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This article or section refers to content in the Xbox One, PlayStation 4, and PC renditions of Grand Theft Auto V and/or Grand Theft Auto Online, that is not featured on the Xbox 360 or PlayStation 3 versions.
For a complete list of the features of the "enhanced" version of Grand Theft Auto V, please see here.
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SecuroServ-GTAO-VehicleCargoMission

Vehicle Cargo option on the SecuroServ computer as of the Import/Export update.

Vehicle Cargo is a CEO mission featured in Grand Theft Auto Online as part of the Import/Export update.

Overview

"Welcome to SecuroServ's real-time database of vulnerable high-end vehicles across San Andreas. Hit the 'Source Vehicle' button to instantly pinpoint the location of your next golden opportunity."

Vehicle Cargo missions are relatively straight forward compared to Special Cargo, where the player can fill their Vehicle Warehouses with up to 40 stolen vehicles. When exporting them, the player can sell 1 to 4 vehicles at a time depending on the number of associates the player has in their CEO Organization in the session. There are also collections of vehicles that can be sold together, retrieving and successfully exporting the vehicles that complete a collection will offer bonus payments made to not only the CEO but to the associates as well.

Vehicle cargo missions can only be conducted in Public Free Mode sessions, but there is no minimum player limit so a player alone in a public lobby can participate, but will be limited to exporting single vehicles at a time and will be unable to export any collections.

Completing Vehicle Cargo missions unlocks the "Special Vehicle Work" missions, every 4th car successfully warehoused will unlock one of the eight special missions available. In order to unlock all of them, 32 cars must be warehoused.

When sourcing vehicle cargo or when exporting it, the rest of the players in session will receive a message alerting them of the organization moving vehicle cargo, once the global signal countdown is over. The vehicle cargo will be represented then by a blinking red car in the map.

If another player not belonging to the organization gets in one of the cars, they can bring it to a police station and earn $5000 in cash, or bring it to their warehouse if they have one and are currently registered as a CEO. In the latter case, they will have to pay for any damages, similarly to when they source a vehicle the usual way.

Source Vehicle Cargo

"Steal the sourced vehicle and deliver it to the warehouse. Mission difficulty is scaled based on the marked value of this vehicle."
"Take care of the Vehicle during delivery The more damage it takes the higher the repair cost will be."
"The vehicle will need to be repaired if it becomes too damaged. The more damage it takes the higher the repair cost will be. The CEO will be charged by the mechanic upon delivery to the Warehouse."

Vehicle missions are started by logging on to the desktop in the office, selecting Vehicle Cargo option and clicking on the source vehicle button. The vehicle will range from top range to standard range randomly. Once a vehicle is sourced, a text message with the info of the vehicle and a picture will be sent to the player via text message on their in-game phone and the Assistant will call the player to describe the task on exit from the office. Obstacles will present themselves to the player, as they go for the vehicle with different scenarios randomly being used. When delivering a vehicle, NPCs may pursue the player and open fire or the player may become wanted by the police. The player should attempt to keep the car in good condition to avoid high repair costs to maintain the mission profitability. The maximum amount a repair can cost is $34,000. Once the damage bill reaches $34,000 it will not increase in value but the vehicle can continue to receive further physical damage until it is eventually destroyed, resulting in mission failure.

If the player is split from the rest of the players in the lobby (i.e. network lag leaves the player alone in a public lobby) while in the process of delivering a vehicle to the warehouse, it will suffer spontaneous combustion and be destroyed, failing the mission. There is a cool down of two and a half minutes between vehicle retrieval missions which starts once the player has successfully delivered the vehicle to the warehouse fails the delivery.

Source Mission Types

Main article: /Source Missions

Stationary Vehicles

"Details should be with you on this car, it's parked at that location. This is straight forward enough, let's get this one back in good shape."
— Assistant

Stationary Car Bomb

"Urgent info - the car is fitted with a bomb. It will blow if the speed drops too low. Keep up a good speed and we'll try and find a fix from this end"
— Assistant

Amateur Thief

"Not good - some amateur took the car and now they're leading a trail of cops round the city. You're going to have to get the car off them and bring it in"
— Assistant

Detective Work

"Okay, so SecuroServ couldn't get the car's present location, but the got a picture of its last sighting. Its on the way to you now. Try to narrow down the location from the pic, get the car and bring it in to the warehouse"
— Assistant

Mobile Vehicles

"Okay, so the car is on the move, you're going to have to take it en route and bring it into the warehouse"
— Assistant

