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[[File:Survival icon.png|thumb]]
{{cleanup}}
 
'''Survival''' is a game mode in ''[[Grand Theft Auto Online]]''. They are unlocked at level 15 when [[Ron Jakowski|Ron]] notifies the player about one, and survivals are fought to keep [[Trevor Phillips Enterprises]] in monopoly of drugs in [[Blaine County]] and [[Los Santos (HD Universe)|Los Santos]]. There are 10 waves of survival, all increasing in difficulty, with enemies using more advanced weaponry and having stronger body armor.
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'''Survival''' is a game mode in ''[[Grand Theft Auto Online]]''. They are first unlocked at level 15 when [[Ron Jakowski|Ron]] notifies the player about them. The player must participate in the [[Industrial Plant]] survival as a tutorial event in order to continue online progress. 
   
  +
Survivals are marked as a blue shield (with a cross in the middle) on the map, and up to four players can play a single Survival match.
The number of enemies in each wave, however, does NOT increase with each wave, as it will increase at first, then decrease again and increase again at the last wave. Survivals are marked as a blue shield on the map, and up to four players can play a single Survival match. If a player dies, he/she must spectate the other players who are alive, and will respawn at the start of the next wave. If all the teammates die, everyone fails the Survival.
 
   
  +
==Details==
Survival is a unique activity due to getting a reward for effort rather than success. The player will get a multiple of $200 for the wave they reached and failed at ($200 at first wave, $400 at second wave, $800 at third wave, etc). If the player(s) is able to complete all 10 waves, they will get an additional $10000, making the complete reward $30000.
 
   
  +
Between 1 and 4 players must defend their location against waves of attacking [[NPC]]s. Each wave escalates in difficulty (NPC armament and behaviour) although the number of NPCs does not increase as the waves progress.
==Weapons==
 
Depending on the wave, different weapons will spawn. Health packs and armor are available from start, and reappear every wave.
 
===Wave 1===
 
[[Combat Pistol (GTA V)|Combat Pistol]]
 
   
  +
If a player dies, they must spectate the other players who are alive and will respawn at the start of the next wave. If all the players die in one round before reaching the end of wave 10, the Survival event ends and players are paid proportionately depending on the wave reached. Survival is a unique activity due to getting a reward for effort rather than success. If players complete all 10 waves, they will receive [[$]]30,000 each and an ''Unnatural Selection'' [[Achievements and Trophies in GTA V|achievement/trophy]].
[[Micro SMG]]
 
===Wave 2===
 
   
  +
Each survival map is restricted by invisible "out-of-bounds" zones both horizontally and vertically so what may appear to be a good fighting position could result in a disqualification from that wave.
[[SMG]]
 
===Wave 3===
 
[[AK-47|Norinco Type 56-2]]
 
===Wave 4-7===
 
[[Advanced Rifle]]
 
   
  +
All NPC enemies do not spawn immediately at the start of the round, they are scripted to spawn into the map at a defined rate which means when players are spread throughout the survival map zone, NPCs can spawn virtually right next to players. As a result of the scripted spawn rate, each survival event takes 25-30 minutes in total.
[[Sticky Bomb]]
 
   
  +
==Waves==
  +
There are 10 waves of attack in each Survival job. A bar graph appears in the lower right of the [[HUD]] showing the progression through the current wave. Players will be notified when there is only one NPC left to kill so can take this opportunity to break cover and collect pickups if required.
  +
  +
Surviving each wave gives players 20 seconds to gather any pickups and prepare for the next wave and allows any killed players to respawn into the job and regroup with their team-mates. NPCs do sometimes drop small amounts of cash which can also be picked up by the players.
  +
  +
Depending on the wave, different weapons will spawn in specific spots. [[Health]] packs and [[body armor]] are available from the start, and reappear in the same spawn locations at the start of every wave. The NPC enemies will also be equipped with stronger weapons through the wave progression and these can be looted by players as the enemies are killed.
  +
 
{{Under Construction}}
  +
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="float: left; width: 500px;"
  +
|+Wave by wave
  +
|-
  +
! scope="col"|Wave number
  +
! scope="col"|Weapon Spawns
  +
! scope="col"|Enemy Vehicles
  +
! scope="col"|Approx NPC numbers
  +
|-
  +
|1
  +
|
 
[[Combat Pistol (GTA V)|Combat Pistol]]
  +
 
[[Micro SMG]]
  +
|
  +
|24
  +
|-
  +
|2
  +
|
 
[[SMG]]
  +
|
  +
|36
  +
|-
  +
|3
  +
|[[AK-47]]
  +
|2 vehicles
  +
|40
  +
|-
  +
|4
  +
|
 
[[RPG]]
 
