BlackBeret (talk | contribs) No edit summary |
|||
Line 1: | Line 1: | ||
− | {{Cleanup}} |
||
⚫ | |||
− | [[Weapons]] play a major role in [[Grand Theft Auto IV]]. The number of '''weapons in GTA IV''' has been dropped to 15. Real-life weapons are harder to find, and have been moved to the top of buildings and in alleyways, out of the way, although weapons are commonly found before big "shootout" missions in plain sight for the player to find. Weapons that have been dropped by fallen enemies now realistically lie on the ground with a distinctive orange color glow to catch the player's eye, instead of floating in other [[Grand Theft Auto]] games. |
||
⚫ | |||
− | The weapons in GTA IV have 2 strength tiers, instead of 3 levels, like in [[Grand Theft Auto: Vice City]] and [[Grand Theft Auto: San Andreas]]. Also, the guns do not have specific names, probably for legal reasons; instead, weapons have been given more generalized names (for example, the [[AK-47]] is called the ''Assault Rifle'' and the [[Desert Eagle]] is called the ''Combat Pistol''). |
||
+ | '''[[Weapons]]''' play a major role in ''[[Grand Theft Auto IV]]'', with a total of 15 in the game. As with previous titles, they can be found in discrete locatons across [[Liberty City (HD Universe)|Liberty City]] but can also be purchased from gun shops, dropped by enemies, and given to the player in missions. |
||
+ | |||
+ | Unlike previous titles, the weapons in GTA IV have two strength tiers instead of the usual three. Additionally, guns do not have distinct model names, real or otherwise, instead opting for simple descriptive names such as "assault rifle". Dropped or found weapons no longer float and instead lie on the ground with a distinctive orange glow. |
||
==Dealers== |
==Dealers== |
||
+ | [[File:UndergroundGunShop-GTAIV-Broker.jpg|thumb|220px|One of the city's underground gun stores.]]Much like the real New York, the civilian sale and ownership of firearms in [[Liberty City in GTA IV Era|Liberty City]] is illegal. Keeping in line with the political reality satirized by the game, the [[Ammu-Nation]] shops found in previous GTAs have been closed down due to the strict laws imposed by the mayor. Taking their place, however, are a number of shady, [[Underground Gun Shops|underground gun shops]] located in basements and alleys around the city. Niko is introduced to these shops by [[Dimitri Rascalov]] in the mission [[Do You Have Protection?]] |
||
− | {| |
||
− | | |
||
− | [[File:UndergroundGunShop-GTAIV-Broker.jpg|left|160px]] |
||
− | [[File:UndergroundGunShop-GTAIV-Algonquin.jpg|left|160px]] |
||
− | [[File:UndergroundGunShop-GTAIV-Alderney.jpg|left|160px]] |
||
− | | |
||
− | Much like the real New York, the Civilian Sale and ownership of firearms in [[Liberty City in GTA IV Era|Liberty City]] is illegal, but just as it is with real life criminals, [[Niko Bellic]] and friends don't seem to mind breaking the law in order to arm themselves. Keeping in line with the political reality satirized by the game, the [[Ammu-Nation]] shops found in previous GTAs have been closed down due to strict Gun Laws. |
||
⚫ | Additionally, if Niko has earned enough respect with [[Little Jacob]] through friend activities, the player has the option to call him to meet up nearby with a vehicle full of weapons at discounted prices. The same applies to [[Terry Thorpe]] in ''[[The Lost and Damned]]'' and [[Armando Torres]] in'' [[The Ballad of Gay Tony]]'', however their services are available from the start. |
