FANDOM


Gunrunning

  • Assault Rifle MK2
  • Carbine Rifle MK2
  • Combat MG MK2
  • Heavy Sniper MK2
  • Pistol MK2
  • SMG MK2
  • Vehicles Generic
  • Vehicles - APC
  • Vehicles - Dune FAV
  • Vehicles - Half-track
  • Vehicles - Mines
  • Vehicles - Oppressor
  • Vehicles - Weaponized Tampa
  • Vehicles - MOC
////////////// Assault Rifle MK2 ///////////////////

<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
  <SlotNavigateOrder>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="171" />
          <Entry>SLOT_ASSAULTRIFLE_MK2</Entry>
        </Item>
      </WeaponSlots>
    </Item>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="181" />
          <Entry>SLOT_ASSAULTRIFLE_MK2</Entry>
        </Item>
      </WeaponSlots>
    </Item>
  </SlotNavigateOrder>
  <SlotBestOrder>
    <WeaponSlots>
      <Item>
        <OrderNumber value="69" />
        <Entry>SLOT_ASSAULTRIFLE_MK2</Entry>
      </Item>
    </WeaponSlots>
  </SlotBestOrder>
  <TintSpecValues />
  <FiringPatternAliases />
  <UpperBodyFixupExpressionData />
  <AimingInfos />
  <Infos>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos>
        <Item type="CWeaponInfo">
          <Name>WEAPON_ASSAULTRIFLE_MK2</Name>
          <Model>w_ar_assaultriflemk2</Model>
          <Audio>AUDIO_ITEM_ASSAULTRIFLE_MK2</Audio>
          <Slot>SLOT_ASSAULTRIFLE_MK2</Slot>
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>INSTANT_HIT</FireType>
          <WheelSlot>WHEEL_RIFLE</WheelSlot>
          <Group>GROUP_RIFLE</Group>
          <AmmoInfo ref="AMMO_RIFLE" />
          <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
          <ClipSize value="30" />
          <AccuracySpread value="3.500000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="0.500000" />
          <RecoilErrorTime value="3.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="40.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="75.000000" />
          <ForceHitPed value="140.000000" />
          <ForceHitVehicle value="1300.000000" />
          <ForceHitFlyingHeli value="1250.000000" />
          <OverrideForces>
            <Item>
              <BoneTag>BONETAG_HEAD</BoneTag>
              <ForceFront value="80.000000" />
              <ForceBack value="70.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_NECK</BoneTag>
              <ForceFront value="60.000000" />
              <ForceBack value="90.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_L_THIGH</BoneTag>
              <ForceFront value="40.000000" />
              <ForceBack value="1.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_R_THIGH</BoneTag>
              <ForceFront value="40.000000" />
              <ForceBack value="1.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_L_CALF</BoneTag>
              <ForceFront value="70.000000" />
              <ForceBack value="80.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_R_CALF</BoneTag>
              <ForceFront value="60.000000" />
              <ForceBack value="100.000000" />
            </Item>
          </OverrideForces>
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="600.000000" />
          <Penetration value="0.100000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="1.000000" />
          <AnimReloadRate value="0.900000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.158000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.750000" />
          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
            <FlashFx>muz_assault_rifle</FlashFx>
            <FlashFxAlt>muz_alternate_star</FlashFxAlt>
            <FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
            <FlashFxFPAlt />
            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
            <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
            <MuzzleSmokeFxMinLevel value="0.300000" />
            <MuzzleSmokeFxIncPerShot value="0.100000" />
            <MuzzleSmokeFxDecPerSec value="0.250000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx>eject_auto</ShellFx>
            <ShellFxFP>eject_auto_fp</ShellFxFP>
            <TracerFx>bullet_tracer</TracerFx>
            <PedDamageHash>BulletLarge</PedDamageHash>
            <TracerFxChanceSP value="0.150000" />
            <TracerFxChanceMP value="0.750000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.200000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="true" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
            <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
            <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
            <FlashFxLightRangeMinMax x="2.500000" y="3.500000" />
            <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="120" />
          <InitialRumbleIntensity value="0.700000" />
          <InitialRumbleIntensityTrigger value="0.950000" />
          <RumbleDuration value="80" />
          <RumbleIntensity value="0.650000" />
          <RumbleIntensityTrigger value="0.850000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="110" />
          <InitialRumbleIntensityFps value="0.800000" />
          <RumbleDurationFps value="80" />
          <RumbleIntensityFps value="0.850000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.700000" />
          <LockOnRange value="65.000000" />
          <WeaponRange value="120.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="0.000000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="-1.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="47.500000" />
          <DamageFallOffRangeMax value="120.000000" />
          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash />
          <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
          <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="35.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="20.000000" />
          <FirstPersonScopeAttachmentFov value="20.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.500000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="-1.000000" y="0.000000" z="1.500000" />
          <FirstPersonScopeOffset x="0.000000" y="0.100000" z="0.007000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.015000" />
          <FirstPersonScopeRotationOffset x="-0.450000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="-0.075000" y="0.050000" z="-0.050000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.125000" />
          <FirstPersonAsThirdPersonLTOffset x="0.070000" y="0.070000" z="-0.125000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.075000" y="-0.050000" z="-0.075000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.120000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData>
            <Item>
              <Name>COMPONENT_AT_SCOPE_MACRO_MK2</Name>
              <FirstPersonScopeAttachmentFov value="18.000000" />
              <FirstPersonScopeAttachmentOffset x="0.000000" y="0.200000" z="-0.011000" />
              <FirstPersonScopeAttachmentRotationOffset x="-0.550000" y="0.000000" z="0.000000" />
            </Item>
            <Item>
              <Name>COMPONENT_AT_SCOPE_MEDIUM_MK2</Name>
              <FirstPersonScopeAttachmentFov value="16.000000" />
              <FirstPersonScopeAttachmentOffset x="0.000000" y="0.075000" z="-0.018000" />
              <FirstPersonScopeAttachmentRotationOffset x="-0.550000" y="0.000000" z="0.000000" />
            </Item>
          </FirstPersonScopeAttachmentData>
          <ZoomFactorForAccurateMode value="1.300000" />
          <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
          <MinTimeBetweenRecoilShakes value="100" />
          <RecoilShakeAmplitude value="0.333000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.000000" y="0.000000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.200000" y="0.300000" z="0.600000" />
          <AimProbeLengthMin value="0.520000" />
          <AimOffsetMax x="0.180000" y="-0.225000" z="0.475000" />
          <AimProbeLengthMax value="0.400000" />
          <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
          <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
          <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
          <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
          <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
          <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
          <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
          <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
          <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
          <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
          <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
          <AimOffsetEndPosMaxFPSIdle x="-0.217000" y="-0.096000" z="0.887000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="-1.300000" y="0.550000" />
          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
          <ReticuleMinSizeStanding value="0.600000" />
          <ReticuleMinSizeCrouched value="0.500000" />
          <ReticuleScale value="0.300000" />
          <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash>PICKUP_WEAPON_ASSAULTRIFLE_MK2</PickupHash>
          <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
          <HumanNameHash>WT_RIFLE_ASL2</HumanNameHash>
          <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
          <StatName>ASLTRIFLE</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>Automatic</NmShotTuningSet>
          <AttachPoints>
            <Item>
              <AttachBone>WAPClip</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_ASSAULTRIFLE_MK2_CLIP_01</Name>
                  <Default value="true" />
                </Item>
                <Item>
                  <Name>COMPONENT_ASSAULTRIFLE_MK2_CLIP_02</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_ASSAULTRIFLE_MK2_CLIP_ARMORPIERCING</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_ASSAULTRIFLE_MK2_CLIP_FMJ</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_ASSAULTRIFLE_MK2_CLIP_INCENDIARY</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_ASSAULTRIFLE_MK2_CLIP_TRACER</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPFlshLasr_2</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_AR_FLSH</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPScop_2</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_SIGHTS</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_SCOPE_MACRO_MK2</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_SCOPE_MEDIUM_MK2</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPSupp_2</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_AR_SUPP_02</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_01</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_02</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_03</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_04</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_05</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_06</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_07</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPGrip</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_AR_AFGRIP_02</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPBarrel</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_AR_BARREL_01</Name>
                  <Default value="true" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_AR_BARREL_02</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>gun_root</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_ASSAULTRIFLE_MK2_CAMO</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_ASSAULTRIFLE_MK2_CAMO_02</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_ASSAULTRIFLE_MK2_CAMO_03</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_ASSAULTRIFLE_MK2_CAMO_04</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_ASSAULTRIFLE_MK2_CAMO_05</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_ASSAULTRIFLE_MK2_CAMO_06</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_ASSAULTRIFLE_MK2_CAMO_07</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_ASSAULTRIFLE_MK2_CAMO_08</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_ASSAULTRIFLE_MK2_CAMO_09</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_ASSAULTRIFLE_MK2_CAMO_10</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_ASSAULTRIFLE_MK2_CAMO_IND_01</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
          </AttachPoints>
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
          <TintSpecValues ref="TINT_GUNRUNNING" />
          <FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="3" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="1.000000" />
          <StealthFiringBreathingAdditiveWeight value="1.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="1.000000" />
          <StealthFiringLeanAdditiveWeight value="1.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="33" />
          <HudSpeed value="60" />
          <HudCapacity value="40" />
          <HudAccuracy value="45" />
          <HudRange value="45" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos />
    </Item>
  </Infos>
  <VehicleWeaponInfos />
  <WeaponGroupDamageForArmouredVehicleGlass />
  <Name>DLC - Mk II - Assault Rifle</Name>
</CWeaponInfoBlob>

/////////////// Carbine Rifle MK2 //////////////////

<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
  <SlotNavigateOrder>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="181" />
          <Entry>SLOT_CARBINERIFLE_MK2</Entry>
        </Item>
      </WeaponSlots>
    </Item>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="191" />
          <Entry>SLOT_CARBINERIFLE_MK2</Entry>
        </Item>
      </WeaponSlots>
    </Item>
  </SlotNavigateOrder>
  <SlotBestOrder>
    <WeaponSlots>
      <Item>
        <OrderNumber value="59" />
        <Entry>SLOT_CARBINERIFLE_MK2</Entry>
      </Item>
    </WeaponSlots>
  </SlotBestOrder>
  <TintSpecValues />
  <FiringPatternAliases />
  <UpperBodyFixupExpressionData />
  <AimingInfos />
  <Infos>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos>
        <Item type="CWeaponInfo">
          <Name>WEAPON_CARBINERIFLE_MK2</Name>
          <Model>w_ar_carbineriflemk2</Model>
          <Audio>AUDIO_ITEM_CARBINERIFLE_MK2</Audio>
          <Slot>SLOT_CARBINERIFLE_MK2</Slot>
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>INSTANT_HIT</FireType>
          <WheelSlot>WHEEL_RIFLE</WheelSlot>
          <Group>GROUP_RIFLE</Group>
          <AmmoInfo ref="AMMO_RIFLE" />
          <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
          <ClipSize value="30" />
          <AccuracySpread value="3.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="0.500000" />
          <RecoilErrorTime value="3.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
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          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="33.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="75.000000" />
          <ForceHitPed value="140.000000" />
          <ForceHitVehicle value="1200.000000" />
          <ForceHitFlyingHeli value="1250.000000" />
          <OverrideForces>
            <Item>
              <BoneTag>BONETAG_HEAD</BoneTag>
              <ForceFront value="80.000000" />
              <ForceBack value="50.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_NECK</BoneTag>
              <ForceFront value="60.000000" />
              <ForceBack value="90.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_L_THIGH</BoneTag>
              <ForceFront value="40.000000" />
              <ForceBack value="1.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_R_THIGH</BoneTag>
              <ForceFront value="40.000000" />
              <ForceBack value="1.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_L_CALF</BoneTag>
              <ForceFront value="70.000000" />
              <ForceBack value="80.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_R_CALF</BoneTag>
              <ForceFront value="60.000000" />
              <ForceBack value="100.000000" />
            </Item>
          </OverrideForces>
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
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          <Penetration value="0.100000" />
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          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
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          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="1.000000" />
          <AnimReloadRate value="0.900000" />
          <BulletsPerAnimLoop value="1" />
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          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
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          <BulletBendingZoomedRadius value="0.375000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.750000" />
          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
            <FlashFx>muz_assault_rifle</FlashFx>
            <FlashFxAlt>muz_alternate_star</FlashFxAlt>
            <FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
            <FlashFxFPAlt />
            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
            <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
            <MuzzleSmokeFxMinLevel value="0.300000" />
            <MuzzleSmokeFxIncPerShot value="0.100000" />
            <MuzzleSmokeFxDecPerSec value="0.250000" />
            <MuzzleOverrideOffset x="0.373000" y="0.000000" z="0.024000" />
            <ShellFx>eject_auto</ShellFx>
            <ShellFxFP>eject_auto_fp</ShellFxFP>
            <TracerFx>bullet_tracer</TracerFx>
            <PedDamageHash>BulletLarge</PedDamageHash>
            <TracerFxChanceSP value="0.150000" />
            <TracerFxChanceMP value="0.750000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.200000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="true" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
            <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
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            <FlashFxLightRangeMinMax x="2.500000" y="3.500000" />
            <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="90" />
          <InitialRumbleIntensity value="0.750000" />
          <InitialRumbleIntensityTrigger value="0.950000" />
          <RumbleDuration value="90" />
          <RumbleIntensity value="0.200000" />
          <RumbleIntensityTrigger value="0.800000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="100" />
          <InitialRumbleIntensityFps value="1.000000" />
          <RumbleDurationFps value="95" />
          <RumbleIntensityFps value="0.850000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.700000" />
          <LockOnRange value="65.000000" />
          <WeaponRange value="120.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="0.000000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="-1.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="47.500000" />
          <DamageFallOffRangeMax value="120.000000" />
          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash />
          <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
          <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="35.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="20.000000" />
          <FirstPersonScopeAttachmentFov value="20.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.010000" />
          <FirstPersonRNGRotationOffset x="1.500000" y="0.000000" z="2.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="-0.035000" />
          <FirstPersonLTRotationOffset x="1.500000" y="0.000000" z="2.500000" />
          <FirstPersonScopeOffset x="0.000000" y="0.050000" z="-0.003000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.075000" z="-0.016000" />
          <FirstPersonScopeRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="-1.100000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="-0.070000" y="0.050000" z="-0.040000" />
          <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
          <FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.100000" z="-0.075000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.080000" y="0.000000" z="-0.050000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.075000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData>
            <Item>
              <Name>COMPONENT_AT_SCOPE_MACRO_MK2</Name>
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            </Item>
            <Item>
              <Name>COMPONENT_AT_SCOPE_MEDIUM_MK2</Name>
              <FirstPersonScopeAttachmentFov value="16.000000" />
              <FirstPersonScopeAttachmentOffset x="0.000000" y="0.025000" z="-0.021000" />
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            </Item>
          </FirstPersonScopeAttachmentData>
          <ZoomFactorForAccurateMode value="1.300000" />
          <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
          <MinTimeBetweenRecoilShakes value="100" />
          <RecoilShakeAmplitude value="0.333000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
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          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
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          <AimProbeLengthMin value="0.430000" />
          <AimOffsetMax x="0.165000" y="-0.180000" z="0.470000" />
          <AimProbeLengthMax value="0.340000" />
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          <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
          <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
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          <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
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          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
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          <ReticuleMinSizeCrouched value="0.500000" />
          <ReticuleScale value="0.300000" />
          <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash>PICKUP_WEAPON_CARBINERIFLE_MK2</PickupHash>
          <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
          <HumanNameHash>WT_RIFLE_CBN2</HumanNameHash>
          <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
          <StatName>CRBNRIFLE</StatName>
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          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>Automatic</NmShotTuningSet>
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              <AttachBone>WAPClip</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_CARBINERIFLE_MK2_CLIP_01</Name>
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                </Item>
                <Item>
                  <Name>COMPONENT_CARBINERIFLE_MK2_CLIP_02</Name>
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                <Item>
                  <Name>COMPONENT_CARBINERIFLE_MK2_CLIP_ARMORPIERCING</Name>
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                </Item>
                <Item>
                  <Name>COMPONENT_CARBINERIFLE_MK2_CLIP_FMJ</Name>
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                </Item>
                <Item>
                  <Name>COMPONENT_CARBINERIFLE_MK2_CLIP_INCENDIARY</Name>
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                </Item>
                <Item>
                  <Name>COMPONENT_CARBINERIFLE_MK2_CLIP_TRACER</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPFlshLasr</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_AR_FLSH</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPScop_2</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_SIGHTS</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_SCOPE_MACRO_MK2</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_SCOPE_MEDIUM_MK2</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPSupp_2</AttachBone>
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                <Item>
                  <Name>COMPONENT_AT_AR_SUPP</Name>
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                <Item>
                  <Name>COMPONENT_AT_MUZZLE_01</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_02</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_03</Name>
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                <Item>
                  <Name>COMPONENT_AT_MUZZLE_04</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_05</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_06</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_07</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPGrip_2</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_AR_AFGRIP_02</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPBarrel</AttachBone>
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                <Item>
                  <Name>COMPONENT_AT_CR_BARREL_01</Name>
                  <Default value="true" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_CR_BARREL_02</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>gun_root</AttachBone>
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                <Item>
                  <Name>COMPONENT_CARBINERIFLE_MK2_CAMO</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_CARBINERIFLE_MK2_CAMO_02</Name>
                  <Default value="false" />
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                <Item>
                  <Name>COMPONENT_CARBINERIFLE_MK2_CAMO_03</Name>
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                <Item>
                  <Name>COMPONENT_CARBINERIFLE_MK2_CAMO_04</Name>
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                <Item>
                  <Name>COMPONENT_CARBINERIFLE_MK2_CAMO_05</Name>
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                <Item>
                  <Name>COMPONENT_CARBINERIFLE_MK2_CAMO_06</Name>
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                <Item>
                  <Name>COMPONENT_CARBINERIFLE_MK2_CAMO_07</Name>
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                </Item>
                <Item>
                  <Name>COMPONENT_CARBINERIFLE_MK2_CAMO_08</Name>
                  <Default value="false" />
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                <Item>
                  <Name>COMPONENT_CARBINERIFLE_MK2_CAMO_09</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_CARBINERIFLE_MK2_CAMO_10</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_CARBINERIFLE_MK2_CAMO_IND_01</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
          </AttachPoints>
          <GunFeedBone />
          <TargetSequenceGroup />
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          <TintSpecValues ref="TINT_GUNRUNNING" />
          <FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="3" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="1.000000" />
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          <AimingLeanAdditiveWeight value="1.000000" />
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          <StealthFiringLeanAdditiveWeight value="1.000000" />
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          <AudioCollisionHash />
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          <HudSpeed value="65" />
          <HudCapacity value="40" />
          <HudAccuracy value="55" />
          <HudRange value="45" />
          <VehicleAttackAngle value="25.000000" />
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          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
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            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
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    <Item>
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    <Item>
      <Infos />
    </Item>
  </Infos>
  <VehicleWeaponInfos />
  <WeaponGroupDamageForArmouredVehicleGlass />
  <Name>DLC - Mk II - Carbine Rifle</Name>
</CWeaponInfoBlob>

