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[[File:Survival icon.png|thumb]]
 
'''Survival''' is a game mode in ''[[Grand Theft Auto Online]]''. They are first unlocked at level 15 when [[Ron Jakowski|Ron]] notifies the player about them. The player must participate in the [[Industrial Plant]] survival as a tutorial event in order to continue online progress. 
 
'''Survival''' is a game mode in ''[[Grand Theft Auto Online]]''. They are first unlocked at level 15 when [[Ron Jakowski|Ron]] notifies the player about them. The player must participate in the [[Industrial Plant]] survival as a tutorial event in order to continue online progress. 
   
Survivals are marked as a blue shield on the map, and up to four players can play a single Survival match.
+
Survivals are marked as a blue shield (with a cross in the middle) on the map, and up to four players can play a single Survival match.
 
   
 
==Details==
 
==Details==
Line 8: Line 8:
 
Between 1 and 4 players must defend their location against waves of attacking [[NPC]]s. Each wave escalates in difficulty (NPC armament and behaviour) although the number of NPCs does not increase as the waves progress.
 
Between 1 and 4 players must defend their location against waves of attacking [[NPC]]s. Each wave escalates in difficulty (NPC armament and behaviour) although the number of NPCs does not increase as the waves progress.
   
If a player dies, they must spectate the other players who are alive and will respawn at the start of the next wave. If all the players die in one round before reaching the end of wave 10, the Survival event ends and players are paid proportionately depending on the wave reached. Survival is a unique activity due to getting a reward for effort rather than success. If players complete all 10 waves, they will receive [[$]]30,000 each.
+
If a player dies, they must spectate the other players who are alive and will respawn at the start of the next wave. If all the players die in one round before reaching the end of wave 10, the Survival event ends and players are paid proportionately depending on the wave reached. Survival is a unique activity due to getting a reward for effort rather than success. If players complete all 10 waves, they will receive [[$]]30,000 each and an ''Unnatural Selection'' [[Achievements and Trophies in GTA V|achievement/trophy]].
   
 
Each survival map is restricted by invisible "out-of-bounds" zones both horizontally and vertically so what may appear to be a good fighting position could result in a disqualification from that wave.
 
Each survival map is restricted by invisible "out-of-bounds" zones both horizontally and vertically so what may appear to be a good fighting position could result in a disqualification from that wave.
   
All NPC enemies do not spawn immediately at the start of the round, they are scripted to spawn into the map at a defined rate which means when players are spread throughout the survival map zone, NPCs can spawn virtually right next to players. As a result of the scripted spawn rate, each survival event takes 25-30 minutes in total. 
+
All NPC enemies do not spawn immediately at the start of the round, they are scripted to spawn into the map at a defined rate which means when players are spread throughout the survival map zone, NPCs can spawn virtually right next to players. As a result of the scripted spawn rate, each survival event takes 25-30 minutes in total.
  +
 
==Waves==
 
==Waves==
There are 10 waves of attack in each Survival job. Surviving each wave gives players a couple of minutes to gather any pickups and prepare for the next wave and allows any killed players to respawn into the job and regroup with their team-mates.
+
There are 10 waves of attack in each Survival job. A bar graph appears in the lower right of the [[HUD]] showing the progression through the current wave. Players will be notified when there is only one NPC left to kill so can take this opportunity to break cover and collect pickups if required.
  +
  +
Surviving each wave gives players 20 seconds to gather any pickups and prepare for the next wave and allows any killed players to respawn into the job and regroup with their team-mates. NPCs do sometimes drop small amounts of cash which can also be picked up by the players.
  +
 
Depending on the wave, different weapons will spawn in specific spots. [[Health]] packs and [[body armor]] are available from the start, and reappear in the same spawn locations at the start of every wave. The NPC enemies will also be equipped with stronger weapons through the wave progression and these can be looted by players as the enemies are killed.
   
Depending on the wave, different weapons will spawn in specific spots. [[Health]] packs and [[body armor]] are available from the start, and reappear in the same spawn locations at the start of every wave. The NPC enemies will also be equipped with stronger weapns through the wave progression and these can be looted by players as the enemies are killed.
 
 
{{Under Construction}}
 
{{Under Construction}}
  +
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="float: left; width: 500px;"
===Wave 1===
 
  +
|+Wave by wave
*[[Combat Pistol (GTA V)]]
 
  +
|-
*[[Micro SMG]]
 
===Wave 2===
+
! scope="col"|Wave number
  +
! scope="col"|Weapon Spawns
*[[SMG]]
 
  +
! scope="col"|Enemy Vehicles
===Wave 3===
 
  +
! scope="col"|Approx NPC numbers
*[[AK-47]]
 
  +
|-
**Enemies arrive in vehicles
 
  +
|1
===Wave 4===
 
  +
|
*[[Advanced Rifle]]
 
 
[[Combat Pistol (GTA V)|Combat Pistol]]
*[[Sticky Bomb]]
 
  +
**1 Helicopter
 
 
[[Micro SMG]]
===Wave 5===
 
  +
|
*[[RPG]]
 
