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This article is about a mission in GTA San Andreas. For the bistro in Saint Mark's, which the mission also bases itself on, see Marco's Bistro.
"Now it's time The Forellis really found out what it means to screw with Salvatore Leone."
Salvatore Leone



Saint Mark's Bistro is the final mission in Grand Theft Auto: San Andreas given to protagonist Carl Johnson by Leone Family Don Salvatore Leone from the office at Caligula's Palace, a casino located along The Strip in Las Venturas, San Andreas.

Walkthrough

Carl is told by Salvatore Leone to conduct an attack on the Saint Mark's Bistro in Liberty City as the main objective to kill Marco Forelli, Carl gladly accepts the job, but insists he needs backup, and chooses Paul, Maccer and Rosenberg to go with him. Moments later outside, Carl tells Paul and the others to escape the city as soon as possible, while he goes to Liberty City to finish the task. Carl drives to Las Venturas Airport where he finds a jet at the beginning of the runway on the airfield to fly to Liberty City. Carl soon arrives in Liberty City and is dropped off at the Saint Mark's Bistro via Taxicab. Carl arrives at the restaurant and kills all of Marco's bodyguards before killing Marco outside the bar (Marco can also be killed within the bar area). After Marco's death, Carl flies back to Las Venturas and lands at the airport, ending the mission. 

Mission Objectives

In order to complete the mission the player must:

  • Go to Las Venturas Airport.
  • The jet is at the end of the runway, get into it and fly into Liberty City.
  • Fly to Liberty City.
  • Kill Forelli and all of his bodyguards.
  • Fly back to Las Venturas Airport.

Deaths

Post-mission phone call

Phone Call 1

CJ: "Hello?"

Salvatore Leone: "Hey, Carl my boy!"

CJ: "Mr. Leone."

Salvatore Leone: "Everybody's talking about the job you did on that St. Marks Bistro."

CJ: "Thank you, Mr. Leone."

Salvatore Leone: "And you, er, you took care of those three loose ends?"

CJ: "Yeah those poor saps ran into a little trouble along the way. You won't be hearing from Mr. Rosenberg again."

Salvatore Leone: "Good boy! Good boy! Now listen, you're going to have to keep a low profile or people will start to make connections, so let's keep our distance for a while, eh? I'll call you."

CJ: "Thank you, Mr. Leone."

Phone Call 2

CJ: "Hello?"

Woozie: "Hey, CJ, what's up with you? Are we doing this heist or are you going soft on me again?"

CJ: "Hey, check it. Them fools been shipped out of the Venturas, Salvatore think I'm cool, so it's on. I'll meet you back at the 'Dragons."

Woozie: "OK, cool. Later."

Phone Call 3

Sweet: "Carl, what's up? It's your brother."

CJ: "Eh, what's up, man, you OK?"

Sweet: "Not really. I'm stuck in a cell between two lunatics. And people keep trying to jump me. This shit ain't cool, partner. You lookin' after Kendl?"

CJ: "No, she's looking after me."

Sweet: "Right, right, that's cool."

CJ: "I'm gonna get you out of there though, man!"

Sweet: "No you ain't, nigga. Who do you think you are? I'm in for life! I guess I've grown used to it now."

CJ: "No you not, man, I'm working shit out. Whatever it takes."

Sweet: "That's a negative. I'm through hoping. Have a nice life, brother."

CJ: "Hold on man, I'm getting shit worked out for you, just hang in there. Sweet? SWEET? Shit..."

Gallery

Video Walkthroughs

Trivia

  • If the player tries to explore Portland by going on the road, Carl will fall down through the road, and will not stop falling until he hits the water in San Fierro. However, the entire state will be invisible apart from the Doherty garage and the area immediately surrounding it. The yellow cranes in Easter Basin can be visible after Carl hits the water.
  • Deleted audio for the game reveals that Rockstar Games had intended for the high ranking Forelli Family gang member to be called Marco Forelli. However, as the audio was not used, the character remains unnamed.
  • Liberty City is technically an interior, found in the interior world, despite having an exterior look. It is located next to Carl's garage in San Fierro, but it is situated high in the sky.
  • During the mission, a Sentinel can be seen in the yard behind the bistro. It has a unique Las Venturas license plate reading "4GEDIT", probably a code for "forget it", informing the player to forget about exploring Liberty City. If the player destroys the vehicle the doors will be intact. Trying to steal the vehicle will do nothing and Carl cannot open the door, proving the car is locked.
  • The music heard inside the restaurant is Tchaikovsky's Serenade for Strings, Op. 48, second movement.
  • If the mission Key to Her Heart hasn't been started yet, after the conclusion of this mission Carl will receive a chastising phone call from Woozie telling him to get on with the planning of the heist.
  • When the player reaches to Liberty City, they will automatically receive a Normal Pistol and if the player has a Desert Eagle or a Silenced 9mm, it will be replaced to the normal pistol.
  • Unused sound files exist for when "CJ101" (Carl's plane) approaches Francis International Airport and for when he requests departure from Liberty City. Also, unused sound files exist from the airport's staff allowing CJ to enter/leave the airport and panicked-sounding staff calling CJ a "maniac". All the unused sounds can be heard here.
  • This mission can be quickly passed if the player has completed the firefighter side mission and has a well stocked flamethrower. The flamethrower can shoot through walls and floors, so simply torch the place and all the enemies and keep moving. Note that armor wearing enemies, such as the one in the kitchen dual-wielding pistols, may take longer to die.
  • Inside the related mission script lines in the GXT file, there are some odd mission failure reasons, such as "Paul is dead!", "Rosenberg is dead!", "Maccer is dead!" and "The car has been destroyed!". Unlike other mission failure consequences (E.G. The Shamal is destroyed!), they do not appear in game. It is unknown what circumstances these reasons are used in during the mission.
    • However, it is probably that those mission failure messages could hint that the mission objective was scheduled to be different in the beta version. Carl could have to take control of the car and drive the trio to an unknown location to help them escape from the city. Then the player would get into the Shamal and fly to Liberty City as in the final version.

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