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For the hand-held version featured in the Festive Surprise update, see Proximity Mines.

Proximity Mines (formerly known as Vehicle Mines) are explosive vehicle weapons in Grand Theft Auto 2 and in Grand Theft Auto Online as part of the Gunrunning update, with five additional variations added in the Arena War update.

Description[]

Grand Theft Auto 2[]

Vehicle Mines are small explosive devices than can be placed on the ground. Based on the HUD icon, they are depicted as generic land mines with a red light on the middle.

Grand Theft Auto Online[]

Vehicle Mines return in Grand Theft Auto Online with a similar function as its previous iteration, as well as the regular Proximity Mines. While similar to its hand-held counterparts in terms of features, they assume a disk shape rather than the former's brick shape, and emit a much brighter light.

The variations from the Arena War update are identical in design, but they have different functionality and light colors, which are: Kinetic (orange light), Spike (dark blue light), EMP (light blue light), Slick (green light) and Sticky (purple light).

Performance[]

Grand Theft Auto 2[]

If a car or pedestrian comes into contact with the mine, it will blow them up. Mines can be used to explode pursuers or to block an entrance to a weapon in a multiplayer game for example. When a mine is placed under a stationary car without a driver, the mine will only explode when someone enters the car. This is a neat trap to be used in multiplayer. Its damage per "round" is 10+.

Grand Theft Auto Online[]

Proximity Mines act similarly to the GTA 2 iteration, where they can be deployed from a selected range of weaponized vehicles and explode upon proximity of pedestrians and vehicles. Like most explosives, there can be only five active mines, and placing an additional one will cause the first one to disappear. Proximity mines replace the horn functionality when on a flat surface, while for the Arena Contender vehicles, the mines are assigned with the same button to toggle the lights.

Initially, the mines are immediately armed upon being placed on the ground, which posed a danger to the user in damaging or destroying the vehicle (in the case of the Dune FAV or the Weaponized Tampa). This was later changed, as the mine is armed when the vehicle moves away.

Variants from the Brickade 6x6 and Arena War vehicles have special characteristics, which differ from the regular explosive variation:

  • Kinetic mines do not have lethal damage over enemies and vehicles, although they can push and knock them away with considerable force.
  • Spike mines have a similar effect to Spike Strips, where they can puncture vehicle's tires (except bullet-proof ones), as well as causing slight damage to enemies and vehicles.
  • EMP mines disable the vehicle's electronics for about five seconds, or three seconds if the vehicle is electric, rendering them unable to accelerate. When a player is hit by one, the screen blurs with a bluish effect, accompanied by a screeching-like sound and a notification of the player who placed the same mine.
  • Slick mines cause a vehicle to lose control for a bit, rendering their steering, acceleration and braking capabilities useless under such effect.
  • Sticky mines potentially slow down a vehicle, unable to accelerate while on the sticky oil pool.

Note these mines are only functional in free-roam; during contact missions, heists and races, the mines are disabled and, for most vehicles, the horn is reactivated.

GTA Online Overview[]


Weapon Statistics - Grand Theft Auto Online
Damage
(per shot) [?]
Fire Rate [?] Range
(m / ft) [?]
Ammo Specifications/
Capacity
Reload Mechanism Reload Speed [?]
Weapons.meta
0 (Base damage)
500 (direct)
200 (edge)
0 30 / 98 1 N/A 0.5
In-game Statements / Markings
N/A N/A N/A N/A N/A N/A
Observed
N/A N/A N/A Single unit N/A 0.5 seconds
Rockstar Games Social Club [?]
ImageGallery-Placeholder
Damage
90%

90%

Fire Rate/Speed
10%

10%

Accuracy
30%

30%

Range
20%

20%

Clip Size
10%

10%

Image Gallery[]

Locations[]

Grand Theft Auto 2[]

Grand Theft Auto Online[]

Bugs/Glitches[]

Grand Theft Auto Online[]

  • Proximity Mines could be used even when the pause menu is active. This was later fixed.
  • Mines have a tendency to get stuck under the vehicle, especially if these have low ground clearance.

