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The '''Scientists''' are a gang in [[Grand Theft Auto 2]] that are opposed to the [[Rednecks]] due to their high intellect. They offer missions to the player that involve high levels of sophistication, and doing missions for them can lower the player's faction with the Rednecks, because they rather destroy things than use stuff for research. In the video game [[Grand Theft Auto III]], the pacifist DJ on [[K-JAH]] is heard trying to appease an evil scientist, potentially a cameo of the Scientists' faction.
 
The '''Scientists''' are a gang in [[Grand Theft Auto 2]] that are opposed to the [[Rednecks]] due to their high intellect. They offer missions to the player that involve high levels of sophistication, and doing missions for them can lower the player's faction with the Rednecks, because they rather destroy things than use stuff for research. In the video game [[Grand Theft Auto III]], the pacifist DJ on [[K-JAH]] is heard trying to appease an evil scientist, potentially a cameo of the Scientists' faction.
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The scientists are infamous due to the fact that, to get into their Base, you must drive across a series of jumps, timing and aiming correctly, which you can only do with, in turn, one of the Scientists' cars, as it is the only car fast enough. The jumps go from a Dirt Path at the top of the map, onto a metal archway, to some rooftops, then onto some broken train tracks, and then off a slope in the tracks, into the Lab. Your car will likely get caught in the entrance and blow up, and so you must jump down into the Base. But occasionally the car will go over the edge, but you can't get the car out, so the best option is to just destroy it anyway. It is quite worth it, due to the fact that there are pickups all over, trains come through (although they do not stop, but destroying them is fun), and there's even more jumps to go across on foot.
   
 
[[Category: Gangs]]
 
[[Category: Gangs]]

Revision as of 01:51, 28 May 2007

The Scientists are a gang in Grand Theft Auto 2 that are opposed to the Rednecks due to their high intellect. They offer missions to the player that involve high levels of sophistication, and doing missions for them can lower the player's faction with the Rednecks, because they rather destroy things than use stuff for research. In the video game Grand Theft Auto III, the pacifist DJ on K-JAH is heard trying to appease an evil scientist, potentially a cameo of the Scientists' faction.

The scientists are infamous due to the fact that, to get into their Base, you must drive across a series of jumps, timing and aiming correctly, which you can only do with, in turn, one of the Scientists' cars, as it is the only car fast enough. The jumps go from a Dirt Path at the top of the map, onto a metal archway, to some rooftops, then onto some broken train tracks, and then off a slope in the tracks, into the Lab. Your car will likely get caught in the entrance and blow up, and so you must jump down into the Base. But occasionally the car will go over the edge, but you can't get the car out, so the best option is to just destroy it anyway. It is quite worth it, due to the fact that there are pickups all over, trains come through (although they do not stop, but destroying them is fun), and there's even more jumps to go across on foot.