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The network server is presumably operated by Lester Crest who uses the pseudonym of "Long John Teabag", who greets the player and explains the available businesses and the conditions to operate on them.
In order to get access, the player must first purchase any of the available clubhouses and once done, there should be a small table with a laptop, which has the Open Road logo on it.
Welcome to the drug business, there are great riches waiting ahead, but first, remember, to control the market, you must control the supply. And with a surplus of immigrant workforce and banks foreclosing on legitimate businesses everyday, local production is your best bet. As a part of your MC's entrepreneurial activities you are able to buy and operate a bunch of illegal, yet very profitable business. Remember that you can only buy one business of each type.
The placement of your businesses affects the location of your sales. The game map is effectively divided into two regions, the city, and the outskirts, with the two more expensive locations of each business type located in the city, and the cheaper two in the outskirts. Each time you make a sale, you have a choice: sell in your local region, or sell to the other one for extra 50%.
Regardless of your choice you get 30 minutes to complete each sale, with sale types varying from delivering a single truck to a drop point, to dropping up to 15 packages from multiple boats/sea planes/helicopters (5 packages per vehicle) in random locations throughout the entire map. Remember that the sale missions were created with teams of players in mind, so some might not be possible to complete on your own, within the time limit, and you can't add people to your MC during a mission.
|Document Forgery Office||Grapeseed||Dead-end lot in a dead-end corner of SA, perfect setup for doc work. Surrounded by meth labs and rug-n-tug joints, so the cops won’t give a shit about you.||$650,000|
|Weed Farm||San Chianski Mountain Range||If the locals don’t skin you, this shack will sit nicely under the radar for years to come. Room for a decent crop, and already hot and wet as hell, so you’ll save big on the humidifier bill.||$715,000|
|Document Forgery Office||Paleto Bay||Cozy little workshop in the land that cops forgot. Perfect place to work on your copypaste in peace and quiet. Make it here, and the northern market is yours.||$732,000|
|Weed Farm||Mount Chiliad||Budding herb shed tucked just under nowheres asshole. Quiet, good humidity, loads of paperless workers nearby.||$805,200|
|Counterfeit Cash Factory||Grand Senora Desert||Every idiot knows the economy is already on the brink and with the right leadership this hellhole could print enough cold cash to sink it in a few months. Bring it on.||$845,000|
|Methamphetamine Lab||Grand Senora Desert||Big old shack that’s found its calling as a low-profile, high-ceiling lab. You’re a ways from the nearest pharmacy if you run out supplies, so stock up.||$910,000|
|Counterfeit Cash Factory||Paleto Bay||Still registered as a utilities station. If you wanna print bills, then cover doesn’t get better than this. Thick walls, so no one will hear the driers or the shots.||$951,600|
|Cocaine Lockup||Alamo Sea||Fort just over the hill, but screw it, this is prime real estate for an up and coming producer! Doesn’t look like much, but that’s a good thing, right? Lots of trade from passing grunts.||$975,000|
|Document Forgery Office||Elysian Island||Old warehouse near the docks, with big potential for scratching out a buttload of IDs. Be a 1 stop shop for the illegals dashing out of every second shipping container.||$975,000|
|Methamphetamine Lab||Paleto Bay||Know how much ice pays off a liberal arts degree? This places turnover should have you covered in just a couple years. Big quiet factory. Feds have forgotten it exists.||$1,024,800|
|Weed Farm||Elysian Island||Easy in, easy out, no customs, plenty of space. Aspiring growers dream. Good dockland access and cops think it's just a sweatshop ROFL so go nuts.||$1,072,500|
|Cocaine Lockup||Paleto Bay||Old storage outfit perfect for the rookie or the old hand. Amenities, battery recycling, gun store and not much else nearby||$1,098,000|
|Document Forgery Office||Textile City||Tight little setup dug into the side of textile city, great central location, permanent scaffolding out front to keep things low key.||$1,235,000|
|Counterfeit Cash Factory||Cypress Flats||Old depot in a neighborhood where no ones stupid enough to ask questions. Light prep work needed and you'll be doing some serious quantitative easing in no time||$1,267,500|