||
− | Taking their place, however, are a number of shady, [[Underground Gun Shops|underground gun shops]] located in basements and alleys around the city. |
||
⚫ | Unlike prior games, the player does not need to purchase multiple instances of firearms to stock up on ammunition. Instead, the player buys one gun for a high price and pays a a much smaller amount for each additional magazine or round. However, the player now has a limit on how much ammunition he can carry for each weapon. This limit is removed upon reaching [[100% in GTA IV|100% completion]]. |
||
⚫ | |||
− | |||
⚫ | |||
− | |||
− | [[Weapons in The Lost and Damned|Additional]] [[Weapons in The Ballad of Gay Tony|weapons]] are available in the downloadable episodes of Grand Theft Auto IV : [[The Lost and Damned|The Lost And Damned]] and [[The Ballad of Gay Tony|The Ballad Of Gay Tony]]. The player can contact [[Terry Thorpe]] and [[Armando Torres]], respectively, for weapons delivery in the episodes. |
||
− | | |
||
− | [[File:LittleJacob-GTAIV-guns.jpg|right|160px]] |
||
− | [[File:TerryThorpe-GTAIV-guns.jpg|right|160px]] |
||
− | [[File:ArmandoTorres-GTAIV-guns.jpg|right|160px]] |
||
− | |} |
||
==List of Weapons== |
==List of Weapons== |
||
− | * '''Type''' - Weapon's type (also as the hot-key of PC version) |
+ | * '''Type''' - Weapon's type (also as the hot-key of PC version). |
− | * '''Cost''' - Prices of |
+ | * '''Cost''' - Prices of weapons and ammo for the gun stores and friend contacts. |
− | * '''Magazine''' - The number of |
+ | * '''Magazine''' - The number of rounds that can be fired before the need to reload. |
− | * '''Carrying capacity''' - The maximum number of |
+ | * '''Carrying capacity''' - The maximum number of ammo the player is able to carry. |
* '''Drive-by''' - Able to use it while driving. |
* '''Drive-by''' - Able to use it while driving. |
||
− | * '''Rate of fire''' - The number of bullets |
+ | * '''Rate of fire''' - The number of bullets the weapon can shoot per minute. |
{| class="wikitable" style="border-style: solid; border-width: 1px; border-spacing: 1; background-color:#222222; text-align:center; background-color:#000000;" |
{| class="wikitable" style="border-style: solid; border-width: 1px; border-spacing: 1; background-color:#222222; text-align:center; background-color:#000000;" |
||
Line 40: | Line 25: | ||
|rowspan="3" style="vertical-align:middle"|'''Type''' |
|rowspan="3" style="vertical-align:middle"|'''Type''' |
||
|colspan="6"|'''Cost''' |
|colspan="6"|'''Cost''' |
||
− | |rowspan="3" style="vertical-align:middle"|''' |
+ | |rowspan="3" style="vertical-align:middle"|'''Magazine<br />size''' |
− | |rowspan="3" style="vertical-align:middle"|'''Carrying<br />capacity''' |
+ | |rowspan="3" style="vertical-align:middle"|'''Carrying<br />capacity''' |
|rowspan="3" style="vertical-align:middle"|'''Damage''' |
|rowspan="3" style="vertical-align:middle"|'''Damage''' |
||
|rowspan="3" style="vertical-align:middle"|'''Range''' |
|rowspan="3" style="vertical-align:middle"|'''Range''' |
||
− | |rowspan="3" style="vertical-align:middle"|'''Reload<br /> |
+ | |rowspan="3" style="vertical-align:middle"|'''Reload<br />speed'''<br /><sup>(sec.)</sup> |
|rowspan="3" style="vertical-align:middle"|'''Drive-by''' |
|rowspan="3" style="vertical-align:middle"|'''Drive-by''' |
||
− | |rowspan="1" style="vertical-align:middle"|'''Rate of |
