No edit summary |
No edit summary |
||
(13 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
⚫ | |||
− | :''For pickup trucks, see [[:Category:Pickup Trucks|Pickup Trucks]].'' |
||
+ | '''Pickups''' refer to any objects which are collected by simply walking into them. |
||
− | {{Cleanup}} |
||
⚫ | |||
− | '''Pickups''' are objects which are collected by walking into them. Pickups in GTA games range from [[Hidden Packages]] to [[Police Bribes]] to [[Health]] to [[Body Armor|Armor]] or [[Weapons|weapons]]. In most games, they are depicted floating in midair. In [[Grand Theft Auto IV]] and its episodes, however, they are located on the ground, glowing bright red for better visibility. |
||
+ | Pickups in the ''[[Grand Theft Auto]]'' series range from short to long term beneficial objects such as [[Weapons]], [[Health]], [[Body Armor|Armor]], [[Clothing]] and [[Police Bribes]], to [[collectibles]] required for 100% such as [[Hidden Packages]] and [[Oysters]]. |
||
⚫ | |||
+ | In the [[3D Universe]] and earlier, pickups are depicted floating in mid-air. In ''[[Grand Theft Auto IV]]'' and ''[[Grand Theft Auto V]]'', they are located on the ground, glowing bright red for better visibility. |
||
⚫ | |||
+ | ==Types of Pickups== |
||
⚫ | When an armed person is killed by the player, he leaves behind the weapon as pickup for the player, which, excluding GTA IV, floats in mid-air. Money can be collected from NPC killed by the player. The pickup can come in the symbol of "$", or stacked-up notes. Money taken from normal NPC is usually not a lot, but collecting from a planned killing in certain missions may leave a huge sum of money, which, in GTA |
||
+ | ===Power-Ups=== |
||
⚫ | |||
+ | ===Behavior=== |
||
⚫ | |||
+ | There are other features which the player activates by walking into a floating icon, but are not pickups, power-ups or collectibles. These include the [[Save]] icon, [[Assets]] and [[Rampages]]. |
||
⚫ | |||
− | Certain collectibles in GTA come in the forms of pickups too, from the hidden packages to [[Horseshoes]], [[Oyster]]s and clothes. |
||
⚫ | When an armed person is killed by the player, he leaves behind the weapon as pickup for the player, which, excluding ''GTA IV'' and ''GTA V'', floats in mid-air. Money can be collected from NPC killed by the player. The pickup can come in the symbol of "$", or stacked-up notes. Money taken from normal NPC is usually not a lot, but collecting from a planned killing in certain missions may leave a huge sum of money, which, in ''GTA Chinatown Wars'' comes in the form of a blue "$" symbol. Killing of people who recently visited an ATM in ''GTA IV'' can leave a huge sum of money in one area. |
||
⚫ | |||
+ | |||
⚫ | |||
+ | |||
+ | ===In Missions=== |
||
⚫ | |||
+ | |||
+ | ==See Also== |
||
+ | *[[Collectibles]] – A set number of objects to be collected, required for 100%, such as [[Hidden Packages]] |
||
+ | |||
+ | [[ru:Пикапы]] |
||
[[Category:Pickups| ]] |
[[Category:Pickups| ]] |
||
[[Category:Pickups in GTA 1]] |
[[Category:Pickups in GTA 1]] |
||
[[Category:Pickups in GTA 2]] |
[[Category:Pickups in GTA 2]] |
||
[[Category:Pickups in GTA III]] |
[[Category:Pickups in GTA III]] |
||
− | [[Category:Pickups in GTA |
+ | [[Category:Pickups in GTA: Vice City]] |
⚫ | |||
⚫ | |||
⚫ | |||
[[Category:Pickups in GTA: San Andreas]] |
[[Category:Pickups in GTA: San Andreas]] |
||
⚫ | |||
[[Category:Pickups in GTA: Liberty City Stories]] |
[[Category:Pickups in GTA: Liberty City Stories]] |
||
[[Category:Pickups in GTA: Vice City Stories]] |
[[Category:Pickups in GTA: Vice City Stories]] |
||
− | [[Category:Pickups in GTA |
+ | [[Category:Pickups in GTA IV]] |
⚫ | |||
⚫ |
Latest revision as of 18:36, 3 October 2023
Pickups refer to any objects which are collected by simply walking into them.
Pickups in the Grand Theft Auto series range from short to long term beneficial objects such as Weapons, Health, Armor, Clothing and Police Bribes, to collectibles required for 100% such as Hidden Packages and Oysters.
In the 3D Universe and earlier, pickups are depicted floating in mid-air. In Grand Theft Auto IV and Grand Theft Auto V, they are located on the ground, glowing bright red for better visibility.
Types of Pickups
Power-Ups
A Power-Up specifically refers to a pickup that provides a temporary extra ability or effect to the player. An example of this is the Adrenaline pickups in Grand Theft Auto III and Grand Theft Auto: Vice City.
Behavior
There are other features which the player activates by walking into a floating icon, but are not pickups, power-ups or collectibles. These include the Save icon, Assets and Rampages.
Pickups disappear once the player has collected it by walking into it, unless the player fails to collect the item. The one exception to this is the dollar-sign pickup allowing the player to collect money earned on Assets.
When an armed person is killed by the player, he leaves behind the weapon as pickup for the player, which, excluding GTA IV and GTA V, floats in mid-air. Money can be collected from NPC killed by the player. The pickup can come in the symbol of "$", or stacked-up notes. Money taken from normal NPC is usually not a lot, but collecting from a planned killing in certain missions may leave a huge sum of money, which, in GTA Chinatown Wars comes in the form of a blue "$" symbol. Killing of people who recently visited an ATM in GTA IV can leave a huge sum of money in one area.
Health, armor and police bribes (3D Universe) are scattered throughout the cities in the form of a green cross or red cross, blue or golden armor symbol or a star respectively. They usually respawn at the same location after being collected.
In Missions
In certain missions of a game, the mission may require you to pickup a certain item which has its own pickup symbol not found in normal circumstances. Such include wallets or documents, depending on the mission.
See Also
- Collectibles – A set number of objects to be collected, required for 100%, such as Hidden Packages