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<code>surfaud.dat</code> is a '''surface audio''' file located in the <code>...\data</code> directory for San Andreas. It assigns audio to a collision when objects interact with the surfaces. The interactions include the footsteps peds make and vehicles sliding on the surface. |
<code>surfaud.dat</code> is a '''surface audio''' file located in the <code>...\data</code> directory for San Andreas. It assigns audio to a collision when objects interact with the surfaces. The interactions include the footsteps peds make and vehicles sliding on the surface. |
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Revision as of 19:16, 25 January 2010
surfaud.dat
is a surface audio file located in the ...\data
directory for San Andreas. It assigns audio to a collision when objects interact with the surfaces. The interactions include the footsteps peds make and vehicles sliding on the surface.
Data
Audio | Description |
---|---|
CON | concrete |
GRS | grass |
SND | sand |
GRV | gravel |
WOD | wood |
WTR | water |
MTL | metal |
LGS | long grass |
TIL | tile |
Content
There are ten columns in each line. The first column is the name of the surface as defined in the surfinfo.dat. The rest of the columns are the audio data in the order as shown above. To assign an audio to a surface, place a "1" in the corresponding column. You can assign more than one audio for each surface to create unique sound effects like creating mud.
Grand Theft Auto: San Andreas | |
---|---|
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