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Scenario.dat is found at the folder common/data/ of Grand Theft Auto IV's path. This file can be opened with any text editor. This file appears to contain all the actions that happens ramdonly in the city, such as Police's checking random vehicles, people fixing their vehicles or security guards on club's doors.

Structure[]

The scenario file is divided in two sections: Seated scenarios and vehicle scenarios, vehicle scenarios need to be spawned with vehicles. They all have the same structure: ScenarioName Argument1 Argument2...

Scenarioname
unique scenario name (for example: Seat_InternetCafe)
StartEnd(time1, time2)
scenario will only be spawned between these times
Prob(prob)
Probability between 0 and 1 that this scenario is spawned each time the point is evaluated
Task(task)
the task that will be run with this scenario, can be of:
Stationary stands still and plays anims
MoveBetween(time) moves between nearby points playing anims, stands statinory for a max of time seconds
Group Spawns on the point but also spawns other peds around in conversation
Seated Spawns the ped sitting down
Wandering The ped wanders as normal, playing anims
MaxInRange( maxNo, range )
will limit the number of peds in this scenario to maxno within range metres, so if range were 10, even if 100 points were within a 10m radius only Maxno would spawn
Offset(x,y,z)
additional offset for specific seating anims that differ from the placement node (steps and walls)
WillAttractPeds
scenario will attract new wandering peds to use it, as well as generating peds there
TimeTillPedLeaves(time)
the ped will leave the scenario after the time specified
SetSpecificPopcycleGroup(group)
scenario will only spawn models contained in a group on popcycle.dat
ForceModelLoad
scenario will force load the model if its not already loaded (to a maximum of 2 simultaneously loaded models)
BlockModel
Block a specific model from using the scenario, allowed up to 8

Example[]

Seat_HospitalWaiting			StartEnd(8, 18)		Task(Seated) BlockModel(F_M_Business_02) BlockModel(F_M_Business_01)

Filename, starts at 8 AM, ends at 18 PM, Task is seated, blockmodels to F_M_Business_02 and F_M_Business_01

[ ve ]Grand Theft Auto IV
LocationsLiberty City (Algonquin | Bohan | Broker | Dukes) | Alderney
CharactersCharacters | Niko Bellic | Roman Bellic | Vlad Glebov | Mikhail Faustin | Dimitri Rascalov | Brucie Kibbutz | Elizabeta Torres | Patrick McReary | Playboy X | Dwayne Forge | United Liberty Paper contact | Ray Boccino | Jimmy Pegorino
ContentMissions | Random characters | Friends | Girlfriends | Vehicles | Weapons | Clothing | Internet | Radio Stations | Safehouses | TV Shows
Information100% Completion | Achievements and Trophies | Cheats | Features | Trailers | Multiplayer
Episodes from Liberty CityThe Lost and Damned | The Ballad of Gay Tony
CrossoversDiamonds | Heroin | Impossible Trinity (Museum Piece, Collector's Item, and Not So Fast)
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The full text of the GNU FDL v1.2 is here. Click the "History" button to see the full list of authors. See GTA Wiki:Copyright for more detail on our copyright policy.

Navigation[]

[ ve ]Game files and formats in Grand Theft Auto
Important!See our Policy on modded content.
File formatsIMG Archive | DFF | TXD | IDE | GXT | Handling.cfg | Carcols Dynamic Object
Game filesAnimviewer.dat/GTAVC | Bink | Default.dat/GTAVC | Chassis Vlo | Fistfite.dat/GTAVC | Flight.dat | Gta vc.dat | Object.dat/GTAVC | OpenGTA2 | Particle.cfg/GTAVC | Particle (SA) | Paths | Ped.dat/GTAVC | Pedgrp.dat/GTAVC | Pedstats.dat/GTAVC | Scenarios.dat | Scripted Path | Surface.dat/GTAVC | Surfaud.dat | TimeCyc Definition | Timecyc.dat/GTAVC | Train.dat/GTAVC | Train.dat/GTAVC | Train.dat/GTAVC | Train2.dat/GTAVC | WAD | WBD-WBN | WPFL | Water.dat | Water.dat/GTAVC | Weapon.dat/GTAVC | Weaponinfo.xml
File toolsCodeWalker | OpenIV | Spark IV
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