See Also[]

Navigation[]

Navigation
[ ve ]Weapons
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[ ve ]Weapons in Grand Theft Auto 2
WeaponsPistol | Dual Pistol | S-Uzi Machine Gun | Silenced S-Uzi Machine Gun | Shotgun | Flamethrower | ElectroGun | Rocket Launcher | Molotov Cocktails | Grenades
Car weaponsVehicle Machine Gun | Vehicle Oil Slick | Vehicle Mine | Vehicle bomb
Deleted weaponsInstant Vehicle Bomb | ElectroBaton
[ ve ]Weapons in Grand Theft Auto Online
MeleeAntique Cavalry Dagger | Baseball Bat | Battle Axe | Bottle | Candy Cane | Crowbar | Fist | Flashlight | Golf Club | Hammer | Hatchet | Knife | Knuckle Dusters | Machete | Nightstick | Pipe Wrench | Pool Cue | Switchblade | Stone Hatchet
HandgunsAP Pistol | Ceramic Pistol | Combat Pistol | Double-Action Revolver | Flare Gun | Heavy Pistol | Heavy Revolver (Mk II) | Marksman Pistol | Navy Revolver | Pistol (Mk II) | Pistol .50 | Perico Pistol | SNS Pistol (Mk II) | Stun Gun | Up-n-Atomizer | Vintage Pistol | WM 29 Pistol
ShotgunsAssault Shotgun | Bullpup Shotgun | Combat Shotgun | Double Barrel Shotgun | Heavy Shotgun | Musket | Pump Shotgun (Mk II) | Sawed-Off Shotgun | Sweeper Shotgun
Machine GunsAssault SMG | Combat MG (Mk II) | Combat PDW | Gusenberg Sweeper | Machine Pistol | MG | Micro SMG | Mini SMG | SMG (Mk II) | Tactical SMG | Unholy Hellbringer
AssaultAdvanced Rifle | Assault Rifle (Mk II) | Battle Rifle | Bullpup Rifle (Mk II) | Carbine Rifle (Mk II) | Compact Rifle | Heavy Rifle | Military Rifle | Service Carbine | Special Carbine (Mk II)
Sniper RiflesHeavy Sniper (Mk II) | Marksman Rifle (Mk II) | Precision Rifle | Sniper Rifle
HeavyCompact Grenade Launcher (EMP | Snowball) | Firework Launcher | Grenade Launcher | Homing Launcher | Minigun | Railgun | RPG | Widowmaker
ThrownAcid Package | Flare | Grenade | Jerry Can (Hazardous | Fertilizer) | Molotov | Proximity Mines | Pipe Bomb | Snowballs | Sticky Bomb | Tear Gas (BZ)
SpecialCar Bomb | Fireworks | Hacking Device | Metal Detector | Orbital Cannon | Parachute
.
Beta/UnknownAssault MG | Assault Sniper | Dippo | Fire Axe | Fire Extinguisher | Laser | Laser Sight | Lasso | Loudhailer | Programmable AR | Rubber Gun | Shovel | Tear Gas Launcher
ManufacturersCoil | Hawk & Little | Shrewsbury | Vom Feuer
Related PagesWeapon Wheel | Attachments | Ammu-Nation | Gun Van | Weapon Workshop | Weaponized Vehicles (Workshop)
DLC Content Weapons
The Chop Shop | San Andreas Mercenaries | Los Santos Drug Wars | The Criminal Enterprises | The Contract | Los Santos Tuners | The Cayo Perico Heist | Los Santos Summer Special | The Diamond Casino Heist | The Diamond Casino & Resort | Arena War | After Hours | Southern San Andreas Super Sport Series | The Doomsday Heist | Smuggler's Run | Gunrunning | Cunning Stunts: Special Vehicle Circuit | Import/Export | Bikers | Cunning Stunts | Further Adventures in Finance and Felony | Lowriders: Custom Classics | Be My Valentine | January 2016 Update | Festive Surprise 2015 | Executives and Other Criminals | Halloween Surprise | Lowriders | Freemode Events Update | Ill-Gotten Gains Part 2 | Ill-Gotten Gains Part 1 | Heists | Festive Surprise | The Last Team Standing Update | The San Andreas Flight School Update | The Independence Day Special | The "I'm Not a Hipster" Update | The High Life Update | The Business Update | The Valentine's Day Massacre Special | Holiday Gifts | Beach Bum Update

Other Weapons
Enhanced Version | Special/Collector's Edition and Pre-Order Bonus | Rockstar Games Social Club
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