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(I'm guessing you meant rigid (stiff) not ridged (having ridges).)
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A '''physics engine '''is a [[Wikipedia:Video game|game]] feature that takes care of players' motion, animations, [[Wikipedia:Ragdoll animation|ragdoll]] ... etc.
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A '''physics engine''' is an approximate simulation of certain simple physical systems. These includes objects collisions and fluid dynamics.
   
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==''GTA III'' — ''GTA Vice City Stories''==
[[Grand Theft Auto IV]] uses [[Wikipedia:Endorphin|the Endorphin engine]] as its proprietary physics engine. Other games have different engines. Most physics engines are all based on the same concept and basically [[Wikipedia:Plagiarism|copy off one another]].
 
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From ''[[GTA III]]'' up to ''[[GTA Vice City Stories]]'' (excluding ''[[GTA Advance]]''), their physics engines are most likely similar with very little improvements over the year. The engine is probably built in house since [[Renderware]] was mostly used for models and textures in these ''GTA'' games.
   
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Object collisions were extremely crude. Dynamic objects and vehicles will obey the perceived laws of physics under normal conditions. They can bounce off other objects and slide against other objects. Dynamic objects will not experience gravity unless affected by the environment. If a dynamic object is placed incorrectly above ground, the object can appear to hover above the ground. The collision models were made not to match the model of the object exactly. This caused many anomalies, including the appearance of going through objects, invisible walls, and the appearance of standing on air. Dynamic objects also have problems when colliding at high speeds. This can cause objects to get stuck within other objects or can cause objects to go through other objects entirely.
All the appealing (animations, distinct death scenes each time, and enter/exit car ... etc) glitz we see in games are from physics engines. Consider the older [[GTA Series|titles in the GTA series]]. Predefined falling and jumping animations have undergone the power of modern physics engines and turned into the sleek stunts in the [[GTA IV Era|new gaming generation]].
 
   
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The physics of the vehicles has improved with each iteration of the games. In ''GTA III'', the engine fully supports the basic physics of four-wheeled land vehicles and a crude support of airborne vehicles like the [[Dodo]] and the [[Helicopter (GTA III)|police helicopter]]. ''GTA Vice City'' introduced support for two-wheeled motor vehicles and a more proper way to support airborne vehicles.
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==''GTA IV'' — ''GTA V''==
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''[[Grand Theft Auto IV]]'' uses the [[Rockstar Advanced Game Engine]] (RAGE), which includes a proprietary physics engine, and runs along with the Euphoria animation engine. Improvements to the physics engine has been vast. The engine still suffers from some anomalies experienced in previous games but they have been dramatically reduced.
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Most dynamic objects will experience gravity, even if not acted by the environment. Dynamic objects placed above other dynamic objects will travel in tandem. The water has been dramatically improved. When objects land in water, the water will ripple and create a wave in response.
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The introduction of Euphoria lets characters be able to interact with the environment in a physically realistic way. Dead characters will conform with the environment instead of laying flat. Characters bailing out of vehicles or falling off a building will bounce off objects.
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''[[Grand Theft Auto V]]'' also uses the RAGE engine, but this time it has been modified to include new underwater physics along with above water physics similar to that of ''GTA IV''. Other modifications include support for fixed wing aircraft, aircraft turbulence, player health damage in high speed vehicular crashes, and more rigid vehicle bodies that do not deform as easily as those in ''GTA IV''. Another thing that has been slightly modified is character physics. For example, when walking up a slope too steep, a character will stumble and rag doll down the hill.
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[[Category:Gameplay]]
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[[Category:Game Engines]]
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[[Category:Terminology]]

Revision as of 08:07, 11 November 2014

A physics engine is an approximate simulation of certain simple physical systems. These includes objects collisions and fluid dynamics.

GTA IIIGTA Vice City Stories

From GTA III up to GTA Vice City Stories (excluding GTA Advance), their physics engines are most likely similar with very little improvements over the year. The engine is probably built in house since Renderware was mostly used for models and textures in these GTA games.

Object collisions were extremely crude. Dynamic objects and vehicles will obey the perceived laws of physics under normal conditions. They can bounce off other objects and slide against other objects. Dynamic objects will not experience gravity unless affected by the environment. If a dynamic object is placed incorrectly above ground, the object can appear to hover above the ground. The collision models were made not to match the model of the object exactly. This caused many anomalies, including the appearance of going through objects, invisible walls, and the appearance of standing on air. Dynamic objects also have problems when colliding at high speeds. This can cause objects to get stuck within other objects or can cause objects to go through other objects entirely.

The physics of the vehicles has improved with each iteration of the games. In GTA III, the engine fully supports the basic physics of four-wheeled land vehicles and a crude support of airborne vehicles like the Dodo and the police helicopter. GTA Vice City introduced support for two-wheeled motor vehicles and a more proper way to support airborne vehicles.

GTA IVGTA V

Grand Theft Auto IV uses the Rockstar Advanced Game Engine (RAGE), which includes a proprietary physics engine, and runs along with the Euphoria animation engine. Improvements to the physics engine has been vast. The engine still suffers from some anomalies experienced in previous games but they have been dramatically reduced.

Most dynamic objects will experience gravity, even if not acted by the environment. Dynamic objects placed above other dynamic objects will travel in tandem. The water has been dramatically improved. When objects land in water, the water will ripple and create a wave in response.

The introduction of Euphoria lets characters be able to interact with the environment in a physically realistic way. Dead characters will conform with the environment instead of laying flat. Characters bailing out of vehicles or falling off a building will bounce off objects.

Grand Theft Auto V also uses the RAGE engine, but this time it has been modified to include new underwater physics along with above water physics similar to that of GTA IV. Other modifications include support for fixed wing aircraft, aircraft turbulence, player health damage in high speed vehicular crashes, and more rigid vehicle bodies that do not deform as easily as those in GTA IV. Another thing that has been slightly modified is character physics. For example, when walking up a slope too steep, a character will stumble and rag doll down the hill.