  +
|24
*[[Assault Shotgun]]
 
  +
|-
**Multiple vehicle arrivals
 
  +
|2
===Wave 6===
 
  +
|
*[[Tear Gas]]
 
*[[Grenade]]
+
[[SMG]]
  +
|
===Wave 7===
 
  +
|36
*[[Heavy Sniper]]
 
  +
|-
**2 Buzzards
 
  +
|3
===Wave 8===
 
*[[Minigun]]
+
|[[AK-47]]
  +
|2 vehicles
===Wave 9===
 
  +
|40
*[[Minigun]]
 
  +
|-
===Wave 10===
 
  +
|4
*[[Minigun]]
 
  +
|
**3 Buzzards
 
 
[[RPG]]
  +
 
[[Tear Gas]]
   
 
[[Assault Shotgun]]
  +
|
  +
1 [[Buzzard]] Helicopter
  +
|34
  +
|-
  +
|5
 
|[[Advanced Rifle]]
 
|3 vehicle arrivals
  +
|38
  +
|-
  +
|6
  +
|
 
[[Heavy Sniper]]
  +
|4 vehicle arrivals
  +
|34
  +
|-
  +
|7
  +
|
  +
|2 [[Buzzard]] Helicopters
  +
|36
  +
|-
  +
|8
  +
|
  +
|5 vehicle arrivals
  +
|38
  +
|-
  +
|9
  +
|[[Grenade Launcher]]
  +
|
  +
|45
  +
|-
  +
|10
 
|[[Minigun]]
  +
|3 [[Buzzard]] Helicopters
  +
|40
  +
|}
  +
{{clr}}
 
==List of Survival Locations==
 
==List of Survival Locations==
   
Line 60: Line 104:
 
===Processed===
 
===Processed===
 
{{Main|Processed}}
 
{{Main|Processed}}
: Located in the [[Car Scrapyard|car scrapyard]] of [[El Burro Heights]].  The enemies are [[Gruppe 6]].
+
: Located in the [[Car Scrapyard|car scrapyard]] of [[El Burro Heights]]. The enemies are [[Gruppe 6]].
   
 
===Sandy Survival===
 
===Sandy Survival===
Line 76: Line 120:
 
===Sawmill Plant===
 
===Sawmill Plant===
 
{{Main|Sawmill Plant Survival}}
 
{{Main|Sawmill Plant Survival}}
: It is located at the sawmill plant in [[Paleto Forest]]. The enemies are the [[O'Neil Brothers]].
+
: It is located at the [[Paleto Forest Sawmill|sawmill plant]] in [[Paleto Forest]]. The enemies are the [[O'Neil Brothers]].
   
 
===Maze Bank===
 
===Maze Bank===
Line 84: Line 128:
 
===Legion Square===
 
===Legion Square===
 
{{Main|Legion Square Survival}}
 
{{Main|Legion Square Survival}}
: It is located in [[Legion Square]]. Enemies include [[Los Santos Police Department (HD Universe)|LSPD]] and [[NOOSE]]. Part of the [[I'm Not a Hipster Update]].
+
: It is located in [[Legion Square]]. Enemies include [[Los Santos Police Department (HD Universe)|LSPD]] and [[NOOSE]]. Legion Square was opened as a Survival location for the [[I'm Not a Hipster Update]].
  +
   
 
==Gallery==
 
==Gallery==
 
<Gallery>
 
<Gallery>
Boneyard-GTAO.png|Boneyard
+
Boneyard-GTAO.png|Boneyard.
DelPerroPierSurvival-GTAO.png|Del Perro Pier
+
DelPerroPierSurvival-GTAO.png|Del Perro Pier.
Processed-GTAO.png|Processed
+
Processed-GTAO.png|Processed.
SandySurvival-GTAO.png|Sandy Survival
+
SandySurvival-GTAO.png|Sandy Survival.
IndustrialPlant-GTAO.png|Industrial Plant
+
IndustrialPlant-GTAO.png|Industrial Plant.
RailyardSurvival-GTAO.png|Railyard
+
RailyardSurvival-GTAO.png|Railyard.
MazeBankSurvival-GTAO.png|Maze Bank Survival
+
MazeBankSurvival-GTAO.png|Maze Bank Survival.
LegionSquareSurvival-GTAO.png|Legion Square Survival
+
LegionSquareSurvival-GTAO.png|Legion Square Survival.
  +
PaletoForestSawmill-GTAV.png|Sawmill Plant.
 
</Gallery>
 
</Gallery>
  +
<Gallery>
  +
Survival_GTAO_Last_Remaining_Enemy_In_Round.png|Last enemy notice
  +
Survival_GTAO_Wave_Completed.png|Wave complete
  +
Survival_GTAO_Accessible_Vehicles.png|Accessible Vehicles
  +
Survival_GTAO_Out_Of_Bounds_30_Second_Warningpng.png|30 Seconds out of bounds warning
  +
Survival_GTAO_Out_Of_Bounds_Fail.png|Out of bounds failure
  +
</Gallery>
  +
 
==Videos==
 
==Videos==
 
[[File:Grand Theft Auto Online Survival (ballsing it up)|thumb|center|335px]]
 
[[File:Grand Theft Auto Online Survival (ballsing it up)|thumb|center|335px]]

Revision as of 08:45, 28 April 2015

File:Survival icon.png

Survival is a game mode in Grand Theft Auto Online. They are first unlocked at level 15 when Ron notifies the player about them. The player must participate in the Industrial Plant survival as a tutorial event in order to continue online progress. 

