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{{Disambiglink|This article is about a mission in GTA San Andreas. For the bistro in [[Saint Mark's]], which the mission also bases itself on, see [[Marco's Bistro]].}}
 
{{infobox mission
 
{{infobox mission
 
|name = Saint Mark's Bistro
 
|name = Saint Mark's Bistro
Line 10: Line 11:
 
|reward = [[Money|$20,000]]<br>[[Respect]]<br>[[Didier Sachs]]
 
|reward = [[Money|$20,000]]<br>[[Respect]]<br>[[Didier Sachs]]
 
|unlocks = [[Breaking the Bank at Caligula's]]<br>[[A Home In The Hills]]
 
|unlocks = [[Breaking the Bank at Caligula's]]<br>[[A Home In The Hills]]
|unlockedby = [[Green Goo]]<br>[[High Noon]]<br>[[Madd Dogg (mission)|Madd Dogg]]
+
|unlockedby = [[High Noon]]<br>[[Madd Dogg (mission)|Madd Dogg]]
 
}}
 
}}
 
{{Quote|Now it's time The Forellis really found out what it means to screw with Salvatore Leone.| [[Salvatore Leone]]}}
 
:''This article is about a mission in GTA San Andreas. For the bistro in Saint Mark's, which the mission also bases itself on, see [[Marco's Bistro]].''
 
 
{{Quote|Now it's time [[Forelli Family|The Forellis]] really found out what it means to screw with [[Salvatore Leone]].| [[Salvatore Leone]]}}
 
   
 
'''Saint Mark's Bistro''' is the final [[Missions in GTA San Andreas|mission]] in [[Grand Theft Auto: San Andreas]] given to [[protagonist]] [[Carl Johnson]] by [[Leone Family]] [[Boss|Don]] [[Salvatore Leone]] from the office at [[Caligula's Palace]], a casino located along [[The Strip]] in [[Las Venturas (3D Universe)|Las Venturas]], [[San Andreas (3D Universe)|San Andreas]].
 
'''Saint Mark's Bistro''' is the final [[Missions in GTA San Andreas|mission]] in [[Grand Theft Auto: San Andreas]] given to [[protagonist]] [[Carl Johnson]] by [[Leone Family]] [[Boss|Don]] [[Salvatore Leone]] from the office at [[Caligula's Palace]], a casino located along [[The Strip]] in [[Las Venturas (3D Universe)|Las Venturas]], [[San Andreas (3D Universe)|San Andreas]].
   
 
==Walkthrough==
 
==Walkthrough==
 
{{Main|Saint Mark's Bistro/Walkthrough}}
Carl is told by [[Salvatore Leone]] to conduct an attack on the Saint Mark's Bistro in [[Liberty City (3D Universe)|Liberty City]] as the main objective to kill [[Marco Forelli]], Carl gladly accept the job, but needs back up, and chooses [[Kent Paul|Paul]], [[Maccer]] and [[Ken Rosenberg|Rosenberg]] to go with him. Moments later outside, CJ tells Paul and the others to escape the city as soon as possible, while he goes to Liberty City to finish the task. The player is prompted to drive to [[Las Venturas Airport]] where the player will find a jet at the beginning of the runway on the airfield to fly to Liberty City. The player must reach and fly through the Corona in order to trigger the cutscene for the bulk of the mission. The player will be dropped off at the Saint Mark's Bistro via Taxi Cab. Carl enters the restaurant and a henchman will tell Carl that he needs an invitation in order to access the restaurant. Carl objects to his words and takes cover from enemy fire behind some plants. The player must make their way downstairs, killing henchmen on the way down to the bar, through the kitchen and eventually to an empty lot in the back of the restaurant. From there, the player has a full view of the backyard from a tall staircase leading to the kitchen. The player must then take out the remaining henchmen and kill Marco who is hiding behind a group of crates, if the mission turns out to happen so. (Marco can also be killed within the Bar area too). After Marco's death, another cutscene plays out where Carl is flying the plane again, and the player must fly back to [[Las Venturas]]. When the player has reached the location at the airport, the mission ends
 
