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"Who has more straps than anybody? Who has all the straps, huh?!"
Ryder
"A man with a lot of guns? Shit, I give up!"
Carl
"The Army, my nigga! The Army! Let's go!"
Ryder

Robbing Uncle Sam is the last mission in Grand Theft Auto: San Andreas given to protagonist Carl Johnson by fellow Grove Street Families member Ryder from his house.

Mission

Carl goes to see Ryder in his back yard, who is smoking. He asks Carl why he, himself, didn't finish high school. After Carl asks if it was because he dealt drugs since the age of ten, or if it was because he attacked a teacher for wearing Ballas colors, Ryder responds that it's because he is too intelligent. After asking Carl where they can attain guns, Ryder informs him that the army has all of the guns.

Carl and Ryder get inside of a Mule (delivered by LB), and drive to the National Guard Depot at the Ocean Docks. Once they arrive, they notice that the gate is closed. Carl climbs over the wall and shoots the switch to open the gate. Ryder drives the Mule to a weapon's warehouse, where Carl shoots the switch to open the door. Ryder stands guard as Carl collects six crates of weaponry inside and around the warehouse using a Forklift. Once all six have been collected, Carl and Ryder escape the National Guard, who pursue them in Patriots, by throwing weapons crates at them. They then drive back to LB's lockup in Willowfield.

Mission objectives

In order to complete the mission the player must:

  • Get in the van with Ryder.
  • Drive down to the compound at Ocean Docks.
  • Open the front gate by shooting the switch on the other side of the wall.
  • Shoot the switch to open the front gate.
  • Open the warehouse door by shooting the switch on the far side of the wall.
  • Shoot the switch to open the warehouse door.
  • Get in the forklift truck.
  • Load the crates onto the van.
  • Get in the van.
  • Head to the lock up in Willowfield.

Reward

The reward for completing this mission is increased respect, and the Grove Street families will start to carry Tec-9.

Tips and Tricks

  • An easier but slightly lengthy method is to get the crates into a more favorable line-up before opening the first gate for Ryder. Collecting all the crates to the warehouse doorway allows the player to load them into the truck more quickly once it has driven through.
  • While lifting the crates into the Mule, don't forget to protect Ryder. The player needs to keep an eye on the soldiers coming towards Ryder nearby and the crates can be waited.
  • Avoid throwing a crate while a Patriot or other vehicle is right behind the truck; Ryder may get caught in the explosion, killing him.
  • It is possible to destroy any excess crates. Each crate has a different item inside them, ranging from a simple pistol to a health pickup to body armor.
  • It is possible to carry two crates at the same time with the forklift. However, the player has to aim the crate into the van one by one to be released. Combined with the tip of lining up the crates before opening the gates, putting everything in the van will be rather quick and with less time to deal with the spawning soldiers shooting at Ryder.

Transcript

Transcript
Carl Johnson enters Ryder's House.
Carl Hey, Ryder! This nigga's loaded... Ryder!
Ryder Yeeaahh, CJ... Hey, CJ, tell me why I didn't finish high school.
Carl Because you been dealing drugs, man, since the age of ten!
Ryder No, that ain't it.
Carl Because you went and put hands on that teacher for wearing Ballas colors!
Ryder No, that ain't it either. It's 'cause I'm too intelligent for this shit, man. I am the real deal, fool. Oh yeah. A genius.
Carl Oh, oh yeah...
Ryder Who has more straps than anybody? Who has all the straps, huh?
Carl A man with a lot of guns? Shit, I give up.
Ryder The army, my nigga, the army! Let's go.
Carl Yeah... Yeah!
Ryder Go hit the wet, nigga.
Carl Get that outta my face, man.
Ryder Go hit the wet!
Carl You know I don't fuck with that, man. C'mon!
Ryder Busta!(not actually in subtitles.)
While in the van.
Ryder You think you can roll this van without killing us both?
Carl Hey, Ryder, where we going?
Ryder Ocean Docks.
Carl How we get this van? It wasn't outside when I came through.
Ryder My homie LB, he's like a clockwork ninja! Real dependable. Unlike some of you motherfuckers...
Carl Give it a rest, man! I lost my little brother, and now I lost my Moms.
Carl Don't matter how much shit this city throws at you, CJ, you gotta stick by your homies!
Carl Yeah, I guess...
They arrive at the destination.
Ryder This is the spot - National Guard Depot.
CJ Man, this shit look real serious. Are we up for this?
Ryder It's National Guard, fool! Weekend soldiers! Ain't no match for Grove Street OG's! Now get in there and open the damn gate!
CJ climbs over the wall and opens the gate.
Soldier Hey, stop where you are!
Ryder *CJ destroys the switch to open the gate* Nice job, CJ, thought that was a suicide mission for sure! Now open the warehouse and keep these motherfuckers busy!
Soldier We got an intruder, sound the alarm!
CJ *Opens warehouse door* Yeah, open for business. Back that van up in here.
Ryder *Parks Mule in front of warehouse and gets out* I'll watch our backs while you use the forklift to collect the crates. OK, homie, let's load this shit up!
CJ uses Forklift to put crates into Mule, whiel Ryder shoots National Guard soldiers.
Ryder Shit, CJ, shit! There's too many damned weekend soldiers! *After CJ collects all crates inside warehouse* They got more crates outside, CJ! They're crawling out the woodwork! Punk-ass National Guard!
CJ loads six crates into Mule. Ryder jumps to the back of the van and CJ drives them to the lockup at Emmet's place.
Ryder C'mon, CJ, we got enough! CJ, get up in front and drive us outta here! They got a storage garage up in Willowfield! Go! *Two Patriots show up* Damn, man, these idiots just don't give up!
CJ What's happening back there?
Ryder These part time soldiers got a chip on their shoulders!
CJ Nice rhymes, man. Hey, we're real heavy, toss some crates!
Ryder A'ight, check it out. Sound the horn, I'll throw a crate at 'em.
CJ I ain't rolling with you no more, man, 'til you off that water, homie. It mess with your mind.
Ryder Whatever you say, fool. You don't know what's going on.
CJ And what that mean?
Ryder I ain't listening to no more of your bullshit. We got the guns. You ain't no gangster, homie. You want it smooth? You don't want no trouble. I keep it real.
CJ You wouldn't know real if it came and hit you in your cheeks, homie, which it could do, if it gave you a hit first.
Ryder I ain't listening to you, Carl.
CJ and Ryder stop the van at Emmet's place.
Ryder That shit was tight!
CJ Tight? Man, that shit was shit.
Ryder Man, you say you down for the homies, but all you do is complain.