////////////// Combat MG MK2 /////////////////

<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
  <SlotNavigateOrder>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="221" />
          <Entry>SLOT_COMBATMG_MK2</Entry>
        </Item>
      </WeaponSlots>
    </Item>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="231" />
          <Entry>SLOT_COMBATMG_MK2</Entry>
        </Item>
      </WeaponSlots>
    </Item>
  </SlotNavigateOrder>
  <SlotBestOrder>
    <WeaponSlots>
      <Item>
        <OrderNumber value="19" />
        <Entry>SLOT_COMBATMG_MK2</Entry>
      </Item>
    </WeaponSlots>
  </SlotBestOrder>
  <TintSpecValues />
  <FiringPatternAliases />
  <UpperBodyFixupExpressionData />
  <AimingInfos />
  <Infos>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos>
        <Item type="CWeaponInfo">
          <Name>WEAPON_COMBATMG_MK2</Name>
          <Model>w_mg_combatmgmk2</Model>
          <Audio>AUDIO_ITEM_COMBATMG_MK2</Audio>
          <Slot>SLOT_COMBATMG_MK2</Slot>
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>INSTANT_HIT</FireType>
          <WheelSlot>WHEEL_SMG</WheelSlot>
          <Group>GROUP_MG</Group>
          <AmmoInfo ref="AMMO_MG" />
          <AimingInfo ref="MG_LOW_BASE_STRAFE" />
          <ClipSize value="100" />
          <AccuracySpread value="5.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="0.500000" />
          <RecoilErrorTime value="3.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="47.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="75.000000" />
          <ForceHitPed value="150.000000" />
          <ForceHitVehicle value="2000.000000" />
          <ForceHitFlyingHeli value="2250.000000" />
          <OverrideForces>
            <Item>
              <BoneTag>BONETAG_HEAD</BoneTag>
              <ForceFront value="80.000000" />
              <ForceBack value="20.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_NECK</BoneTag>
              <ForceFront value="40.000000" />
              <ForceBack value="90.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_L_THIGH</BoneTag>
              <ForceFront value="40.000000" />
              <ForceBack value="100.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_R_THIGH</BoneTag>
              <ForceFront value="40.000000" />
              <ForceBack value="100.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_L_CALF</BoneTag>
              <ForceFront value="70.000000" />
              <ForceBack value="80.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_R_CALF</BoneTag>
              <ForceFront value="60.000000" />
              <ForceBack value="100.000000" />
            </Item>
          </OverrideForces>
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="600.000000" />
          <Penetration value="0.100000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.108000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.750000" />
          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
            <FlashFx>muz_assault_rifle</FlashFx>
            <FlashFxAlt>muz_alternate_star</FlashFxAlt>
            <FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
            <FlashFxFPAlt />
            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
            <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
            <MuzzleSmokeFxMinLevel value="0.300000" />
            <MuzzleSmokeFxIncPerShot value="0.100000" />
            <MuzzleSmokeFxDecPerSec value="0.250000" />
            <MuzzleOverrideOffset x="0.500000" y="0.000000" z="0.054000" />
            <ShellFx>eject_auto</ShellFx>
            <ShellFxFP>eject_auto_fp</ShellFxFP>
            <TracerFx>bullet_tracer_mg</TracerFx>
            <PedDamageHash>BulletLarge</PedDamageHash>
            <TracerFxChanceSP value="0.150000" />
            <TracerFxChanceMP value="0.750000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.200000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="true" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
            <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
            <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
            <FlashFxLightRangeMinMax x="2.500000" y="5.000000" />
            <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="155" />
          <InitialRumbleIntensity value="0.450000" />
          <InitialRumbleIntensityTrigger value="0.950000" />
          <RumbleDuration value="100" />
          <RumbleIntensity value="0.300000" />
          <RumbleIntensityTrigger value="0.850000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="150" />
          <InitialRumbleIntensityFps value="0.650000" />
          <RumbleDurationFps value="150" />
          <RumbleIntensityFps value="0.550000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.700000" />
          <LockOnRange value="65.000000" />
          <WeaponRange value="120.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="0.000000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="-1.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="47.500000" />
          <DamageFallOffRangeMax value="120.000000" />
          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash />
          <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
          <CinematicShootingCameraHash>HIP_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
          <AlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</AlternativeOrScopedCameraHash>
          <RunAndGunAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunAlternativeOrScopedCameraHash>
          <CinematicShootingAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingAlternativeOrScopedCameraHash>
          <PovTurretCameraHash />
          <CameraFov value="35.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="20.000000" />
          <FirstPersonScopeAttachmentFov value="20.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.002750" y="0.025000" z="-0.030000" />
          <FirstPersonScopeAttachmentOffset x="0.002000" y="0.050000" z="-0.045000" />
          <FirstPersonScopeRotationOffset x="-0.900000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="-1.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
          <FirstPersonAsThirdPersonLTOffset x="-0.007500" y="0.000000" z="-0.050000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.050000" y="0.000000" z="-0.010000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.050000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData>
            <Item>
              <Name>COMPONENT_AT_SCOPE_SMALL_MK2</Name>
              <FirstPersonScopeAttachmentFov value="18.000000" />
              <FirstPersonScopeAttachmentOffset x="0.002000" y="-0.050000" z="-0.054000" />
              <FirstPersonScopeAttachmentRotationOffset x="-0.650000" y="0.000000" z="0.000000" />
            </Item>
            <Item>
              <Name>COMPONENT_AT_SCOPE_MEDIUM_MK2</Name>
              <FirstPersonScopeAttachmentFov value="16.000000" />
              <FirstPersonScopeAttachmentOffset x="0.002000" y="-0.050000" z="-0.049000" />
              <FirstPersonScopeAttachmentRotationOffset x="-0.650000" y="0.000000" z="0.000000" />
            </Item>
          </FirstPersonScopeAttachmentData>
          <ZoomFactorForAccurateMode value="1.300000" />
          <RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson>FPS_MG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
          <MinTimeBetweenRecoilShakes value="80" />
          <RecoilShakeAmplitude value="0.800000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.000000" y="0.000000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.275000" y="0.175000" z="0.275000" />
          <AimProbeLengthMin value="0.435000" />
          <AimOffsetMax x="0.215000" y="-0.050000" z="0.415000" />
          <AimProbeLengthMax value="0.350000" />
          <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="-0.168000" />
          <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.101000" />
          <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.144000" />
          <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.449000" />
          <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.189000" />
          <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.289000" />
          <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.298000" />
          <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.311000" />
          <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.474000" />
          <AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.225000" />
          <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.596000" />
          <AimOffsetEndPosMaxFPSIdle x="-0.117000" y="-0.096000" z="0.867000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="-1.100000" y="0.550000" />
          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
          <ReticuleMinSizeStanding value="0.600000" />
          <ReticuleMinSizeCrouched value="0.500000" />
          <ReticuleScale value="0.300000" />
          <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash>PICKUP_WEAPON_COMBATMG_MK2</PickupHash>
          <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
          <HumanNameHash>WT_MG_CBT2</HumanNameHash>
          <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
          <StatName>CMBTMG</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>Mini</NmShotTuningSet>
          <AttachPoints>
            <Item>
              <AttachBone>WAPClip</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_COMBATMG_MK2_CLIP_01</Name>
                  <Default value="true" />
                </Item>
                <Item>
                  <Name>COMPONENT_COMBATMG_MK2_CLIP_02</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_COMBATMG_MK2_CLIP_ARMORPIERCING</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_COMBATMG_MK2_CLIP_FMJ</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_COMBATMG_MK2_CLIP_INCENDIARY</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_COMBATMG_MK2_CLIP_TRACER</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPScop_2</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_SIGHTS</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_SCOPE_SMALL_MK2</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_SCOPE_MEDIUM_MK2</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPSupp</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_01</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_02</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_03</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_04</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_05</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_06</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_07</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPGrip_2</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_AR_AFGRIP_02</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPBarrel</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_MG_BARREL_01</Name>
                  <Default value="true" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MG_BARREL_02</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>gun_root</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_COMBATMG_MK2_CAMO</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_COMBATMG_MK2_CAMO_02</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_COMBATMG_MK2_CAMO_03</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_COMBATMG_MK2_CAMO_04</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_COMBATMG_MK2_CAMO_05</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_COMBATMG_MK2_CAMO_06</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_COMBATMG_MK2_CAMO_07</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_COMBATMG_MK2_CAMO_08</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_COMBATMG_MK2_CAMO_09</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_COMBATMG_MK2_CAMO_10</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_COMBATMG_MK2_CAMO_IND_01</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
          </AttachPoints>
          <GunFeedBone>Gun_Feed</GunFeedBone>
          <TargetSequenceGroup />
          <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
          <TintSpecValues ref="TINT_GUNRUNNING" />
          <FiringPatternAliases ref="FIRING_PATTERN_MG" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="3" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="1.000000" />
          <StealthFiringBreathingAdditiveWeight value="1.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="1.000000" />
          <StealthFiringLeanAdditiveWeight value="1.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="57" />
          <HudSpeed value="65" />
          <HudCapacity value="70" />
          <HudAccuracy value="45" />
          <HudRange value="60" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos />
    </Item>
  </Infos>
  <VehicleWeaponInfos />
  <WeaponGroupDamageForArmouredVehicleGlass />
  <Name>DLC - Mk II - Combat MG</Name>
</CWeaponInfoBlob>

////////////// Heavy Sniper //////////////////

<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
  <SlotNavigateOrder>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="311" />
          <Entry>SLOT_HEAVYSNIPER_MK2</Entry>
        </Item>
      </WeaponSlots>
    </Item>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="311" />
          <Entry>SLOT_HEAVYSNIPER_MK2</Entry>
        </Item>
      </WeaponSlots>
    </Item>
  </SlotNavigateOrder>
  <SlotBestOrder>
    <WeaponSlots>
      <Item>
        <OrderNumber value="229" />
        <Entry>SLOT_HEAVYSNIPER_MK2</Entry>
      </Item>
    </WeaponSlots>
  </SlotBestOrder>
  <TintSpecValues />
  <FiringPatternAliases />
  <UpperBodyFixupExpressionData />
  <AimingInfos />
  <Infos>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos>
        <Item type="CWeaponInfo">
          <Name>WEAPON_HEAVYSNIPER_MK2</Name>
          <Model>w_sr_heavysnipermk2</Model>
          <Audio>AUDIO_ITEM_HEAVYSNIPER_MK2</Audio>
          <Slot>SLOT_HEAVYSNIPER_MK2</Slot>
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>DELAYED_HIT</FireType>
          <WheelSlot>WHEEL_SNIPER</WheelSlot>
          <Group>GROUP_SNIPER</Group>
          <AmmoInfo ref="AMMO_SNIPER" />
          <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
          <ClipSize value="6" />
          <AccuracySpread value="5.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="0.500000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="0.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="300.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="230.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.250000" />
          <NetworkHitLimbsDamageModifier value="0.250000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="500.000000" />
          <ForceHitPed value="230.000000" />
          <ForceHitVehicle value="2000.000000" />
          <ForceHitFlyingHeli value="5000.000000" />
          <OverrideForces>
            <Item>
              <BoneTag>BONETAG_HEAD</BoneTag>
              <ForceFront value="100.000000" />
              <ForceBack value="50.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_NECK</BoneTag>
              <ForceFront value="75.000000" />
              <ForceBack value="120.000000" />
            </Item>
          </OverrideForces>
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="750.000000" />
          <Penetration value="1.000000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="5000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="3.300000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="1.200000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.000000" />
          <BulletBendingZoomedRadius value="0.000000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
            <FlashFx>muz_alternate_star</FlashFx>
            <FlashFxAlt>muz_alternate_star</FlashFxAlt>
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx />
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <MuzzleOverrideOffset x="0.744600" y="0.000000" z="0.042000" />
            <ShellFx>eject_sniper_heavy</ShellFx>
            <ShellFxFP />
            <TracerFx>bullet_tracer</TracerFx>
            <PedDamageHash>BulletLarge</PedDamageHash>
            <TracerFxChanceSP value="0.150000" />
            <TracerFxChanceMP value="0.750000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.200000" />
            <FlashFxScale value="0.500000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="true" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="200" />
          <InitialRumbleIntensity value="0.850000" />
          <InitialRumbleIntensityTrigger value="0.950000" />
          <RumbleDuration value="200" />
          <RumbleIntensity value="0.850000" />
          <RumbleIntensityTrigger value="0.950000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="200" />
          <InitialRumbleIntensityFps value="1.000000" />
          <RumbleDurationFps value="200" />
          <RumbleIntensityFps value="1.000000" />
          <NetworkPlayerDamageModifier value="1.390000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
          <LockOnRange value="50.000000" />
          <WeaponRange value="1500.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="0.000000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="-1.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="1500.000000" />
          <DamageFallOffRangeMax value="1500.000000" />
          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash />
          <DefaultCameraHash>SNIPER_AIM_CAMERA</DefaultCameraHash>
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
          <CoverReadyToFireCameraHash>SNIPER_AIM_CAMERA</CoverReadyToFireCameraHash>
          <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="45.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="-0.004000" y="0.110000" z="-0.043000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.025000" />
          <FirstPersonAsThirdPersonRNGOffset x="-0.050000" y="0.000000" z="-0.025000" />
          <FirstPersonAsThirdPersonLTOffset x="-0.050000" y="0.000000" z="-0.025000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.100000" y="0.050000" z="-0.005000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
          <AccuracyOffsetShakeHash />
          <MinTimeBetweenRecoilShakes value="150" />
          <RecoilShakeAmplitude value="0.280000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.000000" y="0.000000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.100000" y="0.225000" z="0.600000" />
          <AimProbeLengthMin value="0.575000" />
          <AimOffsetMax x="0.150000" y="-0.225000" z="0.485000" />
          <AimProbeLengthMax value="0.550000" />
          <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
          <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
          <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
          <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
          <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
          <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
          <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
          <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
          <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
          <AimOffsetEndPosMinFPSIdle x="-0.474000" y="0.787000" z="-0.316000" />
          <AimOffsetEndPosMedFPSIdle x="-0.334000" y="0.831000" z="0.750000" />
          <AimOffsetEndPosMaxFPSIdle x="-0.376000" y="0.114000" z="1.118000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="-0.340000" y="0.550000" />
          <TorsoCrouchedAimOffset x="0.160000" y="0.120000" />
          <LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000" />
          <ReticuleMinSizeStanding value="0.600000" />
          <ReticuleMinSizeCrouched value="0.500000" />
          <ReticuleScale value="0.050000" />
          <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash>SNIPER_MAX</FirstPersonReticuleStyleHash>
          <PickupHash>PICKUP_WEAPON_HEAVYSNIPER_MK2</PickupHash>
          <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
          <HumanNameHash>WT_SNIP_HVY2</HumanNameHash>
          <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
          <StatName>HVYSNIPER</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>Sniper</NmShotTuningSet>
          <AttachPoints>
            <Item>
              <AttachBone>WAPClip</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_HEAVYSNIPER_MK2_CLIP_01</Name>
                  <Default value="true" />
                </Item>
                <Item>
                  <Name>COMPONENT_HEAVYSNIPER_MK2_CLIP_02</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_HEAVYSNIPER_MK2_CLIP_ARMORPIERCING</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_HEAVYSNIPER_MK2_CLIP_EXPLOSIVE</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_HEAVYSNIPER_MK2_CLIP_FMJ</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_HEAVYSNIPER_MK2_CLIP_INCENDIARY</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPScop</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_SCOPE_LARGE_MK2</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_SCOPE_MAX</Name>
                  <Default value="true" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_SCOPE_NV</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_SCOPE_THERMAL</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPSupp</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_SR_SUPP_03</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_08</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_09</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPBarrel</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_SR_BARREL_01</Name>
                  <Default value="true" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_SR_BARREL_02</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
			<Item>
              <AttachBone>gun_root</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_HEAVYSNIPER_MK2_CAMO</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_HEAVYSNIPER_MK2_CAMO_02</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_HEAVYSNIPER_MK2_CAMO_03</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_HEAVYSNIPER_MK2_CAMO_04</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_HEAVYSNIPER_MK2_CAMO_05</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_HEAVYSNIPER_MK2_CAMO_06</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_HEAVYSNIPER_MK2_CAMO_07</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_HEAVYSNIPER_MK2_CAMO_08</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_HEAVYSNIPER_MK2_CAMO_09</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_HEAVYSNIPER_MK2_CAMO_10</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_HEAVYSNIPER_MK2_CAMO_IND_01</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
          </AttachPoints>
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>CarriedInHand FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover HasLowCoverReloads HasLowCoverSwaps IgnoreHelmets DriveByMPOnly UseFPSAimIK DisableFPSAimForScope UseFPSSecondaryMotion</WeaponFlags>
          <TintSpecValues ref="TINT_GUNRUNNING" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="3" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="1.000000" />
          <StealthFiringBreathingAdditiveWeight value="1.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="1.000000" />
          <StealthFiringLeanAdditiveWeight value="1.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="100" />
          <HudSpeed value="20" />
          <HudCapacity value="5" />
          <HudAccuracy value="90" />
          <HudRange value="100" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos />
    </Item>
  </Infos>
  <VehicleWeaponInfos />
  <WeaponGroupDamageForArmouredVehicleGlass />
  <Name>DLC - Mk II - Heavy Sniper</Name>
</CWeaponInfoBlob>

/////////////// Pistol MK2 //////////////////

<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
  <SlotNavigateOrder>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="96" />
          <Entry>SLOT_PISTOL_MK2</Entry>
        </Item>
      </WeaponSlots>
    </Item>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="101" />
          <Entry>SLOT_PISTOL_MK2</Entry>
        </Item>
      </WeaponSlots>
    </Item>
  </SlotNavigateOrder>
  <SlotBestOrder>
    <WeaponSlots>
      <Item>
        <OrderNumber value="189" />
        <Entry>SLOT_PISTOL_MK2</Entry>
      </Item>
    </WeaponSlots>
  </SlotBestOrder>
  <TintSpecValues />
  <FiringPatternAliases />
  <UpperBodyFixupExpressionData />
  <AimingInfos />
  <Infos>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos>
        <Item type="CWeaponInfo">
          <Name>WEAPON_PISTOL_MK2</Name>
          <Model>w_pi_pistolmk2</Model>
          <Audio>AUDIO_ITEM_PISTOL_MK2</Audio>
          <Slot>SLOT_PISTOL_MK2</Slot>
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>INSTANT_HIT</FireType>
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
          <Group>GROUP_PISTOL</Group>
          <AmmoInfo ref="AMMO_PISTOL" />
          <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
          <ClipSize value="12" />
          <AccuracySpread value="1.500000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="3.300000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="20.000000" />
          <Damage value="32.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="50.000000" />
          <ForceHitPed value="125.000000" />
          <ForceHitVehicle value="750.000000" />
          <ForceHitFlyingHeli value="750.000000" />
          <OverrideForces>
            <Item>
              <BoneTag>BONETAG_HEAD</BoneTag>
              <ForceFront value="100.000000" />
              <ForceBack value="80.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_NECK</BoneTag>
              <ForceFront value="60.000000" />
              <ForceBack value="70.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_L_THIGH</BoneTag>
              <ForceFront value="40.000000" />
              <ForceBack value="1.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_R_THIGH</BoneTag>
              <ForceFront value="40.000000" />
              <ForceBack value="1.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_L_CALF</BoneTag>
              <ForceFront value="70.000000" />
              <ForceBack value="80.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_R_CALF</BoneTag>
              <ForceFront value="60.000000" />
              <ForceBack value="100.000000" />
            </Item>
          </OverrideForces>
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="250.000000" />
          <Penetration value="0.010000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.370000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.750000" />
          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
            <FlashFx>muz_pistol</FlashFx>
            <FlashFxAlt />
            <FlashFxFP>muz_pistol_fp</FlashFxFP>
            <FlashFxFPAlt />
            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
            <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
            <MuzzleSmokeFxMinLevel value="0.300000" />
            <MuzzleSmokeFxIncPerShot value="0.100000" />
            <MuzzleSmokeFxDecPerSec value="0.275000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx>eject_pistol</ShellFx>
            <ShellFxFP>eject_pistol_fp</ShellFxFP>
            <TracerFx>bullet_tracer</TracerFx>
            <PedDamageHash>BulletSmall</PedDamageHash>
            <TracerFxChanceSP value="0.200000" />
            <TracerFxChanceMP value="0.750000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="0.800000" />
            <FlashFxLightEnabled value="true" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
            <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
            <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
            <FlashFxLightRangeMinMax x="2.000000" y="2.500000" />
            <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="150" />
          <InitialRumbleIntensity value="0.400000" />
          <InitialRumbleIntensityTrigger value="0.850000" />
          <RumbleDuration value="80" />
          <RumbleIntensity value="0.300000" />
          <RumbleIntensityTrigger value="0.800000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="120" />
          <InitialRumbleIntensityFps value="0.700000" />
          <RumbleDurationFps value="80" />
          <RumbleIntensityFps value="0.700000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="2.000000" />
          <LockOnRange value="55.000000" />
          <WeaponRange value="120.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="0.000000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="-1.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="40.000000" />
          <DamageFallOffRangeMax value="120.000000" />
          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash />
          <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
          <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="45.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="30.000000" />
          <FirstPersonScopeAttachmentFov value="25.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.002000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.100000" z="-0.013000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.075000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="-0.030000" y="-0.000000" z="0.010000" />
          <FirstPersonAsThirdPersonLTOffset x="0.050000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.070000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData />
          <ZoomFactorForAccurateMode value="1.300000" />
          <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
          <AccuracyOffsetShakeHash />
          <MinTimeBetweenRecoilShakes value="150" />
          <RecoilShakeAmplitude value="1.000000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.010000" />
          <IkRecoilDisplacementScope value="0.005000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.000000" y="0.000000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
          <AimProbeLengthMin value="0.300000" />
          <AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
          <AimProbeLengthMax value="0.275000" />
          <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
          <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
          <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
          <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
          <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
          <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
          <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
          <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
          <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
          <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
          <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
          <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="-1.300000" y="0.550000" />
          <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
          <ReticuleMinSizeStanding value="0.650000" />
          <ReticuleMinSizeCrouched value="0.550000" />
          <ReticuleScale value="0.300000" />
          <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash>PICKUP_WEAPON_PISTOL_MK2</PickupHash>
          <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
          <HumanNameHash>WT_PIST2</HumanNameHash>
          <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
          <StatName>PISTOL</StatName>
          <KnockdownCount value="3" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>normal</NmShotTuningSet>
          <AttachPoints>
            <Item>
              <AttachBone>WAPClip</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_PISTOL_MK2_CLIP_01</Name>
                  <Default value="true" />
                </Item>
                <Item>
                  <Name>COMPONENT_PISTOL_MK2_CLIP_02</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_PISTOL_MK2_CLIP_FMJ</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_PISTOL_MK2_CLIP_HOLLOWPOINT</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_PISTOL_MK2_CLIP_INCENDIARY</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_PISTOL_MK2_CLIP_TRACER</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPScop</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_PI_RAIL</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPFlshLasr</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_PI_FLSH_02</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPSupp</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_PI_SUPP_02</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_PI_COMP</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
			<Item>
              <AttachBone>WAPScop_2</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_PISTOL_MK2_CAMO_SLIDE</Name>
                  <Default value="false" />
                </Item>
				<Item>
                  <Name>COMPONENT_PISTOL_MK2_CAMO_02_SLIDE</Name>
                  <Default value="false" />
                </Item>
				<Item>
                  <Name>COMPONENT_PISTOL_MK2_CAMO_03_SLIDE</Name>
                  <Default value="false" />
                </Item>
				<Item>
                  <Name>COMPONENT_PISTOL_MK2_CAMO_04_SLIDE</Name>
                  <Default value="false" />
                </Item>
				<Item>
                  <Name>COMPONENT_PISTOL_MK2_CAMO_05_SLIDE</Name>
                  <Default value="false" />
                </Item><Item>
                  <Name>COMPONENT_PISTOL_MK2_CAMO_06_SLIDE</Name>
                  <Default value="false" />
                </Item>
				<Item>
                  <Name>COMPONENT_PISTOL_MK2_CAMO_07_SLIDE</Name>
                  <Default value="false" />
                </Item>
				<Item>
                  <Name>COMPONENT_PISTOL_MK2_CAMO_08_SLIDE</Name>
                  <Default value="false" />
                </Item>
				<Item>
                  <Name>COMPONENT_PISTOL_MK2_CAMO_09_SLIDE</Name>
                  <Default value="false" />
                </Item>
				<Item>
                  <Name>COMPONENT_PISTOL_MK2_CAMO_10_SLIDE</Name>
                  <Default value="false" />
                </Item>
				<Item>
                  <Name>COMPONENT_PISTOL_MK2_CAMO_IND_01_SLIDE</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>gun_root</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_PISTOL_MK2_CAMO</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_PISTOL_MK2_CAMO_02</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_PISTOL_MK2_CAMO_03</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_PISTOL_MK2_CAMO_04</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_PISTOL_MK2_CAMO_05</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_PISTOL_MK2_CAMO_06</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_PISTOL_MK2_CAMO_07</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_PISTOL_MK2_CAMO_08</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_PISTOL_MK2_CAMO_09</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_PISTOL_MK2_CAMO_10</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_PISTOL_MK2_CAMO_IND_01</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
          </AttachPoints>
          <GunFeedBone />
          <TargetSequenceGroup>Pistol</TargetSequenceGroup>
          <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
          <TintSpecValues ref="TINT_GUNRUNNING" />
          <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="3" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="1.000000" />
          <StealthFiringBreathingAdditiveWeight value="1.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="1.000000" />
          <StealthFiringLeanAdditiveWeight value="1.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="38" />
          <HudSpeed value="40" />
          <HudCapacity value="10" />
          <HudAccuracy value="40" />
          <HudRange value="25" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos />
    </Item>
  </Infos>
  <VehicleWeaponInfos />
  <WeaponGroupDamageForArmouredVehicleGlass />
  <Name>DLC - Mk II - Pistol</Name>
</CWeaponInfoBlob>