  +
 
Carl is told by [[Salvatore Leone]] to conduct an attack on the Saint Mark's Bistro in [[Liberty City (3D Universe)|Liberty City]] as the main objective to kill [[Marco Forelli]], Carl gladly accepts the job, but insists he needs backup, and chooses [[Kent Paul|Paul]], [[Maccer]] and [[Ken Rosenberg|Rosenberg]] to go with him. Moments later outside, Carl tells Paul and the others to escape the city as soon as possible, while he goes to Liberty City to finish the task. Carl drives to [[Las Venturas Airport]] where he finds a jet at the beginning of the runway on the airfield to fly to Liberty City. Carl soon arrives in Liberty City and is dropped off at the Saint Mark's Bistro via Taxicab. Carl arrives at the resturant and kills all of Marco's bodyguards before killing Marco outside the bar (Marco can also be killed within the bar area). After Marco's death, Carl flies back to Las Venturas and lands at the airport, ending the mission. 
   
 
==Mission Objectives==
 
==Mission Objectives==
 
In order to complete the mission the player must:
 
In order to complete the mission the player must:
*Go to [[Las Venturas Airport]]
+
*Go to [[Las Venturas Airport]]
 
*The jet is at the end of the runway, get into it and fly into Liberty City
 
*The jet is at the end of the runway, get into it and fly into Liberty City
 
*Fly to Liberty City
 
*Fly to Liberty City
 
*Kill Forelli and all of his bodyguards
 
*Kill Forelli and all of his bodyguards
*Fly back to [[Las Venturas Airport]]
+
*Fly back to [[Las Venturas Airport]]
   
 
==Trivia==
 
==Trivia==
 
*This is the first mission in the series that requires the player to fly to an area that isn't the main setting of the game. The second is [[Bury the Hatchet]] in [[Grand Theft Auto V]], where the player goes to [[Ludendorff]], [[North Yankton]].
 
*This is the first mission in the series that requires the player to fly to an area that isn't the main setting of the game. The second is [[Bury the Hatchet]] in [[Grand Theft Auto V]], where the player goes to [[Ludendorff]], [[North Yankton]].
**Both of the missions are also very similar. The protagonists arrive to the areas by air travel, CJ and [[Michael De Santa|Michael]] kill members of a gang, and CJ and [[Trevor Phillips|Trevor]] fly back to the map by plane.
+
**Both of the missions are also very similar. The protagonists arrive in a snowy location by air travel, CJ and [[Michael De Santa|Michael]] kill members of a gang, and CJ and [[Trevor Phillips|Trevor]] fly back to the map by plane.
*This is the second mission in GTA San Andreas (after [[Freefall]]) that requires Carl to fly a substantial distance away from the main San Andreas islands (in this case, flying towards the yellow icon before being "transported" to [[Liberty City in 3D Universe|Liberty City]]).
+
*This is the third mission in GTA San Andreas (after [[Freefall]] and [[Pier 69]]) that requires Carl to fly a substantial distance away from the main San Andreas islands (in this case, flying towards the yellow icon before being "transported" to [[Liberty City in 3D Universe|Liberty City]]).
 
*Using cheats to jump over the brick wall allows the player to explore parts of a poorly detailed [[Portland]], however, the ground is not always solid, and only parts of the city are viewable.
 
*Using cheats to jump over the brick wall allows the player to explore parts of a poorly detailed [[Portland]], however, the ground is not always solid, and only parts of the city are viewable.
 
*If the player tries to explore Portland by going on the road, Carl will fall down through the road, and will not stop falling until he hits the water in [[San Fierro (3D Universe)|San Fierro]]. However, the entire state will be invisible apart from the [[Doherty Garage|Doherty garage]] and the area immediately surrounding it.
 
*If the player tries to explore Portland by going on the road, Carl will fall down through the road, and will not stop falling until he hits the water in [[San Fierro (3D Universe)|San Fierro]]. However, the entire state will be invisible apart from the [[Doherty Garage|Doherty garage]] and the area immediately surrounding it.
Line 39: Line 39:
 
*Deleted audio for the game reveals that [[Rockstar Games]] had intended for the high ranking [[Forelli Family]] gang member to be called [[Marco Forelli]]. However, as the audio was not used, the character remains un-named.
 