+ | |rowspan="1" style="vertical-align:middle"|'''Rate of Fire''' |
|- |
|- |
||
− | |colspan="2" | |
+ | |colspan="2" | Weapon |
− | |colspan="2" | |
+ | |colspan="2" | Magazine |
− | |colspan="2" | '' |
+ | |colspan="2" | ''Per round'' |
− | |rowspan="2" | |
+ | |rowspan="2" | Standard<sub> /drive-by/</sub><br /><sub>falling/blind-firing)</sub> |
|- |
|- |
||
− | |<sub> |
+ | |<sub>Gun store</sub> |
− | |<sub> |
+ | |<sub>Contact</sub> |
− | |<sub> |
+ | |<sub>Gun store</sub> |
− | |<sub> |
+ | |<sub>Contact</sub> |
− | |<sub> |
+ | |<sub>Gun store</sub> |
− | |<sub> |
+ | |<sub>Contact</sub> |
|- style="background-color:#333333;" |
|- style="background-color:#333333;" |
||
|[[Baseball Bat]] |
|[[Baseball Bat]] |
||
Line 112: | Line 97: | ||
|rowspan="3" style="vertical-align:middle"|'''Type''' |
|rowspan="3" style="vertical-align:middle"|'''Type''' |
||
|colspan="6"|'''Cost''' |
|colspan="6"|'''Cost''' |
||
− | |rowspan="3" style="vertical-align:middle"|''' |
+ | |rowspan="3" style="vertical-align:middle"|'''Magazine<br />size'''<br /><sup>(rounds)</sup> |
|rowspan="3" style="vertical-align:middle"|'''Carrying<br />capacity'''<br /><sup>(rounds)</sup> |
|rowspan="3" style="vertical-align:middle"|'''Carrying<br />capacity'''<br /><sup>(rounds)</sup> |
||
|rowspan="3" style="vertical-align:middle"|'''Damage''' |
|rowspan="3" style="vertical-align:middle"|'''Damage''' |
||
|rowspan="3" style="vertical-align:middle"|'''Range''' |
|rowspan="3" style="vertical-align:middle"|'''Range''' |
||
− | |rowspan="3" style="vertical-align:middle"|'''Reload<br /> |
+ | |rowspan="3" style="vertical-align:middle"|'''Reload<br />speed'''<br /><sup>(sec.)</sup> |
|rowspan="3" style="vertical-align:middle"|'''Drive-by''' |
|rowspan="3" style="vertical-align:middle"|'''Drive-by''' |
||
− | |rowspan="3" style="vertical-align:middle"|'''Rate of |
+ | |rowspan="3" style="vertical-align:middle"|'''Rate of Fire''' (RPM)<br /><sub>(standard /drive-by/</sub><br /><sub>falling/blind-firing)</sub> |
|- |
|- |
||
− | |colspan="2" | |
+ | |colspan="2" | Weapon |
− | |colspan="2" | |
+ | |colspan="2" | Magazine |
− | |colspan="2" | |
+ | |colspan="2" | Per round |
|- |
|- |
||
− | |<sub> |
+ | |<sub>Gun store</sub> |
− | |<sub> |
+ | |<sub>Contact</sub> |
− | |<sub> |
+ | |<sub>Gun store</sub> |
− | |<sub> |
+ | |<sub>Contact</sub> |
− | |<sub> |
+ | |<sub>Gun store</sub> |
− | |<sub> |
+ | |<sub>Contact</sub> |
|- style="background-color:#333333;" |
|- style="background-color:#333333;" |
||
|[[Pool Cue]] |
|[[Pool Cue]] |
||
Line 156: | Line 141: | ||
|rowspan="3" style="vertical-align:middle"|'''Type''' |
|rowspan="3" style="vertical-align:middle"|'''Type''' |
||
|colspan="6"|'''Cost''' |
|colspan="6"|'''Cost''' |
||
− | |rowspan="3" style="vertical-align:middle"|''' |
+ | |rowspan="3" style="vertical-align:middle"|'''Magazine<br />size'''<br /><sup>(rounds)</sup> |
|rowspan="3" style="vertical-align:middle"|'''Carrying<br />capacity'''<br /><sup>(rounds)</sup> |
|rowspan="3" style="vertical-align:middle"|'''Carrying<br />capacity'''<br /><sup>(rounds)</sup> |
||
|rowspan="3" style="vertical-align:middle"|'''Damage''' |
|rowspan="3" style="vertical-align:middle"|'''Damage''' |
||
|rowspan="3" style="vertical-align:middle"|'''Range''' |
|rowspan="3" style="vertical-align:middle"|'''Range''' |
||
− | |rowspan="3" style="vertical-align:middle"|'''Reload<br /> |
+ | |rowspan="3" style="vertical-align:middle"|'''Reload<br />speed'''<br /><sup>(sec.)</sup> |
