.0		0.0 	1.0		85.0	4
ENGINE_SMOKE2		64	64	64	50		0	0	0	0		0.2		0.06	128	0	0		140	0	5		10	0	80		0.0	0	0.0		0	0	0		2	-0.001	1		1300	0.0		0.01	0.0		3	3	1.0	0.0		0.0 	1.0		85.0	4
CARFLAME_SMOKE		32	32	32	0		0	0	0	0		0.05	0.01	255	0	0		64	0	2		0	0	0		0.0	0	0.0		0	0	0		0	-0.008	95		2000	0.01	0.03	0.01	0	0	1.0	0.0		0.0 	1.0		85.0	4
FIREBALL_SMOKE		32	32	32	0		0	0	0	0		0.05	0.03	255	0	0		128	0	2		0	0	0		0.0	0	0.0		0	0	0		0	-0.004	95		2000	0.01	0.03	0.01	0	0	1.0	0.0		0.0 	1.0		85.0	4
;
PAINT_SMOKE			255	0	0	0		0	0	0	0		0.1		0.01	255	1	8		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		95		3000	0.0		0.005	0.0		0	0	1.0	0.0		0.0 	0.0		85.0	0
TREE_LEAVES			64	64	64	0		0	0	0	0		0.2		0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		1000	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		85.0	0
;
CARCOLLISION_DUST	76	76	76	0		0	0	0	0		0.10	0.02	255	0	0		160	0	4		0	0	0		0.0	0	0.0		0	0	0		0	-0.0015	90		2000	0.02	0.02	0.0		0	0	1.0	0.0		0.0 	0.0		30.0	4
;
CAR_DEBRIS			32	32	32	0		0	0	0	0		0.5		0.0		224	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	4		0	0.010	90		1000	0.02	0.02	0.0		0	0	1.0	0.0		0.0 	0.0		50.0	4
BIRD_DEBRIS			32	32	32	0		0	0	0	0		0.5		0.0		224	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	4		0	0.010	90		1000	0.02	0.02	0.0		0	0	1.0	0.0		0.0 	0.0		0.0		4
HELI_DEBRIS			32	32	32	0		0	0	0	0		1.5		0.0		224	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	4		0	0.065	90		1500	0.02	0.02	0.0		0	0	1.0	0.0		0.0 	0.0		150.0	4
;
EXHAUST_FUMES		98	98	108	0		0	0	0	0		0.03	0.06	255	0	0		96	1	12		0	0	0		0.0	0	0.0		0	0	0		0	-0.002	96		1000	0.01	0.03	0.0		0	0	1.0	2.0		2.0 	0.25	25.0	4
;
RUBBER_SMOKE		255	255	255	0		0	0	0	0		0.4		0.005	255	0	0		96	1	8		0	0	0		0.0	0	0.0		3	0	4		0	-0.0005	1		1000	0.02	0.0		0.0		0	0	1.0	0.0		0.0 	0.0		50.0	4
BURNINGRUBBER_SMOKE	128 128	128	0		0	0	0	0		0.35	0.06	255	0	0		128	0	4		0	0	0		0.0	0	0.0		0	0	0		0	-0.002	90		2000	0.02	0.02	0.0		0	0	1.0	0.0		0.0 	0.0		50.0	4
;
BULLETHIT_SMOKE		192	192	192	0		0	0	0	0		0.15	0.03	70  0	2		255	1	10		0	0	0		0.0	0	0.0		0	0	0		0	-0.001	90		2000	0.04	0.02	0.0		0	0	1.0	0.0		0.0 	0.0		150.0	0
;
GUNSHELL_FIRST		108	108	108	0		0	0	0	0		0.015	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	4		0	0.010	90		1000	0.02	0.02	0.0		0	0	1.0	0.0		0.0 	0.0		0.0		12292
GUNSHELL			108	108	108	0		0	0	0	0		0.015	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	4		0	0.010	90		1000	0.02	0.02	0.0		0	0	1.0	0.0		0.0 	0.0		12.0	4100
GUNSHELL_BUMP1		108	108	108	0		0	0	0	0		0.015	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	4		0	0.010	90		1000	0.02	0.02	0.0		0	0	1.0	0.0		0.0 	0.0		8.0		4100
GUNSHELL_BUMP2		108	108	108	0		0	0	0	0		0.015	0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	4		0	0.010	90		400		0.02	0.02	0.0		0	0	1.0	0.0		0.0 	0.0		8.0		4100
ROCKET_SMOKE		128	128	128	85		0	0	0	0		0.4		0.01	255	0	0		92	0	2		10	0	80		0.0	0	0.0		0	0	5		2	0.00	95		2000	0.11	0.03	0.01	1	0	1.0	0.0		0.0 	1.0		150.0	4
;
TEST				255	64	64	0		0	0	0	0		0.2		0.025	255	1	20		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		3000	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		400.0	128
;
;	A				B	C	D	CV		B2	C2	D2	FT		E		F		G	H	I		GA	HA	IA		GZA	HZA	IZA		GZR	HZR	IZR		J	K	L		M	N		O		P		Q		R		S		T	U	V	WX		WY		WI		CR		Z
;
;Particles with flag DRAWTOP2D should be placed last and VR (Visibility Range) set to 0!
BIRD_FRONT			8	8	8	0		0	0	0	0		1.05	0.0		255	0	0		255	2	2		0	0	0		0.0	0	0.0		1	0	3		0	0.0		1		8000	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		0.0		68
SHIP_SIDE			8	8	8	0		0	0	0	0		12.0	0.0		255	0	0		1	0	0		0	0	0		0.0	0	0.0		0	0	7		0	0.0		1		32000	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		0.0		68
BEASTIE				8	8	8	0		0	0	0	0		0.25	0.0		255	0	0		255	2	2		0	0	0		0.0	0	0.0		0	0	0		5	0.0		1		5000	0.0		0.0		0.0		0	0	1.0	0.0		0.0 	0.0		0.0		4
;
RAINDROP_2D			24	24	24	0		0	0	0	0		0.5		0.0		255	0	0		64 	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		1000	0.0		0.0		0.0		0	0	1.0	-50.0	3000.0	0.0		0		3072
HEATHAZE			255	255	255	0		0	0	0	0		0.5		0.0		255	0	0		16	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		1500	0.01	0.0		0.0		0	0	1.0	0.0		0.0 	0.0		0		3072
HEATHAZE_IN_DIST	255	255	255	0		0	0	0	0		1.0		0.0		255	0	0		255	0	0		0	0	0		0.0	0	0.0		0	0	0		0	0.0		1		2000	0.01	0.0		0.0		0	0	1.0	70.0	0.0 	0.0		0		3072
;
;the end

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