|Weed Farm||Downtown Vinewood||Last grower got shot in the neck just inside the front door so selling this on at cost, tidy little outfit for the ambitious horticulturalist, ideal for a startup.||$1,358,500|
|Methamphetamine Lab||Terminal||Slick new warehouse. This place has got superlab written all over it. You'll only have merchant seaman and sex traffickers for company but they're your biggest customers anyway.||$1,365,000|
|Cocaine Lockup||Elysian Island||Forget your hipster dreams of a tarp-covered shack in the South American jungle. This is the real deal. Large industrial premises for a chemist with some ambition.||$1,462,500|
|Counterfeit Cash Factory||Vespucci Canals||Tidy beachside lockup for a boutique printer. All the hippies around here would think a crayon sketch of a dollar bill is legit, so what are you waiting for?||$1,605,000|
|Methamphetamine Lab||El Burro Heights||Old derelict perfect for cooking shit, neighbors are half dead with the smog so no ones going to notice a little extra toxicity lol.||$1,729,000|
|Cocaine Lockup||Morningwood||Nice little dive in the fancy part of town. Great start for a classy powder shop. Pissing distance from all your dealers and their clients.||$1,852,500|
Once the business is purchased, inside you will find a laptop used to manage that specific business location. However before you can start producing your lucrative illicit goods, you need basic equipment, and to get them you need to complete a start-up mission. Depending a business, it might consist of picking up a bag of stolen id's, or stealing a van with lab equipment and delivering it to your new production center.
Each business needs supplies to run, if it runs out production stops. On your local laptop you will find there are two ways to replenish your supplies, buying or stealing. Buying will put you back 15k per one bar of supplies, which will have a substantial impact on your profits. Stealing is cheaper, but takes time, and ideally friends. There is a variety of supply stealing mission, ranging from a bar fight to high-jacking another organization's supply drop. However, because all the missions were created with teams of people in mind, each person can only carry one bar worth of supplies on each mission.
In effect, if you're playing alone, you will quickly find that the 75k for a full stack of supplies, is a much better deal, that the time you would spend on countless supply runs.
Another option you get access to from the local laptop is upgrading your business. There are three types of upgrades you can install at each location, with prices depending on the business type.
|Equipment Upgrade||Purchase this upgrade to install higher quality equipment. This will speed up your production rate, improve the overall value of your product and allow your supplies to stretch further.|
|Staff Upgrade||Purchase this upgrade to hire more staff. This will speed up your production rate and improve the overall value of your product.|
|Security Upgrade||Purchase this upgrade to install security personnel and surveillance equipment. This will reduce the likelihood of being raided by the cops or attacked by enemies.|
Once the supplies are in the business, you can start producing. You can check progress of each owned business at it's location, or on the laptop in your clubhouse. Production rates vary between business types, but can be improved through installing upgrades. Each business is able to hold up to 60 crates of product and 60 crates of supplies at any given time.
Protecting Your Businesses
Like with warehouses, businesses are susceptible to being raided by enemies.
Moreover you might find that paid-off cops don't always stick to rules either, and a full warehouse of cocaine is a tasty target for other organizations. From time to time you will have to defend your production facilities. Keep in mind you you only get one spare life, and depending on a mission, failure might mean you will have to start your production from scratch.
There are several types or raids:
- Cop Raid - A bunch of FIB agents protected by a police helicopter are about to raid your warehouse, get there and get rid of them. Once you do that you'll be tasked with stealing a police truck packed with either your product, or your employees, and delivering it back to the business.
- Traitor - There's a rat in your organization, and he's about to testify against you, and he's being held in a motel with police protection. Go, take care of him, pick up his testimony and deliver it back to business.
- Stolen Product - Another organisation stole your product and are in a middle of a drug deal to unload it. Get there before there's nothing left and deliver recovered product back to the business.