///////////////// SMG MK2 //////////////////////

<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
  <SlotNavigateOrder>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="151" />
          <Entry>SLOT_SMG_MK2</Entry>
        </Item>
      </WeaponSlots>
    </Item>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="161" />
          <Entry>SLOT_SMG_MK2</Entry>
        </Item>
      </WeaponSlots>
    </Item>
  </SlotNavigateOrder>
  <SlotBestOrder>
    <WeaponSlots>
      <Item>
        <OrderNumber value="89" />
        <Entry>SLOT_SMG_MK2</Entry>
      </Item>
    </WeaponSlots>
  </SlotBestOrder>
  <TintSpecValues />
  <FiringPatternAliases />
  <UpperBodyFixupExpressionData />
  <AimingInfos />
  <Infos>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos>
        <Item type="CWeaponInfo">
          <Name>WEAPON_SMG_MK2</Name>
          <Model>w_sb_smgmk2</Model>
          <Audio>AUDIO_ITEM_SMG_MK2</Audio>
          <Slot>SLOT_SMG_MK2</Slot>
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>INSTANT_HIT</FireType>
          <WheelSlot>WHEEL_SMG</WheelSlot>
          <Group>GROUP_SMG</Group>
          <AmmoInfo ref="AMMO_SMG" />
          <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
          <ClipSize value="30" />
          <AccuracySpread value="3.500000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="0.500000" />
          <RecoilErrorTime value="1.500000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="25.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="75.000000" />
          <ForceHitPed value="100.000000" />
          <ForceHitVehicle value="1100.000000" />
          <ForceHitFlyingHeli value="750.000000" />
          <OverrideForces>
            <Item>
              <BoneTag>BONETAG_HEAD</BoneTag>
              <ForceFront value="100.000000" />
              <ForceBack value="50.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_NECK</BoneTag>
              <ForceFront value="40.000000" />
              <ForceBack value="90.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_L_THIGH</BoneTag>
              <ForceFront value="40.000000" />
              <ForceBack value="1.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_R_THIGH</BoneTag>
              <ForceFront value="40.000000" />
              <ForceBack value="1.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_L_CALF</BoneTag>
              <ForceFront value="70.000000" />
              <ForceBack value="80.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_R_CALF</BoneTag>
              <ForceFront value="60.000000" />
              <ForceBack value="100.000000" />
            </Item>
          </OverrideForces>
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="500.000000" />
          <Penetration value="0.010000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.118000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.750000" />
          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup>
            <FlashFx>muz_smg</FlashFx>
            <FlashFxAlt>muz_alternate_star</FlashFxAlt>
            <FlashFxFP>muz_smg_fp</FlashFxFP>
            <FlashFxFPAlt />
            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
            <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
            <MuzzleSmokeFxMinLevel value="0.300000" />
            <MuzzleSmokeFxIncPerShot value="0.100000" />
            <MuzzleSmokeFxDecPerSec value="0.250000" />
            <MuzzleOverrideOffset x="0.292000" y="0.000000" z="0.035000" />
            <ShellFx>eject_auto</ShellFx>
            <ShellFxFP>eject_smg_fp</ShellFxFP>
            <TracerFx>bullet_tracer</TracerFx>
            <PedDamageHash>BulletSmall</PedDamageHash>
            <TracerFxChanceSP value="0.150000" />
            <TracerFxChanceMP value="0.750000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.200000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="true" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
            <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
            <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
            <FlashFxLightRangeMinMax x="2.000000" y="2.500000" />
            <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="120" />
          <InitialRumbleIntensity value="0.200000" />
          <InitialRumbleIntensityTrigger value="0.900000" />
          <RumbleDuration value="95" />
          <RumbleIntensity value="0.150000" />
          <RumbleIntensityTrigger value="0.700000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="120" />
          <InitialRumbleIntensityFps value="0.800000" />
          <RumbleDurationFps value="80" />
          <RumbleIntensityFps value="0.450000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="2.500000" />
          <LockOnRange value="55.000000" />
          <WeaponRange value="120.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="0.000000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="-1.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="40.000000" />
          <DamageFallOffRangeMax value="120.000000" />
          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash />
          <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
          <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="45.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="30.000000" />
          <FirstPersonScopeAttachmentFov value="25.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="2.500000" y="0.000000" z="2.500000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="2.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.075000" z="-0.005000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.024000" />
          <FirstPersonScopeRotationOffset x="-0.800000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="-1.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="-0.100000" y="0.050000" z="-0.050000" />
          <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
          <FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.100000" z="-0.075000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.090000" y="0.000000" z="-0.030000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.055000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData>
            <Item>
              <Name>COMPONENT_AT_SCOPE_MACRO_02_SMG_MK2</Name>
              <FirstPersonScopeAttachmentFov value="22.500000" />
              <FirstPersonScopeAttachmentOffset x="0.000000" y="0.150000" z="-0.029000" />
              <FirstPersonScopeAttachmentRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
            </Item>
            <Item>
              <Name>COMPONENT_AT_SCOPE_SMALL_SMG_MK2</Name>
              <FirstPersonScopeAttachmentFov value="20.000000" />
              <FirstPersonScopeAttachmentOffset x="0.000000" y="0.100000" z="-0.035000" />
              <FirstPersonScopeAttachmentRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
            </Item>
          </FirstPersonScopeAttachmentData>
          <ZoomFactorForAccurateMode value="1.300000" />
          <RecoilShakeHash>SMG_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson>FPS_SMG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
          <MinTimeBetweenRecoilShakes value="0" />
          <RecoilShakeAmplitude value="0.333000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.000000" y="0.000000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.210000" y="0.200000" z="0.600000" />
          <AimProbeLengthMin value="0.400000" />
          <AimOffsetMax x="0.160000" y="-0.200000" z="0.450000" />
          <AimProbeLengthMax value="0.325000" />
          <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
          <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
          <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
          <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
          <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
          <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
          <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
          <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
          <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
          <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
          <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
          <AimOffsetEndPosMaxFPSIdle x="-0.217000" y="-0.096000" z="0.887000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="-1.100000" y="0.550000" />
          <TorsoCrouchedAimOffset x="0.200000" y="0.100000" />
          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
          <ReticuleMinSizeStanding value="0.750000" />
          <ReticuleMinSizeCrouched value="0.600000" />
          <ReticuleScale value="0.300000" />
          <ReticuleStyleHash>WEAPONTYPE_SMG</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash>PICKUP_WEAPON_SMG_MK2</PickupHash>
          <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
          <HumanNameHash>WT_SMG2</HumanNameHash>
          <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
          <StatName>SMG</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>Mini</NmShotTuningSet>
          <AttachPoints>
            <Item>
              <AttachBone>WAPClip</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_SMG_MK2_CLIP_01</Name>
                  <Default value="true" />
                </Item>
                <Item>
                  <Name>COMPONENT_SMG_MK2_CLIP_02</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_SMG_MK2_CLIP_FMJ</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_SMG_MK2_CLIP_HOLLOWPOINT</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_SMG_MK2_CLIP_INCENDIARY</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_SMG_MK2_CLIP_TRACER</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPFlshLasr_2</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_AR_FLSH</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPScop</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_SIGHTS_SMG</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_SCOPE_MACRO_02_SMG_MK2</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_SCOPE_SMALL_SMG_MK2</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPSupp_2</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_PI_SUPP</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_01</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_02</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_03</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_04</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_05</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_06</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_MUZZLE_07</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPBarrel</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_SB_BARREL_01</Name>
                  <Default value="true" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_SB_BARREL_02</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>gun_root</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_SMG_MK2_CAMO</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_SMG_MK2_CAMO_02</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_SMG_MK2_CAMO_03</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_SMG_MK2_CAMO_04</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_SMG_MK2_CAMO_05</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_SMG_MK2_CAMO_06</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_SMG_MK2_CAMO_07</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_SMG_MK2_CAMO_08</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_SMG_MK2_CAMO_09</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_SMG_MK2_CAMO_10</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_SMG_MK2_CAMO_IND_01</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
          </AttachPoints>
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire TreatAsOneHandedInCover UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds DisableLeftHandIkInDriveby</WeaponFlags>
          <TintSpecValues ref="TINT_GUNRUNNING" />
          <FiringPatternAliases ref="FIRING_PATTERN_SMG" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="3" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="1.000000" />
          <StealthFiringBreathingAdditiveWeight value="1.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="1.000000" />
          <StealthFiringLeanAdditiveWeight value="1.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="26" />
          <HudSpeed value="55" />
          <HudCapacity value="40" />
          <HudAccuracy value="40" />
          <HudRange value="35" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos />
    </Item>
  </Infos>
  <VehicleWeaponInfos />
  <WeaponGroupDamageForArmouredVehicleGlass />
  <Name>DLC - Mk II - SMG</Name>
</CWeaponInfoBlob>

/////////////// Vehicle Weapons ////////////////

<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
  <SlotNavigateOrder>
    <Item>
      <WeaponSlots />
    </Item>
    <Item>
      <WeaponSlots />
    </Item>
  </SlotNavigateOrder>
  <SlotBestOrder>
    <WeaponSlots />
  </SlotBestOrder>
  <TintSpecValues />
  <FiringPatternAliases />
  <UpperBodyFixupExpressionData />
  <AimingInfos />
  <Infos>
    <Item>
      <Infos>
        <Item type="CAmmoRocketInfo">
          <Name>AMMO_MOBILEOPS_CANNON</Name>
          <Model>w_ex_vehiclemissile_3</Model>
          <Audio />
          <Slot />
          <AmmoMax value="20" />
          <AmmoMax50 value="20" />
          <AmmoMax100 value="20" />
          <AmmoMaxMP value="20" />
          <AmmoMax50MP value="20" />
          <AmmoMax100MP value="20" />
          <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
          <AmmoSpecialType>None</AmmoSpecialType>
          <Damage value="0.000000" />
          <LifeTime value="5.000000" />
          <FromVehicleLifeTime value="0.000000" />
          <LifeTimeAfterImpact value="0.000000" />
          <LifeTimeAfterExplosion value="0.000000" />
          <ExplosionTime value="0.000000" />
          <LaunchSpeed value="10000.000000" />
          <SeparationTime value="0.000000" />
          <TimeToReachTarget value="5.000000" />
          <Damping value="0.000000" />
          <GravityFactor value="0.020000" />
          <RicochetTolerance value="0.000000" />
          <PedRicochetTolerance value="0.000000" />
          <VehicleRicochetTolerance value="0.000000" />
          <FrictionMultiplier value="1.000000" />
          <Explosion>
            <Default>GRENADE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FuseFx />
          <TrailFx>proj_gr_moc_cannon_trail</TrailFx>
          <TrailFxUnderWater />
          <FuseFxFP />
          <PrimedFxFP />
          <TrailFxFadeInTime value="0.000000" />
          <TrailFxFadeOutTime value="0.000000" />
          <PrimedFx />
          <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
          <DisturbFxSand>proj_disturb_dust</DisturbFxSand>
          <DisturbFxWater>proj_disturb_dust</DisturbFxWater>
          <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
          <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
          <DisturbFxProbeDist value="0.000000" />
          <DisturbFxScale value="0.000000" />
          <GroundFxProbeDistance value="2.500000" />
          <LightOnlyActiveWhenStuck value="false" />
          <LightFlickers value="false" />
          <LightSpeedsUp value="false" />
          <LightBone />
          <LightColour x="0.000000" y="0.000000" z="0.000000" />
          <LightIntensity value="0.000000" />
          <LightRange value="0.000000" />
          <LightFalloffExp value="0.000000" />
          <LightFrequency value="0.000000" />
          <LightPower value="0.000000" />
          <CoronaSize value="0.000000" />
          <CoronaIntensity value="0.000000" />
          <CoronaZBias value="0.000000" />
          <ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
          <ProximityActivationTime value="3.000000" />
          <ProximityTriggerRadius value="-1.000000" />
          <ProximityFuseTimePed value="1.000000" />
          <ProximityFuseTimeVehicleMin value="0.500000" />
          <ProximityFuseTimeVehicleMax value="0.050000" />
          <ProximityFuseTimeVehicleSpeed value="30.000000" />
          <ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" />
          <ProximityLightFrequencyMultiplierTriggered value="4.000000" />
          <ChargedLaunchTime value="-1.000000" />
          <ChargedLaunchSpeedMult value="1.000000" />
          <ForwardDragCoeff value="0.100000" />
          <SideDragCoeff value="2.000000" />
          <TimeBeforeHoming value="1.000000" />
          <TimeBeforeSwitchTargetMin value="1.250000" />
          <TimeBeforeSwitchTargetMax value="2.500000" />
          <ProximityRadius value="0.000000" />
          <PitchChangeRate value="10.000000" />
          <YawChangeRate value="10.000000" />
          <RollChangeRate value="10.000000" />
          <MaxRollAngleSin value="0.100000" />
          <LifeTimePlayerVehicleLockedOverrideMP value="7.500000" />
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_ARDENT_MG</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_ARDENT_MG</Audio>
          <Slot />
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>INSTANT_HIT</FireType>
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_MINIGUN" />
          <AimingInfo ref="HELI_TARGETING_RESTRAINTS" />
          <ClipSize value="750" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="3.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="20.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="75.000000" />
          <ForceHitPed value="75.000000" />
          <ForceHitVehicle value="500.000000" />
          <ForceHitFlyingHeli value="500.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="2000.000000" />
          <Penetration value="0.100000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="10000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="-1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.120000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.500000" />
          <SpinDownTime value="0.500000" />
          <AlternateWaitTime value="0.060000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.750000" />
          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_HEAVY_MG</EffectGroup>
            <FlashFx>muz_gr_vehicle_mg</FlashFx>
            <FlashFxAlt />
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.300000" />
            <MuzzleSmokeFxIncPerShot value="0.100000" />
            <MuzzleSmokeFxDecPerSec value="0.275000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx />
            <ShellFxFP />
            <TracerFx>bullet_tracer_mg</TracerFx>
            <PedDamageHash>BulletSmall</PedDamageHash>
            <TracerFxChanceSP value="0.600000" />
            <TracerFxChanceMP value="0.800000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="true" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
            <FlashFxLightRGBAMax x="255.000000" y="136.000000" z="50.000000" />
            <FlashFxLightIntensityMinMax x="2.000000" y="4.000000" />
            <FlashFxLightRangeMinMax x="2.300000" y="2.700000" />
            <FlashFxLightFalloffMinMax x="655.000000" y="700.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="90" />
          <InitialRumbleIntensity value="0.500000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="90" />
          <RumbleIntensity value="0.050000" />
          <RumbleIntensityTrigger value="0.000000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="0" />
          <InitialRumbleIntensityFps value="0.000000" />
          <RumbleDurationFps value="0" />
          <RumbleIntensityFps value="0.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
          <LockOnRange value="0.000000" />
          <WeaponRange value="100.000000" />
          <BulletDirectionOffsetInDegrees value="0.200000" />
          <BulletDirectionPitchOffset value="0.000000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="200.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="100.000000" />
          <DamageFallOffRangeMax value="120.000000" />
          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash>VEHICLE_DATA_PLAYER_BULLET</VehicleWeaponHash>
          <DefaultCameraHash />
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="45.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash />
          <RecoilShakeHashFirstPerson />
          <AccuracyOffsetShakeHash />
          <MinTimeBetweenRecoilShakes value="150" />
          <RecoilShakeAmplitude value="1.000000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.500000" y="0.500000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMin value="0.000000" />
          <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMax value="0.000000" />
          <AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="0.000000" y="0.000000" />
          <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
          <ReticuleMinSizeStanding value="1.000000" />
          <ReticuleMinSizeCrouched value="1.000000" />
          <ReticuleScale value="1.000000" />
          <ReticuleStyleHash />
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_AR_MG</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>MG</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Gun UsableOnFoot Vehicle ForceEjectShellAfterFiring ApplyVehicleDamageToEngine UseVehicleWeaponBoneForward</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="30" />
          <HudSpeed value="98" />
          <HudCapacity value="100" />
          <HudAccuracy value="10" />
          <HudRange value="65" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_INSURGENT_MINIGUN</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_INSURGENT_MINIGUN</Audio>
          <Slot />
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>INSTANT_HIT</FireType>
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_MINIGUN" />
          <AimingInfo ref="MINIGUN" />
          <ClipSize value="750" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="3.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="30.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="75.000000" />
          <ForceHitPed value="150.000000" />
          <ForceHitVehicle value="2500.000000" />
          <ForceHitFlyingHeli value="2500.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="2000.000000" />
          <Penetration value="0.100000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="-1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.050000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="1.000000" />
          <SpinTime value="0.500000" />
          <SpinDownTime value="1.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup>
            <FlashFx>muz_mounted_turret_dune_minigun</FlashFx>
            <FlashFxAlt />
            <FlashFxFP>muz_mounted_turret_dune_minigun_fp</FlashFxFP>
            <FlashFxFPAlt />
            <MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx>eject_mounted_turret_insurgent3_minigun</ShellFx>
            <ShellFxFP />
            <TracerFx>bullet_tracer_turret_gr</TracerFx>
            <PedDamageHash>BulletLarge</PedDamageHash>
            <TracerFxChanceSP value="0.600000" />
            <TracerFxChanceMP value="0.800000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.200000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="100" />
          <InitialRumbleIntensity value="0.400000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="100" />
          <RumbleIntensity value="0.100000" />
          <RumbleIntensityTrigger value="0.000000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="0" />
          <InitialRumbleIntensityFps value="0.000000" />
          <RumbleDurationFps value="0" />
          <RumbleIntensityFps value="0.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.500000" />
          <LockOnRange value="0.000000" />
          <WeaponRange value="500.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="0.000000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="-1.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="500.000000" />
          <DamageFallOffRangeMax value="500.000000" />
          <DamageFallOffModifier value="1.000000" />
          <VehicleWeaponHash>VEHICLE_DATA_INSURGENT_MINIGUN</VehicleWeaponHash>
          <DefaultCameraHash>INSURGENT_TURRET_CAMERA</DefaultCameraHash>
          <AimCameraHash>INSURGENT_TURRET_AIM_CAMERA</AimCameraHash>
          <FireCameraHash>INSURGENT_TURRET_FIRE_CAMERA</FireCameraHash>
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="35.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash>MINIGUN_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson />
          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
          <MinTimeBetweenRecoilShakes value="50" />
          <RecoilShakeAmplitude value="0.333000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.500000" y="0.500000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.285000" y="0.175000" z="0.275000" />
          <AimProbeLengthMin value="0.525000" />
          <AimOffsetMax x="0.225000" y="-0.050000" z="0.400000" />
          <AimProbeLengthMax value="0.415000" />
          <AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="-0.900000" y="0.550000" />
          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
          <ReticuleMinSizeStanding value="0.600000" />
          <ReticuleMinSizeCrouched value="0.500000" />
          <ReticuleScale value="0.300000" />
          <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_INS_MINI</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>MINI</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>Mini</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Automatic Gun UsableOnFoot Vehicle ForceEjectShellAfterFiring StaticReticulePosition CanBlowUpVehicleAtZeroBodyHealth Turret DisableAimAngleChecksForReticule SkipVehiclePetrolTankDamage</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="30" />
          <HudSpeed value="60" />
          <HudCapacity value="50" />
          <HudAccuracy value="40" />
          <HudRange value="60" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_MOBILEOPS_CANNON</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_OPPRESSOR_MISSILE</Audio>
          <Slot />
          <DamageType>EXPLOSIVE</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>PROJECTILE</FireType>
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_MOBILEOPS_CANNON" />
          <AimingInfo ref="PLANE_TARGETING_RESTRAINTS" />
          <ClipSize value="1" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="0.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="0.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="0.000000" />
          <ForceHitPed value="0.000000" />
          <ForceHitVehicle value="0.000000" />
          <ForceHitFlyingHeli value="0.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="20.000000" />
          <FragImpulse value="0.000000" />
          <Penetration value="0.000000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="4.000000" />
          <ReloadTimeSP value="4.000000" />
          <VehicleReloadTime value="2.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="2.000000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.000000" />
          <BulletBendingZoomedRadius value="0.000000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
            <FlashFx />
            <FlashFxAlt />
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx />
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx />
            <ShellFxFP />
            <TracerFx />
            <PedDamageHash />
            <TracerFxChanceSP value="0.000000" />
            <TracerFxChanceMP value="0.000000" />
            <FlashFxChanceSP value="0.000000" />
            <FlashFxChanceMP value="0.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="true" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="500" />
          <InitialRumbleIntensity value="0.001000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="400" />
          <RumbleIntensity value="0.005000" />
          <RumbleIntensityTrigger value="0.000000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="0" />
          <InitialRumbleIntensityFps value="0.000000" />
          <RumbleDurationFps value="0" />
          <RumbleIntensityFps value="0.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
          <LockOnRange value="300.000000" />
          <WeaponRange value="300.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="-3.750000" />
          <BulletDirectionPitchHomingOffset value="-3.750000" />
          <AiSoundRange value="200.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="300.000000" />
          <DamageFallOffRangeMax value="300.000000" />
          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash>VEHICLE_DATA_SPACE_ROCKET</VehicleWeaponHash>
          <DefaultCameraHash />
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="45.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash />
          <RecoilShakeHashFirstPerson />
          <AccuracyOffsetShakeHash />
          <MinTimeBetweenRecoilShakes value="150" />
          <RecoilShakeAmplitude value="1.000000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.000000" y="0.000000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMin value="0.000000" />
          <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMax value="0.000000" />
          <AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="0.000000" y="0.000000" />
          <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
          <ReticuleMinSizeStanding value="1.000000" />
          <ReticuleMinSizeCrouched value="1.000000" />
          <ReticuleScale value="1.000000" />
          <ReticuleStyleHash />
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_LZRCAN</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>TRLARGE_CANNON</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Gun Vehicle EnforceAimingRestrictions UseVehicleWeaponBoneForward UseManualTargetingMode</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="0" />
          <HudSpeed value="0" />
          <HudCapacity value="1" />
          <HudAccuracy value="10" />
          <HudRange value="100" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_NIGHTSHARK_MG</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_NIGHTSHARK_MG</Audio>
          <Slot />
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>INSTANT_HIT</FireType>
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_MINIGUN" />
          <AimingInfo ref="HELI_TARGETING_RESTRAINTS" />
          <ClipSize value="750" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="3.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="20.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="75.000000" />
          <ForceHitPed value="75.000000" />
          <ForceHitVehicle value="500.000000" />
          <ForceHitFlyingHeli value="500.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="2000.000000" />
          <Penetration value="0.100000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="10000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="-1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.240000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.500000" />
          <SpinDownTime value="0.500000" />
          <AlternateWaitTime value="0.060000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.750000" />
          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_HEAVY_MG</EffectGroup>
            <FlashFx>muz_gr_vehicle_mg</FlashFx>
            <FlashFxAlt />
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.300000" />
            <MuzzleSmokeFxIncPerShot value="0.100000" />
            <MuzzleSmokeFxDecPerSec value="0.275000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx />
            <ShellFxFP />
            <TracerFx>bullet_tracer_mg</TracerFx>
            <PedDamageHash>BulletSmall</PedDamageHash>
            <TracerFxChanceSP value="0.600000" />
            <TracerFxChanceMP value="0.800000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="true" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
            <FlashFxLightRGBAMax x="255.000000" y="136.000000" z="50.000000" />
            <FlashFxLightIntensityMinMax x="2.000000" y="4.000000" />
            <FlashFxLightRangeMinMax x="2.300000" y="2.700000" />
            <FlashFxLightFalloffMinMax x="655.000000" y="700.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="90" />
          <InitialRumbleIntensity value="0.500000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="90" />
          <RumbleIntensity value="0.050000" />
          <RumbleIntensityTrigger value="0.000000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="0" />
          <InitialRumbleIntensityFps value="0.000000" />
          <RumbleDurationFps value="0" />
          <RumbleIntensityFps value="0.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
          <LockOnRange value="0.000000" />
          <WeaponRange value="100.000000" />
          <BulletDirectionOffsetInDegrees value="0.135000" />
          <BulletDirectionPitchOffset value="0.200000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="200.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="100.000000" />
          <DamageFallOffRangeMax value="120.000000" />
          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash>VEHICLE_DATA_PLAYER_BULLET</VehicleWeaponHash>
          <DefaultCameraHash />
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="45.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash />
          <RecoilShakeHashFirstPerson />
          <AccuracyOffsetShakeHash />
          <MinTimeBetweenRecoilShakes value="150" />
          <RecoilShakeAmplitude value="1.000000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.500000" y="0.500000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
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          <AimProbeLengthMin value="0.000000" />
          <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMax value="0.000000" />
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          <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
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          <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="0.000000" y="0.000000" />
          <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
          <ReticuleMinSizeStanding value="1.000000" />
          <ReticuleMinSizeCrouched value="1.000000" />
          <ReticuleScale value="1.000000" />
          <ReticuleStyleHash />
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_NS_MG</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>MG</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Gun NoAmmoDisplay UsableOnFoot Vehicle ForceEjectShellAfterFiring ApplyVehicleDamageToEngine UseVehicleWeaponBoneForward</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="30" />
          <HudSpeed value="98" />
          <HudCapacity value="100" />
          <HudAccuracy value="10" />
          <HudRange value="65" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_TECHNICAL_MINIGUN</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_TECHNICAL_MINIGUN</Audio>
          <Slot />
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>INSTANT_HIT</FireType>
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_MINIGUN" />
          <AimingInfo ref="MINIGUN" />
          <ClipSize value="750" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="3.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="30.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="75.000000" />
          <ForceHitPed value="150.000000" />
          <ForceHitVehicle value="2500.000000" />
          <ForceHitFlyingHeli value="2500.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="2000.000000" />
          <Penetration value="0.100000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="-1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.050000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="1.000000" />
          <SpinTime value="0.500000" />
          <SpinDownTime value="1.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup>
            <FlashFx>muz_mounted_turret_dune_minigun</FlashFx>
            <FlashFxAlt />
            <FlashFxFP>muz_mounted_turret_dune_minigun_fp</FlashFxFP>
            <FlashFxFPAlt />
            <MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx>eject_mounted_turret_insurgent3_minigun</ShellFx>
            <ShellFxFP />
            <TracerFx>bullet_tracer_turret_gr</TracerFx>
            <PedDamageHash>BulletLarge</PedDamageHash>
            <TracerFxChanceSP value="0.600000" />
            <TracerFxChanceMP value="0.800000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.200000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="100" />
          <InitialRumbleIntensity value="0.400000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="100" />
          <RumbleIntensity value="0.100000" />
          <RumbleIntensityTrigger value="0.000000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="0" />
          <InitialRumbleIntensityFps value="0.000000" />
          <RumbleDurationFps value="0" />
          <RumbleIntensityFps value="0.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.500000" />
          <LockOnRange value="0.000000" />
          <WeaponRange value="500.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="0.000000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="-1.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="500.000000" />
          <DamageFallOffRangeMax value="500.000000" />
          <DamageFallOffModifier value="1.000000" />
          <VehicleWeaponHash>VEHICLE_DATA_TECHNICAL_MINIGUN</VehicleWeaponHash>
          <DefaultCameraHash>TECHNICAL_TURRET_CAMERA</DefaultCameraHash>
          <AimCameraHash>TECHNICAL_TURRET_AIM_CAMERA</AimCameraHash>
          <FireCameraHash>TECHNICAL_TURRET_FIRE_CAMERA</FireCameraHash>
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="35.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash>MINIGUN_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson />
          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
          <MinTimeBetweenRecoilShakes value="50" />
          <RecoilShakeAmplitude value="0.333000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.500000" y="0.500000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.285000" y="0.175000" z="0.275000" />
          <AimProbeLengthMin value="0.525000" />
          <AimOffsetMax x="0.225000" y="-0.050000" z="0.400000" />
          <AimProbeLengthMax value="0.415000" />
          <AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="-0.900000" y="0.550000" />
          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
          <ReticuleMinSizeStanding value="0.600000" />
          <ReticuleMinSizeCrouched value="0.500000" />
          <ReticuleScale value="0.300000" />
          <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_TEC_MINI</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>MINI</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>Mini</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Automatic Gun UsableOnFoot Vehicle ForceEjectShellAfterFiring StaticReticulePosition CanBlowUpVehicleAtZeroBodyHealth Turret DisableAimAngleChecksForReticule SkipVehiclePetrolTankDamage</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="30" />
          <HudSpeed value="60" />
          <HudCapacity value="50" />
          <HudAccuracy value="40" />
          <HudRange value="60" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
  </Infos>
  <VehicleWeaponInfos>
    <Item type="CVehicleWeaponInfo">
      <Name>VEHICLE_DATA_INSURGENT_MINIGUN</Name>
      <KickbackAmplitude value="0.002000" />
      <KickbackImpulse value="0.015000" />
      <KickbackOverrideTiming value="0.750000" />
    </Item>
    <Item type="CVehicleWeaponInfo">
      <Name>VEHICLE_DATA_TECHNICAL_MINIGUN</Name>
      <KickbackAmplitude value="0.001000" />
      <KickbackImpulse value="0.015000" />
      <KickbackOverrideTiming value="1.100000" />
    </Item>
  </VehicleWeaponInfos>
  <WeaponGroupDamageForArmouredVehicleGlass />
  <Name>DLC - Vehicle - Gunrunning Misc.</Name>
</CWeaponInfoBlob>