[[RPG]]
  +
 
[[Tear Gas]]
   
 
[[Assault Shotgun]]
 
[[Assault Shotgun]]
  +
|
  +
1 [[Buzzard]] Helicopter
  +
|34
  +
|-
  +
|5
 
|[[Advanced Rifle]]
  +
|3 vehicle arrivals
  +
|38
  +
|-
  +
|6
  +
|
  +
[[Heavy Sniper]]
  +
|4 vehicle arrivals
  +
|34
  +
|-
  +
|7
  +
|
  +
|2 [[Buzzard]] Helicopters
  +
|36
  +
|-
  +
|8
  +
|
  +
|5 vehicle arrivals
  +
|38
  +
|-
  +
|9
 
|[[Grenade Launcher]]
  +
|
  +
|45
  +
|-
  +
|10
 
|[[Minigun]]
  +
|3 [[Buzzard]] Helicopters
  +
|40
  +
|}
  +
{{clr}}
  +
==List of Survival Locations==
   
 
===Boneyard===
[[Tear Gas]]
 
  +
{{Main|Boneyard}}
 
: A [[Thomson Scrapyard|scrapyard]] in the middle of the [[Grand Senora Desert]] filled with decommissioned aircraft. There are various different hiding spots. [[Rednecks (GTA V)|Rednecks]] are the enemies.
   
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===Del Perro Pier===
[[Grenade]]
 
  +
{{Main|Del Perro Pier Survival}}
===Wave 8-10===
 
 
: A large pier that has many tourist attractions and public bathrooms to hide in. [[The Lost MC]] are the enemies. Del Perro Pier was opened as a Survival location for the [[Beach Bum]] pack.
[[Minigun]]
 
   
==Locations==
+
===Processed===
  +
{{Main|Processed}}
{{Under Construction}}
 
  +
: Located in the [[Car Scrapyard|car scrapyard]] of [[El Burro Heights]]. The enemies are [[Gruppe 6]].
   
===[[Boneyard]]===
+
===Sandy Survival===
  +
{{Main|Sandy Survival}}
[[File:Boneyard-GTAO.png|140px|right|Boneyard]]
 
  +
: Set right in the middle of Sandy Shores. The enemies are the [[O'Neil Brothers]].
A vacant [[Thomson Scrapyard|scrapyard]] in the middle of the [[Grand Senora Desert]] filled with decommissioned aircraft. There are various different hiding spots. [[Rednecks (GTA V)|Rednecks]] are the enemies.
 
   
===[[Del Perro Pier]]===
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===Industrial Plant===
  +
{{Main|Industrial Plant}}
[[File:DelPerroPierSurvival-GTAO.png|140px|right|Del Perro Pier]]
 
 
: At [[Stoner Cement Works]]t in the [[Grand Senora Desert]]. [[Gruppe 6]] are the enemies.
A large pier that has many tourist attractions and public bathrooms to hide in. [[The Lost MC]] are the enemies. Del Perro Pier was opened as a Survival location for the [[Beach Bum]] pack.
 
   
===[[Processed]]===
+
===Railyard===
 
{{Main|Railyard Survival}}
[[File:Processed-GTAO.png|140px|right|Processed]]
 
 
: It is located at the railyard in [[El Burro Heights]]. Enemies are [[Los Santos Police Department (HD Universe)|LSPD]] with [[Merryweather Security|Merryweather]] air support.
Located in the [[Car Scrapyard|car scrapyard]] of [[El Burro Heights]], Processed is a risky area for Survival. There are several shipping containers in the area for hiding in case the enemies become overpowered.
 
   
===[[Sandy Survival]]===
+
===Sawmill Plant===
  +
{{Main|Sawmill Plant Survival}}
[[File:SandySurvival-GTAO.png|140px|right|Sandy Survival]]
 
Being set right in the middle of town, there are few good locations to hold out. It is recommended to climb to the rooftops or go inside one of the stores, but even then, Sandy Shores is one of the more difficult Survivals. The enemies are the [[O'Neil Brothers]].
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: It is located at the [[Paleto Forest Sawmill|sawmill plant]] in [[Paleto Forest]]. The enemies are the [[O'Neil Brothers]].
   
===[[Industrial Plant]]===
+
===Maze Bank===
 
{{Main|Maze Bank Survival}}
[[File:IndustrialPlant-GTAO.png|140px|right|Industrial Plant]]
 
 
: It is located outside at the [[Maze Bank Tower]] entrance. Enemies include [[Los Santos Police Department (HD Universe)|LSPD]] and [[NOOSE]]. Maze Bank was opened as a Survival location for [[The Business Update]].
An abandoned industrial plant in the [[Grand Senora Desert]]. Watch out for enemies hiding behind the cargo shipments. [[Gruppe 6]] are the enemies.
 
