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A shotgun is a powerful firearm where is suited for close quarters and which effectiveness diminishes in distance (as the bullets disperse into a wider area).
The shotguns, unlike other firearms, does not have a predefined path and instead, they will be unpredictable (since a shotgun is generally a smoothbore firearm, which means that the inside of the barrel is not rifled). The advantage of the shotgun, however, is that they can hit multiple targets at close quarters. Usually, shotguns are feeded with shotgun shells, which contains various spherical pellets, creating the effect of dispersion in every shot.
The shotguns will limit mobility while wielded - the player character is not capable of sprinting and, in some games, is required to stand still when targeting. An exception is the Sawn-off Shotgun, which does not just allow the player to fire while running, but also wield two sawn-off shotguns at once.
Prior to Grand Theft Auto: San Andreas, a close range shotgun blast can knock the player down. It makes them defenseless while on the ground, even with body armor. However, in GTA San Andreas, and games from Grand Theft Auto IV onwards, this weakness was eliminated but the player may still suffer tremendous damage at close range, or get stunned (GTA SA only). From GTA III onwards, the player may receive 5 shotgun shells by entering a police car, and a shotgun will be added to the player's weapon slot if the player does not already have one.
Following is a list of all the shotguns available in the Grand Theft Auto World.
Pump Action Shotgun
The Pump Action Shotgun in the GTA series resembles a different model of shotgun in each of the games that it appears. The weapon carries one shell in the tube at once, except in the HD Universe, where it carries eight shells.
- Grand Theft Auto 2: The shotgun bears some resemblance to a Mossberg 500 with a pistol grip and no stock. The Mossberg 500 is one of the most popular shotguns around. In the game, it is used by Special Agents and gang members (if their hatred towards you is high enough).
- Grand Theft Auto III and Grand Theft Auto Advance: The weapon resembles a Remington Model 870, which features a bottom-loading, side ejecting receiver, tubular magazine under the barrel, dual action bars, internal hammer, and a bolt which locks into an extension in the barrel. In-game, it assumes the basic appearance of a large shotgun with a long barrel.
- Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas: The Shotgun resembles an Ithaca 37, where it utilizes a novel combination ejection/loading port on the bottom of the gun which leaves the sides closed to the elements. In the game, it is the traditional weapon with a grey and brown appearance.
- Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories: The weapon is based on a Luchini Boxlock Over and Under Shotgun, an "over and under" shotgun distinguished by its twin barrels. However, it functions like a pump-action shotgun in the games that feature it.
- Grand Theft Auto IV - The shotgun is based on an Auto Hardball Model 870 Airsoft, one of the most powerful softair shotgun ever produced, easy to manuever with and easy to fire rapidly at close quarter combat, however its range is relatively poor as is its over all power. In-game, is is compact and powerful, but quite slow when firing.
- Grand Theft Auto: Chinatown Wars: The shotgun seems to be based on the Vice City/San Andreas rendition, though it looks very simple.
- Grand Theft Auto V - The weapon has been redesigned into a more modern design, taking the form of a Mossberg 590 Cruiser. The primary difference between the Model 500 and Model 590 is in magazine tube design. The Model 500 magazines are closed at the muzzle end, and the barrel is held in place by bolting into a threaded hole at the end of the magazine tube. Model 590 magazines are designed to be opened at the muzzle end, and the barrels fit around the magazine tube and are held on by a capnut at the end.
The Stubby Shotgun in the GTA series resembles a different model of shotgun in each of the games that it appears, usually a shorter counterpart of the Pump Action Shotgun.
- Grand Theft Auto: Vice City and Grand Theft Auto: Liberty City Stories: The weapon assumes the appearance of an Ithaca 37 Stakeout, a short version of the Ithaca 37 with 13 inches (330 mm) barrel and pistol grip stock, which was notable for being the signature weapon for Ricardo Tubbs, Philip Michael Thomas' character on Miami Vice.
- Grand Theft Auto: Vice City Stories - Mossberg 500 Field Model: Field models are the basic sporting models. In the game, it takes a basic appearance and both the pump handle and the grip are colored brown.
The Combat Shotgun in the GTA series resembles a different model of shotgun in each of the games that it appears.
- Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories: The combat shotgun is clearly based on the Franchi SPAS-12, a dual-mode shotgun, adjustable for semi-automatic or pump-action operation. In GTA Vice City, the weapon is fully automatic, while in the later installments, the weapon acts much like other pump-action shotguns (presumably to balance the weapon). The Vice City Stories rendition appears with an unfolded stock.
All renditions can hold seven shells in the magazine tube.
- Grand Theft Auto IV and Grand Theft Auto: Episodes from Liberty City: The Combat Shotgun appears to be based on a Remington Model 1100. This weapon can carry ten shells and is fully automatic. In The Lost and Damned, the Combat Shotgun used by the player has been changed to have a pistol grip and tactical stock, similar to that of the M4 (although it retains its earlier form in Terry Thorpe's gun van).
The Sawn-Off Shotgun in the GTA series resembles a different model of shotgun in each of the games that it appears.
- GTA San Andreas - Colt Model 1883 Hammerless: The Model 1883 shotgun is considered one of the finest of all the American made shotguns. Double triggers, brown finished Damascus barrels, casehardened action, blue remaining parts, tang mounted safety and mounted with a checkered splinter forearm with ebony forend insert and pistol grip stock with checkered Rampant Colt hard rubber buttplate and gold initial oval.
- GTA The Lost and Damned - Coach gun: Is a double-barreled shotgun, generally with barrels approximately 18" in length placed side-by-side. The name comes from the use of such shotguns on stagecoaches by shotgun messengers in the American Wild West. Often came in 10 gauge blackpowder
- GTA V - Mossberg 500 Short Version: A single large locking lug is used to secure the breech. The magazine tube is located below the barrel, and is screwed into the receiver. Intended for use in harsh and dirty conditions, such as waterfowl hunting or combat, the Model 500 series is designed to be easy to clean and maintain.
Double Barreled Shotgun
This unique shotgun from Grand Theft Auto: Chinatown Wars does not seem to be based on any real life shotgun, so it's assumed that it's a customized/modified shotgun, its overall appearance is similar to the Pistole from the game Uncharted 3.
The Assault Shotgun in the GTA series resembles a different model of shotgun in each of the games that it appears.
- GTA The Lost and Damned - Armsel Striker: The weapon's action is similar to that of a revolver, using a rotating magazine. Since the Striker uses a more or less conventional double action only trigger, and a very large and heavy cylinder (compared to handguns), a pre-wound clock-work spring to revolve the magazine was also added.
- GTA V - UTAS UTS-15: Is a bullpup 12 Gauge pump-action shotgun with two 7-round magazine tubes that can feed in an alternating or selecting pattern. The UTS-15 has a 28.3” overall length with an 18.5” barrel, chambered for 2½”, 2¾”, and 3” magnum ammunition. Constructed primarily of fiber reinforced injection molded polymer, the UTS-15 weighs 6.9 lbs.
The Automatic Shotgun based on the AA-12, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is Its reduced recoil. Uncommon in other automatic shotguns, the AA-12 fires from an open bolt, a feature more commonly found in sub-machine guns and heavy and squad level machine guns. It uses 8-round box, 20-round drum, or 32-round drum magazines.
The Bullpup Shotgun is based on the Kel-Tec KSG, is a bullpup 12-gauge pump action shotgun designed by Kel-Tec. It has two tube magazines which the user of the gun can switch between manually. Each tube holds a total of seven 2.75 in (70 mm) 12-gauge shotshells or six 3 in (76 mm) shotshells.
The Musket is based on the Brown Bess, a nickname of uncertain origin for the British Army's muzzle-loading smoothbore Land Pattern Musket and its derivatives. The Long Land Pattern musket and its derivatives, all .75 caliber flintlock muskets, were the standard long guns of the British Empire's land forces from 1722 until 1838 when they were superseded by a percussion cap smoothbore musket.
The Heavy Shotgun is based on the Saiga-12, a 12-gauge shotgun available in a wide range of configurations, visually patterned after the Kalashnikov series of assault rifles. Like the Kalashnikov rifle variants, it is a rotating bolt, gas-operated gun that feeds from a box magazine. The Saiga-12 is manufactured by the arms division of Izhmash, in Russia.