////////////// APC /////////////

<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
  <SlotNavigateOrder>
    <Item>
      <WeaponSlots />
    </Item>
    <Item>
      <WeaponSlots />
    </Item>
  </SlotNavigateOrder>
  <SlotBestOrder>
    <WeaponSlots />
  </SlotBestOrder>
  <TintSpecValues />
  <FiringPatternAliases />
  <UpperBodyFixupExpressionData />
  <AimingInfos />
  <Infos>
    <Item>
      <Infos>
        <Item type="CAmmoRocketInfo">
          <Name>AMMO_MOBILEOPS_CANNON</Name>
          <Model>w_ex_vehiclemissile_3</Model>
          <Audio />
          <Slot />
          <AmmoMax value="20" />
          <AmmoMax50 value="20" />
          <AmmoMax100 value="20" />
          <AmmoMaxMP value="20" />
          <AmmoMax50MP value="20" />
          <AmmoMax100MP value="20" />
          <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
          <AmmoSpecialType>None</AmmoSpecialType>
          <Damage value="0.000000" />
          <LifeTime value="5.000000" />
          <FromVehicleLifeTime value="0.000000" />
          <LifeTimeAfterImpact value="0.000000" />
          <LifeTimeAfterExplosion value="0.000000" />
          <ExplosionTime value="0.000000" />
          <LaunchSpeed value="10000.000000" />
          <SeparationTime value="0.000000" />
          <TimeToReachTarget value="5.000000" />
          <Damping value="0.000000" />
          <GravityFactor value="0.020000" />
          <RicochetTolerance value="0.000000" />
          <PedRicochetTolerance value="0.000000" />
          <VehicleRicochetTolerance value="0.000000" />
          <FrictionMultiplier value="1.000000" />
          <Explosion>
            <Default>GRENADE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FuseFx />
          <TrailFx>proj_gr_moc_cannon_trail</TrailFx>
          <TrailFxUnderWater />
          <FuseFxFP />
          <PrimedFxFP />
          <TrailFxFadeInTime value="0.000000" />
          <TrailFxFadeOutTime value="0.000000" />
          <PrimedFx />
          <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
          <DisturbFxSand>proj_disturb_dust</DisturbFxSand>
          <DisturbFxWater>proj_disturb_dust</DisturbFxWater>
          <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
          <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
          <DisturbFxProbeDist value="0.000000" />
          <DisturbFxScale value="0.000000" />
          <GroundFxProbeDistance value="2.500000" />
          <LightOnlyActiveWhenStuck value="false" />
          <LightFlickers value="false" />
          <LightSpeedsUp value="false" />
          <LightBone />
          <LightColour x="0.000000" y="0.000000" z="0.000000" />
          <LightIntensity value="0.000000" />
          <LightRange value="0.000000" />
          <LightFalloffExp value="0.000000" />
          <LightFrequency value="0.000000" />
          <LightPower value="0.000000" />
          <CoronaSize value="0.000000" />
          <CoronaIntensity value="0.000000" />
          <CoronaZBias value="0.000000" />
          <ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
          <ProximityActivationTime value="3.000000" />
          <ProximityTriggerRadius value="-1.000000" />
          <ProximityFuseTimePed value="1.000000" />
          <ProximityFuseTimeVehicleMin value="0.500000" />
          <ProximityFuseTimeVehicleMax value="0.050000" />
          <ProximityFuseTimeVehicleSpeed value="30.000000" />
          <ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" />
          <ProximityLightFrequencyMultiplierTriggered value="4.000000" />
          <ChargedLaunchTime value="-1.000000" />
          <ChargedLaunchSpeedMult value="1.000000" />
          <ForwardDragCoeff value="0.100000" />
          <SideDragCoeff value="2.000000" />
          <TimeBeforeHoming value="1.000000" />
          <TimeBeforeSwitchTargetMin value="1.250000" />
          <TimeBeforeSwitchTargetMax value="2.500000" />
          <ProximityRadius value="0.000000" />
          <PitchChangeRate value="10.000000" />
          <YawChangeRate value="10.000000" />
          <RollChangeRate value="10.000000" />
          <MaxRollAngleSin value="0.100000" />
          <LifeTimePlayerVehicleLockedOverrideMP value="7.500000" />
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_ARDENT_MG</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_ARDENT_MG</Audio>
          <Slot />
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>INSTANT_HIT</FireType>
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_MINIGUN" />
          <AimingInfo ref="HELI_TARGETING_RESTRAINTS" />
          <ClipSize value="750" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="3.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="20.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="75.000000" />
          <ForceHitPed value="75.000000" />
          <ForceHitVehicle value="500.000000" />
          <ForceHitFlyingHeli value="500.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="2000.000000" />
          <Penetration value="0.100000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="10000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="-1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.120000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.500000" />
          <SpinDownTime value="0.500000" />
          <AlternateWaitTime value="0.060000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.750000" />
          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_HEAVY_MG</EffectGroup>
            <FlashFx>muz_gr_vehicle_mg</FlashFx>
            <FlashFxAlt />
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.300000" />
            <MuzzleSmokeFxIncPerShot value="0.100000" />
            <MuzzleSmokeFxDecPerSec value="0.275000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx />
            <ShellFxFP />
            <TracerFx>bullet_tracer_mg</TracerFx>
            <PedDamageHash>BulletSmall</PedDamageHash>
            <TracerFxChanceSP value="0.600000" />
            <TracerFxChanceMP value="0.800000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="true" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
            <FlashFxLightRGBAMax x="255.000000" y="136.000000" z="50.000000" />
            <FlashFxLightIntensityMinMax x="2.000000" y="4.000000" />
            <FlashFxLightRangeMinMax x="2.300000" y="2.700000" />
            <FlashFxLightFalloffMinMax x="655.000000" y="700.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="90" />
          <InitialRumbleIntensity value="0.500000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="90" />
          <RumbleIntensity value="0.050000" />
          <RumbleIntensityTrigger value="0.000000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="0" />
          <InitialRumbleIntensityFps value="0.000000" />
          <RumbleDurationFps value="0" />
          <RumbleIntensityFps value="0.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
          <LockOnRange value="0.000000" />
          <WeaponRange value="100.000000" />
          <BulletDirectionOffsetInDegrees value="0.200000" />
          <BulletDirectionPitchOffset value="0.000000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="200.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="100.000000" />
          <DamageFallOffRangeMax value="120.000000" />
          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash>VEHICLE_DATA_PLAYER_BULLET</VehicleWeaponHash>
          <DefaultCameraHash />
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="45.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash />
          <RecoilShakeHashFirstPerson />
          <AccuracyOffsetShakeHash />
          <MinTimeBetweenRecoilShakes value="150" />
          <RecoilShakeAmplitude value="1.000000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.500000" y="0.500000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMin value="0.000000" />
          <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMax value="0.000000" />
          <AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="0.000000" y="0.000000" />
          <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
          <ReticuleMinSizeStanding value="1.000000" />
          <ReticuleMinSizeCrouched value="1.000000" />
          <ReticuleScale value="1.000000" />
          <ReticuleStyleHash />
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_AR_MG</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>MG</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Gun UsableOnFoot Vehicle ForceEjectShellAfterFiring ApplyVehicleDamageToEngine UseVehicleWeaponBoneForward</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="30" />
          <HudSpeed value="98" />
          <HudCapacity value="100" />
          <HudAccuracy value="10" />
          <HudRange value="65" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_INSURGENT_MINIGUN</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_INSURGENT_MINIGUN</Audio>
          <Slot />
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>INSTANT_HIT</FireType>
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_MINIGUN" />
          <AimingInfo ref="MINIGUN" />
          <ClipSize value="750" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="3.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="30.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="75.000000" />
          <ForceHitPed value="150.000000" />
          <ForceHitVehicle value="2500.000000" />
          <ForceHitFlyingHeli value="2500.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="2000.000000" />
          <Penetration value="0.100000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="-1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.050000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="1.000000" />
          <SpinTime value="0.500000" />
          <SpinDownTime value="1.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup>
            <FlashFx>muz_mounted_turret_dune_minigun</FlashFx>
            <FlashFxAlt />
            <FlashFxFP>muz_mounted_turret_dune_minigun_fp</FlashFxFP>
            <FlashFxFPAlt />
            <MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx>eject_mounted_turret_insurgent3_minigun</ShellFx>
            <ShellFxFP />
            <TracerFx>bullet_tracer_turret_gr</TracerFx>
            <PedDamageHash>BulletLarge</PedDamageHash>
            <TracerFxChanceSP value="0.600000" />
            <TracerFxChanceMP value="0.800000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.200000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="100" />
          <InitialRumbleIntensity value="0.400000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="100" />
          <RumbleIntensity value="0.100000" />
          <RumbleIntensityTrigger value="0.000000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="0" />
          <InitialRumbleIntensityFps value="0.000000" />
          <RumbleDurationFps value="0" />
          <RumbleIntensityFps value="0.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.500000" />
          <LockOnRange value="0.000000" />
          <WeaponRange value="500.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="0.000000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="-1.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="500.000000" />
          <DamageFallOffRangeMax value="500.000000" />
          <DamageFallOffModifier value="1.000000" />
          <VehicleWeaponHash>VEHICLE_DATA_INSURGENT_MINIGUN</VehicleWeaponHash>
          <DefaultCameraHash>INSURGENT_TURRET_CAMERA</DefaultCameraHash>
          <AimCameraHash>INSURGENT_TURRET_AIM_CAMERA</AimCameraHash>
          <FireCameraHash>INSURGENT_TURRET_FIRE_CAMERA</FireCameraHash>
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="35.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash>MINIGUN_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson />
          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
          <MinTimeBetweenRecoilShakes value="50" />
          <RecoilShakeAmplitude value="0.333000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.500000" y="0.500000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.285000" y="0.175000" z="0.275000" />
          <AimProbeLengthMin value="0.525000" />
          <AimOffsetMax x="0.225000" y="-0.050000" z="0.400000" />
          <AimProbeLengthMax value="0.415000" />
          <AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="-0.900000" y="0.550000" />
          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
          <ReticuleMinSizeStanding value="0.600000" />
          <ReticuleMinSizeCrouched value="0.500000" />
          <ReticuleScale value="0.300000" />
          <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_INS_MINI</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>MINI</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>Mini</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Automatic Gun UsableOnFoot Vehicle ForceEjectShellAfterFiring StaticReticulePosition CanBlowUpVehicleAtZeroBodyHealth Turret DisableAimAngleChecksForReticule SkipVehiclePetrolTankDamage</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="30" />
          <HudSpeed value="60" />
          <HudCapacity value="50" />
          <HudAccuracy value="40" />
          <HudRange value="60" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_MOBILEOPS_CANNON</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_OPPRESSOR_MISSILE</Audio>
          <Slot />
          <DamageType>EXPLOSIVE</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>PROJECTILE</FireType>
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_MOBILEOPS_CANNON" />
          <AimingInfo ref="PLANE_TARGETING_RESTRAINTS" />
          <ClipSize value="1" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="0.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="0.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="0.000000" />
          <ForceHitPed value="0.000000" />
          <ForceHitVehicle value="0.000000" />
          <ForceHitFlyingHeli value="0.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="20.000000" />
          <FragImpulse value="0.000000" />
          <Penetration value="0.000000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="4.000000" />
          <ReloadTimeSP value="4.000000" />
          <VehicleReloadTime value="2.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="2.000000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.000000" />
          <BulletBendingZoomedRadius value="0.000000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
            <FlashFx />
            <FlashFxAlt />
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx />
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx />
            <ShellFxFP />
            <TracerFx />
            <PedDamageHash />
            <TracerFxChanceSP value="0.000000" />
            <TracerFxChanceMP value="0.000000" />
            <FlashFxChanceSP value="0.000000" />
            <FlashFxChanceMP value="0.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="true" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="500" />
          <InitialRumbleIntensity value="0.001000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="400" />
          <RumbleIntensity value="0.005000" />
          <RumbleIntensityTrigger value="0.000000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="0" />
          <InitialRumbleIntensityFps value="0.000000" />
          <RumbleDurationFps value="0" />
          <RumbleIntensityFps value="0.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
          <LockOnRange value="300.000000" />
          <WeaponRange value="300.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="-3.750000" />
          <BulletDirectionPitchHomingOffset value="-3.750000" />
          <AiSoundRange value="200.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="300.000000" />
          <DamageFallOffRangeMax value="300.000000" />
          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash>VEHICLE_DATA_SPACE_ROCKET</VehicleWeaponHash>
          <DefaultCameraHash />
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="45.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash />
          <RecoilShakeHashFirstPerson />
          <AccuracyOffsetShakeHash />
          <MinTimeBetweenRecoilShakes value="150" />
          <RecoilShakeAmplitude value="1.000000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.000000" y="0.000000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMin value="0.000000" />
          <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMax value="0.000000" />
          <AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="0.000000" y="0.000000" />
          <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
          <ReticuleMinSizeStanding value="1.000000" />
          <ReticuleMinSizeCrouched value="1.000000" />
          <ReticuleScale value="1.000000" />
          <ReticuleStyleHash />
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_LZRCAN</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>TRLARGE_CANNON</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Gun Vehicle EnforceAimingRestrictions UseVehicleWeaponBoneForward UseManualTargetingMode</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="0" />
          <HudSpeed value="0" />
          <HudCapacity value="1" />
          <HudAccuracy value="10" />
          <HudRange value="100" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_NIGHTSHARK_MG</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_NIGHTSHARK_MG</Audio>
          <Slot />
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>INSTANT_HIT</FireType>
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_MINIGUN" />
          <AimingInfo ref="HELI_TARGETING_RESTRAINTS" />
          <ClipSize value="750" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="3.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="20.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="75.000000" />
          <ForceHitPed value="75.000000" />
          <ForceHitVehicle value="500.000000" />
          <ForceHitFlyingHeli value="500.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="2000.000000" />
          <Penetration value="0.100000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="10000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="-1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.240000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.500000" />
          <SpinDownTime value="0.500000" />
          <AlternateWaitTime value="0.060000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.750000" />
          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_HEAVY_MG</EffectGroup>
            <FlashFx>muz_gr_vehicle_mg</FlashFx>
            <FlashFxAlt />
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.300000" />
            <MuzzleSmokeFxIncPerShot value="0.100000" />
            <MuzzleSmokeFxDecPerSec value="0.275000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx />
            <ShellFxFP />
            <TracerFx>bullet_tracer_mg</TracerFx>
            <PedDamageHash>BulletSmall</PedDamageHash>
            <TracerFxChanceSP value="0.600000" />
            <TracerFxChanceMP value="0.800000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="true" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
            <FlashFxLightRGBAMax x="255.000000" y="136.000000" z="50.000000" />
            <FlashFxLightIntensityMinMax x="2.000000" y="4.000000" />
            <FlashFxLightRangeMinMax x="2.300000" y="2.700000" />
            <FlashFxLightFalloffMinMax x="655.000000" y="700.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="90" />
          <InitialRumbleIntensity value="0.500000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="90" />
          <RumbleIntensity value="0.050000" />
          <RumbleIntensityTrigger value="0.000000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="0" />
          <InitialRumbleIntensityFps value="0.000000" />
          <RumbleDurationFps value="0" />
          <RumbleIntensityFps value="0.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
          <LockOnRange value="0.000000" />
          <WeaponRange value="100.000000" />
          <BulletDirectionOffsetInDegrees value="0.135000" />
          <BulletDirectionPitchOffset value="0.200000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="200.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="100.000000" />
          <DamageFallOffRangeMax value="120.000000" />
          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash>VEHICLE_DATA_PLAYER_BULLET</VehicleWeaponHash>
          <DefaultCameraHash />
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="45.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash />
          <RecoilShakeHashFirstPerson />
          <AccuracyOffsetShakeHash />
          <MinTimeBetweenRecoilShakes value="150" />
          <RecoilShakeAmplitude value="1.000000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.500000" y="0.500000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMin value="0.000000" />
          <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMax value="0.000000" />
          <AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="0.000000" y="0.000000" />
          <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
          <ReticuleMinSizeStanding value="1.000000" />
          <ReticuleMinSizeCrouched value="1.000000" />
          <ReticuleScale value="1.000000" />
          <ReticuleStyleHash />
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_NS_MG</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>MG</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Gun NoAmmoDisplay UsableOnFoot Vehicle ForceEjectShellAfterFiring ApplyVehicleDamageToEngine UseVehicleWeaponBoneForward</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="30" />
          <HudSpeed value="98" />
          <HudCapacity value="100" />
          <HudAccuracy value="10" />
          <HudRange value="65" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_TECHNICAL_MINIGUN</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_TECHNICAL_MINIGUN</Audio>
          <Slot />
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>INSTANT_HIT</FireType>
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_MINIGUN" />
          <AimingInfo ref="MINIGUN" />
          <ClipSize value="750" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="3.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="30.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="75.000000" />
          <ForceHitPed value="150.000000" />
          <ForceHitVehicle value="2500.000000" />
          <ForceHitFlyingHeli value="2500.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="2000.000000" />
          <Penetration value="0.100000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="-1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.050000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="1.000000" />
          <SpinTime value="0.500000" />
          <SpinDownTime value="1.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup>
            <FlashFx>muz_mounted_turret_dune_minigun</FlashFx>
            <FlashFxAlt />
            <FlashFxFP>muz_mounted_turret_dune_minigun_fp</FlashFxFP>
            <FlashFxFPAlt />
            <MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx>eject_mounted_turret_insurgent3_minigun</ShellFx>
            <ShellFxFP />
            <TracerFx>bullet_tracer_turret_gr</TracerFx>
            <PedDamageHash>BulletLarge</PedDamageHash>
            <TracerFxChanceSP value="0.600000" />
            <TracerFxChanceMP value="0.800000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.200000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="100" />
          <InitialRumbleIntensity value="0.400000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="100" />
          <RumbleIntensity value="0.100000" />
          <RumbleIntensityTrigger value="0.000000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="0" />
          <InitialRumbleIntensityFps value="0.000000" />
          <RumbleDurationFps value="0" />
          <RumbleIntensityFps value="0.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.500000" />
          <LockOnRange value="0.000000" />
          <WeaponRange value="500.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="0.000000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="-1.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="500.000000" />
          <DamageFallOffRangeMax value="500.000000" />
          <DamageFallOffModifier value="1.000000" />
          <VehicleWeaponHash>VEHICLE_DATA_TECHNICAL_MINIGUN</VehicleWeaponHash>
          <DefaultCameraHash>TECHNICAL_TURRET_CAMERA</DefaultCameraHash>
          <AimCameraHash>TECHNICAL_TURRET_AIM_CAMERA</AimCameraHash>
          <FireCameraHash>TECHNICAL_TURRET_FIRE_CAMERA</FireCameraHash>
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="35.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash>MINIGUN_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson />
          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
          <MinTimeBetweenRecoilShakes value="50" />
          <RecoilShakeAmplitude value="0.333000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.500000" y="0.500000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.285000" y="0.175000" z="0.275000" />
          <AimProbeLengthMin value="0.525000" />
          <AimOffsetMax x="0.225000" y="-0.050000" z="0.400000" />
          <AimProbeLengthMax value="0.415000" />
          <AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="-0.900000" y="0.550000" />
          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
          <ReticuleMinSizeStanding value="0.600000" />
          <ReticuleMinSizeCrouched value="0.500000" />
          <ReticuleScale value="0.300000" />
          <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_TEC_MINI</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>MINI</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>Mini</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Automatic Gun UsableOnFoot Vehicle ForceEjectShellAfterFiring StaticReticulePosition CanBlowUpVehicleAtZeroBodyHealth Turret DisableAimAngleChecksForReticule SkipVehiclePetrolTankDamage</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="30" />
          <HudSpeed value="60" />
          <HudCapacity value="50" />
          <HudAccuracy value="40" />
          <HudRange value="60" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
  </Infos>
  <VehicleWeaponInfos>
    <Item type="CVehicleWeaponInfo">
      <Name>VEHICLE_DATA_INSURGENT_MINIGUN</Name>
      <KickbackAmplitude value="0.002000" />
      <KickbackImpulse value="0.015000" />
      <KickbackOverrideTiming value="0.750000" />
    </Item>
    <Item type="CVehicleWeaponInfo">
      <Name>VEHICLE_DATA_TECHNICAL_MINIGUN</Name>
      <KickbackAmplitude value="0.001000" />
      <KickbackImpulse value="0.015000" />
      <KickbackOverrideTiming value="1.100000" />
    </Item>
  </VehicleWeaponInfos>
  <WeaponGroupDamageForArmouredVehicleGlass />
  <Name>DLC - Vehicle - Gunrunning Misc.</Name>
</CWeaponInfoBlob>

