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+ | [[File:Survival icon.png|thumb]] |
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− | {{cleanup}} |
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− | '''Survival''' is a game mode in |
+ | '''Survival''' is a game mode in ''[[Grand Theft Auto Online]]''. They are first unlocked at level 15 when [[Ron Jakowski|Ron]] notifies the player about them. The player must participate in the [[Industrial Plant]] survival as a tutorial event in order to continue online progress. |
+ | Survivals are marked as a blue shield (with a cross in the middle) on the map, and up to four players can play a single Survival match. |
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− | The number of enemies in each wave, however, does NOT increase with each wave, as it will increase at first, then decrease again and increase again at the last wave. Survivals are marked as a blue shield on the map, and up to four players can play a single Survival match. If a player dies, he/she must spectate the other players who are alive, and will respawn at the start of the next wave. If all the teammates die, everyone fails the Survival. |
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+ | ==Details== |
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− | Survival is a unique activity due to getting a reward for effort rather than success. The player will get a multiple of $200 for the wave they reached and failed at ($200 at first wave, $400 at second wave, $800 at third wave, etc). And if the player(s) is able to complete all 10 waves, they will get an additional $10000, making the complete reward $30000. |
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+ | Between 1 and 4 players must defend their location against waves of attacking [[NPC]]s. Each wave escalates in difficulty (NPC armament and behaviour) although the number of NPCs does not increase as the waves progress. |
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− | ==Weapons== |
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− | Depending on the wave, different weapons will spawn. Health packs and armor are available from start, and reappear every wave. |
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⚫ | |||
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+ | If a player dies, they must spectate the other players who are alive and will respawn at the start of the next wave. If all the players die in one round before reaching the end of wave 10, the Survival event ends and players are paid proportionately depending on the wave reached. Survival is a unique activity due to getting a reward for effort rather than success. If players complete all 10 waves, they will receive [[$]]30,000 each and an ''Unnatural Selection'' [[Achievements and Trophies in GTA V|achievement/trophy]]. |
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⚫ | |||
− | ===Wave 2=== |
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+ | Each survival map is restricted by invisible "out-of-bounds" zones both horizontally and vertically so what may appear to be a good fighting position could result in a disqualification from that wave. |
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− | ===Wave 3=== |
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− | [[AK-47|Norinco Type 56-2]] |
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− | ===Wave 4-7=== |
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+ | All NPC enemies do not spawn immediately at the start of the round, they are scripted to spawn into the map at a defined rate which means when players are spread throughout the survival map zone, NPCs can spawn virtually right next to players. As a result of the scripted spawn rate, each survival event takes 25-30 minutes in total. |
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− | [[Sticky Bomb]] |
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+ | ==Waves== |
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+ | There are 10 waves of attack in each Survival job. A bar graph appears in the lower right of the [[HUD]] showing the progression through the current wave. Players will be notified when there is only one NPC left to kill so can take this opportunity to break cover and collect pickups if required. |
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+ | |||
+ | Surviving each wave gives players 20 seconds to gather any pickups and prepare for the next wave and allows any killed players to respawn into the job and regroup with their team-mates. NPCs do sometimes drop small amounts of cash which can also be picked up by the players. |
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+ | |||
+ | Depending on the wave, different weapons will spawn in specific spots. [[Health]] packs and [[body armor]] are available from the start, and reappear in the same spawn locations at the start of every wave. The NPC enemies will also be equipped with stronger weapons through the wave progression and these can be looted by players as the enemies are killed. |
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+ | |||
⚫ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="float: left; width: 500px;" |
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+ | |+Wave by wave |
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+ | |- |
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+ | ! scope="col"|Wave number |
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+ | ! scope="col"|Weapon Spawns |
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+ | ! scope="col"|Enemy Vehicles |
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+ | ! scope="col"|Approx NPC numbers |
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+ | |- |
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+ | |1 |
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+ | | |
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⚫ | |||
+ | |||
⚫ | |||
+ | | |
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+ | |24 |
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+ | |- |
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+ | |2 |
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+ | | |
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⚫ | |||
+ | | |
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+ | |36 |
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+ | |- |
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+ | |3 |
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+ | |[[AK-47]] |
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+ | |2 vehicles |
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+ | |40 |
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+ | |- |
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+ | |4 |
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+ | | |
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[[RPG]] |
[[RPG]] |
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+ | |||
⚫ | |||
[[Assault Shotgun]] |
[[Assault Shotgun]] |
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+ | | |
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+ | 1 [[Buzzard]] Helicopter |
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+ | |34 |
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+ | |- |
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+ | |5 |
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⚫ | |||
+ | |3 vehicle arrivals |