*Deleted audio for the game reveals that [[Rockstar Games]] had intended for the high ranking [[Forelli Family]] gang member to be called [[Marco Forelli]]. However, as the audio was not used, the character remains un-named.
 
*Liberty City is technically an interior, found in the interior world, despite having an exterior look. It is located next to CJ's garage in San Fierro, but it is situated high in the sky.
 
*Liberty City is technically an interior, found in the interior world, despite having an exterior look. It is located next to CJ's garage in San Fierro, but it is situated high in the sky.
*If the player can manage to explore Liberty City, there will be no pedestrains or vehicles. If the player tries to spawn a vehicle, through the use of cheats or modifications, nothing happens and the vehicle will not appear.  
+
*If the player can manage to explore Liberty City, there will be no pedestrains or vehicles. If the player tries to spawn a vehicle, through the use of cheats or modifications, nothing happens and the vehicle will not appear.
  +
** In fact, considering that Liberty City is an interior and is located in San Fierro, near to the safe house of CJ in the city, using the car spawn cheat, the car will spawn in San Fierro and not in Liberty City because Liberty City is practically thousands of meters above the sea so it is not considered a "valid floor", but San Fierro does. However after spawning the car due to the distance of CJ and the spawned car will make the car to disappear just as most of the cars that disappear when CJ moves far away from it.  
*During the mission, a [[Sentinel|car]] can be seen in the yard behind the bistro; it has a unique [[Vehicle License Plates|license plate]] reading "4GEDIT" ("forget it"), a message to the player to forget about exploring Liberty City.
+
*During the mission, a [[Sentinel]] can be seen in the yard behind the bistro; it has a unique [[Vehicle License Plates|license plate]] reading "4GEDIT", probably a code for "forget it", inducing the player to forget about exploring Liberty City.
 
*The license plate on the [[Sentinel]] has [[Las Venturas (3D Universe)|Las Venturas]] written on it, which is odd as the mission takes place in [[Liberty City (3D Universe)|Liberty City]]. This is likely due to the fact that that the mission started in [[Las Venturas (3D Universe)|Las Venturas]], and the cars in the game are only programmed to have license plates from San Andreas, not Liberty City. The same applies to San Andreas's radio stations being in Liberty City, too.
 
*The license plate on the [[Sentinel]] has [[Las Venturas (3D Universe)|Las Venturas]] written on it, which is odd as the mission takes place in [[Liberty City (3D Universe)|Liberty City]]. This is likely due to the fact that that the mission started in [[Las Venturas (3D Universe)|Las Venturas]], and the cars in the game are only programmed to have license plates from San Andreas, not Liberty City. The same applies to San Andreas's radio stations being in Liberty City, too.
 
*If the player destroys the [[Sentinel]] in the courtyard, then only the trunk and hood will fall off, and all the four doors will stay on, hinting that the car is locked.
 
*If the player destroys the [[Sentinel]] in the courtyard, then only the trunk and hood will fall off, and all the four doors will stay on, hinting that the car is locked.
*The area behind the bistro in [[Grand Theft Auto III]] and [[Grand Theft Auto: Liberty City Stories|Liberty City Stories]] is just empty space, only grass are there. This suggests that the back of the bistro was destroyed by 1998.
+
*The area behind the bistro in [[Grand Theft Auto III]] and [[Grand Theft Auto: Liberty City Stories|Liberty City Stories]] is just empty space, only grass is there. This suggests that the back of the bistro was destroyed by 1998.
 
*This mission originally had the [[Marco Forelli|Forelli mobster]] escape by [[Sentinel|car]], which would lead CJ into a car chase around Portland. The mission was changed to a basic shootout early in development. This is the reason why the majority of Portland is only partially developed, with poor textures. It is believed that it was removed due to the DVD not being able to hold that much data.
 