///////////// Dune FAV /////////////

<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
  <SlotNavigateOrder>
    <Item>
      <WeaponSlots />
    </Item>
    <Item>
      <WeaponSlots />
    </Item>
  </SlotNavigateOrder>
  <SlotBestOrder>
    <WeaponSlots />
  </SlotBestOrder>
  <TintSpecValues />
  <FiringPatternAliases />
  <UpperBodyFixupExpressionData />
  <AimingInfos />
  <Infos>
    <Item>
      <Infos>
        <Item type="CAmmoProjectileInfo">
          <Name>AMMO_DUNE_GRENADELAUNCHER</Name>
          <Model>w_ex_vehiclegrenade</Model>
          <Audio />
          <Slot />
          <AmmoMax value="20" />
          <AmmoMax50 value="20" />
          <AmmoMax100 value="20" />
          <AmmoMaxMP value="20" />
          <AmmoMax50MP value="20" />
          <AmmoMax100MP value="20" />
          <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
          <AmmoSpecialType>None</AmmoSpecialType>
          <Damage value="0.000000" />
          <LifeTime value="30.000000" />
          <FromVehicleLifeTime value="30.000000" />
          <LifeTimeAfterImpact value="1.000000" />
          <LifeTimeAfterExplosion value="0.000000" />
          <ExplosionTime value="0.000000" />
          <LaunchSpeed value="25.000000" />
          <SeparationTime value="0.000000" />
          <TimeToReachTarget value="2.000000" />
          <Damping value="0.000000" />
          <GravityFactor value="1.000000" />
          <RicochetTolerance value="1.000000" />
          <PedRicochetTolerance value="0.000000" />
          <VehicleRicochetTolerance value="0.000000" />
          <FrictionMultiplier value="0.600000" />
          <Explosion>
            <Default>GRENADELAUNCHER</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FuseFx />
          <TrailFx>proj_grenade_trail</TrailFx>
          <TrailFxUnderWater />
          <FuseFxFP />
          <PrimedFxFP />
          <TrailFxFadeInTime value="0.000000" />
          <TrailFxFadeOutTime value="0.000000" />
          <PrimedFx />
          <DisturbFxDefault />
          <DisturbFxSand />
          <DisturbFxWater />
          <DisturbFxDirt />
          <DisturbFxFoliage />
          <DisturbFxProbeDist value="0.000000" />
          <DisturbFxScale value="0.000000" />
          <GroundFxProbeDistance value="2.500000" />
          <LightOnlyActiveWhenStuck value="false" />
          <LightFlickers value="false" />
          <LightSpeedsUp value="false" />
          <LightBone />
          <LightColour x="0.000000" y="0.000000" z="0.000000" />
          <LightIntensity value="0.000000" />
          <LightRange value="0.000000" />
          <LightFalloffExp value="0.000000" />
          <LightFrequency value="0.000000" />
          <LightPower value="0.000000" />
          <CoronaSize value="0.000000" />
          <CoronaIntensity value="0.000000" />
          <CoronaZBias value="0.000000" />
          <ProjectileFlags>ProcessImpacts AlignWithTrajectoryYAxis</ProjectileFlags>
          <ProximityActivationTime value="3.000000" />
          <ProximityTriggerRadius value="-1.000000" />
          <ProximityFuseTimePed value="1.000000" />
          <ProximityFuseTimeVehicleMin value="0.500000" />
          <ProximityFuseTimeVehicleMax value="0.050000" />
          <ProximityFuseTimeVehicleSpeed value="30.000000" />
          <ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" />
          <ProximityLightFrequencyMultiplierTriggered value="4.000000" />
          <ChargedLaunchTime value="-1.000000" />
          <ChargedLaunchSpeedMult value="1.000000" />
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_DUNE_MG</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_DUNE_MG</Audio>
          <Slot />
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>INSTANT_HIT</FireType>
          <WheelSlot>WHEEL_SMG</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_MG" />
          <AimingInfo ref="MG_LOW_BASE_STRAFE" />
          <ClipSize value="750" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="3.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="150.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="75.000000" />
          <ForceHitPed value="150.000000" />
          <ForceHitVehicle value="3500.000000" />
          <ForceHitFlyingHeli value="3500.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="2000.000000" />
          <Penetration value="0.100000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="-1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.147000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup>
            <FlashFx>muz_mounted_turret_dune_mg</FlashFx>
            <FlashFxAlt />
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx />
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx>eject_mounted_turret_dune_mg</ShellFx>
            <ShellFxFP />
            <TracerFx>bullet_tracer_turret_gr</TracerFx>
            <PedDamageHash>BulletLarge</PedDamageHash>
            <TracerFxChanceSP value="0.600000" />
            <TracerFxChanceMP value="0.800000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.500000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.200000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="300" />
          <InitialRumbleIntensity value="1.000000" />
          <InitialRumbleIntensityTrigger value="0.950000" />
          <RumbleDuration value="120" />
          <RumbleIntensity value="0.100000" />
          <RumbleIntensityTrigger value="0.850000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="0" />
          <InitialRumbleIntensityFps value="0.000000" />
          <RumbleDurationFps value="0" />
          <RumbleIntensityFps value="0.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.500000" />
          <LockOnRange value="0.000000" />
          <WeaponRange value="500.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="0.000000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="200.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="500.000000" />
          <DamageFallOffRangeMax value="500.000000" />
          <DamageFallOffModifier value="1.000000" />
          <VehicleWeaponHash>VEHICLE_DATA_DUNE_MG</VehicleWeaponHash>
          <DefaultCameraHash>DUNE3_TURRET_CAMERA</DefaultCameraHash>
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="35.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson>FPS_MG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
          <MinTimeBetweenRecoilShakes value="100" />
          <RecoilShakeAmplitude value="0.200000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.500000" y="0.500000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.285000" y="0.175000" z="0.275000" />
          <AimProbeLengthMin value="0.525000" />
          <AimOffsetMax x="0.225000" y="-0.050000" z="0.400000" />
          <AimProbeLengthMax value="0.415000" />
          <AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
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          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="-0.900000" y="0.550000" />
          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
          <ReticuleMinSizeStanding value="0.600000" />
          <ReticuleMinSizeCrouched value="0.500000" />
          <ReticuleScale value="0.300000" />
          <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_DU_MG</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>MG</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Gun UsableOnFoot Vehicle ForceEjectShellAfterFiring StaticReticulePosition ApplyVehicleDamageToEngine Turret</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="30" />
          <HudSpeed value="60" />
          <HudCapacity value="50" />
          <HudAccuracy value="40" />
          <HudRange value="60" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_DUNE_GRENADELAUNCHER</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_DUNE_GRENADELAUNCHER</Audio>
          <Slot />
          <DamageType>EXPLOSIVE</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>PROJECTILE</FireType>
          <WheelSlot>WHEEL_HEAVY</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_DUNE_GRENADELAUNCHER" />
          <AimingInfo ref="GRENADELAUNCHER" />
          <ClipSize value="10" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="0.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="0.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="0.000000" />
          <ForceHitPed value="0.000000" />
          <ForceHitVehicle value="0.000000" />
          <ForceHitFlyingHeli value="0.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="1000.000000" />
          <Penetration value="0.000000" />
          <VerticalLaunchAdjustment value="0.150000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="-1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="1.220000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.000000" />
          <BulletBendingZoomedRadius value="0.000000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
            <FlashFx />
            <FlashFxAlt />
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx />
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx />
            <ShellFxFP />
            <TracerFx />
            <PedDamageHash />
            <TracerFxChanceSP value="0.000000" />
            <TracerFxChanceMP value="0.000000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.300000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="true" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="0" />
          <InitialRumbleIntensity value="0.000000" />
          <InitialRumbleIntensityTrigger value="0.800000" />
          <RumbleDuration value="100" />
          <RumbleIntensity value="0.800000" />
          <RumbleIntensityTrigger value="0.800000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="150" />
          <InitialRumbleIntensityFps value="1.000000" />
          <RumbleDurationFps value="150" />
          <RumbleIntensityFps value="0.900000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
          <LockOnRange value="25.000000" />
          <WeaponRange value="150.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="0.000000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="-1.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="25.000000" />
          <DamageFallOffRangeMax value="25.000000" />
          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash>VEHICLE_DATA_DUNE_GRENADELAUNCHER</VehicleWeaponHash>
          <DefaultCameraHash>DUNE3_TURRET_CAMERA</DefaultCameraHash>
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="45.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="30.000000" />
          <FirstPersonScopeAttachmentFov value="30.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="-0.050000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.020000" y="0.000000" z="-0.050000" />
          <FirstPersonLTRotationOffset x="1.000000" y="0.000000" z="2.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.100000" z="-0.001000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.080000" z="-0.032000" />
          <FirstPersonScopeRotationOffset x="0.300000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="-0.075000" y="0.000000" z="-0.075000" />
          <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.100000" />
          <FirstPersonAsThirdPersonLTOffset x="0.040000" y="-0.025000" z="-0.075000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.050000" y="-0.050000" z="-0.010000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <ZoomFactorForAccurateMode value="1.300000" />
          <RecoilShakeHash>DEFAULT_THIRD_PERSON_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
          <AccuracyOffsetShakeHash />
          <MinTimeBetweenRecoilShakes value="150" />
          <RecoilShakeAmplitude value="0.500000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.000000" y="0.000000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.200000" y="0.115000" z="0.400000" />
          <AimProbeLengthMin value="0.350000" />
          <AimOffsetMax x="0.125000" y="-0.200000" z="0.550000" />
          <AimProbeLengthMax value="0.300000" />
          <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
          <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
          <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
          <AimOffsetMinFPSLT x="0.180000" y="0.331000" z="0.469000" />
          <AimOffsetMaxFPSLT x="0.048000" y="-0.275000" z="0.609000" />
          <AimOffsetMinFPSRNG x="0.220000" y="0.375000" z="0.509000" />
          <AimOffsetMaxFPSRNG x="0.068000" y="-0.212000" z="0.518000" />
          <AimOffsetMinFPSScope x="0.090000" y="0.278000" z="0.531000" />
          <AimOffsetMaxFPSScope x="0.066000" y="-0.059000" z="0.594000" />
          <AimOffsetEndPosMinFPSIdle x="-0.216000" y="0.507000" z="-0.098000" />
          <AimOffsetEndPosMedFPSIdle x="-0.140000" y="0.486000" z="0.562000" />
          <AimOffsetEndPosMaxFPSIdle x="-0.090000" y="0.066000" z="0.889000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="-1.000000" y="0.530000" />
          <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
          <LeftHandIkOffset x="0.100000" y="0.075000" z="-0.025000" />
          <ReticuleMinSizeStanding value="1.000000" />
          <ReticuleMinSizeCrouched value="1.000000" />
          <ReticuleScale value="0.000000" />
          <ReticuleStyleHash>WEAPON_HEAVY_GRENADE_LAUNCHER</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_DU_GL</HumanNameHash>
          <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
          <StatName>GL</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Gun TwoHanded Launched Vehicle Turret</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="3" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="1.000000" />
          <StealthFiringBreathingAdditiveWeight value="1.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="1.000000" />
          <StealthFiringLeanAdditiveWeight value="1.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="95" />
          <HudSpeed value="20" />
          <HudCapacity value="20" />
          <HudAccuracy value="10" />
          <HudRange value="50" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_DUNE_MINIGUN</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_DUNE_MINIGUN</Audio>
          <Slot />
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>INSTANT_HIT</FireType>
          <WheelSlot>WHEEL_HEAVY</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_MINIGUN" />
          <AimingInfo ref="MINIGUN" />
          <ClipSize value="750" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="3.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="30.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="75.000000" />
          <ForceHitPed value="150.000000" />
          <ForceHitVehicle value="2500.000000" />
          <ForceHitFlyingHeli value="2500.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="2000.000000" />
          <Penetration value="0.100000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="-1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.050000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="1.000000" />
          <SpinTime value="0.500000" />
          <SpinDownTime value="1.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_HEAVY_MG</EffectGroup>
            <FlashFx>muz_mounted_turret_dune_minigun</FlashFx>
            <FlashFxAlt />
            <FlashFxFP>muz_mounted_turret_dune_minigun_fp</FlashFxFP>
            <FlashFxFPAlt />
            <MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx>eject_mounted_turret_dune_minigun</ShellFx>
            <ShellFxFP />
            <TracerFx>bullet_tracer_turret_gr</TracerFx>
            <PedDamageHash>BulletLarge</PedDamageHash>
            <TracerFxChanceSP value="0.600000" />
            <TracerFxChanceMP value="0.800000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.200000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="100" />
          <InitialRumbleIntensity value="0.400000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="100" />
          <RumbleIntensity value="0.100000" />
          <RumbleIntensityTrigger value="0.000000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="0" />
          <InitialRumbleIntensityFps value="0.000000" />
          <RumbleDurationFps value="0" />
          <RumbleIntensityFps value="0.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.500000" />
          <LockOnRange value="0.000000" />
          <WeaponRange value="500.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="0.000000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="-1.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="500.000000" />
          <DamageFallOffRangeMax value="500.000000" />
          <DamageFallOffModifier value="1.000000" />
          <VehicleWeaponHash>VEHICLE_DATA_DUNE_MINIGUN</VehicleWeaponHash>
          <DefaultCameraHash>DUNE3_TURRET_CAMERA</DefaultCameraHash>
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="35.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash>MINIGUN_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson />
          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
          <MinTimeBetweenRecoilShakes value="50" />
          <RecoilShakeAmplitude value="0.333000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.500000" y="0.500000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.285000" y="0.175000" z="0.275000" />
          <AimProbeLengthMin value="0.525000" />
          <AimOffsetMax x="0.225000" y="-0.050000" z="0.400000" />
          <AimProbeLengthMax value="0.415000" />
          <AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="-0.900000" y="0.550000" />
          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
          <ReticuleMinSizeStanding value="0.600000" />
          <ReticuleMinSizeCrouched value="0.500000" />
          <ReticuleScale value="0.300000" />
          <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_DU_MINI</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>MINI</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>Mini</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Automatic Gun UsableOnFoot Vehicle ForceEjectShellAfterFiring StaticReticulePosition CanBlowUpVehicleAtZeroBodyHealth Turret DisableAimAngleChecksForReticule SkipVehiclePetrolTankDamage</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="30" />
          <HudSpeed value="60" />
          <HudCapacity value="50" />
          <HudAccuracy value="40" />
          <HudRange value="60" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
  </Infos>
  <VehicleWeaponInfos>
    <Item type="CVehicleWeaponInfo">
      <Name>VEHICLE_DATA_DUNE_MG</Name>
      <KickbackAmplitude value="0.000000" />
      <KickbackImpulse value="0.100000" />
      <KickbackOverrideTiming value="0.000000" />
    </Item>
    <Item type="CVehicleWeaponInfo">
      <Name>VEHICLE_DATA_DUNE_GRENADELAUNCHER</Name>
      <KickbackAmplitude value="0.000000" />
      <KickbackImpulse value="0.015000" />
      <KickbackOverrideTiming value="0.075000" />
    </Item>
    <Item type="CVehicleWeaponInfo">
      <Name>VEHICLE_DATA_DUNE_MINIGUN</Name>
      <KickbackAmplitude value="0.000000" />
      <KickbackImpulse value="0.015000" />
      <KickbackOverrideTiming value="0.075000" />
    </Item>
  </VehicleWeaponInfos>
  <WeaponGroupDamageForArmouredVehicleGlass />
  <Name>DLC - Vehicle - Dune3</Name>
</CWeaponInfoBlob>

