Thomas0802 (talk | contribs) m (Reverted edits by EMantock (talk | block) to last version by LS11sVaultBoy) |
|||
Line 37: | Line 37: | ||
==Gallery== |
==Gallery== |
||
<gallery> |
<gallery> |
||
− | TheGetaway-GTAIII2.jpg|[[Claude]] picking up the |
+ | TheGetaway-GTAIII2.jpg|[[Claude]] picking up the mafia from a building in [[Saint Mark's]]. |
− | TheGetaway-GTAIII3.jpg|[[Claude]] and the |
+ | TheGetaway-GTAIII3.jpg|[[Claude]] and the mafia arriving at the bank in [[Chinatown, Portland Island|Chinatown]] |
− | TheGetaway-GTAIII4.jpg|[[Claude]] and the |
+ | TheGetaway-GTAIII4.jpg|[[Claude]] and the mafia attempting to lose the [[LCPD in GTA III Era|police]] whilst a [[Police Car|car]] gives chase. |
TheGetaway-GTAIII5.jpg|Mission passed. |
TheGetaway-GTAIII5.jpg|Mission passed. |
||
</gallery> |
</gallery> |
Revision as of 21:45, 30 August 2013
The Getaway is the last mission in Grand Theft Auto III given to protagonist Claude by Joey Leone from his garage in Trenton, Portland Island, Liberty City.
Mission
Joey offers Claude one last job - to assist a few friends of his in a bank robbery, with Claude acting as a getaway driver. The player must find a four door vehicle and pick up Joey's friends in Saint Marks, before driving to the Bank of Liberty branch in Chinatown. The three bank robbers attempt rob the bank, returning after gunshots, screaming and a ringing bank alarm are heard. Using either the Pay 'n' Spray in the Red Light District or police bribes, the player must lose the police and drive the robbers back to their hideout.
Mission objectives
In order to complete the mission the player must:
- Get a vehicle
- Go to the hideout
- Sound the horn
- Get to the bank
- Drive the robbers back to the hideout
Trivia
- Joey mentions the player requiring he pick up the robbery team by "five o'clock", but the time they decide they can no longer wait for the player depends on when the player starts the mission.
- On occasions, three robbers storm into the bank, but only two or one leave, implying the robbery had not gone smoothly, as one or two of them has been killed or is abandoned. Technically, this variance depends on the manner in which they respawn from within the bank, and differs between each replay.
- Using a Coach to pick up the robbers will not work.
Reward
The reward for completing the mission is $10,000 per surviving burglar, up to $30,000 if all three were safely delivered to their hideout.
Gallery
Video walkthroughs
iPad Version |
---|
PC Version |