*This mission originally had the [[Marco Forelli|Forelli mobster]] escape by [[Sentinel|car]], which would lead CJ into a car chase around Portland. The mission was changed to a basic shootout early in development. This is the reason why the majority of Portland is only partially developed, with poor textures. It is believed that it was removed due to the DVD not being able to hold that much data.
  +
*By using mods to make Liberty City solid, the player can see more of Liberty City, even the [[Sweeney General Hospital]]. This reinforces the theory the developers wanted to build more of Portland.
*The music heard inside the restaurant is Tchaikovsky's ''Serenade for Strings.''
+
*The music heard inside the restaurant is Tchaikovsky's ''Serenade for Strings, Op. 48, second movement.''
 
*In relation to Liberty City's location on the east coast with San Andreas, which is located on the west coast, it would take approximately 5-6 hours to fly between them.
 
*In relation to Liberty City's location on the east coast with San Andreas, which is located on the west coast, it would take approximately 5-6 hours to fly between them.
 
*Although this mission primarily takes place in Liberty City, the radio station that the player was last listening to can oddly be heard on the taxi while pulling up to the bistro. This is impossible as a radio on the [[Liberty City (3D Universe)|east coast]] cannot pick up the signals of [[Radio Stations in GTA San Andreas|west coast radio stations]] - especially without the use of a satellite radio in 1992.
 
*Although this mission primarily takes place in Liberty City, the radio station that the player was last listening to can oddly be heard on the taxi while pulling up to the bistro. This is impossible as a radio on the [[Liberty City (3D Universe)|east coast]] cannot pick up the signals of [[Radio Stations in GTA San Andreas|west coast radio stations]] - especially without the use of a satellite radio in 1992.
  +
*During the cutscene in which the Taxi arrives at St. Mark's Bistro, the Taxi will sometimes run over a pedestrian crossing the entrance to the Bistro. The Pedestrian will then get up and continue walking along the pavement.
*Occasionally, the [[Taxi]] CJ is riding can run over a pedestrian.
 
*Strangely, when you exit the [[Shamal]] after leaving Liberty City (which ends up falling into the water), a [[Trip Skip]] can be activated, teleporting the player back to [[Caligula's Casino]].
+
*This is the second mission ([[Freefall]]) where if you leave the [[Shamal]] after leaving Liberty City, the plane ends up falling into the water, failing the mission. A [[Trip Skip]] can be activated, teleporting the player back to [[Caligula's Casino]].
*If the mission [[Key to Her Heart]] hasn't been started yet, after the conclusion of this mission Carl will receive a chastising phone call from [[Wu Zi Mu]] telling him to get on with the planning of the heist.
+
*If the mission [[Key to Her Heart]] hasn't been started yet, after the conclusion of this mission Carl will receive a chastising phone call from [[Wu Zi Mu|Woozie]] telling him to get on with the planning of the heist.
*When the player is about to land, an ATC communication can be heard between Carl and the controller, where Carl is requesting landing clearance. Strangely, the controller tells Carl, "you are cleared for landing on Runway 3", although the runway number actually reads [[69]].
+
*When the player is about to land, an ATC communication can be heard between Carl and the controller, where Carl is requesting landing clearance. Strangely, the controller tells Carl, "you are cleared for landing on Runway 3", although the runway number actually reads [[69]]. Both numbers don't make any sense, though, as the only runway points directly from north to south, thus it should be numbered 18/36.
*When the player reaches to Liberty City, He will automatically receive a [[9mm|Normal Pistol]] and if the player has a [[Desert Eagle]] or a [[Silenced 9mm]] it will be replaced to the normal pistol
+
*When the player reaches to Liberty City, He will automatically receive a [[9mm|Normal Pistol]] and if the player has a [[Desert Eagle]] or a [[Silenced 9mm]] it will be replaced to the normal pistol.
  +
*Up until [[Bury The Hatchet]], this is the only mission in the entire series where you can leave the map entirely and go to another city (not counting [[GTA 1]], where you can switch from Liberty City, Vice City, or San Andreas once you unlock every city). 
*This is the only mission where you go to Liberty City.
 