   
 
===Legion Square===
===[[Railyard Survival|Railyard]]===
 
  +
{{Main|Legion Square Survival}}
[[File:RailyardSurvival-GTAO.png|140px|right|Railyard]]
 
It is located at the old railyard in [[El Burro Heights]]. Enemies include [[Los Santos Police Department (HD Universe)|LSPD]] and [[Merryweather Security|Merryweather]].
+
: It is located in [[Legion Square]]. Enemies include [[Los Santos Police Department (HD Universe)|LSPD]] and [[NOOSE]]. Legion Square was opened as a Survival location for the [[I'm Not a Hipster Update]].
   
===[[Maze Bank Survival|Maze Bank]]===
 
[[File:MazeBankSurvival-GTAO.png|140px|right|Maze Bank Survival]]
 
It is located outside at the [[Maze Bank Tower]] entrance. Enemies include [[Los Santos Police Department (HD Universe)|LSPD]] and [[NOOSE]]. Maze Bank was opened as a Survival location for [[The Business Update]].
 
   
  +
==Gallery==
===[[Legion Square Survival|Legion Square]]===
 
  +
<Gallery>
[[File:LegionSquareSurvival-GTAO.png|140px|right|Legion Square Survival]]
 
 
Boneyard-GTAO.png|Boneyard.
It is located in [[Legion Square]]. Enemies include [[Los Santos Police Department (HD Universe)|LSPD]] and [[NOOSE]]. Part of the [[I'm Not a Hipster Update]].
 
 
DelPerroPierSurvival-GTAO.png|Del Perro Pier.
 
Processed-GTAO.png|Processed.
 
SandySurvival-GTAO.png|Sandy Survival.
 
IndustrialPlant-GTAO.png|Industrial Plant.
 
RailyardSurvival-GTAO.png|Railyard.
 
MazeBankSurvival-GTAO.png|Maze Bank Survival.
 
LegionSquareSurvival-GTAO.png|Legion Square Survival.
  +
PaletoForestSawmill-GTAV.png|Sawmill Plant.
  +
</Gallery>
  +
<Gallery>
  +
Survival_GTAO_Last_Remaining_Enemy_In_Round.png|Last enemy notice
  +
Survival_GTAO_Wave_Completed.png|Wave complete
  +
Survival_GTAO_Accessible_Vehicles.png|Accessible Vehicles
  +
Survival_GTAO_Out_Of_Bounds_30_Second_Warningpng.png|30 Seconds out of bounds warning
  +
Survival_GTAO_Out_Of_Bounds_Fail.png|Out of bounds failure
  +
</Gallery>
   
 
==Videos==
 
==Videos==
Line 72: Line 156:
 
==Trivia==
 
==Trivia==
 
*If the player picks up any weapon that he/she has not unlocked yet, they will be able to keep the weapon until he/she exits the current session.
 
*If the player picks up any weapon that he/she has not unlocked yet, they will be able to keep the weapon until he/she exits the current session.
 
*The O'Neils being the enemies in Sawmill Plant is a reference to the large amount of O'Neil brothers which Trevor mentions in story mode.
*Survival is very useful for stocking up on ammo, by picking up the money, snacks and ammo of fallen enemies. The player will stop picking up ammo however, after reaching the 2000 bullet mark on the specified weapon.
 
  +
*Vehicles cannot be used in most survivals, excluding Del Perro Pier and Legion Square, in which they can be used to provide cover to players.
*The O'Neils being the enemies in one of the survivals is a joke on the big amount of O'Neil brothers which Trevor mentions in story mode.
 
  +
*Miniguns used to spawn with the maximum ammo capacity, but since the Title Update 1.14, they have around 500 bullets in them.
*Vehicles cannot be used in Survival as the game will prevent you from opening the door. However, it is possible to use sometimes. It may be a glitch or error. For a helicopter, even if it manages to be intact after losing its pilot and crashing, players will be unable to use it.
 
**In [[Legion Square Survival]], parked vehicles can be used and driven to provide cover for flanked players. It is noted, however, that players must not stray far away from the [[Legion Square]] area while in a vehicle. The same applies for [[Del Perro Pier]] survival, although parked cars are outside of the survival area, so players must make haste.
 
*During wave 10, the Miniguns that naturally appear will respawn midway through the wave.
 
 
[[Category:Features]]
 
[[Category:Features]]
 
[[Category:Features in GTA Online]]
 
[[Category:Features in GTA Online]]

Revision as of 08:45, 28 April 2015

File:Survival icon.png

Survival is a game mode in Grand Theft Auto Online. They are first unlocked at level 15 when Ron notifies the player about them. The player must participate in the Industrial Plant survival as a tutorial event in order to continue online progress. 

