|This article is about store robberies. For the Empire Building business in GTA Vice City Stories, see Robbery.|
Robbery is a feature in the Grand Theft Auto series which involves the theft of money from selected stores or businesses in a city. Robbery of businesses have been a staple element of specific missions the series since the first game, but the ability to rob a business at any moment of the game was only introduced in Grand Theft Auto: Vice City and resurfaces in Grand Theft Auto: Vice City Stories, Grand Theft Auto IV, Grand Theft Auto V, and Grand Theft Auto Online.
Grand Theft Auto: Vice City
To start a robbery the player must enter a store and aim any firearm targeting reticule onto the cashier. When the player stops aiming at the clerk, he will sound the alarm and duck behind the counter, further intimidation yields no more money, but Ammu-Nation clerks will begin firing at the player. Continue aiming at the cashier until money appears on the counter, or, if the player is standing where the money is dropped, until the players cash count begins to increase. The amount of money the player receives and the wanted level attained depends on how long they persist holding the aim position on the cashier;
- The first of four cash drops earns $50 and a delayed two stars.
- The second cash drop earns an additional $100 (total $150) and an automatic two stars.
- The third drop earns $250 (total $400) and an automatic maximum three star wanted level.
- The fourth drop earns $600 (total $1000), having reached the maximum wanted level of three for robbery.
The player can rob nearby shops to the same degree without increasing their wanted level. The player may choose whether or not to shoot the clerk. The player can rank a single wanted star if he instantly kills the clerk with one shot after he drops the first bundle of cash. If he survives the player's threat or attack the alarm will instantly sound and the player will receive a minimum two-star wanted level, up to three stars max. The player may then take the cash and exit the store. The simple act of threatening the clerk until cash is dropped counts toward the 100% Completion required 15 robberies, even if the player leaves the money behind.
Vice City Beach
- Bunch of Tools, Washington Beach
- Jewler's, Vice Point, just North of Well Stacked Pizza
- Corner Store, between El Swanko Casa and North Point Mall
- Dispensary, Vice Point, just West from the Corner Store
- Gash, North Point Mall (ground floor counter)
- Tooled Up, ground floor of North Point Mall
- Vinyl Countdown, upper level of North Point Mall
- Family Jewels, ground floor of North Point Mall
Vice City Mainland
- Jewler's, Downtown, east of Well Stacked Pizza Co.
- Dispensary, Downtown, just east from Rock City
- Ryton Aide, Little Haiti
- Laundromat, Little Haiti
- Café Robina, Little Havana
- Screw This, Little Havana
- Calleggi Delicatessen Restaurant, Little Havana, North of Little Havana VCPD
Hint: It is possible to quickly progress, since three maximum stars are earned for any number of consecutive robberies, and Wanted Level stars are cleared after successful completion of Rampages. It is possible to combine robberies, such as inside the North Point Mall - Vinyl Countdown, Tooled Up, Zip and Family Jewels are easily robbed in one attempt and then commence the rampage just outside the East exit by running North across the street up the stairs to the spawning Body Armor in the shelter of the nearby corner wall.
Grand Theft Auto: Vice City Stories
In GTA Vice City Stories, the game's rendition of Vice City introduces a myriad of new businesses with interiors that can be entered and robbed. However, the mechanics of store robberies is modified, and as a result no longer requires the player aim their weapon at the store attendant. Instead, the player may simply kill the attendant, or force the attendant to hand over their cash onto the counter by destroying anything of value within the store (i.e. supermarket refrigerators, clothing racks, or electronics items) using any weapon. The returns from basic store robberies are often very low (at least $100), and store attendants may refuse to pay up even if the player destroys store property (which may prompt the player to simply kill the attendant anyway for money). Businesses that can be robbed in the game include the following:
- Electric Boulevard
- Gorilla Salad
- Hardcore Pawn
- Mal Viento
- Nalgas Grandes
- Verdi Groceries
While stores at the Vice Point Mall feature interiors and store attendants, none of them can be robbed in a similar manner. Store robberies in the game is integrated into Empire Building's Protection Racket, which offers higher financial returns.
Grand Theft Auto IV
Robberies in GTA IV are significantly simplified. Players no longer require to threaten or kill a storeowner, but simply walk up to their counter's cash register and open the tray to obtain their cash; as a repercussion, the player receives a one-star wanted level a few seconds after the robbery. Often times, the amount stolen may only range from a high of a couple hundred dollars to a low of nothing at all, making the business of robbing stores far less lucrative.
Stores that can be robbed in GTA IV include:
- All TW@ outlets (at the eatery's counter);
- Laundromats; and
- The Korean store damaged during "Bull in a China Shop", but only accessible through glitch or modifications.
Grand Theft Auto V and Grand Theft Auto Online
There are 20 stores that the player can rob through the San Andreas. To rob a convenience store, the player must enter one and draw a weapon, and aim it at the cashier so he becomes alarmed. The cashier will then begin to take money from the cash register and put it inside a plastic bag, which he will then drop over the counter so the player can pick it up. The plastic bag will contain something between $1,000 and $3,000, but the player will also have a one star wanted level upon completion of the robbery (two stars in GTA Online if the player points a gun at the clerk). If the player robs multiple stores in a short time, one after another, their wanted level will be higher after each robbery. The wanted level can go up to three, four and five if the player robs enough stores in one session without changing masks. Wearing a mask will prevent the player from being recognized on future visits.
In GTA Online, an "intimidation meter" is displayed at the lower right hand corner of the screen to indicate the time remaining until the cashier finishes putting all the money in the bag. The player may use their own voice to intimidate the cashier and make the meter fill faster. They can also shoot the groceries/drinks available for a higher intimidation if they don't have a mic. The higher the intimidation gauge, the faster they will fill the bag. The player can also rob the store with an empty gun, if the clerk hears the gun is empty he will pull out a Shotgun. This can also happen after the player robs the store and starts walking away. Random civilians in Online can also intervene and attempt to stop the robbery, this happens by chance, depending on whether there are people in the store or walking past the door.
Lastly, if the player enter a store without a clerk or if the clerk dies before he gets the register open, simply walk behind the counter and face the register until the prompt appears. Then, press Right on the D-pad to open the register and take the money. This method is much quicker than having to wait for the cashier to empty out the cash register into a bag, but the player will get one more wanted star if he does it this way, also the payout will be lower. This doesn't work on a second register, so the player will still need to shoot open the second register if there is one.
Robbing all the stores earns the player the Stick Up Kid achievement/trophy and the Armed Robber award, with unlocks all variations of the "Clown with gun" back tattoo (award and tattoo progression incremented at 5, 10, 15 and 20 robberies).
The player can also hold up clothing shops and Tattoo Parlors by aiming any firearm at the cashier, but the cashier will instead take cover and lock the doors unless the player is inside. The player can break the counters using any firearm, earning between $50 and $200. These do not count towards the achievement.