*When you pause the game to see the map, it will show San Andreas as normal, but without CJ's arrow on it. You are unable to place way points or zoom in, as CJ would be on the other side of the country during this part, and this would be unnecessary.
+
*When you pause the game to see the map once you get to Saint Mark's, it will show San Andreas as normal, but without CJ's arrow on it. You are unable to place way points or zoom in, but this would be unnecessary, considering that CJ is far away from San Andreas during this part of the mission, and he is technically in an "interior".
  +
*If you were to get a wanted level in Liberty City (which is impossible unless you use cheats), then officers from the [[Las Venturas Police Department]] will spawn around the bistro, shooting CJ on sight. Depending on how much stars the player has, once CJ flies back to San Andreas after killing the Forelli henchmen, there is a high chance that a [[Hydra]] may appear and attempt to blow up the Shamal.
 
  +
*Judging by the poorly detailed models and textures, they may be used as LOD when viewed from the far distance in the beta version. However, after the mission was changed, the LOD models were "attached" to the bistro and they are viewable from close distance. Also interestingly, they are recycled from GTA III.
==See Also==
 
*[[Saint Mark's Bistro/Walkthrough|Mission Walkthrough]]
 
   
 
==Gallery==
 
==Gallery==
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</gallery>
 
</gallery>
 
==Video Walkthrough==
 
==Video Walkthrough==
[[File:GTA San Andreas - Walkthrough - Mission 90 - Saint Mark's Bistro (HD)|full|left|591 px]]
+
[[File:GTA San Andreas - Walkthrough - Mission 90 - Saint Mark's Bistro (HD)|full|left|480x480px]]
  +
[[File:San Andreas Visiting Liberty City by Jetpack HD on PS2|left|thumb|480x480px]]
  +
{{Clr}}
   
  +
==Navigation==
{{Gtasa missions}}[[Category:Missions]]
 
  +
{{Navboxes
  +
|title= Navigation
  +
|list1=
  +
{{GTA|state=collapsed}}
  +
{{Gtasa missions|state=collapsed}}
  +
}}
 
[[Category:Missions]]
 
[[Category:Missions in GTA San Andreas]]
 
[[Category:Missions in GTA San Andreas]]

Revision as of 11:19, 23 September 2015

This article is about a mission in GTA San Andreas. For the bistro in Saint Mark's, which the mission also bases itself on, see Marco's Bistro.

Now it's time The Forellis really found out what it means to screw with Salvatore Leone.

Saint Mark's Bistro is the final mission in Grand Theft Auto: San Andreas given to protagonist Carl Johnson by Leone Family Don Salvatore Leone from the office at Caligula's Palace, a casino located along The Strip in Las Venturas, San Andreas.

Walkthrough


Carl is told by Salvatore Leone to conduct an attack on the Saint Mark's Bistro in Liberty City as the main objective to kill Marco Forelli, Carl gladly accepts the job, but insists he needs backup, and chooses Paul, Maccer and Rosenberg to go with him. Moments later outside, Carl tells Paul and the others to escape the city as soon as possible, while he goes to Liberty City to finish the task. Carl drives to Las Venturas Airport where he finds a jet at the beginning of the runway on the airfield to fly to Liberty City. Carl soon arrives in Liberty City and is dropped off at the Saint Mark's Bistro via Taxicab. Carl arrives at the resturant and kills all of Marco's bodyguards before killing Marco outside the bar (Marco can also be killed within the bar area). After Marco's death, Carl flies back to Las Venturas and lands at the airport, ending the mission. 

Mission Objectives

In order to complete the mission the player must:

Trivia

  • This is the first mission in the series that requires the player to fly to an area that isn't the main setting of the game. The second is Bury the Hatchet in Grand Theft Auto V, where the player goes to Ludendorff, North Yankton.
    • Both of the missions are also very similar. The protagonists arrive in a snowy location by air travel, CJ and Michael kill members of a gang, and CJ and Trevor fly back to the map by plane.
  • This is the third mission in GTA San Andreas (after Freefall and Pier 69) that requires Carl to fly a substantial distance away from the main San Andreas islands (in this case, flying towards the yellow icon before being "transported" to Liberty City).
  • Using cheats to jump over the brick wall allows the player to explore parts of a poorly detailed Portland, however, the ground is not always solid, and only parts of the city are viewable.
  • If the player tries to explore Portland by going on the road, Carl will fall down through the road, and will not stop falling until he hits the water in San Fierro. However, the entire state will be invisible apart from the Doherty garage and the area immediately surrounding it.
  • The Jetpack cheat cannot be used to fly away from the mission, as there is an invisible ceiling preventing the Jetpack from gaining height. A Gameshark or Action Replay cheats device however can allow the Jetpack to ascend.
  • Deleted audio for the game reveals that Rockstar Games had intended for the high ranking Forelli Family gang member to be called Marco Forelli. However, as the audio was not used, the character remains un-named.
  • Liberty City is technically an interior, found in the interior world, despite having an exterior look. It is located next to CJ's garage in San Fierro, but it is situated high in the sky.
  • If the player can manage to explore Liberty City, there will be no pedestrains or vehicles. If the player tries to spawn a vehicle, through the use of cheats or modifications, nothing happens and the vehicle will not appear.
    • In fact, considering that Liberty City is an interior and is located in San Fierro, near to the safe house of CJ in the city, using the car spawn cheat, the car will spawn in San Fierro and not in Liberty City because Liberty City is practically thousands of meters above the sea so it is not considered a "valid floor", but San Fierro does. However after spawning the car due to the distance of CJ and the spawned car will make the car to disappear just as most of the cars that disappear when CJ moves far away from it.  
  • During the mission, a Sentinel can be seen in the yard behind the bistro; it has a unique license plate reading "4GEDIT", probably a code for "forget it", inducing the player to forget about exploring Liberty City.
  • The license plate on the Sentinel has Las Venturas written on it, which is odd as the mission takes place in Liberty City. This is likely due to the fact that that the mission started in Las Venturas, and the cars in the game are only programmed to have license plates from San Andreas, not Liberty City. The same applies to San Andreas's radio stations being in Liberty City, too.
  • If the player destroys the Sentinel in the courtyard, then only the trunk and hood will fall off, and all the four doors will stay on, hinting that the car is locked.
  • The area behind the bistro in Grand Theft Auto III and Liberty City Stories is just empty space, only grass is there. This suggests that the back of the bistro was destroyed by 1998.
  • This mission originally had the Forelli mobster escape by car, which would lead CJ into a car chase around Portland. The mission was changed to a basic shootout early in development. This is the reason why the majority of Portland is only partially developed, with poor textures. It is believed that it was removed due to the DVD not being able to hold that much data.
  • By using mods to make Liberty City solid, the player can see more of Liberty City, even the Sweeney General Hospital. This reinforces the theory the developers wanted to build more of Portland.
  • The music heard inside the restaurant is Tchaikovsky's Serenade for Strings, Op. 48, second movement.
  • In relation to Liberty City's location on the east coast with San Andreas, which is located on the west coast, it would take approximately 5-6 hours to fly between them.
  • Although this mission primarily takes place in Liberty City, the radio station that the player was last listening to can oddly be heard on the taxi while pulling up to the bistro. This is impossible as a radio on the east coast cannot pick up the signals of west coast radio stations - especially without the use of a satellite radio in 1992.
  • During the cutscene in which the Taxi arrives at St. Mark's Bistro, the Taxi will sometimes run over a pedestrian crossing the entrance to the Bistro. The Pedestrian will then get up and continue walking along the pavement.
  • This is the second mission (Freefall) where if you leave the Shamal after leaving Liberty City, the plane ends up falling into the water, failing the mission. A Trip Skip can be activated, teleporting the player back to Caligula's Casino.
  • If the mission Key to Her Heart hasn't been started yet, after the conclusion of this mission Carl will receive a chastising phone call from Woozie telling him to get on with the planning of the heist.
  • When the player is about to land, an ATC communication can be heard between Carl and the controller, where Carl is requesting landing clearance. Strangely, the controller tells Carl, "you are cleared for landing on Runway 3", although the runway number actually reads 69. Both numbers don't make any sense, though, as the only runway points directly from north to south, thus it should be numbered 18/36.
  • When the player reaches to Liberty City, He will automatically receive a Normal Pistol and if the player has a Desert Eagle or a Silenced 9mm it will be replaced to the normal pistol.
  • Up until Bury The Hatchet, this is the only mission in the entire series where you can leave the map entirely and go to another city (not counting GTA 1, where you can switch from Liberty City, Vice City, or San Andreas once you unlock every city). 
  • When you pause the game to see the map once you get to Saint Mark's, it will show San Andreas as normal, but without CJ's arrow on it. You are unable to place way points or zoom in, but this would be unnecessary, considering that CJ is far away from San Andreas during this part of the mission, and he is technically in an "interior".
  • If you were to get a wanted level in Liberty City (which is impossible unless you use cheats), then officers from the Las Venturas Police Department will spawn around the bistro, shooting CJ on sight. Depending on how much stars the player has, once CJ flies back to San Andreas after killing the Forelli henchmen, there is a high chance that a Hydra may appear and attempt to blow up the Shamal.
  • Judging by the poorly detailed models and textures, they may be used as LOD when viewed from the far distance in the beta version. However, after the mission was changed, the LOD models were "attached" to the bistro and they are viewable from close distance. Also interestingly, they are recycled from GTA III.