Key

"Today we're robbing an arms dealer. Only problem, his car won't start without its immobilizer. He's having a party, go over there, find the key on one of his guards, and bring it in."
— Assistant

Car Meet

"So, thanks to stupid thieves and social media, SecuroServ traced this stolen car to a race meet. Get over there, steal it again, and bring it to the warehouse."
— Assistant

Heist Crew

"You won't be able to drive this one out of there. It's heading offshore with some pretty nasty individuals, so it's going to need an airlift. Collect a heavy lift chopper and then collect the car."
— Assistant

Race Bet

"Okay, the morality on this one is a little less murky. The car owner's bet the pink slip that no one can beat his point-to-point time. Beat it, collect the car, and bring it in."
— Assistant

Photo Shoot

"So, this car's being used in a photoshoot of some kind. Ignore the flashing lights, just get the vehicle and bring it in."
— Assistant

Movie Stunt

"So, this car's being used in a stunt on a movie set. Head over there and take the car but look out, you probably won't be able to hey out unless you complete the stunt yourselves."
— Assistant

Closed Circuit

"Alright, this car's doing laps around a closed circuit. Stop the car, take it, bring it to the warehouse. I wouldn't expect resistance."
— Assistant

Traffic Stop

"Yeah, so this car's being held on a routine traffic stop. Get over there and commandeer the vehicle before they move it on."
— Assistant

Crime Scene

"So, this vehicle's been involved in an altercation of some kind. Cops are on the scene. Do what you can, pick it up, and drop it off at the warehouse."
— Assistant

Tail

"Well, we don't have the location for this car, but we have the location for a car that's on the way to this car. Find them, tail them without being spotted, and get the vehicle. And, oh yeah, these are Little Seoul gangsters we're talking about."
— Assistant

Target Vehicles

There are a total of 32 different vehicles to be stolen, with 3 possible variations (plates, colors and modification combinations) of each vehicle, one* of which will fit into the Collection Vehicle Cargo.

Vehicle Plates Images
Z-Type
  • B1GM0N3Y*
  • K1NGP1N
  • CE0
ETR1
  • B1GB0Y
  • M0N4RCH
  • PR3TTY*
811
  • M1DL1F3
  • R3G4L
  • SL1CK*
Osiris
  • 0H3LL0
  • PH4R40H
  • SL33K*
Reaper
  • 2FA5T4U
  • D34TH4U*
  • GR1M
Mamba
  • 0LDBLU3
  • BLKM4MB4*
  • V1P
FMJ
  • C4TCHM3*
  • J0K3R
  • H0T4U
Stirling GT
  • M4J3ST1C
  • T0UR3R
  • R4LLY*
X80 Proto
  • FUTUR3
  • M4K3B4NK*
  • TURB0
Tyrus
  • C1TRUS*
  • B35TL4P
  • TR3X
T20
  • CAR4M3L
  • T0PSP33D
  • D3V1L*
Roosevelt Valor
  • L4WLESS
  • 0LDT1M3R*
  • V4L0R

Vehicle Plates Images
Coquette Classic
  • T0PL3SS*
  • T0FF33
  • CL45SY
Verlierer
  • PR3C10US*
  • 0UTFR0NT
  • CURV35
Zentorno
  • W1NN1NG*
  • 0LDN3W5
  • H3R0
Tropos Rallye
  • 1MS0RAD
  • 31GHT135
  • 1985*
Sultan RS
  • SNOWFLK3*
  • F1D3L1TY
  • 5H0W0FF
Cheetah
  • BUZZ3D*
  • M1DN1GHT
  • B1GC4T
Seven-70
  • FRU1TY
  • 4LLOY5*
  • SP33DY
Omnis
  • 0BEYM3
  • W1D3B0D*
  • D1RTY
Entity XF
  • IML4TE
  • OV3RFL0D*
  • W1DEB0Y
Coquette BlackFin
  • V1NT4G3*
  • W1P3OUT
  • BLKF1N

