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A '''particle''' is an animation of moving [[texture]]s to simulate fuzzy effects. The particle system in [[Grand Theft Auto: San Andreas]] is slightly different from [[Grand Theft Auto III]] and [[Grand Theft Auto: Vice City]]. Almost all particle effects are stored in the <code>effects.fxp</code> file in the <code>models</code> folder.
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A '''particle''' is an animation of moving textures to simulate fuzzy effects. The particle system in [[Grand Theft Auto: San Andreas]] is slightly different from [[Grand Theft Auto III]] and [[Grand Theft Auto: Vice City]]. Almost all particle effects are stored in the <code>effects.fxp</code> file in the <code>models</code> folder.
   
 
==Mission Script==
 
==Mission Script==
You can use the following [[opcode]]s to do stuff to your particles.<br />
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You can use the following opcodes to do stuff to your particles.<br />
[[064B]] - Creates a particle at a location<br />
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064B - Creates a particle at a location<br />
[[064C]] - Makes the particle visible<br />
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064C - Makes the particle visible<br />
[[064E]] - Stops the particle<br />
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064E - Stops the particle<br />
[[064F]] - Releases the particle from memory<br />
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064F - Releases the particle from memory<br />
[[0650]] - Deletes the particle with fade<br />
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0650 - Deletes the particle with fade<br />
[[0669]] - Attaches a particle to an actor<br />
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0669 - Attaches a particle to an actor<br />
[[066A]] - Attaches a particle with rotation to an actor<br />
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066A - Attaches a particle with rotation to an actor<br />
[[066B]] - Attaches a particle to a vehicle<br />
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066B - Attaches a particle to a vehicle<br />
[[066C]] - Attaches a particle with rotation to a vehicle<br />
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066C - Attaches a particle with rotation to a vehicle<br />
[[066D]] - Attaches a particle to an object<br />
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066D - Attaches a particle to an object<br />
[[066E]] - Attaches a particle with rotation to an object<br />
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066E - Attaches a particle with rotation to an object<br />
[[0883]] - Attaches a particle to an actor<br />
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0883 - Attaches a particle to an actor<br />
[[0976]] - Deletes a particle instantly<br />
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0976 - Deletes a particle instantly<br />
   
 
{{gtasa}}
 
{{gtasa}}

Revision as of 15:00, 15 June 2013

A particle is an animation of moving textures to simulate fuzzy effects. The particle system in Grand Theft Auto: San Andreas is slightly different from Grand Theft Auto III and Grand Theft Auto: Vice City. Almost all particle effects are stored in the effects.fxp file in the models folder.

Mission Script

You can use the following opcodes to do stuff to your particles.
064B - Creates a particle at a location
064C - Makes the particle visible
064E - Stops the particle
064F - Releases the particle from memory
0650 - Deletes the particle with fade
0669 - Attaches a particle to an actor
066A - Attaches a particle with rotation to an actor
066B - Attaches a particle to a vehicle
066C - Attaches a particle with rotation to a vehicle
066D - Attaches a particle to an object
066E - Attaches a particle with rotation to an object
0883 - Attaches a particle to an actor
0976 - Deletes a particle instantly

[ ve ]Grand Theft Auto: San Andreas
LocationsState of San Andreas (Los Santos | San Fierro | Las Venturas | Red County | Flint County | Whetstone | Tierra Robada | Bone County)
CharactersCarl "CJ" Johnson | Sean "Sweet" Johnson | Kendl Johnson | Melvin "Big Smoke" Harris | Lance "Ryder" Wilson | Cesar Vialpando | Frank Tenpenny | Wu Zi Mu | Mike Toreno | Ken Rosenberg
ContentMissions | Vehicles | Weapons | Assets | Characters | Clothing | Tattoo Parlors | Radio Stations | Gang Warfare
Information100% Completion | Achievements/Trophies | Weapon Stats | Player's Stats | Cheats | Trailers | Artworks
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