Gallery

Video Walkthrough

San_Andreas_Visiting_Liberty_City_by_Jetpack_HD_on_PS2

San Andreas Visiting Liberty City by Jetpack HD on PS2

Navigation

Navigation
[ ve ]Grand Theft Auto series
Grand Theft AutoProtagonists | Liberty City (and New Guernsey) | San Andreas | Vice City | Characters | Missions | Vehicles | Weapons | Radio stations | Cheats
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London 1969Protagonists | London | Characters | Missions | Vehicles | Weapons | Radio stations | Cheats
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Grand Theft Auto: San AndreasCarl Johnson | State of San Andreas (Los SantosSan FierroLas VenturasRed CountyFlint CountyWhetstoneBone CountyTierra Robada) | Characters | Missions | Gangs | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto AdvanceMike | Liberty City | Characters | Gangs | Missions | Vehicles | Weapons | Soundtrack | Cheats
Grand Theft Auto: Liberty City StoriesToni Cipriani | Liberty City | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
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Grand Theft Auto IVNiko Bellic | Liberty City | Alderney | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Episodes from Liberty City
The Lost and DamnedJohnny Klebitz | Liberty City | Alderney | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
The Ballad of Gay TonyLuis Fernando Lopez | Liberty City | Alderney | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto: Chinatown WarsHuang Lee | Liberty City | Characters | Gangs | Missions | Vehicles | Weapons | Radio stations | Cheats
Grand Theft Auto VMichael De Santa | Trevor Philips | Franklin Clinton | Southern San Andreas (Los Santos (County) | Blaine County) | State of North Yankton (Ludendorff) | Characters | Gangs | Missions | Weapons | Vehicles | Radio stations | Achievements/Trophies | Cheats
Grand Theft Auto OnlineGTA Online Protagonist (Crews | Organizations | Motorcycle Clubs) | Southern San Andreas (Los Santos (County) | Blaine County) | The Caribbean (Cayo Perico) | Missions | Jobs | Gangs | Vehicles | Weapons | Radio stations | Reputation (Arena Points | LS Car Meet) | Content Updates | Events | Achievements/Trophies | Awards
Grand Theft Auto VILucia | Unnamed male accomplice | State of Leonida (Vice-Dale County | Kelly County | Leonard County) | Characters | Missions | Vehicles | Weapons | Radio stations | Achievements/Trophies | Cheats
Collectibles | Multiplayer | Modifications | Controversy
[ ve ]Missions in Grand Theft Auto: San Andreas
IntroductionThe Introduction | In the Beginning | Big Smoke | Sweet & Kendl
Lance Wilson
(Ryder) Radar-RyderIcon-GTASA
Part 1Ryder
Part 2Home Invasion | Catalyst | Robbing Uncle Sam
Sean Johnson
(Sweet) Radar-SweetIcon-GTASA
Part 1Tagging Up Turf | Cleaning the Hood | Drive-Thru | Nines and AK's | Drive-By | Sweet's Girl | Cesar Vialpando
Part 2Doberman | Los Sepulcros | Reuniting the Families | The Green Sabre
Part 3Beat Down on B Dup | Grove 4 Life
Part 4Los Desperados | End of the Line *
Melvin Harris