Vehicle Plates Images
Turismo R
  • IN4H4ZE
  • M1LKYW4Y
  • TPD4WG*
Tampa
  • CH4RG3D*
  • CRU151N
  • MU5CL3
Sabre Turbo Custom
  • GUNZ0UT
  • 0R1G1N4L
  • B0UNC3*
Nightshade
  • DE4DLY
  • TH370S*
  • E4TM3
Massacro
  • TR0P1CAL
  • B4N4N4
  • B055*
Jester
  • H0TP1NK
  • T0PCL0WN
  • N0F00L*
Feltzer
  • P0W3RFUL*
  • K3YL1M3
  • R4C3R
Bestia GTS
  • BE4STY*
  • 5T3ALTH
  • 5M00TH
Alpha
  • V1S10NRY*
  • L0NG80Y
  • R31GN
Banshee 900R
  • DR1FT3R*
  • D0M1N0
  • H0WL3R

Import Tips

Vehicle warehouses have a capacity of 40 cars and there are 32 individual models available to import. Target vehicles are randomly selected from the list of 32 but will not double up until the player has stored one of each of the 32 models. Players can take advantage of this.

  • Storing all 10 Standard and all 10 Mid class car varieties will mean all subsequent import jobs will always be one of the 12 Top class cars until there are 32 cars stored.
  • With 32 individual models stored, exporting a single model will mean the following import job will be for that model to re-stock the 32nd model. This can make completing collections easier as there will be a 1:3 chance that the car will match the collection requirement, rather than up to a 1:96 chance with an empty warehouse.

Exporting Vehicles

See Also: Ad-Hawk Autos

Selling vehicles is pretty straight forward. After the player has delivered a vehicle to the warehouse they can sell it right away. The player must go to the Ad-Hawk Autos website on the computer located in the vehicle warehouse office and selecting 1 to 4 vehicles to sell or a collection if the player has completed a collection. There are three choices for selling vehicles:

  • Private: The buyer will take the car as is. The payout is the least amount of the three choices, but does not cost anything up front.
  • Showroom: The buyer requires minimal modifications and pink slips for the car. It has the second best payout but does require some payment up front for the slight modifications and requires a two-step delivery process to collect the pink slips briefcase and then deliver to the buyer.
  • Specialist Dealer: The buyer requires High-End modifications to be done before it can be sold. This choice has the best payout but does require the highest payment up front for the high-end modifications that would need to be done.

Notes:

  • There is a time limit of five minutes to apply the modifications required.
  • The up-front cost takes care of all the modifications costs. Now, the flat rate fee means that the modifications being applied to the vehicle would actually be cheaper then taking it to a mod shop, but since these vehicles cannot be kept there is no benefit to this, except that the player is not paying for each individual mod and can trial different looks without spending their cash on their own vehicles. Unless selling a collection of vehicles, the associates won't receive a payout except for what they receive as an associate through SecuroServ.

Once the player has selected which buyer they want to export the vehicles to, they need to get the vehicles to the drop-off point marked on the minimap. There is a 15 minute time limit for the delivery.

If there are no opposing players outside of the player's organisation in the session, then NPC's will spawn in pairs of blue Sultan RS to attack the player. Each pair of Sultans will have 2 NPCs, a driver and a passenger armed with a Pistol or Micro SMG. Private deliveries will attract 2 pairs of NPCs, Showroom deliveries will attract 3 pairs and Specialist Dealers will attract 4 pairs.


Buyer locations

Private Buyer locations
Buyer Location Map Screenshot
Barn in Grand Senora Desert/Great Chaparral
Vehicle Export Private GTAO Grand Senora Desert Map
Vehicle Export Private GTAO Grand Senora Desert screenshot
Backlot City
Vehicle Export Private GTAO Backlot City Map
Vehicle Export Private GTAO Backlot City
Procopio Truck Stop
Vehicle Export Private GTAO Procopio Truckstop Map
Vehicle Export Private GTAO Procopio Truckstop
Zancudo Treatment Works
Vehicle Export Private GTAO Zancudo Treatment Works Map
Vehicle Export Private GTAO Zancudo Treatment Works
HJ Silos Galileo Park
Vehicle Export Private GTAO H J Silos Map
Vehicle Export Private GTAO H J Silos
Container port (4 different spots) near Ocean Motion or Daisy Lee, Terminal