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+ | |38 |
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+ | |- |
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+ | |6 |
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+ | | |
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+ | [[Heavy Sniper]] |
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+ | |4 vehicle arrivals |
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+ | |34 |
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+ | |- |
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+ | |7 |
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+ | | |
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+ | |2 [[Buzzard]] Helicopters |
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+ | |36 |
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+ | |- |
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+ | |8 |
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+ | | |
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+ | |5 vehicle arrivals |
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+ | |38 |
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+ | |- |
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+ | |9 |
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⚫ | |||
+ | | |
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+ | |45 |
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+ | |- |
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+ | |10 |
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⚫ | |||
+ | |3 [[Buzzard]] Helicopters |
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+ | |40 |
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+ | |} |
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+ | {{clr}} |
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+ | ==List of Survival Locations== |
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⚫ | |||
+ | {{Main|Boneyard}} |
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⚫ | |||
+ | ===Del Perro Pier=== |
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+ | {{Main|Del Perro Pier Survival}} |
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− | ===Wave 8-10=== |
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− | == |
+ | ===Processed=== |
+ | {{Main|Processed}} |
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+ | : Located in the [[Car Scrapyard|car scrapyard]] of [[El Burro Heights]]. The enemies are [[Gruppe 6]]. |
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− | === |
+ | ===Sandy Survival=== |
+ | {{Main|Sandy Survival}} |
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⚫ | |||
+ | : Set right in the middle of Sandy Shores. The enemies are the [[O'Neil Brothers]]. |
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− | === |
+ | ===Industrial Plant=== |
+ | {{Main|Industrial Plant}} |
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− | === |
+ | ===Railyard=== |
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− | Located in the [[Car Scrapyard|car scrapyard]] of [[El Burro Heights]], Processed is a risky area for Survival. There are several shipping containers in the area for hiding in case the enemies become overpowered. |
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− | === |
+ | ===Sawmill Plant=== |
+ | {{Main|Sawmill Plant Survival}} |
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− | + | : It is located at the [[Paleto Forest Sawmill|sawmill plant]] in [[Paleto Forest]]. The enemies are the [[O'Neil Brothers]]. |
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− | === |
+ | ===Maze Bank=== |
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+ | {{Main|Legion Square Survival}} |
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− | It is located |
+ | : It is located in [[Legion Square]]. Enemies include [[Los Santos Police Department (HD Universe)|LSPD]] and [[NOOSE]]. Legion Square was opened as a Survival location for the [[I'm Not a Hipster Update]]. |
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+ | ==Gallery== |
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+ | <Gallery> |
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+ | PaletoForestSawmill-GTAV.png|Sawmill Plant. |
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+ | </Gallery> |
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+ | <Gallery> |
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+ | Survival_GTAO_Last_Remaining_Enemy_In_Round.png|Last enemy notice |
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+ | Survival_GTAO_Wave_Completed.png|Wave complete |
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+ | Survival_GTAO_Accessible_Vehicles.png|Accessible Vehicles |
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+ | Survival_GTAO_Out_Of_Bounds_30_Second_Warningpng.png|30 Seconds out of bounds warning |
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+ | Survival_GTAO_Out_Of_Bounds_Fail.png|Out of bounds failure |
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+ | </Gallery> |
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==Videos== |
==Videos== |
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==Trivia== |
==Trivia== |
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*If the player picks up any weapon that he/she has not unlocked yet, they will be able to keep the weapon until he/she exits the current session. |
*If the player picks up any weapon that he/she has not unlocked yet, they will be able to keep the weapon until he/she exits the current session. |
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− | *Survival is very useful for stocking up on ammo, by picking up the money, snacks and ammo of fallen enemies. The player will stop picking up ammo however, after reaching the 2000 bullet mark on the specified weapon. |
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+ | *Vehicles cannot be used in most survivals, excluding Del Perro Pier and Legion Square, in which they can be used to provide cover to players. |
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+ | *Miniguns used to spawn with the maximum ammo capacity, but since the Title Update 1.14, they have around 500 bullets in them. |
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− | *Vehicles cannot be used in Survival as the game will prevent you from opening the door. However, it is possible to use sometimes. It may be a glitch or error. For a helicopter, even if it manages to be intact after losing its pilot and crashing, players will be unable to use it. |
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− | **In [[Legion Square Survival]], parked vehicles can be used and driven to provide cover for flanked players. It is noted, however, that players must not stray far away from the [[Legion Square]] area while in a vehicle. |
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− | *During wave 10, the Miniguns that naturally appear will respawn midway through the wave. |
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[[Category:Features]] |
[[Category:Features]] |
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[[Category:Features in GTA Online]] |
[[Category:Features in GTA Online]] |
Revision as of 08:45, 28 April 2015
Survival is a game mode in Grand Theft Auto Online. They are first unlocked at level 15 when Ron notifies the player about them. The player must participate in the Industrial Plant survival as a tutorial event in order to continue online progress.