////////////// Half-track /////////////////

<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
  <SlotNavigateOrder>
    <Item>
      <WeaponSlots />
    </Item>
    <Item>
      <WeaponSlots />
    </Item>
  </SlotNavigateOrder>
  <SlotBestOrder>
    <WeaponSlots />
  </SlotBestOrder>
  <TintSpecValues />
  <FiringPatternAliases />
  <UpperBodyFixupExpressionData />
  <AimingInfos />
  <Infos>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_HALFTRACK_DUALMG</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_HALFTRACK_TWINMG</Audio>
          <Slot />
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>DELAYED_HIT</FireType>
          <WheelSlot>WHEEL_SMG</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_MG" />
          <AimingInfo ref="MG_LOW_BASE_STRAFE" />
          <ClipSize value="750" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="3.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="75.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.500000" />
          <Force value="75.000000" />
          <ForceHitPed value="150.000000" />
          <ForceHitVehicle value="3500.000000" />
          <ForceHitFlyingHeli value="3500.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="2000.000000" />
          <Penetration value="0.100000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="800.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="-1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.300000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="0.150000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup>
            <FlashFx>muz_mounted_turret_twinmg</FlashFx>
            <FlashFxAlt />
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx />
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx>eject_mounted_turret_twinmg</ShellFx>
            <ShellFxFP />
            <TracerFx>bullet_tracer_turret_gr</TracerFx>
            <PedDamageHash>BulletLarge</PedDamageHash>
            <TracerFxChanceSP value="0.600000" />
            <TracerFxChanceMP value="0.800000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.500000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.200000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="300" />
          <InitialRumbleIntensity value="1.000000" />
          <InitialRumbleIntensityTrigger value="0.950000" />
          <RumbleDuration value="120" />
          <RumbleIntensity value="0.100000" />
          <RumbleIntensityTrigger value="0.850000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="0" />
          <InitialRumbleIntensityFps value="0.000000" />
          <RumbleDurationFps value="0" />
          <RumbleIntensityFps value="0.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.500000" />
          <LockOnRange value="0.000000" />
          <WeaponRange value="500.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="0.000000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="200.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="500.000000" />
          <DamageFallOffRangeMax value="500.000000" />
          <DamageFallOffModifier value="1.000000" />
          <VehicleWeaponHash>VEHICLE_DATA_HALFTRACK_DUALMG</VehicleWeaponHash>
          <DefaultCameraHash>HALFTRACK_TURRET_TWINMG_CAMERA</DefaultCameraHash>
          <AimCameraHash>HALFTRACK_TURRET_TWINMG_AIM_CAMERA</AimCameraHash>
          <FireCameraHash>HALFTRACK_TURRET_TWINMG_FIRE_CAMERA</FireCameraHash>
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash>POV_TURRET_CAMERA_HALFTRACK_TWINMG</PovTurretCameraHash>
          <CameraFov value="35.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson>FPS_MG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
          <MinTimeBetweenRecoilShakes value="100" />
          <RecoilShakeAmplitude value="0.200000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.500000" y="0.500000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="-0.010000" />
          <AimOffsetMin x="0.285000" y="0.175000" z="0.275000" />
          <AimProbeLengthMin value="0.525000" />
          <AimOffsetMax x="0.225000" y="-0.050000" z="0.400000" />
          <AimProbeLengthMax value="0.415000" />
          <AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="-0.900000" y="0.550000" />
          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
          <ReticuleMinSizeStanding value="0.600000" />
          <ReticuleMinSizeCrouched value="0.500000" />
          <ReticuleScale value="0.300000" />
          <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_HT_DUALMG</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>DUAL</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Gun UsableOnFoot Vehicle ForceEjectShellAfterFiring StaticReticulePosition CanBlowUpVehicleAtZeroBodyHealth ApplyVehicleDamageToEngine Turret</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="0" />
          <HudSpeed value="0" />
          <HudCapacity value="0" />
          <HudAccuracy value="0" />
          <HudRange value="0" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_HALFTRACK_QUADMG</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_HALFTRACK_QUADMG</Audio>
          <Slot />
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>DELAYED_HIT</FireType>
          <WheelSlot>WHEEL_SMG</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_MG" />
          <AimingInfo ref="MG_LOW_BASE_STRAFE" />
          <ClipSize value="750" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="3.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="75.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.500000" />
          <Force value="75.000000" />
          <ForceHitPed value="150.000000" />
          <ForceHitVehicle value="3500.000000" />
          <ForceHitFlyingHeli value="3500.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="2000.000000" />
          <Penetration value="0.100000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="800.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="-1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.400000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="0.100000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup>
            <FlashFx>muz_mounted_turret_twinmg</FlashFx>
            <FlashFxAlt />
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx />
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx>eject_mounted_turret_quadmg</ShellFx>
            <ShellFxFP />
            <TracerFx>bullet_tracer_turret_gr</TracerFx>
            <PedDamageHash>BulletLarge</PedDamageHash>
            <TracerFxChanceSP value="0.600000" />
            <TracerFxChanceMP value="0.800000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.500000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.200000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="300" />
          <InitialRumbleIntensity value="1.000000" />
          <InitialRumbleIntensityTrigger value="0.950000" />
          <RumbleDuration value="120" />
          <RumbleIntensity value="0.100000" />
          <RumbleIntensityTrigger value="0.850000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="0" />
          <InitialRumbleIntensityFps value="0.000000" />
          <RumbleDurationFps value="0" />
          <RumbleIntensityFps value="0.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.500000" />
          <LockOnRange value="0.000000" />
          <WeaponRange value="500.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="0.000000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="200.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="500.000000" />
          <DamageFallOffRangeMax value="500.000000" />
          <DamageFallOffModifier value="1.000000" />
          <VehicleWeaponHash>VEHICLE_DATA_HALFTRACK_QUADMG</VehicleWeaponHash>
          <DefaultCameraHash>HALFTRACK_TURRET_QUADMG_CAMERA</DefaultCameraHash>
          <AimCameraHash>HALFTRACK_TURRET_QUADMG_AIM_CAMERA</AimCameraHash>
          <FireCameraHash>HALFTRACK_TURRET_QUADMG_FIRE_CAMERA</FireCameraHash>
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash>POV_TURRET_CAMERA_HALFTRACK_QUADMG</PovTurretCameraHash>
          <CameraFov value="35.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson>FPS_MG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
          <MinTimeBetweenRecoilShakes value="100" />
          <RecoilShakeAmplitude value="0.200000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.500000" y="0.500000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.285000" y="0.175000" z="0.275000" />
          <AimProbeLengthMin value="0.525000" />
          <AimOffsetMax x="0.225000" y="-0.050000" z="0.400000" />
          <AimProbeLengthMax value="0.415000" />
          <AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="-0.900000" y="0.550000" />
          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
          <ReticuleMinSizeStanding value="0.600000" />
          <ReticuleMinSizeCrouched value="0.500000" />
          <ReticuleScale value="0.300000" />
          <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_HT_QUADMG</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>QUAD</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Gun UsableOnFoot Vehicle ForceEjectShellAfterFiring StaticReticulePosition CanBlowUpVehicleAtZeroBodyHealth ApplyVehicleDamageToEngine Turret</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="0" />
          <HudSpeed value="0" />
          <HudCapacity value="0" />
          <HudAccuracy value="0" />
          <HudRange value="0" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
  </Infos>
  <VehicleWeaponInfos>
    <Item type="CVehicleWeaponInfo">
      <Name>VEHICLE_DATA_HALFTRACK_DUALMG</Name>
      <KickbackAmplitude value="0.015000" />
      <KickbackImpulse value="0.100000" />
      <KickbackOverrideTiming value="2.000000" />
    </Item>
    <Item type="CVehicleWeaponInfo">
      <Name>VEHICLE_DATA_HALFTRACK_QUADMG</Name>
      <KickbackAmplitude value="0.015000" />
      <KickbackImpulse value="0.100000" />
      <KickbackOverrideTiming value="2.500000" />
    </Item>
  </VehicleWeaponInfos>
  <WeaponGroupDamageForArmouredVehicleGlass />
  <Name>DLC - Vehicle - Halftrack</Name>
</CWeaponInfoBlob>

///////////////// Mines /////////////////

<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
  <SlotNavigateOrder>
    <Item>
      <WeaponSlots />
    </Item>
    <Item>
      <WeaponSlots />
    </Item>
  </SlotNavigateOrder>
  <SlotBestOrder>
    <WeaponSlots />
  </SlotBestOrder>
  <TintSpecValues />
  <FiringPatternAliases />
  <UpperBodyFixupExpressionData />
  <AimingInfos />
  <Infos>
    <Item>
      <Infos>
        <Item type="CAmmoProjectileInfo">
          <Name>AMMO_VEHICLEMINE</Name>
          <Model>w_ex_vehiclemine</Model>
          <Audio />
          <Slot />
          <AmmoMax value="1" />
          <AmmoMax50 value="1" />
          <AmmoMax100 value="1" />
          <AmmoMaxMP value="1" />
          <AmmoMax50MP value="1" />
          <AmmoMax100MP value="1" />
          <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
          <AmmoSpecialType>None</AmmoSpecialType>
          <Damage value="0.000000" />
          <LifeTime value="-1.000000" />
          <FromVehicleLifeTime value="-1.000000" />
          <LifeTimeAfterImpact value="0.000000" />
          <LifeTimeAfterExplosion value="0.000000" />
          <ExplosionTime value="0.000000" />
          <LaunchSpeed value="25.000000" />
          <SeparationTime value="0.000000" />
          <TimeToReachTarget value="2.000000" />
          <Damping value="0.050000" />
          <GravityFactor value="1.000000" />
          <RicochetTolerance value="1.000000" />
          <PedRicochetTolerance value="1.000000" />
          <VehicleRicochetTolerance value="1.000000" />
          <FrictionMultiplier value="1.000000" />
          <Explosion>
            <Default>EXP_TAG_VEHICLEMINE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FuseFx />
          <TrailFx />
          <TrailFxUnderWater />
          <FuseFxFP />
          <PrimedFxFP />
          <TrailFxFadeInTime value="0.000000" />
          <TrailFxFadeOutTime value="0.000000" />
          <PrimedFx />
          <DisturbFxDefault />
          <DisturbFxSand />
          <DisturbFxWater />
          <DisturbFxDirt />
          <DisturbFxFoliage />
          <DisturbFxProbeDist value="0.000000" />
          <DisturbFxScale value="0.000000" />
          <GroundFxProbeDistance value="2.500000" />
          <LightOnlyActiveWhenStuck value="true" />
          <LightFlickers value="false" />
          <LightSpeedsUp value="false" />
          <LightBone>Gun_ARM</LightBone>
          <LightColour x="1.000000" y="0.050000" z="0.000000" />
          <LightIntensity value="0.750000" />
          <LightRange value="2.000000" />
          <LightFalloffExp value="12.000000" />
          <LightFrequency value="0.006000" />
          <LightPower value="15.000000" />
          <CoronaSize value="1.000000" />
          <CoronaIntensity value="10.000000" />
          <CoronaZBias value="1.000000" />
          <ProjectileFlags>Sticky ProcessImpacts NoPullPin CanBeDestroyedByDamage ProximityDetonation</ProjectileFlags>
          <ProximityActivationTime value="0.500000" />
          <ProximityTriggerRadius value="4.000000" />
          <ProximityFuseTimePed value="1.000000" />
          <ProximityFuseTimeVehicleMin value="0.500000" />
          <ProximityFuseTimeVehicleMax value="0.050000" />
          <ProximityFuseTimeVehicleSpeed value="30.000000" />
          <ProximityLightColourUntriggered x="1.000000" y="0.050000" z="0.000000" />
          <ProximityLightFrequencyMultiplierTriggered value="4.000000" />
          <ChargedLaunchTime value="-1.000000" />
          <ChargedLaunchSpeedMult value="1.000000" />
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_MINE</Name>
          <Model>w_ex_vehiclemine</Model>
          <Audio>AUDIO_ITEM_STICKYBOMB</Audio>
          <Slot />
          <DamageType>EXPLOSIVE</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>PROJECTILE</FireType>
          <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
          <Group>GROUP_THROWN</Group>
          <AmmoInfo ref="AMMO_VEHICLEMINE" />
          <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
          <ClipSize value="1" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="0.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="0.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="0.000000" />
          <ForceHitPed value="0.000000" />
          <ForceHitVehicle value="0.000000" />
          <ForceHitFlyingHeli value="0.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="10.000000" />
          <FragImpulse value="1000.000000" />
          <Penetration value="0.000000" />
          <VerticalLaunchAdjustment value="0.500000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="0.500000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.000000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.000000" />
          <BulletBendingZoomedRadius value="0.000000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
            <FlashFx />
            <FlashFxAlt />
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx />
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx />
            <ShellFxFP />
            <TracerFx />
            <PedDamageHash />
            <TracerFxChanceSP value="0.000000" />
            <TracerFxChanceMP value="0.000000" />
            <FlashFxChanceSP value="0.000000" />
            <FlashFxChanceMP value="0.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="true" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="0" />
          <InitialRumbleIntensity value="0.000000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="50" />
          <RumbleIntensity value="0.100000" />
          <RumbleIntensityTrigger value="0.000000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="0" />
          <InitialRumbleIntensityFps value="0.000000" />
          <RumbleDurationFps value="0" />
          <RumbleIntensityFps value="0.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
          <LockOnRange value="25.000000" />
          <WeaponRange value="30.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="0.000000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="-1.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="0.000000" />
          <DamageFallOffRangeMax value="0.000000" />
          <DamageFallOffModifier value="0.000000" />
          <VehicleWeaponHash />
          <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="50.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="-0.030000" y="-0.030000" z="0.030000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash />
          <RecoilShakeHashFirstPerson />
          <AccuracyOffsetShakeHash />
          <MinTimeBetweenRecoilShakes value="150" />
          <RecoilShakeAmplitude value="1.000000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.000000" y="0.000000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMin value="0.000000" />
          <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMax value="0.000000" />
          <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
          <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
          <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
          <AimOffsetMinFPSLT x="0.009000" y="0.384000" z="0.555000" />
          <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
          <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
          <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
          <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
          <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
          <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
          <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
          <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
          <AimOffsetEndPosMinFPSLT x="0.144000" y="0.157000" z="0.130000" />
          <AimOffsetEndPosMedFPSLT x="0.043000" y="0.567000" z="0.488000" />
          <AimOffsetEndPosMaxFPSLT x="0.158000" y="-0.112000" z="0.879000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.280000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="0.000000" y="0.000000" />
          <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
          <ReticuleMinSizeStanding value="1.000000" />
          <ReticuleMinSizeCrouched value="1.000000" />
          <ReticuleScale value="1.000000" />
          <ReticuleStyleHash>WEAPON_THROWN</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_VEHMINE</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>VEHMINE</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Silenced SuppressGunshotEvent</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="3" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="90" />
          <HudSpeed value="10" />
          <HudCapacity value="10" />
          <HudAccuracy value="30" />
          <HudRange value="20" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos />
    </Item>
  </Infos>
  <VehicleWeaponInfos />
  <WeaponGroupDamageForArmouredVehicleGlass />
  <Name>DLC - Vehicle - Mine</Name>
</CWeaponInfoBlob>