Survivals are marked as a blue shield (with a cross in the middle) on the map, and up to four players can play a single Survival match.

Details

Between 1 and 4 players must defend their location against waves of attacking NPCs. Each wave escalates in difficulty (NPC armament and behaviour) although the number of NPCs does not increase as the waves progress.

If a player dies, they must spectate the other players who are alive and will respawn at the start of the next wave. If all the players die in one round before reaching the end of wave 10, the Survival event ends and players are paid proportionately depending on the wave reached. Survival is a unique activity due to getting a reward for effort rather than success. If players complete all 10 waves, they will receive $30,000 each and an Unnatural Selection achievement/trophy.

Each survival map is restricted by invisible "out-of-bounds" zones both horizontally and vertically so what may appear to be a good fighting position could result in a disqualification from that wave.

All NPC enemies do not spawn immediately at the start of the round, they are scripted to spawn into the map at a defined rate which means when players are spread throughout the survival map zone, NPCs can spawn virtually right next to players. As a result of the scripted spawn rate, each survival event takes 25-30 minutes in total.

Waves

There are 10 waves of attack in each Survival job. A bar graph appears in the lower right of the HUD showing the progression through the current wave. Players will be notified when there is only one NPC left to kill so can take this opportunity to break cover and collect pickups if required.

Surviving each wave gives players 20 seconds to gather any pickups and prepare for the next wave and allows any killed players to respawn into the job and regroup with their team-mates. NPCs do sometimes drop small amounts of cash which can also be picked up by the players.

Depending on the wave, different weapons will spawn in specific spots. Health packs and body armor are available from the start, and reappear in the same spawn locations at the start of every wave. The NPC enemies will also be equipped with stronger weapons through the wave progression and these can be looted by players as the enemies are killed.

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This article or section is currently Under Construction.
The following content may be incomplete and/or not verified.
Under Construction
Under Construction

Wave by wave
Wave number Weapon Spawns Enemy Vehicles Approx NPC numbers
1

Combat Pistol

Micro SMG

24
2

SMG

36
3 AK-47 2 vehicles 40
4

RPG

Tear Gas

Assault Shotgun

Buzzard Helicopter

34
5 Advanced Rifle 3 vehicle arrivals 38
6

Heavy Sniper

4 vehicle arrivals 34
7 Buzzard Helicopters 36
8 5 vehicle arrivals 38
9 Grenade Launcher 45
10 Minigun Buzzard Helicopters 40

List of Survival Locations

Boneyard

Main article: Boneyard

A scrapyard in the middle of the Grand Senora Desert filled with decommissioned aircraft. There are various different hiding spots. Rednecks are the enemies.

Del Perro Pier

A large pier that has many tourist attractions and public bathrooms to hide in. The Lost MC are the enemies. Del Perro Pier was opened as a Survival location for the Beach Bum pack.

Processed

Main article: Processed

Located in the car scrapyard of El Burro Heights. The enemies are Gruppe 6.

Sandy Survival

Main article: Sandy Survival

Set right in the middle of Sandy Shores. The enemies are the O'Neil Brothers.

Industrial Plant

Main article: Industrial Plant

At Stoner Cement Workst in the Grand Senora Desert. Gruppe 6 are the enemies.

Railyard

Main article: Railyard Survival

It is located at the railyard in El Burro Heights. Enemies are LSPD with Merryweather air support.

Sawmill Plant

Main article: Sawmill Plant Survival

It is located at the sawmill plant in Paleto Forest. The enemies are the O'Neil Brothers.

Maze Bank

Main article: Maze Bank Survival

It is located outside at the Maze Bank Tower entrance. Enemies include LSPD and NOOSE. Maze Bank was opened as a Survival location for The Business Update.

Legion Square

It is located in Legion Square. Enemies include LSPD and NOOSE. Legion Square was opened as a Survival location for the I'm Not a Hipster Update.


Gallery

Videos

Grand_Theft_Auto_Online_Survival_(ballsing_it_up)

Grand Theft Auto Online Survival (ballsing it up)

Trivia

  • If the player picks up any weapon that he/she has not unlocked yet, they will be able to keep the weapon until he/she exits the current session.
  • The O'Neils being the enemies in Sawmill Plant is a reference to the large amount of O'Neil brothers which Trevor mentions in story mode.
  • Vehicles cannot be used in most survivals, excluding Del Perro Pier and Legion Square, in which they can be used to provide cover to players.
  • Miniguns used to spawn with the maximum ammo capacity, but since the Title Update 1.14, they have around 500 bullets in them.