(Big Smoke) Radar-SmokeIcon-GTASA
OG Loc | Running Dog | Wrong Side of the Tracks | Just Business
Cesar Vialpando Radar-CesarIcon-GTASA
Part 1High Stakes, Low-Rider
Part 2King in Exile
Part 3Wu Zi Mu | Farewell, My Love...
Part 4Photo Opportunity
Part 5Pier 69
Part 6Back to School | Zeroing In | Test Drive | Customs Fast Track | Puncture Wounds
Jeffrey Cross
(OG Loc) Radar-OGLocIcon-GTASA
Life's a Beach | Madd Dogg's Rhymes | Management Issues | House Party
C.R.A.S.H. Radar-CRASHIcon-GTASA
Part 1Burning Desire | Gray Imports
Part 2Badlands
Part 3555 We Tip
Part 4Snail Trail
Part 5Misappropriation
Part 6High Noon
Catalina Radar-CatalinaIcon-GTASAFirst Date | First Base | Gone Courting | Made in Heaven
Robberies Radar-CashIcon-GTASATanker Commander | Local Liquor Store | Against All Odds | Small Town Bank
The Truth Radar-TruthIcon-GTASA
Part 1Body Harvest
Part 2Are You Going to San Fierro?
Part 3Black Project | Green Goo
Carl Johnson Radar-CJIcon-GTASA
Part 1Wear Flowers in Your Hair
Part 2Deconstruction
Part 3Ice Cold Killa
Part 4Riot
Zero Radar-ZeroIcon-GTASAAir Raid | Supply Lines... | New Model Army
Jizzy B. Radar-LocoIcon-GTASA
Part 1Jizzy | T-Bone Mendez | Mike Toreno
Part 2Outrider
Wu Zi Mu Radar-WoozieIcon-GTASA
Part 1Mountain Cloud Boys | Ran Fa Li | Lure | Amphibious Assault | The Da Nang Thang
Part 2Toreno's Last Flight | Yay Ka-Boom-Boom
Mike Toreno Radar-Toreno2Icon-GTASA
Part 1Monster | Highjack | Interdiction | Verdant Meadows | Learning to Fly | N.O.E. | Stowaway
Part 2Vertical Bird | Home Coming
Triads Radar-TraidsCasinoIcon-GTASA
Part 1Fender Ketchup | Explosive Situation | You've Had Your Chips | Don Peyote
Part 2Fish in a Barrel
Part 3A Home in the Hills
Heist Radar-CashIcon-GTASAArchitectural Espionage | Key to Her Heart | Dam and Blast | Cop Wheels | Up, Up and Away! | Breaking the Bank at Caligula's
Mafia Radar-MafiaIcon-GTASA
Part 1Intensive Care | The Meat Business
Part 2Freefall
Part 3Saint Mark's Bistro
Madd Dogg Radar-MaddDoggIcon-GTASA
Part 1Madd Dogg
Part 2Cut Throat Business
Side MissionsParamedic | Firefighter | Vigilante | Taxi Driver | Brown Thunder | Pimping | Freight Train Challenge | Burglar | BMX Challenge | The Chiliad Challenge | NRG-500 Challenge | 8-Track | Kickstart | Blood Bowl | Dirt Track | Shooting Range | Roboi's Food Mart Courier Mission | Hippy Shopper Courier Missions | Burger Shot Courier Missions | Trucking | Valet | Quarry | Exports and Imports
Race Tournaments Radar-race-gtasa
Los SantosLowrider Race | Little Loop | Backroad Wanderer | City Circuit | Vinewood | Freeway | Into the Country | Badlands A | Badlands B
San FierroDirtbike Danger | Bandito County | Go-Go Karting | San Fierro Fastlane | San Fierro Hills | Country Endurance
Las VenturasSF to LV | Dam Rider | Desert Tricks | LV Ringroad
Air RacesWorld War Ace | Barnstorming | Military Service | Chopper Checkpoint | Whirly Bird Waypoint | Heli Hell
Missions in GTA San Andreas (Category) | Missions | Beta Missions | Side Missions (Category)
* denotes the final story mission.