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(→‎Causes: You can still die instantly from falling off heights in GTA 1 and 2)
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*In ''[[GTA IV]]'', the term "Wasted" doesn't appear in the screen. Instead, the screen turns grey, everything moves in slow motion, and the player is transported to the nearest hospital. However, if you die in a certain way, (the player's body is still falling, etc.) the game will continue showing the slow-mo scene until you press the continue button, which skips the scene. Skipping with the button also works when you simply don't want to watch the whole "blackout". This is the only game not to have the words "Busted" and "Wasted".
 
*In ''[[GTA IV]]'', the term "Wasted" doesn't appear in the screen. Instead, the screen turns grey, everything moves in slow motion, and the player is transported to the nearest hospital. However, if you die in a certain way, (the player's body is still falling, etc.) the game will continue showing the slow-mo scene until you press the continue button, which skips the scene. Skipping with the button also works when you simply don't want to watch the whole "blackout". This is the only game not to have the words "Busted" and "Wasted".
 
*The words "Wasted" and "Busted" have returned in ''[[Grand Theft Auto V]]'', albeit darker in tone. Also includes a flash in the screen and a sound effect reminiscent of a steel rod being struck right as the words appear (however the Next-Gen version lacks the steel rod sound). This has become a minor internet meme in its own right.
 
*The words "Wasted" and "Busted" have returned in ''[[Grand Theft Auto V]]'', albeit darker in tone. Also includes a flash in the screen and a sound effect reminiscent of a steel rod being struck right as the words appear (however the Next-Gen version lacks the steel rod sound). This has become a minor internet meme in its own right.
*In GTA V, when the player dies in a mission, the term Wasted isn't used, but instead it'll show "Trevor died", "Franklin died", or "Michael died" as a failure reason. (Along with the "Mission Failed" message, as if it was the normal mission failure.)
+
*In GTA V, when the player dies in a mission, the term Wasted isn't used, but instead it'll show "Trevor died" ("T died" in the [[Prologue]]), "Franklin died", or "Michael died" ("M died" in the [[Prologue]]) as a failure reason. (Along with the "Mission Failed" message, as if it was the normal mission failure.)
 
*In the 3D universe, if the health cheat is entered as the player dies, the players health will be restored for a few seconds and the player will die anyway and will not get up.
 
*In the 3D universe, if the health cheat is entered as the player dies, the players health will be restored for a few seconds and the player will die anyway and will not get up.
 
*In ''[[GTA San Andreas]]'', if CJ dies while he is on a jetpack and the health cheat is entered before he hits the ground, CJs health will be restored but if the player leaves the jetpack CJ will fall down and die instantly. This is most likely a glitch.
 
*In ''[[GTA San Andreas]]'', if CJ dies while he is on a jetpack and the health cheat is entered before he hits the ground, CJs health will be restored but if the player leaves the jetpack CJ will fall down and die instantly. This is most likely a glitch.

Revision as of 10:10, 26 March 2016

Wasted is the term used for when a player is severely injured and collapses in a Grand Theft Auto by losing all their health. In Grand Theft Auto IV and its episodes, the terms Wasted and Busted are not used, but the same effects take place for each.

Causes

GTA-V-Michael-Kills-Franklin

Michael knocks out Franklin

  • Running through a plane's propellor (Grand Theft Auto V).
  • Ingesting a pill as a form of suicide (Grand Theft Auto Online; this costs $500 in order to do so).
  • Shooting yourself with a Pistol (Grand Theft Auto Online; this costs $500 to do so).
  • Submersible imploding if going below 550 ft underwater (Grand Theft Auto V). (One hit)
  • Tripping and tumbling down from a steep slope for prolonged periods of time (Grand Theft Auto V).
  • Vehicle exploding on impact from a high fall (on the side or the roof) (One hit) (Grand Theft Auto 1, Grand Theft Auto IV and Grand Theft Auto V).
  • Descending too fast towards the ground while parachuting (Grand Theft Auto V). (Potential one hit)
  • Entering "Commit Suicide" cheat code (One hit, unavoidable).
  • Continuous running after losing stamina (if the stamina level is very low), resulting in a loss of health. You'll fall down the first time from exhaustion, supposedly at 10% or less health remaining, recovering a light bit of stamina. Continued activity past that will result in more falls and eventually wasted (Grand Theft Auto V).
  • Diving too far in the ocean (even with diving gear or a Submersible) (Grand Theft Auto V).
  • Getting shocked by electric transformers in the power station (Grand Theft Auto V).
  • Getting blown up from the exploding oil drums.
  • Damage from being intoxicated on drugs or alcohol.
  • Hitting onto a building while descending down with a parachute, which can result the protagonist fall down after impact (Grand Theft Auto V).
  • Blasted by the P-996 Lazer's jet turbine (Grand Theft Auto V) (Potential one Hit)
  • Shooting at stocked missiles in Fort Zancudo, resulting in an explosion (Grand Theft Auto V) (One hit, if close to the blast radius)
  • Falling into bodies of water from any significant height (Grand Theft Auto V differs from Grand Theft Auto IV in which the character can fall from a helicopter and receive no damage as long as he hits water)
  • Shooting too close at explosive crates, or driving over it in a vehicle (Grand Theft Auto V) (One hit, if in a vehicle)
  • Killed by an explosion even in distance using Body Armor (Grand Theft Auto V; differs from Grand Theft Auto IV in which the character can survive from distance explosion; one hit)
  • Killed in an explosion upon entering the Duke O'Death (Instant death; GTA Online and enhanced version only after update 1.10 as punishment/deterrent for glitching a single player exclusive vehicle into online.)
  • Falling off of big heights (instant death)
  • Consuming too much alcohol which will eventually lead to death (GTA Online)

Knocked Out

Knocked Out is a unique Wasted screen exclusive to the Sumo Adversary Mode. Once the player is knocked off the area, they will explode with a "Knocked Out" text instead of "Wasted".