///////////// Oppressor /////////////

<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
  <SlotNavigateOrder>
    <Item>
      <WeaponSlots />
    </Item>
    <Item>
      <WeaponSlots />
    </Item>
  </SlotNavigateOrder>
  <SlotBestOrder>
    <WeaponSlots />
  </SlotBestOrder>
  <TintSpecValues />
  <FiringPatternAliases />
  <UpperBodyFixupExpressionData />
  <AimingInfos />
  <Infos>
    <Item>
      <Infos>
        <Item type="CAmmoRocketInfo">
          <Name>AMMO_OPPRESSOR_MISSILE</Name>
          <Model>w_ex_vehiclemissile_3</Model>
          <Audio />
          <Slot />
          <AmmoMax value="20" />
          <AmmoMax50 value="20" />
          <AmmoMax100 value="20" />
          <AmmoMaxMP value="20" />
          <AmmoMax50MP value="20" />
          <AmmoMax100MP value="20" />
          <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
          <AmmoSpecialType>None</AmmoSpecialType>
          <Damage value="0.000000" />
          <LifeTime value="5.000000" />
          <FromVehicleLifeTime value="0.000000" />
          <LifeTimeAfterImpact value="0.000000" />
          <LifeTimeAfterExplosion value="0.000000" />
          <ExplosionTime value="0.000000" />
          <LaunchSpeed value="1250.000000" />
          <SeparationTime value="0.000000" />
          <TimeToReachTarget value="5.000000" />
          <Damping value="0.000000" />
          <GravityFactor value="0.020000" />
          <RicochetTolerance value="0.000000" />
          <PedRicochetTolerance value="0.000000" />
          <VehicleRicochetTolerance value="0.000000" />
          <FrictionMultiplier value="1.000000" />
          <Explosion>
            <Default>PLANE_ROCKET</Default>
            <HitCar>CAR</HitCar>
            <HitTruck>TRUCK</HitTruck>
            <HitBike>BIKE</HitBike>
            <HitBoat>BOAT</HitBoat>
            <HitPlane>PLANE</HitPlane>
          </Explosion>
          <FuseFx />
          <TrailFx>proj_rpg_trail</TrailFx>
          <TrailFxUnderWater />
          <FuseFxFP />
          <PrimedFxFP />
          <TrailFxFadeInTime value="0.000000" />
          <TrailFxFadeOutTime value="0.000000" />
          <PrimedFx />
          <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
          <DisturbFxSand>proj_disturb_dust</DisturbFxSand>
          <DisturbFxWater>proj_disturb_dust</DisturbFxWater>
          <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
          <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
          <DisturbFxProbeDist value="0.000000" />
          <DisturbFxScale value="0.000000" />
          <GroundFxProbeDistance value="2.500000" />
          <LightOnlyActiveWhenStuck value="false" />
          <LightFlickers value="false" />
          <LightSpeedsUp value="false" />
          <LightBone />
          <LightColour x="0.000000" y="0.000000" z="0.000000" />
          <LightIntensity value="0.000000" />
          <LightRange value="0.000000" />
          <LightFalloffExp value="0.000000" />
          <LightFrequency value="0.000000" />
          <LightPower value="0.000000" />
          <CoronaSize value="0.000000" />
          <CoronaIntensity value="0.000000" />
          <CoronaZBias value="0.000000" />
          <ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
          <ProximityActivationTime value="3.000000" />
          <ProximityTriggerRadius value="-1.000000" />
          <ProximityFuseTimePed value="1.000000" />
          <ProximityFuseTimeVehicleMin value="0.500000" />
          <ProximityFuseTimeVehicleMax value="0.050000" />
          <ProximityFuseTimeVehicleSpeed value="30.000000" />
          <ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" />
          <ProximityLightFrequencyMultiplierTriggered value="4.000000" />
          <ChargedLaunchTime value="-1.000000" />
          <ChargedLaunchSpeedMult value="1.000000" />
          <ForwardDragCoeff value="0.100000" />
          <SideDragCoeff value="2.000000" />
          <TimeBeforeHoming value="1.000000" />
          <TimeBeforeSwitchTargetMin value="1.250000" />
          <TimeBeforeSwitchTargetMax value="2.500000" />
          <ProximityRadius value="0.000000" />
          <PitchChangeRate value="10.000000" />
          <YawChangeRate value="10.000000" />
          <RollChangeRate value="10.000000" />
          <MaxRollAngleSin value="0.100000" />
          <LifeTimePlayerVehicleLockedOverrideMP value="7.500000" />
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_OPPRESSOR_MG</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_OPPRESSOR_MG</Audio>
          <Slot />
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>INSTANT_HIT</FireType>
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_MINIGUN" />
          <AimingInfo ref="HELI_TARGETING_RESTRAINTS" />
          <ClipSize value="750" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="3.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="15.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="75.000000" />
          <ForceHitPed value="75.000000" />
          <ForceHitVehicle value="500.000000" />
          <ForceHitFlyingHeli value="500.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="2000.000000" />
          <Penetration value="0.100000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="10000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="-1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.120000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.500000" />
          <SpinDownTime value="0.500000" />
          <AlternateWaitTime value="0.060000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.750000" />
          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_HEAVY_MG</EffectGroup>
            <FlashFx>muz_gr_vehicle_opp</FlashFx>
            <FlashFxAlt />
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.300000" />
            <MuzzleSmokeFxIncPerShot value="0.100000" />
            <MuzzleSmokeFxDecPerSec value="0.275000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx />
            <ShellFxFP />
            <TracerFx>bullet_tracer_opp_fp</TracerFx>
            <PedDamageHash>BulletSmall</PedDamageHash>
            <TracerFxChanceSP value="0.600000" />
            <TracerFxChanceMP value="0.800000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="true" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
            <FlashFxLightRGBAMax x="255.000000" y="136.000000" z="50.000000" />
            <FlashFxLightIntensityMinMax x="2.000000" y="4.000000" />
            <FlashFxLightRangeMinMax x="2.300000" y="2.700000" />
            <FlashFxLightFalloffMinMax x="655.000000" y="700.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="90" />
          <InitialRumbleIntensity value="0.500000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="90" />
          <RumbleIntensity value="0.050000" />
          <RumbleIntensityTrigger value="0.000000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="0" />
          <InitialRumbleIntensityFps value="0.000000" />
          <RumbleDurationFps value="0" />
          <RumbleIntensityFps value="0.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
          <LockOnRange value="0.000000" />
          <WeaponRange value="100.000000" />
          <BulletDirectionOffsetInDegrees value="-0.100000" />
          <BulletDirectionPitchOffset value="-3.500000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="200.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="100.000000" />
          <DamageFallOffRangeMax value="120.000000" />
          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash>VEHICLE_DATA_PLAYER_BULLET</VehicleWeaponHash>
          <DefaultCameraHash />
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="45.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash />
          <RecoilShakeHashFirstPerson />
          <AccuracyOffsetShakeHash />
          <MinTimeBetweenRecoilShakes value="150" />
          <RecoilShakeAmplitude value="1.000000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
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          <AimProbeLengthMin value="0.000000" />
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          <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
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          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
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          <ReticuleScale value="1.000000" />
          <ReticuleStyleHash />
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_OP_MG</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>MG</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Gun UsableOnFoot Vehicle ForceEjectShellAfterFiring ApplyVehicleDamageToEngine UseVehicleWeaponBoneForward</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="30" />
          <HudSpeed value="98" />
          <HudCapacity value="100" />
          <HudAccuracy value="10" />
          <HudRange value="65" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_OPPRESSOR_MISSILE</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_OPPRESSOR_MISSILE</Audio>
          <Slot />
          <DamageType>EXPLOSIVE</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>PROJECTILE</FireType>
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_OPPRESSOR_MISSILE" />
          <AimingInfo ref="PLANE_TARGETING_RESTRAINTS" />
          <ClipSize value="1" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="0.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="0.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="0.000000" />
          <ForceHitPed value="0.000000" />
          <ForceHitVehicle value="0.000000" />
          <ForceHitFlyingHeli value="0.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="20.000000" />
          <FragImpulse value="0.000000" />
          <Penetration value="0.000000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="4.000000" />
          <ReloadTimeSP value="4.000000" />
          <VehicleReloadTime value="2.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="2.000000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.000000" />
          <BulletBendingZoomedRadius value="0.000000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
            <FlashFx />
            <FlashFxAlt />
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx />
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx />
            <ShellFxFP />
            <TracerFx />
            <PedDamageHash />
            <TracerFxChanceSP value="0.000000" />
            <TracerFxChanceMP value="0.000000" />
            <FlashFxChanceSP value="0.000000" />
            <FlashFxChanceMP value="0.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="true" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="500" />
          <InitialRumbleIntensity value="0.001000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="400" />
          <RumbleIntensity value="0.005000" />
          <RumbleIntensityTrigger value="0.000000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="0" />
          <InitialRumbleIntensityFps value="0.000000" />
          <RumbleDurationFps value="0" />
          <RumbleIntensityFps value="0.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
          <LockOnRange value="300.000000" />
          <WeaponRange value="300.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="0.000000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="200.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="300.000000" />
          <DamageFallOffRangeMax value="300.000000" />
          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash>VEHICLE_DATA_SPACE_ROCKET</VehicleWeaponHash>
          <DefaultCameraHash />
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="45.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash />
          <RecoilShakeHashFirstPerson />
          <AccuracyOffsetShakeHash />
          <MinTimeBetweenRecoilShakes value="150" />
          <RecoilShakeAmplitude value="1.000000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.000000" y="0.000000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMin value="0.000000" />
          <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMax value="0.000000" />
          <AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="0.000000" y="0.000000" />
          <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
          <ReticuleMinSizeStanding value="1.000000" />
          <ReticuleMinSizeCrouched value="1.000000" />
          <ReticuleScale value="1.000000" />
          <ReticuleStyleHash>VULCAN_ROCKET</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash>VULCAN_ROCKET</FirstPersonReticuleStyleHash>
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_OP_MISS</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>MISS</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Gun CanLockonInVehicle Homing Vehicle EnforceAimingRestrictions HomingToggle UseVehicleWeaponBoneForward UseManualTargetingMode AssistedAimVehicleWeapon</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="0" />
          <HudSpeed value="0" />
          <HudCapacity value="1" />
          <HudAccuracy value="10" />
          <HudRange value="100" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
  </Infos>
  <VehicleWeaponInfos />
  <WeaponGroupDamageForArmouredVehicleGlass />
  <Name>DLC - Vehicle - Oppressor</Name>
</CWeaponInfoBlob>

/////////////// Weaponized Tampa /////////////////

<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
  <SlotNavigateOrder>
    <Item>
      <WeaponSlots />
    </Item>
    <Item>
      <WeaponSlots />
    </Item>
  </SlotNavigateOrder>
  <SlotBestOrder>
    <WeaponSlots />
  </SlotBestOrder>
  <TintSpecValues />
  <FiringPatternAliases />
  <UpperBodyFixupExpressionData />
  <AimingInfos />
  <Infos>
    <Item>
      <Infos>
        <Item type="CAmmoProjectileInfo">
          <Name>AMMO_TAMPA_MORTAR</Name>
          <Model>w_ex_vehiclemortar</Model>
          <Audio />
          <Slot />
          <AmmoMax value="10" />
          <AmmoMax50 value="10" />
          <AmmoMax100 value="10" />
          <AmmoMaxMP value="10" />
          <AmmoMax50MP value="10" />
          <AmmoMax100MP value="10" />
          <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
          <AmmoSpecialType>None</AmmoSpecialType>
          <Damage value="0.000000" />
          <LifeTime value="30.000000" />
          <FromVehicleLifeTime value="30.000000" />
          <LifeTimeAfterImpact value="0.000000" />
          <LifeTimeAfterExplosion value="0.000000" />
          <ExplosionTime value="0.000000" />
          <LaunchSpeed value="7.500000" />
          <SeparationTime value="0.000000" />
          <TimeToReachTarget value="2.000000" />
          <Damping value="0.000000" />
          <GravityFactor value="1.000000" />
          <RicochetTolerance value="0.000000" />
          <PedRicochetTolerance value="0.000000" />
          <VehicleRicochetTolerance value="0.000000" />
          <FrictionMultiplier value="0.600000" />
          <Explosion>
            <Default>GRENADELAUNCHER</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FuseFx />
          <TrailFx>proj_mounted_turret_mortar</TrailFx>
          <TrailFxUnderWater />
          <FuseFxFP />
          <PrimedFxFP />
          <TrailFxFadeInTime value="0.000000" />
          <TrailFxFadeOutTime value="0.000000" />
          <PrimedFx />
          <DisturbFxDefault />
          <DisturbFxSand />
          <DisturbFxWater />
          <DisturbFxDirt />
          <DisturbFxFoliage />
          <DisturbFxProbeDist value="0.000000" />
          <DisturbFxScale value="0.000000" />
          <GroundFxProbeDistance value="2.500000" />
          <LightOnlyActiveWhenStuck value="false" />
          <LightFlickers value="false" />
          <LightSpeedsUp value="false" />
          <LightBone />
          <LightColour x="0.000000" y="0.000000" z="0.000000" />
          <LightIntensity value="0.000000" />
          <LightRange value="0.000000" />
          <LightFalloffExp value="0.000000" />
          <LightFrequency value="0.000000" />
          <LightPower value="0.000000" />
          <CoronaSize value="0.000000" />
          <CoronaIntensity value="0.000000" />
          <CoronaZBias value="0.000000" />
          <ProjectileFlags>DestroyOnImpact ProcessImpacts NoPullPin CanBeDestroyedByDamage AlignWithTrajectoryYAxis</ProjectileFlags>
          <ProximityActivationTime value="3.000000" />
          <ProximityTriggerRadius value="-1.000000" />
          <ProximityFuseTimePed value="1.000000" />
          <ProximityFuseTimeVehicleMin value="0.500000" />
          <ProximityFuseTimeVehicleMax value="0.050000" />
          <ProximityFuseTimeVehicleSpeed value="30.000000" />
          <ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" />
          <ProximityLightFrequencyMultiplierTriggered value="4.000000" />
          <ChargedLaunchTime value="2.000000" />
          <ChargedLaunchSpeedMult value="2.000000" />
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_TAMPA_MISSILE</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_TAMPA_MISSILE</Audio>
          <Slot />
          <DamageType>EXPLOSIVE</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>PROJECTILE</FireType>
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_SPACE_ROCKET" />
          <AimingInfo ref="PLANE_TARGETING_RESTRAINTS" />
          <ClipSize value="1" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="0.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="0.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="0.000000" />
          <ForceHitPed value="0.000000" />
          <ForceHitVehicle value="0.000000" />
          <ForceHitFlyingHeli value="0.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="20.000000" />
          <FragImpulse value="0.000000" />
          <Penetration value="0.000000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="4.000000" />
          <ReloadTimeSP value="4.000000" />
          <VehicleReloadTime value="2.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="2.000000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.000000" />
          <BulletBendingZoomedRadius value="0.000000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
            <FlashFx />
            <FlashFxAlt />
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx />
            <MuzzleSmokeFxFP />
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            <ShellFx />
            <ShellFxFP />
            <TracerFx />
            <PedDamageHash />
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            <TracerFxChanceMP value="0.000000" />
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            <FlashFxChanceMP value="0.000000" />
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            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="true" />
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            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
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          <InitialRumbleIntensity value="0.001000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
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          <RumbleIntensity value="0.005000" />
          <RumbleIntensityTrigger value="0.000000" />
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          <RumbleDurationFps value="0" />
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          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
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          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash>VEHICLE_DATA_SPACE_ROCKET</VehicleWeaponHash>
          <DefaultCameraHash />
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="45.000000" />
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          <RecoilShakeHashFirstPerson />
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          <ReticuleScale value="1.000000" />
          <ReticuleStyleHash>VULCAN_ROCKET</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash>VULCAN_ROCKET</FirstPersonReticuleStyleHash>
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_TAM_MISS</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>MISS</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Gun CanLockonInVehicle Vehicle EnforceAimingRestrictions UseVehicleWeaponBoneForward UseManualTargetingMode IgnoreHomingCloseThresholdCheck</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
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          <StealthFiringLeanAdditiveWeight value="0.000000" />
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          <AudioCollisionHash />
          <HudDamage value="0" />
          <HudSpeed value="0" />
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          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
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            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
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        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_TAMPA_MORTAR</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_TAMPA_MORTAR</Audio>
          <Slot />
          <DamageType>EXPLOSIVE</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>PROJECTILE</FireType>
          <WheelSlot>WHEEL_HEAVY</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_TAMPA_MORTAR" />
          <AimingInfo ref="GRENADELAUNCHER" />
          <ClipSize value="10" />
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          <AccurateModeAccuracyModifier value="0.500000" />
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          <RecoilErrorTime value="0.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
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          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
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          <DamageTimeInVehicleHeadShot value="0.000000" />
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          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
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          <Speed value="2000.000000" />
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          <ReloadTimeMP value="-1.000000" />
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          <BulletsPerAnimLoop value="1" />
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          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
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          <BulletBendingZoomedRadius value="0.000000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
            <FlashFx />
            <FlashFxAlt />
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx />
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.000000" />
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            <ShellFx />
            <ShellFxFP />
            <TracerFx />
            <PedDamageHash />
            <TracerFxChanceSP value="0.000000" />
            <TracerFxChanceMP value="0.000000" />
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            <FlashFxChanceMP value="1.000000" />
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            <FlashFxScale value="1.300000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="true" />
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            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
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          <RumbleIntensity value="0.800000" />
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          <DamageFallOffRangeMin value="25.000000" />
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          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash>VEHICLE_DATA_TAMPA_MORTAR</VehicleWeaponHash>
          <DefaultCameraHash />
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
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          <RecoilShakeHash>GRENADE_LAUNCHER_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson>FPS_GRENADE_LAUNCHER_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
          <AccuracyOffsetShakeHash />
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          <ReticuleStyleHash>WEAPON_HEAVY_GRENADE_LAUNCHER</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_TAM_MORT</HumanNameHash>
          <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
          <StatName>MORT</StatName>
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          <NmShotTuningSet>normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Vehicle Scary HideReticule UseVehicleWeaponBoneForward VehicleChargedLaunch</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
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          <AudioCollisionHash />
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          <HudAccuracy value="10" />
          <HudRange value="50" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_TAMPA_FIXEDMINIGUN</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_TAMPA_FIXEDMINIGUN</Audio>
          <Slot />
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>INSTANT_HIT</FireType>
          <WheelSlot>WHEEL_HEAVY</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_MINIGUN" />
          <AimingInfo ref="MINIGUN" />
          <ClipSize value="750" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="3.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="30.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="75.000000" />
          <ForceHitPed value="150.000000" />
          <ForceHitVehicle value="2500.000000" />
          <ForceHitFlyingHeli value="2500.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="2000.000000" />
          <Penetration value="0.100000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="-1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.050000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="1.000000" />
          <SpinTime value="0.500000" />
          <SpinDownTime value="1.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_HEAVY_MG</EffectGroup>
            <FlashFx>muz_mounted_turret_tampa_minigun</FlashFx>
            <FlashFxAlt />
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx />
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx>eject_mounted_turret_tampa_minigun</ShellFx>
            <ShellFxFP />
            <TracerFx>bullet_tracer_turret_gr_tampa</TracerFx>
            <PedDamageHash>BulletLarge</PedDamageHash>
            <TracerFxChanceSP value="0.600000" />
            <TracerFxChanceMP value="0.800000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.200000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="100" />
          <InitialRumbleIntensity value="0.400000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="100" />
          <RumbleIntensity value="0.100000" />
          <RumbleIntensityTrigger value="0.000000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="0" />
          <InitialRumbleIntensityFps value="0.000000" />
          <RumbleDurationFps value="0" />
          <RumbleIntensityFps value="0.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.500000" />
          <LockOnRange value="0.000000" />
          <WeaponRange value="500.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="-1.500000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="-1.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="500.000000" />
          <DamageFallOffRangeMax value="500.000000" />
          <DamageFallOffModifier value="1.000000" />
          <VehicleWeaponHash>VEHICLE_DATA_TAMPA_FIXEDMINIGUN</VehicleWeaponHash>
          <DefaultCameraHash />
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="35.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash>MINIGUN_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson />
          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
          <MinTimeBetweenRecoilShakes value="50" />
          <RecoilShakeAmplitude value="0.333000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.500000" y="0.500000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.285000" y="0.175000" z="0.275000" />
          <AimProbeLengthMin value="0.525000" />
          <AimOffsetMax x="0.225000" y="-0.050000" z="0.400000" />
          <AimProbeLengthMax value="0.415000" />
          <AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
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          <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
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          <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
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          <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="-0.900000" y="0.550000" />
          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
          <ReticuleMinSizeStanding value="0.600000" />
          <ReticuleMinSizeCrouched value="0.500000" />
          <ReticuleScale value="0.300000" />
          <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_TAM_FMINI</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>FMINI</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>Mini</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Automatic Gun UsableOnFoot Vehicle ForceEjectShellAfterFiring CanBlowUpVehicleAtZeroBodyHealth Turret SkipVehiclePetrolTankDamage UseVehicleWeaponBoneForward</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="30" />
          <HudSpeed value="60" />
          <HudCapacity value="50" />
          <HudAccuracy value="40" />
          <HudRange value="60" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_TAMPA_DUALMINIGUN</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_TAMPA_DUALMINIGUN</Audio>
          <Slot />
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>INSTANT_HIT</FireType>
          <WheelSlot>WHEEL_HEAVY</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_MINIGUN" />
          <AimingInfo ref="MINIGUN" />
          <ClipSize value="750" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="3.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="30.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="75.000000" />
          <ForceHitPed value="150.000000" />
          <ForceHitVehicle value="2500.000000" />
          <ForceHitFlyingHeli value="2500.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="2000.000000" />
          <Penetration value="0.100000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="-1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.050000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="1.000000" />
          <SpinTime value="0.500000" />
          <SpinDownTime value="1.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_HEAVY_MG</EffectGroup>
            <FlashFx>muz_mounted_turret_tampa_minigun</FlashFx>
            <FlashFxAlt />
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx />
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx>eject_mounted_turret_tampa_minigun</ShellFx>
            <ShellFxFP />
            <TracerFx>bullet_tracer_turret_gr_tampa</TracerFx>
            <PedDamageHash>BulletLarge</PedDamageHash>
            <TracerFxChanceSP value="0.600000" />
            <TracerFxChanceMP value="0.800000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.200000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="100" />
          <InitialRumbleIntensity value="0.400000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="100" />
          <RumbleIntensity value="0.100000" />
          <RumbleIntensityTrigger value="0.000000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="0" />
          <InitialRumbleIntensityFps value="0.000000" />
          <RumbleDurationFps value="0" />
          <RumbleIntensityFps value="0.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.500000" />
          <LockOnRange value="0.000000" />
          <WeaponRange value="500.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="0.000000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="-1.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="500.000000" />
          <DamageFallOffRangeMax value="500.000000" />
          <DamageFallOffModifier value="1.000000" />
          <VehicleWeaponHash>VEHICLE_DATA_TAMPA_DUALMINIGUN</VehicleWeaponHash>
          <DefaultCameraHash />
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash />
          <CameraFov value="35.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash>MINIGUN_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson />
          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
          <MinTimeBetweenRecoilShakes value="50" />
          <RecoilShakeAmplitude value="0.333000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.500000" y="0.500000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.285000" y="0.175000" z="0.275000" />
          <AimProbeLengthMin value="0.525000" />
          <AimOffsetMax x="0.225000" y="-0.050000" z="0.400000" />
          <AimProbeLengthMax value="0.415000" />
          <AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="-0.900000" y="0.550000" />
          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
          <ReticuleMinSizeStanding value="0.600000" />
          <ReticuleMinSizeCrouched value="0.500000" />
          <ReticuleScale value="0.300000" />
          <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_TAM_DMINI</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>DMINI</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>Mini</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Automatic Gun UsableOnFoot Vehicle ForceEjectShellAfterFiring StaticReticulePosition CanBlowUpVehicleAtZeroBodyHealth Turret DisableAimAngleChecksForReticule SkipVehiclePetrolTankDamage DisableCameraPullAround</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="30" />
          <HudSpeed value="60" />
          <HudCapacity value="50" />
          <HudAccuracy value="40" />
          <HudRange value="60" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
  </Infos>
  <VehicleWeaponInfos>
    <Item type="CVehicleWeaponInfo">
      <Name>VEHICLE_DATA_TAMPA_MORTAR</Name>
      <KickbackAmplitude value="0.015000" />
      <KickbackImpulse value="0.150000" />
      <KickbackOverrideTiming value="4.000000" />
    </Item>
    <Item type="CVehicleWeaponInfo">
      <Name>VEHICLE_DATA_TAMPA_FIXEDMINIGUN</Name>
      <KickbackAmplitude value="0.002000" />
      <KickbackImpulse value="0.050000" />
      <KickbackOverrideTiming value="0.750000" />
    </Item>
    <Item type="CVehicleWeaponInfo">
      <Name>VEHICLE_DATA_TAMPA_DUALMINIGUN</Name>
      <KickbackAmplitude value="0.003000" />
      <KickbackImpulse value="0.065000" />
      <KickbackOverrideTiming value="0.750000" />
    </Item>
  </VehicleWeaponInfos>
  <WeaponGroupDamageForArmouredVehicleGlass />
  <Name>DLC - Vehicle - Tampa3</Name>
</CWeaponInfoBlob>

