This is a list of Special Vehicles in Grand Theft Auto III. Special vehicles are a type of vehicle that has unique qualities in contrast to standard ones. Such of these are unique/permanent colors and proofing against bullets, explosions, fire, or collisions. This is a list of Special Vehicles throughout the 3D Universe. Special vehicles are a type of vehicle that has unique qualities in contrast to standard ones. Such of these are unique/permanent colors and proofing against bullets, explosions, fire, and/or even collisions.
Unique trait | Code | Description |
---|---|---|
All-proof | AP | The vehicle receives no damage from anything. (BP/FP/EP/DP/MP) |
Bullet-proof | BP | The vehicle receives no damage from direct hits from bullets. |
Fire-proof | FP | The vehicle receives no damage from any flames or fires except when the vehicle is already burning from other forms of damage. |
Explosion-proof | EP | The vehicle receives no damage from any explosions inflicted upon the vehicle. |
Damage-proof | DP | The vehicle receives no damage from collisions or any form of physical damage. However, this does not protect the vehicle from melee damage if not coupled with Melee-proofing. |
Melee-proof | MP | The vehicle does not receive any damage from any melee attacks (i.e. stomping or punching the vehicle). This does not protect the vehicle from collision damage if not coupled with Damage-proofing. |
Tip-proof | TP | The vehicle will not catch fire when it's tipped over. This property is available in any 3D-era GTA, but can only be saved in a garage in GTA Liberty City Stories and GTA Vice City Stories. |
Permanent Color | PC | The vehicle's paint job cannot be changed in a spray shop when it could otherwise. |
Heavy | H | The vehicle's mass is greater than it should normally be, meaning the vehicle will lose less momentum when colliding into dynamic objects. The downside to this is that collisions will damage the vehicle more than it would normally and it reflects the same amount of your hit. |
Unique Paintjob | Name of color | The vehicle's paint job is unique and cannot be obtained through spray shops or mod shops. However, the unique paint job can be painted over and lost if the player enters a spray shop with the vehicle. |
Unique Handling | UH | The vehicle's handling is altered to let the player be able to cut corners and turn more quickly than normal. |
Pop-Proof | PP | The vehicle's tires cannot be popped by any means. |
Water-Proof | WP | The vehicle will not sink in the water where it will just blast through, falling into Blue Hell. |
Double Damage | DD | The vehicle will take twice as much damage than ordinary vehicles. |
Triple Damage-Stand | Unknown | The vehicle will receive a third of the ordinary damage from collision. This property is available in any 3D-era GTA, but can only be saved in a garage in GTA Liberty City Stories and GTA Vice City Stories. |
Rare | R | The model of the vehicle appears only a few times during missions in the game. |
Unobtainable | U | Cannot be obtained legitimately. You can only get it through trainers or Cheat Device (LCS, VCS). Some cannot be obtained without complete modifications of the game. |
Vehicle | Unique traits | Availability | Image (for unique colors and vehicles) |
---|---|---|---|
Any Vehicle eligible for Crusher | Ghost (After the procedure),
DP (after taking it to the Safehouse Garage) |
Taxi Driver, use Taxi Driver glitch (seen here), and take the passenger in front seat and go to the Crusher with the driver door being blocked. Hold the sub-mission button while getting out of the car and getting back in, making the passenger jacked while the crane get the car, once you gain control of the car, the crane will drop it automatically and the car has Ghost properties (can move through walls, cars, entering blue hell, etc.), the car will become DP when taking it to the safehouse's garage. (PC version only, Similar technique used in LCS version of the glitch.) | |
Banshee | Gray color, U | Introduction | |
Barracks OL | BP | Arms Shortage | |
Bobcat | BP, FP, EP | Evidence Dash | |
Cheetah | Red, PC(U) | Grand Theft Auto | |
Cheetah | BP, FP, EP | Turismo | |
Chopper (Police) | FP, DP, U | None, available via three or more star wanted level | |
Corpse | R | Dead Skunk in the Trunk Blow it up in a garage, then let the garage restore the wreck. | |
Dodo | U | A Drop in the Ocean S.A.M. or you can find one in the sky in certain areas such as Harwood |
|
Escape | R, U | The Exchange | |
Esperanto | BP, DP (loses its properties after storing in garage, but glass still won't break; put into garage once more the glass will break. Xbox version only.) | Two-Faced Tanner | |
FBI Car (FBI Kuruma) | Black if you steal one from the FBI following you, Grey if you steal it from a roadblock | None, available in 5 stars | |
Ghost | Black color (PC and Xbox versions), R | Gone Fishing | |
Ghost Missing | R (PS2 version) | Gone Fishing | |
Infernus | Red, PC(U) | Grand Theft Auto | |
Infernus | Random color, PC(U) | Rigged to Blow | |
Kuruma | Teal | Give Me Liberty | |
Mafia Sentinel | DP, U | Sayonara Salvatore | |
Patriot | BP | Marked Man | |
Rumpo | Black color | Under Surveillance | |
Securicar | BP, FP | Van Heist Blow it up in a garage, then let the garage restore it | |
Securicar | Black trims, EP | Escort Service Decoy (Black trims) |
|
Sentinel | DP, U | Bait | |
Stinger | Red, PC(U) | Grand Theft Auto | |
Stretch | Black, AP, PC | Salvatore's Called a Meeting | |
Stretch | Black, PC | Chaperone | |
Trashmaster | BP, FP and is armed with a Bomb | Blow Fish |