Effects

As a result of being Wasted in the 3D Universe (except for GTA Vice City Stories where you can bribe the hospital staff to keep the weapons you'd normally lose) the player will lose all of their weapons and $100 ($1,000 in Grand Theft Auto III), the same as being Busted. In Grand Theft Auto IV however, the player is fined 10% of their money ($10,000 max) and gets to keep their weapons, and in GTA San Andreas, if you date Katie Zhan (a nurse) you are able to keep your weapons upon death, However in the mobile version of GTA 3, GTA Vice City, GTA San Andreas and GTA Liberty City Stories, the player keeps his/her weapons upon death without having to do anything. In all games, any mission the player was on will be failed.

In Grand Theft Auto V, getting Wasted during a mission will not teleport the character to a hospital. Instead, the player will simply retry from a checkpoint, with no other penalty but unable to achieve gold medals in timed or accuracy missions. However if the player cancels the mission after they are killed or died outside mission, they will lose a maximum of $5000.

Gallery

Trivia

  • Wasted is a term most often used for being highly intoxicated from the use of alcohol or drugs.
  • The term is known as "You're brown bread" in GTA London 1969 and 1961, which is Cockney rhyming slang for "you're dead".
  • In the German version it says "Außer Gefecht" which is translated to "knocked out" or "out of action".
  • In the Brazilian Portuguese version for Grand Theft Auto V, it says "Se Fodeu", which is grossly translated to "You got fucked up".
  • In the French version it says "Vous êtes mort" which translates to "You are Dead."
  • In the Portuguese version of GTA San Andreas it says "Detonado", translating to "Detonated". It is still the same regardless of how the player died, whether by gunfire, drowning, collisions, by explosives (explaining the "Detonado" message), etc.
  • In the unofficial Russian version of GTA San Andreas it was translated literally, as "Потрачено", which means "Spent". After years, this word became an Internet-meme at the local segment of the Internet and a well-known generalizing comic term of machine translations.
  • In GTA 2 a special term "toasted" is used to indicate, that the player has died due to catching on fire (particularly by the effects of Flamethrower), or "shocking" to indicate, that the player has died by electricity – by walking too long on electrified rails. Maybe even by being hit by ElectroGun or ElectroFingers, but no NPC will ever use it against you. The results are, however, perfectly the same as if you were wasted in any other way.
  • In all GTA games, a pool of blood will most likely appear under the player (With a few exceptions like the flames in GTA IV).
  • In GTA IV, the term "Wasted" doesn't appear in the screen. Instead, the screen turns grey, everything moves in slow motion, and the player is transported to the nearest hospital. However, if you die in a certain way, (the player's body is still falling, etc.) the game will continue showing the slow-mo scene until you press the continue button, which skips the scene. Skipping with the button also works when you simply don't want to watch the whole "blackout". This is the only game not to have the words "Busted" and "Wasted".
  • The words "Wasted" and "Busted" have returned in Grand Theft Auto V, albeit darker in tone. Also includes a flash in the screen and a sound effect reminiscent of a steel rod being struck right as the words appear (however the Next-Gen version lacks the steel rod sound). This has become a minor internet meme in its own right.
  • In GTA V, when the player dies in a mission, the term Wasted isn't used, but instead it'll show "Trevor died" ("T died" in the Prologue), "Franklin died", or "Michael died" ("M died" in the Prologue) as a failure reason. (Along with the "Mission Failed" message, as if it was the normal mission failure.)
  • In the 3D universe, if the health cheat is entered as the player dies, the players health will be restored for a few seconds and the player will die anyway and will not get up.
  • In GTA San Andreas, if CJ dies while he is on a jetpack and the health cheat is entered before he hits the ground, CJs health will be restored but if the player leaves the jetpack CJ will fall down and die instantly. This is most likely a glitch.
  • No matter how fatal some injuries seem to be (e.g bitten in half by a shark, shot in the head or even blown up), the main characters always return from the hospital alive and with no signs of these injuries intact, except in GTA V where minor cuts and bruises are shown when exiting the hospital.
  • Trevor Philips' Special Ability will avoid most of the damage, including some lethal forms, like being shot by the Rhino and other explosions.
  • If the Invincibility Cheat is enabled in GTA V, Trevor, Michael and Franklin are immune to damage from explosions, getting run over by vehicles and falling from high altitudes unlike in GTA San Andreas where as Carl Johnson can still lose health and /or subsequently die from explosions and falling from high altitudes.
    • However, this does not work on following another protagonist.
      • Oddly, the controlled protagonist will be in slow motion, while the followed protagonist will move in normal speed.
  • In GTA V, if the player friendly fires another protagonist (e.g., Franklin firing an RPG on Michael) in Free Roam, their bodies will remain intact on the spot. When switching to the character that the player wasted, he will spawn into the hospital, and when switching back to the former, the latter character will text the player and lose $5000, just like the player himself getting killed.
    • This also applies with Michael should he kill any of his family members, and Ron Jakowski (the latter applied to all three protagonists). Interestingly enough, Ron and Franklin never met in the story.
    • If the player (playing as either Trevor or Franklin) kills Michael, or if playing as Michael followed by getting knocked out by either of two characters for staying too close to them for long duration, Amanda will furiously text the player on Michael's behalf.