Export Tips

  • No specific mods are required - simply apply one random selection on each category to avoid wasting time.
    • If there are two players or more players participating in export, the mechanic will comment on how "there's always one holding the rest of the team up" if one player takes more time to apply modifications.
  • The NPCs spawn is triggered when the player gets a certain distance from their warehouse.
    • Depending on the A-B route, these NPCs will spawn at specific locations, typically in pairs.
    • These NPCs will give up after around 30 seconds of pursuit if the player retains at least 500 yards of distance from them.
    • NPCs will always give up once the player is around 500 yards away from the delivery location.
  • Be wary of reckless drivers scared by long-distance gunfire from tailing enemy NPCs.
  • To minimize NPC gunfire damage to the exported vehicle, the player can stop and take care of all 2-4 waves of the Sultans in one location and still have around 12 minutes left to collect pink slips (if required) and deliver the vehicle to the buyer.
  • The player does not need to brake for the drop-off corona - the car is immediately halted once touching the corona.
  • Cargobobs can be used to deliver the vehicles to the buyer. This shows the benefit of certain more expensive Vehicle Warehouses with more open areas to allow parking of a Pegasus (or stolen) Cargobob prior to entering the warehouse to commence exporting.
    • Upon arrival at the buyer, the player does not need to disengage the hook and carefully place the vehicle to avoid damage, scripted delivery will occur as soon as the Cargobob hovers over the delivery corona.

Rewards

Once the vehicle(s) have been dropped off, the commission will be deposited directly to the player's Maze Bank Account.

Assuming no damage to the vehicle is sustained on obtaining or exporting the net profit for each vehicle type is as follows:

Vehicle Class Private Showroom Specialist
Top $40,000 - 0 = $40,000 $70,000 - $10,000 = $60,000 $100,000 - $20,000 = $80,000
Mid $25,000 - 0 = $25,000 $43,750 - $6,250 = $37,500 $62,500 - $12,500 = $50,000
Standard $15,000 - 0 = $15,000 $26,250 - 3,759 = $22,500 $37,500 - $7,500 = $30,000

After exporting the vehicles, there is a cool down of 20-50 minutes before the player can go and sell another vehicle or vehicles, dependent on how many vehicles were exported simultaneously.

Vehicle Cargo Collections

"You have completed a Collection. Sell this to an interested Buyer to earn additional bonuses for all Members of your Organization"
— In-game message

Some buyers will request a collection of cars with certain license plates and modifications. Players will be able to export all cars in the collection upon completing the collection as long as they have enough members in their organization. By exporting collections, players will be awarded with a bonus on top of the regular commission.

Collections
Uninsurable Collector: Jay Norris Collection Bonus: $35,000
Birds of Paradise Collector: Curtis Cray Esq Collection Bonus: $50,000
Fading Power Collector: Keith Collins MD Collection Bonus: $20,000
No Direct Sunlight Collector: DJ Playlist Collection Bonus: $35,000
Stay Declasse Collector: Ms. M Schultz Collection Bonus: $35,000
Molten Metal Collector: Ronnie Bonelli Collection Bonus: $50,000
Pastel Perfection Collector: Cloe Parker Collection Bonus: $35,000
Hip to be Square Collector: Tao Cheng Collection Bonus: $50,000
Shades of Blue Collector: Cris Formage Collection Bonus: $50,000
End of Empires Collector: The Sultan of Amir Collection Bonus: $20,000

Trivia

  • The use of unique license plates for each variation of vehicle may be a reference to the rare license plates used on vehicles in Exports and Imports missions in Grand Theft Auto: San Andreas.
  • Several spelling/wording mistakes are found in phone messages:
    • In a message regarding stationary vehicles, the sentence "take care of them" lacks the word "care".
  • All plates use Leet alphabet, and translate to words typically describing the car or its background.
    • The Tropos Rallye's "1985" and "31GHT135" plate is a reference to the real life Lancia Stratos' era of racing.
    • The Reaper's "GR1M" plate is a reference to the Grim Reaper.
    • The Osiris' "PH4R0AH" plate is a reference to the ancient Egyptian ruler.
    • The Mamba's "BLKM4MB4" plate is a reference to the snake, Black Mamba.
    • The FMJ's "J0K3R" plate is a reference to The Joker's bright pink custom Infiniti GT35 Vaydor kit from Suicide Squad. Also it is a reference to the movie Full Metal Jacket's main protagonist James T. Davis, nicknamed Joker.
    • The X80 Proto's "M4K3B4NK" plate is a reference to the term "Make bank".
    • The Tyrus's "TR3X" plate is a reference to the Tyrannosaurus rex.
    • The Cheetah's "B1GC4T" plate is a reference to the category of big cats, of which the Cheetah belongs in.
    • The Nightshade's "7H370S" plate is a reference to the 1970's era of muscle cars.
    • The Zentorno's "0LDN3W5" plate is possibly a reference to its obsolescence, as the Zentorno was added in mid 2014 .