///////////// MOC ////////////////

<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
  <SlotNavigateOrder>
    <Item>
      <WeaponSlots />
    </Item>
    <Item>
      <WeaponSlots />
    </Item>
  </SlotNavigateOrder>
  <SlotBestOrder>
    <WeaponSlots />
  </SlotBestOrder>
  <TintSpecValues />
  <FiringPatternAliases />
  <UpperBodyFixupExpressionData />
  <AimingInfos>
    <Item type="CAimingInfo">
      <Name>TRAILER_MISSILE_HOMING</Name>
      <HeadingLimit value="15.000000" />
      <SweepPitchMin value="-85.000000" />
      <SweepPitchMax value="60.000000" />
    </Item>
  </AimingInfos>
  <Infos>
    <Item>
      <Infos>
        <Item type="CAmmoProjectileInfo">
          <Name>AMMO_TRAILER_AA</Name>
          <Model>w_lr_rpg_rocket</Model>
          <Audio />
          <Slot />
          <AmmoMax value="100" />
          <AmmoMax50 value="100" />
          <AmmoMax100 value="100" />
          <AmmoMaxMP value="100" />
          <AmmoMax50MP value="100" />
          <AmmoMax100MP value="100" />
          <AmmoFlags />
          <AmmoSpecialType>None</AmmoSpecialType>
          <Damage value="0.000000" />
          <LifeTime value="0.600000" />
          <FromVehicleLifeTime value="0.000000" />
          <LifeTimeAfterImpact value="0.000000" />
          <LifeTimeAfterExplosion value="0.000000" />
          <ExplosionTime value="0.000000" />
          <LaunchSpeed value="500.000000" />
          <SeparationTime value="0.000000" />
          <TimeToReachTarget value="10.000000" />
          <Damping value="0.000000" />
          <GravityFactor value="0.000000" />
          <RicochetTolerance value="0.000000" />
          <PedRicochetTolerance value="0.000000" />
          <VehicleRicochetTolerance value="0.000000" />
          <FrictionMultiplier value="1.000000" />
          <Explosion>
            <Default>TANKSHELL</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FuseFx />
          <TrailFx>proj_tank_trail</TrailFx>
          <TrailFxUnderWater />
          <FuseFxFP />
          <PrimedFxFP />
          <TrailFxFadeInTime value="0.000000" />
          <TrailFxFadeOutTime value="0.000000" />
          <PrimedFx />
          <DisturbFxDefault />
          <DisturbFxSand />
          <DisturbFxWater />
          <DisturbFxDirt />
          <DisturbFxFoliage />
          <DisturbFxProbeDist value="0.000000" />
          <DisturbFxScale value="0.000000" />
          <GroundFxProbeDistance value="2.500000" />
          <LightOnlyActiveWhenStuck value="false" />
          <LightFlickers value="false" />
          <LightSpeedsUp value="false" />
          <LightBone />
          <LightColour x="0.000000" y="0.000000" z="0.000000" />
          <LightIntensity value="0.000000" />
          <LightRange value="0.000000" />
          <LightFalloffExp value="0.000000" />
          <LightFrequency value="0.000000" />
          <LightPower value="0.000000" />
          <CoronaSize value="0.000000" />
          <CoronaIntensity value="0.000000" />
          <CoronaZBias value="0.000000" />
          <ProjectileFlags>DestroyOnImpact ProcessImpacts</ProjectileFlags>
          <ProximityActivationTime value="3.000000" />
          <ProximityTriggerRadius value="-1.000000" />
          <ProximityFuseTimePed value="1.000000" />
          <ProximityFuseTimeVehicleMin value="0.500000" />
          <ProximityFuseTimeVehicleMax value="0.050000" />
          <ProximityFuseTimeVehicleSpeed value="30.000000" />
          <ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" />
          <ProximityLightFrequencyMultiplierTriggered value="4.000000" />
          <ChargedLaunchTime value="-1.000000" />
          <ChargedLaunchSpeedMult value="1.000000" />
        </Item>
        <Item type="CAmmoRocketInfo">
          <Name>AMMO_TRAILER_MISSILE</Name>
          <Model>w_ex_vehiclemissile_1</Model>
          <Audio />
          <Slot />
          <AmmoMax value="10" />
          <AmmoMax50 value="10" />
          <AmmoMax100 value="10" />
          <AmmoMaxMP value="10" />
          <AmmoMax50MP value="10" />
          <AmmoMax100MP value="10" />
          <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
          <AmmoSpecialType>None</AmmoSpecialType>
          <Damage value="0.000000" />
          <LifeTime value="10.000000" />
          <FromVehicleLifeTime value="10.000000" />
          <LifeTimeAfterImpact value="0.000000" />
          <LifeTimeAfterExplosion value="0.000000" />
          <ExplosionTime value="0.000000" />
          <LaunchSpeed value="1200.000000" />
          <SeparationTime value="0.000000" />
          <TimeToReachTarget value="5.000000" />
          <Damping value="0.000000" />
          <GravityFactor value="0.020000" />
          <RicochetTolerance value="0.000000" />
          <PedRicochetTolerance value="0.000000" />
          <VehicleRicochetTolerance value="0.000000" />
          <FrictionMultiplier value="1.000000" />
          <Explosion>
            <Default>PLANE_ROCKET</Default>
            <HitCar>CAR</HitCar>
            <HitTruck>TRUCK</HitTruck>
            <HitBike>BIKE</HitBike>
            <HitBoat>BOAT</HitBoat>
            <HitPlane>PLANE</HitPlane>
          </Explosion>
          <FuseFx />
          <TrailFx>proj_rpg_trail</TrailFx>
          <TrailFxUnderWater />
          <FuseFxFP />
          <PrimedFxFP />
          <TrailFxFadeInTime value="0.000000" />
          <TrailFxFadeOutTime value="0.000000" />
          <PrimedFx />
          <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
          <DisturbFxSand>proj_disturb_dust</DisturbFxSand>
          <DisturbFxWater>proj_disturb_dust</DisturbFxWater>
          <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
          <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
          <DisturbFxProbeDist value="0.000000" />
          <DisturbFxScale value="0.000000" />
          <GroundFxProbeDistance value="2.500000" />
          <LightOnlyActiveWhenStuck value="false" />
          <LightFlickers value="false" />
          <LightSpeedsUp value="false" />
          <LightBone />
          <LightColour x="0.000000" y="0.000000" z="0.000000" />
          <LightIntensity value="0.000000" />
          <LightRange value="0.000000" />
          <LightFalloffExp value="0.000000" />
          <LightFrequency value="0.000000" />
          <LightPower value="0.000000" />
          <CoronaSize value="0.000000" />
          <CoronaIntensity value="0.000000" />
          <CoronaZBias value="0.000000" />
          <ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
          <ProximityActivationTime value="3.000000" />
          <ProximityTriggerRadius value="-1.000000" />
          <ProximityFuseTimePed value="1.000000" />
          <ProximityFuseTimeVehicleMin value="0.500000" />
          <ProximityFuseTimeVehicleMax value="0.050000" />
          <ProximityFuseTimeVehicleSpeed value="30.000000" />
          <ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" />
          <ProximityLightFrequencyMultiplierTriggered value="4.000000" />
          <ChargedLaunchTime value="-1.000000" />
          <ChargedLaunchSpeedMult value="1.000000" />
          <ForwardDragCoeff value="0.100000" />
          <SideDragCoeff value="1.800000" />
          <TimeBeforeHoming value="2.500000" />
          <TimeBeforeSwitchTargetMin value="1.250000" />
          <TimeBeforeSwitchTargetMax value="2.500000" />
          <ProximityRadius value="0.000000" />
          <PitchChangeRate value="10.000000" />
          <YawChangeRate value="10.000000" />
          <RollChangeRate value="10.000000" />
          <MaxRollAngleSin value="0.100000" />
          <LifeTimePlayerVehicleLockedOverrideMP value="-1.000000" />
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_TRAILER_QUADMG</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_TRAILER_QUADMG</Audio>
          <Slot />
          <DamageType>BULLET</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>DELAYED_HIT</FireType>
          <WheelSlot>WHEEL_SMG</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_MG" />
          <AimingInfo ref="MG_LOW_BASE_STRAFE" />
          <ClipSize value="750" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="3.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="75.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.500000" />
          <Force value="75.000000" />
          <ForceHitPed value="150.000000" />
          <ForceHitVehicle value="3500.000000" />
          <ForceHitFlyingHeli value="3500.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="2000.000000" />
          <Penetration value="0.100000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="800.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="-1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.400000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="0.100000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup>
            <FlashFx>muz_mounted_turret_twinmg_trailer</FlashFx>
            <FlashFxAlt />
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx />
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx>eject_mounted_turret_quadmg</ShellFx>
            <ShellFxFP />
            <TracerFx>bullet_tracer_turret_gr</TracerFx>
            <PedDamageHash>BulletLarge</PedDamageHash>
            <TracerFxChanceSP value="0.600000" />
            <TracerFxChanceMP value="0.800000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.500000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.200000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="300" />
          <InitialRumbleIntensity value="1.000000" />
          <InitialRumbleIntensityTrigger value="0.950000" />
          <RumbleDuration value="120" />
          <RumbleIntensity value="0.100000" />
          <RumbleIntensityTrigger value="0.850000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="0" />
          <InitialRumbleIntensityFps value="0.000000" />
          <RumbleDurationFps value="0" />
          <RumbleIntensityFps value="0.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.500000" />
          <LockOnRange value="0.000000" />
          <WeaponRange value="500.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="0.000000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="200.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="500.000000" />
          <DamageFallOffRangeMax value="500.000000" />
          <DamageFallOffModifier value="1.000000" />
          <VehicleWeaponHash>VEHICLE_DATA_TRAILER_QUADMG</VehicleWeaponHash>
          <DefaultCameraHash>AATRAILER_TURRET_QUADMG_CAMERA</DefaultCameraHash>
          <AimCameraHash>AATRAILER_TURRET_QUADMG_AIM_CAMERA</AimCameraHash>
          <FireCameraHash>AATRAILER_TURRET_QUADMG_FIRE_CAMERA</FireCameraHash>
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash>POV_TURRET_CAMERA_AATRAILER_QUADMG</PovTurretCameraHash>
          <CameraFov value="35.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson>FPS_MG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
          <MinTimeBetweenRecoilShakes value="100" />
          <RecoilShakeAmplitude value="0.200000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.500000" y="0.500000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.285000" y="0.175000" z="0.275000" />
          <AimProbeLengthMin value="0.525000" />
          <AimOffsetMax x="0.225000" y="-0.050000" z="0.400000" />
          <AimProbeLengthMax value="0.415000" />
          <AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="-0.900000" y="0.550000" />
          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
          <ReticuleMinSizeStanding value="0.600000" />
          <ReticuleMinSizeCrouched value="0.500000" />
          <ReticuleScale value="0.300000" />
          <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_TR_QUADMG</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>QUAD</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Gun UsableOnFoot Vehicle ForceEjectShellAfterFiring StaticReticulePosition CanBlowUpVehicleAtZeroBodyHealth ApplyVehicleDamageToEngine Turret</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="0" />
          <HudSpeed value="0" />
          <HudCapacity value="0" />
          <HudAccuracy value="0" />
          <HudRange value="0" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="true" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.100000" />
            <CapsuleLength value="4.000000" />
          </FrontClearTestParams>
        </Item>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_TRAILER_DUALAA</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_TRAILER_DUALAA</Audio>
          <Slot />
          <DamageType>EXPLOSIVE</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>PROJECTILE</FireType>
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_TRAILER_AA" />
          <AimingInfo ref="NULL" />
          <ClipSize value="1" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="0.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="0.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="0.000000" />
          <ForceHitPed value="0.000000" />
          <ForceHitVehicle value="0.000000" />
          <ForceHitFlyingHeli value="0.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="20.000000" />
          <FragImpulse value="0.000000" />
          <Penetration value="0.000000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="1.500000" />
          <ReloadTimeSP value="1.500000" />
          <VehicleReloadTime value="1.500000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="2.000000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="0.500000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.000000" />
          <BulletBendingZoomedRadius value="0.000000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
            <FlashFx>muz_mounted_turret_apc</FlashFx>
            <FlashFxAlt />
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx>muz_smoking_barrel_rocket</MuzzleSmokeFx>
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.300000" />
            <MuzzleSmokeFxIncPerShot value="0.050000" />
            <MuzzleSmokeFxDecPerSec value="0.050000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx />
            <ShellFxFP />
            <TracerFx />
            <PedDamageHash />
            <TracerFxChanceSP value="0.000000" />
            <TracerFxChanceMP value="0.000000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="true" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
            <FlashFxLightRGBAMax x="255.000000" y="136.000000" z="50.000000" />
            <FlashFxLightIntensityMinMax x="1.400000" y="1.800000" />
            <FlashFxLightRangeMinMax x="2.300000" y="2.700000" />
            <FlashFxLightFalloffMinMax x="700.000000" y="900.000000" />
            <GroundDisturbFxEnabled value="true" />
            <GroundDisturbFxDist value="8.000000" />
            <GroundDisturbFxNameDefault>weap_veh_turbulance_default</GroundDisturbFxNameDefault>
            <GroundDisturbFxNameSand>weap_veh_turbulance_sand</GroundDisturbFxNameSand>
            <GroundDisturbFxNameDirt>weap_veh_turbulance_dirt</GroundDisturbFxNameDirt>
            <GroundDisturbFxNameWater>weap_veh_turbulance_water</GroundDisturbFxNameWater>
            <GroundDisturbFxNameFoliage>weap_veh_turbulance_dirt</GroundDisturbFxNameFoliage>
          </Fx>
          <InitialRumbleDuration value="0" />
          <InitialRumbleIntensity value="0.000000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="200" />
          <RumbleIntensity value="0.350000" />
          <RumbleIntensityTrigger value="0.000000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="0" />
          <InitialRumbleIntensityFps value="0.000000" />
          <RumbleDurationFps value="0" />
          <RumbleIntensityFps value="0.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
          <LockOnRange value="0.000000" />
          <WeaponRange value="120.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="0.000000" />
          <BulletDirectionPitchHomingOffset value="0.000000" />
          <AiSoundRange value="200.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="0.000000" />
          <DamageFallOffRangeMax value="0.000000" />
          <DamageFallOffModifier value="0.000000" />
          <VehicleWeaponHash>VEHICLE_DATA_TRAILER_DUALAA</VehicleWeaponHash>
          <DefaultCameraHash>AATRAILER_TURRET_DUALAA_CAMERA</DefaultCameraHash>
          <AimCameraHash>AATRAILER_TURRET_DUALAA_AIM_CAMERA</AimCameraHash>
          <FireCameraHash>AATRAILER_TURRET_DUALAA_FIRE_CAMERA</FireCameraHash>
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash>POV_TURRET_CAMERA_AATRAILER_DUALAA</PovTurretCameraHash>
          <CameraFov value="45.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash>DEFAULT_THIRD_PERSON_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
          <AccuracyOffsetShakeHash />
          <MinTimeBetweenRecoilShakes value="150" />
          <RecoilShakeAmplitude value="0.500000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.500000" y="0.500000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMin value="0.000000" />
          <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMax value="0.000000" />
          <AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="0.000000" y="0.000000" />
          <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
          <ReticuleMinSizeStanding value="1.000000" />
          <ReticuleMinSizeCrouched value="1.000000" />
          <ReticuleScale value="1.000000" />
          <ReticuleStyleHash>WEAPON_TANK</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_TR_DUALAA</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>DUAL</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Vehicle StaticReticulePosition EnforceFiringAngularThreshold Turret</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="0" />
          <HudSpeed value="0" />
          <HudCapacity value="1" />
          <HudAccuracy value="10" />
          <HudRange value="65" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="true" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="-0.025000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.175000" />
            <CapsuleLength value="4.000000" />
          </FrontClearTestParams>
        </Item>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_TRAILER_MISSILE</Name>
          <Model />
          <Audio>AUDIO_ITEM_GR_VEHICLE_TRAILER_MISSILE</Audio>
          <Slot />
          <DamageType>EXPLOSIVE</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>PROJECTILE</FireType>
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_TRAILER_MISSILE" />
          <AimingInfo ref="TRAILER_MISSILE_HOMING" />
          <ClipSize value="1" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="0.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="0.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
          <Force value="0.000000" />
          <ForceHitPed value="0.000000" />
          <ForceHitVehicle value="0.000000" />
          <ForceHitFlyingHeli value="0.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="20.000000" />
          <FragImpulse value="0.000000" />
          <Penetration value="0.000000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="4.000000" />
          <ReloadTimeSP value="4.000000" />
          <VehicleReloadTime value="2.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="2.000000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.000000" />
          <BulletBendingZoomedRadius value="0.000000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
            <FlashFx>muz_mounted_turret_apc_missile</FlashFx>
            <FlashFxAlt />
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx>muz_smoking_barrel_rocket</MuzzleSmokeFx>
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
            <ShellFx />
            <ShellFxFP />
            <TracerFx />
            <PedDamageHash />
            <TracerFxChanceSP value="0.000000" />
            <TracerFxChanceMP value="0.000000" />
            <FlashFxChanceSP value="0.000000" />
            <FlashFxChanceMP value="0.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="true" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="500" />
          <InitialRumbleIntensity value="0.001000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="400" />
          <RumbleIntensity value="0.005000" />
          <RumbleIntensityTrigger value="0.000000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="0" />
          <InitialRumbleIntensityFps value="0.000000" />
          <RumbleDurationFps value="0" />
          <RumbleIntensityFps value="0.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
          <LockOnRange value="500.000000" />
          <WeaponRange value="500.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <BulletDirectionPitchOffset value="-2.000000" />
          <BulletDirectionPitchHomingOffset value="-2.000000" />
          <AiSoundRange value="200.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="300.000000" />
          <DamageFallOffRangeMax value="300.000000" />
          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash>VEHICLE_DATA_TRAILER_MISSILE</VehicleWeaponHash>
          <DefaultCameraHash>AATRAILER_TURRET_MISSILE_CAMERA</DefaultCameraHash>
          <AimCameraHash>AATRAILER_TURRET_MISSILE_AIM_CAMERA</AimCameraHash>
          <FireCameraHash>AATRAILER_TURRET_MISSILE_FIRE_CAMERA</FireCameraHash>
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <PovTurretCameraHash>POV_TURRET_CAMERA_AATRAILER_MISSILE</PovTurretCameraHash>
          <CameraFov value="45.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
          <FirstPersonScopeFov value="0.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <FirstPersonScopeAttachmentData />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash />
          <RecoilShakeHashFirstPerson />
          <AccuracyOffsetShakeHash />
          <MinTimeBetweenRecoilShakes value="150" />
          <RecoilShakeAmplitude value="1.000000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.000000" />
          <IkRecoilDisplacementScope value="0.000000" />
          <IkRecoilDisplacementScaleBackward value="1.000000" />
          <IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.000000" y="0.000000" />
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMin value="0.000000" />
          <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMax value="0.000000" />
          <AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="0.000000" y="0.000000" />
          <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
          <ReticuleMinSizeStanding value="1.000000" />
          <ReticuleMinSizeCrouched value="1.000000" />
          <ReticuleScale value="1.000000" />
          <ReticuleStyleHash>WEAPON_HOMINGLAUNCHER</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash>VULKAN_ROCKET_COCKPIT_VIEW</FirstPersonReticuleStyleHash>
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_TR_MISS</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>MISS</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Gun CanLockonInVehicle Homing Vehicle EnforceAimingRestrictions HomingToggle Turret OnFootHoming UseManualTargetingMode IgnoreHomingCloseThresholdCheck LockOnRequiresAim</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="0" />
          <HudSpeed value="0" />
          <HudCapacity value="1" />
          <HudAccuracy value="10" />
          <HudRange value="100" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="true" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.150000" />
            <CapsuleLength value="4.000000" />
          </FrontClearTestParams>
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
  </Infos>
  <VehicleWeaponInfos>
    <Item type="CVehicleWeaponInfo">
      <Name>VEHICLE_DATA_TRAILER_QUADMG</Name>
      <KickbackAmplitude value="0.007000" />
      <KickbackImpulse value="0.025000" />
      <KickbackOverrideTiming value="3.500000" />
    </Item>
    <Item type="CVehicleWeaponInfo">
      <Name>VEHICLE_DATA_TRAILER_DUALAA</Name>
      <KickbackAmplitude value="0.125000" />
      <KickbackImpulse value="0.500000" />
      <KickbackOverrideTiming value="8.000000" />
    </Item>
    <Item type="CVehicleWeaponInfo">
      <Name>VEHICLE_DATA_TRAILER_MISSILE</Name>
      <KickbackAmplitude value="0.000000" />
      <KickbackImpulse value="0.100000" />
      <KickbackOverrideTiming value="0.000000" />
    </Item>
  </VehicleWeaponInfos>
  <WeaponGroupDamageForArmouredVehicleGlass />
  <Name>DLC - Vehicle - AA Trailer</Name>
</CWeaponInfoBlob>