If at any time you decide you want to unload some of your product onto the market, you can start a sale mission from your local laptop. Each time you are presented with two choices, local region, or bigger profit. Each sale mission lasts 30 minutes, all the product you manage to deliver to it's destination in that time is considered sold, any product that gets destroyed, or doesn't reach it's destination in time is lost. Keep in mind, if you leave a mission before completion, you will be penalized by removing some of your product from the warehouse.
You can start a sale at any time, the price is calculated per crate, so there is no difference in profit depending on how much you sell at once. On the other hand, a bigger shipment might mean you'll need more vehicles to deliver the product to the buyer.
There are several types of sale missions, chosen at random, based on the amount of product being sold:
- Bags - Deliver bags (up to 2) of product do specified destination.
- Bikes - Deliver each Bagger (up to 4) to a truck parked at specified destination.
- Bike Delivery - Use provided bike to deliver a bunch of packages to their recipients.
- Bike Setup - Drive provided bike to provided destination, when you get there evade police and deliver the bike to a secondary drop location.
- Boats - Go to specified location, there you'll find Dinghy's (up to 3), each carrying 5 packages, use them to deliver packages to designated checkpoints.
- Courier Delivery - Use provided Post-OP Boxvilles (up to 3), each carrying 5 packages, to deliver packages to their recipients throughout the map.
- Helicopters - Go to specified location, there you'll find Buzzards (up to 3), each carrying 5 packages, use them to perform airdrops throughout the map.
- Sea Planes - Go to specified location, there you'll find Dodos (up to 3), each carrying 5 packages, use them to to perform airdrops throughout the map.
- Semi-truck - Deliver provided Pounder truck to specified destination.
- Trash Trucks - Use provided Trashmasters (up to 3), each carrying 5 packages, to deliver trash bags with product to specified destinations throughout the map.
Each business produces product at a different rate:
Document Forgery Office
Holds 60 boxes
1 box of $1K every 5 minutes with no upgrades.
1 box of $1.2K every 4 minutes with equipment upgrade.
1 box of $1.4K every 3 minutes with both equip and staff upgrade.
Max of 80 bundles.
1 bundle of $1.5K every 6 minutes with no upgrades.
1 bundle of $1.8K every 5 minutes with equipment upgrade.
1 bundle of $2.1K every 4 minutes with equip and staff upgrade.
Counterfeit Cash Factory
Holds 40 Stacks of money
1 stack of $3.5K every 12 minutes with no upgrades.
1 stack of $4.2K every 10 minutes with equipment upgrade.
1 stack of $4.9K every 8 minutes with equip and staff upgrade.
Holds max of 20 bins.
1 bin of $8.5K every 30 minutes with no upgrades.
1 bin of $10K every 24 minutes with equipment upgrade.
1 bin of $11.9K every 18 minutes with equip and staff upgrade.
Holds max of 10 Stacks.
1 stack of $20K every 50 minutes with no upgrades.
1 stack of $24K every 40 minutes with equipment upgrade.
1 stack of $28K every 30 minutes with equip and staff upgrade.
With all businesses and all relevant upgrades you are looking at following profits:
|Sale Prices||Close Sale||Far Sale||Product From Full Supply|
|Profits After Costs||Close Sale||Far Sale||Supply Cost|
|Full||Per Piece||Full||Per Piece||Full||Per Piece|
|Profits Per Hour||Close Sale||Far Sale||Time To Produce|
|Full||Per Piece||Full||Per Piece||Full||Per Piece|
- The name of the network is a parody of the Darknet website Silk Road, an online black market.
- In addition to this, its operator, Long John Teabag, who uses a pirate related alias and the Jolly Roger as his phone contact image, is a parody of the former Silk Road owner Ross William Ulbricht, aka Dread Pirate Roberts.
- The name could also be a reference to the anonymity network Tor (The Onion Router), since the acronym of The Open Road is "TOR".