Survivals are marked as a blue shield (with a cross in the middle) on the map, and up to four players can play a single Survival match.

Details

Between 1 and 4 players must defend their location against waves of attacking NPCs. Each wave escalates in difficulty (NPC armament and behaviour) although the number of NPCs does not increase as the waves progress.

If a player dies, they must spectate the other players who are alive and will respawn at the start of the next wave. If all the players die in one round before reaching the end of wave 10, the Survival event ends and players are paid proportionately depending on the wave reached. Survival is a unique activity due to getting a reward for effort rather than success. If players complete all 10 waves, they will receive $30,000 each and an Unnatural Selection achievement/trophy.

Each survival map is restricted by invisible "out-of-bounds" zones both horizontally and vertically so what may appear to be a good fighting position could result in a disqualification from that wave.

All NPC enemies do not spawn immediately at the start of the round, they are scripted to spawn into the map at a defined rate which means when players are spread throughout the survival map zone, NPCs can spawn virtually right next to players. As a result of the scripted spawn rate, each survival event takes 25-30 minutes in total.

Waves

There are 10 waves of attack in each Survival job. A bar graph appears in the lower right of the HUD showing the progression through the current wave. Players will be notified when there is only one NPC left to kill so can take this opportunity to break cover and collect pickups if required.

Surviving each wave gives players 20 seconds to gather any pickups and prepare for the next wave and allows any killed players to respawn into the job and regroup with their team-mates. NPCs do sometimes drop small amounts of cash which can also be picked up by the players.

Depending on the wave, different weapons will spawn in specific spots. Health packs and body armor are available from the start, and reappear in the same spawn locations at the start of every wave. The NPC enemies will also be equipped with stronger weapons through the wave progression and these can be looted by players as the enemies are killed.

Site-logo
This article or section is currently Under Construction.
The following content may be incomplete and/or not verified.
Under Construction
Under Construction

Wave by wave
Wave number Weapon Spawns Enemy Vehicles Approx NPC numbers
1

Combat Pistol

Micro SMG

24
2

SMG

36
3 AK-47 2 vehicles 40
4

RPG

Tear Gas

Assault Shotgun

Buzzard Helicopter

34
5 Advanced Rifle 3 vehicle arrivals 38
6

Heavy Sniper

4 vehicle arrivals 34
7 Buzzard Helicopters 36
8 5 vehicle arrivals 38
9 Grenade Launcher 45
10 Minigun Buzzard Helicopters 40

List of Survival Locations

Boneyard

Main article: Boneyard

A scrapyard in the middle of the Grand Senora Desert filled with decommissioned aircraft. There are various different hiding spots. Rednecks are the enemies.

Del Perro Pier

A large pier that has many tourist attractions and public bathrooms to hide in. The Lost MC are the enemies. Del Perro Pier was opened as a Survival location for the Beach Bum pack.

Processed

Main article: Processed

Located in the car scrapyard of El Burro Heights. The enemies are Gruppe 6.

Sandy Survival

Main article: Sandy Survival

Set right in the middle of Sandy Shores. The enemies are the O'Neil Brothers.

Industrial Plant

Main article: Industrial Plant

At Stoner Cement Workst in the Grand Senora Desert. Gruppe 6 are the enemies.

Railyard

Main article: Railyard Survival

It is located at the railyard in El Burro Heights. Enemies are LSPD with Merryweather air support.

Sawmill Plant

Main article: Sawmill Plant Survival

It is located at the sawmill plant in Paleto Forest. The enemies are the O'Neil Brothers.

Maze Bank

Main article: Maze Bank Survival

It is located outside at the Maze Bank Tower entrance. Enemies include LSPD and NOOSE. Maze Bank was opened as a Survival location for The Business Update.

Legion Square

It is located in Legion Square. Enemies include LSPD and NOOSE. Legion Square was opened as a Survival location for the I'm Not a Hipster Update.


Gallery

Videos

Grand_Theft_Auto_Online_Survival_(ballsing_it_up)

Grand Theft Auto Online Survival (ballsing it up)

Trivia

  • If the player picks up any weapon that he/she has not unlocked yet, they will be able to keep the weapon until he/she exits the current session.
  • The O'Neils being the enemies in Sawmill Plant is a reference to the large amount of O'Neil brothers which Trevor mentions in story mode.
  • Vehicles cannot be used in most survivals, excluding Del Perro Pier and Legion Square, in which they can be used to provide cover to players.
  • Miniguns used to spawn with the maximum ammo capacity, but since the Title Update 1.14, they have around 500 bullets in them.