Survivals are marked as a blue shield (with a cross in the middle) on the map, and up to four players can play a single Survival match.
Details
Between 1 and 4 players must defend their location against waves of attacking NPCs. Each wave escalates in difficulty (NPC armament and behaviour) although the number of NPCs does not increase as the waves progress.
If a player dies, they must spectate the other players who are alive and will respawn at the start of the next wave. If all the players die in one round before reaching the end of wave 10, the Survival event ends and players are paid proportionately depending on the wave reached. Survival is a unique activity due to getting a reward for effort rather than success. If players complete all 10 waves, they will receive $30,000 each and an Unnatural Selection achievement/trophy.
Each survival map is restricted by invisible "out-of-bounds" zones both horizontally and vertically so what may appear to be a good fighting position could result in a disqualification from that wave.
All NPC enemies do not spawn immediately at the start of the round, they are scripted to spawn into the map at a defined rate which means when players are spread throughout the survival map zone, NPCs can spawn virtually right next to players. As a result of the scripted spawn rate, each survival event takes 25-30 minutes in total.
Waves
There are 10 waves of attack in each Survival job. A bar graph appears in the lower right of the HUD showing the progression through the current wave. Players will be notified when there is only one NPC left to kill so can take this opportunity to break cover and collect pickups if required.
Surviving each wave gives players 20 seconds to gather any pickups and prepare for the next wave and allows any killed players to respawn into the job and regroup with their team-mates. NPCs do sometimes drop small amounts of cash which can also be picked up by the players.
Depending on the wave, different weapons will spawn in specific spots. Health packs and body armor are available from the start, and reappear in the same spawn locations at the start of every wave. The NPC enemies will also be equipped with stronger weapons through the wave progression and these can be looted by players as the enemies are killed.
Wave number | Weapon Spawns | Enemy Vehicles | Approx NPC numbers |
---|---|---|---|
1 | 24 | ||
2 | 36 | ||
3 | AK-47 | 2 vehicles | 40 |
4 |
1 Buzzard Helicopter |
34 | |
5 | Advanced Rifle | 3 vehicle arrivals | 38 |
6 | 4 vehicle arrivals | 34 | |
7 | 2 Buzzard Helicopters | 36 | |
8 | 5 vehicle arrivals | 38 | |
9 | Grenade Launcher | 45 | |
10 | Minigun | 3 Buzzard Helicopters | 40 |
List of Survival Locations
Boneyard
Main article: Boneyard
- A scrapyard in the middle of the Grand Senora Desert filled with decommissioned aircraft. There are various different hiding spots. Rednecks are the enemies.
Del Perro Pier
Main article: Del Perro Pier Survival
- A large pier that has many tourist attractions and public bathrooms to hide in. The Lost MC are the enemies. Del Perro Pier was opened as a Survival location for the Beach Bum pack.
Processed
Main article: Processed
- Located in the car scrapyard of El Burro Heights. The enemies are Gruppe 6.
Sandy Survival
Main article: Sandy Survival
- Set right in the middle of Sandy Shores. The enemies are the O'Neil Brothers.
Industrial Plant
Main article: Industrial Plant
- At Stoner Cement Workst in the Grand Senora Desert. Gruppe 6 are the enemies.
Railyard
Main article: Railyard Survival
- It is located at the railyard in El Burro Heights. Enemies are LSPD with Merryweather air support.
Sawmill Plant
Main article: Sawmill Plant Survival
- It is located at the sawmill plant in Paleto Forest. The enemies are the O'Neil Brothers.
Maze Bank
Main article: Maze Bank Survival
- It is located outside at the Maze Bank Tower entrance. Enemies include LSPD and NOOSE. Maze Bank was opened as a Survival location for The Business Update.
Legion Square
Main article: Legion Square Survival
- It is located in Legion Square. Enemies include LSPD and NOOSE. Legion Square was opened as a Survival location for the I'm Not a Hipster Update.
Gallery
Videos
Trivia
- If the player picks up any weapon that he/she has not unlocked yet, they will be able to keep the weapon until he/she exits the current session.
- The O'Neils being the enemies in Sawmill Plant is a reference to the large amount of O'Neil brothers which Trevor mentions in story mode.
- Vehicles cannot be used in most survivals, excluding Del Perro Pier and Legion Square, in which they can be used to provide cover to players.
- Miniguns used to spawn with the maximum ammo capacity, but since the Title Update 1.14, they have around 500 bullets in them.