Video walkthroughs

PC Version
GTA San Andreas - Walkthrough - Mission 12 - Robbing Uncle Sam (HD)09:13

GTA San Andreas - Walkthrough - Mission 12 - Robbing Uncle Sam (HD)

IPad Version
GTA San Andreas - iPad Walkthrough - Mission 12 - Robbing Uncle Sam (HD)09:23

GTA San Andreas - iPad Walkthrough - Mission 12 - Robbing Uncle Sam (HD)

Trivia

  • The song heard in opening cutscene is "It Was A Good Day" by Ice Cube. This song can also be heard on Radio Los Santos, however the cutscene utilises the clean version of the song.
  • During the small cutscene of Ryder and Carl at the gate, a soldier is seen driving a Mesa with a unique color. Like in the free roam, the Mesa will appear in two different variants.
    • The Mesa can be obtained by the player. After Carl kills the guards at the gate and eliminates the soldiers in the warehouse, the player can steal the Military Mesa, and then drive back to a safehouse garage. Return to the depot in order to complete or fail the mission, then check the car in the garage.
      • Rarely, when the player saves the Mesa in the garage and returns to the depot, Ryder will almost be killed during the progress and his life bar will decrease on the way back to the Mule, cause the mission to fail, thus forcing the player to restart the mission. Even exiting and re-entering the game after several minutes will not fix the glitch. This is most likely a glitch. It is not known what kind of in-game factor leads to this, however it may not always happen. This situation is reported in the mobile version, mostly on the Android device. Other versions still remain unknown.
      • The color of the Mesa cannot be found at the mod garage (if the player has completed Cesar Vialpando before triggering the mission), making the military green paint job unique in the game.
  • This mission is the only occasion where the army uses pistols and not M4s. This may have been done because it's an early mission and the player doesn't have any powerful weapons yet.
    • From a realism point of view, pistols are actually fairly rare in the army. Only officers and special forces operatives are issued one.
    • This situation can also happen on soldiers that spawn on a six-star wanted level, but the frequency of them having a pistol is rare.
  • At the end of the mission, the Mule will be explosion proof, likely to prevent the player from blowing it up with the crates during the chase.
  • The Forklift is bulletproof, although the player can destroy it by either dumping it in the water or making it explode with any weapons but not a gun. The mission will fail and the game will say "The Forklift Truck is history".
    • The mission will fail if the Forklift is destroyed even after loading up all the six required crates.
  • The crates can be destroyed by shooting, attacking, or running over them. They may contain pistols, micro-SMGs, shotguns, grenades, health, or armor. However, if the player destroys too many of the crates, the mission will fail unless Carl has already carried six crates.
  • The game pokes fun at itself during Carl and Ryder's conversation after the opening cutscene, when Carl wonders how the truck suddenly appeared outside Ryder's house (as throughout the game, vehicles used in missions suddenly appear in a similar fashion after the mission-assignment cutscene).
  • If the player has the cheat "all cars have nitro" activated, the Patriot driver will flip his car.
  • A bug will occur if the player shoots the two drivers who are in the Patriot in the head before driving the truck. The Patriot will not move because of the dead drivers, but when Carl removes the Patriot from the camera and then point it back to the Patriot, the car will start teleporting near the player and begin to follow until arriving at the drop off location. This works on the PS2 and PC. Xbox is still unconfirmed.
    • If the player kills the co-passengers as well, steals one of the Patriots and parks them in a safehouse garage; the Patriot will vanish as soon as the door closes. If the player goes back to Ocean Docks to retrieve Ryder, the stolen Patriot will have teleported right back to the National Guard Depot.
    • The National Guard's Patriot can be kept after the mission by killing the driver or the passenger, then destroying the Mule with a sub-machine gun while still in the Patriot, causing the mission to be failed. After the mission is failed, drive the Patriot straight to a safehouse garage, save the game and the Patriot will be kept.
  • Uncle Sam (initials U.S.) is a common national personification of the American government.

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