|rowspan="3" style="vertical-align:middle"|'''Drive-by''' |
|rowspan="3" style="vertical-align:middle"|'''Drive-by''' |
||
− | |rowspan="3" style="vertical-align:middle"|'''Rate of |
+ | |rowspan="3" style="vertical-align:middle"|'''Rate of Fire''' (RPM)<br /><sub>(standard /drive-by/</sub><br /><sub>falling/blind-firing)</sub> |
|- |
|- |
||
− | |colspan="2" | |
+ | |colspan="2" | Weapon |
− | |colspan="2" | |
+ | |colspan="2" | Magazine |
− | |colspan="2" | |
+ | |colspan="2" | Per round |
|- |
|- |
||
− | |<sub> |
+ | |<sub>Gun store</sub> |
− | |<sub> |
+ | |<sub>Contact</sub> |
− | |<sub> |
+ | |<sub>Gun store</sub> |
− | |<sub> |
+ | |<sub>Contact</sub> |
− | |<sub> |
+ | |<sub>Gun store</sub> |
− | |<sub> |
+ | |<sub>Contact</sub> |
|- |
|- |
||
|[[Pistol .44]] |
|[[Pistol .44]] |
||
Line 199: | Line 184: | ||
|9 || -- ||$800 || -- ||$800 || -- ||$800 ||1 ||25 || || || ||Y ||30 <sub>/75<sup[2]</sup>/__/__</sub> |
|9 || -- ||$800 || -- ||$800 || -- ||$800 ||1 ||25 || || || ||Y ||30 <sub>/75<sup[2]</sup>/__/__</sub> |
||
|} |
|} |
||
− | [1] When drive-by shooting from a boat |
+ | [1] When drive-by shooting from a boat (by Derrick McReary in the mission [[Babysitting]] only)<br /> |
− | [2] 50 RPM during the chase in [[Frosting on the Cake]].<br /> |
+ | [2] 50 RPM during the chase in the mission [[Frosting on the Cake]].<br /> |
− | [3] |
+ | [3] Can be used in bike racing in The Lost and Damned. |
==Melee== |
==Melee== |
||
− | Melee weapons are used when the player does not have any firearms or when a situation does not call for one, such as a mission where the player must threaten a target without killing him. |
||
− | [[File:Fistfight.JPG|thumb|242px|Fists]] |
||
====[[Fist]]==== |
====[[Fist]]==== |
||
⚫ | |||
⚫ | [[File:Fistfight.JPG|thumb|242px|Fists]]Unarmed, the player is able to dodge attacks, disarm opponents, perform ground punches and kicks, left and right hooks, and uppercuts and jabs. Moves can be strung together to create a combo. On some occasions, the player can perform "stun" hits that render the opponent unable to block momentarily and makes them more vulnerable to strikes. Fighting unarmed is the best way to fight someone without killing them. |
||
− | Fighting unarmed is the best way to fight someone without killing them, something that can be important in several missions. |
||
− | With the fist selected as current weapon, the player can pick up random objects off the streets |
+ | With the fist selected as the current weapon, the player can pick up random objects off the streets such as a bricks and bottles. However, the player cannot switch weapons while an item is picked up. All items on the street that the player picks up do the same damage when thrown at someone. Objects which can be picked up and thrown will not disappear no matter how far away it is from the player. Using an example, if the player picks up an object from [[The Majestic Hotel]] rooftop and throws it down the from the balcony, the player will still find the object which he/she threw earlier on in its original condition on the ground when the player reaches street level. |
[[Image:BaseballBat-GTA4.png|right|thumb|130px|Baseball Bat]] |
[[Image:BaseballBat-GTA4.png|right|thumb|130px|Baseball Bat]] |
||
Line 218: | Line 200: | ||
*Cost: $5 (Gun Shop) |
*Cost: $5 (Gun Shop) |
||
*[[Baseball_Bat#GTA_IV|Locations]] |
*[[Baseball_Bat#GTA_IV|Locations]] |
||
− | The [[Baseball_Bat|bat]] can be swung left or right. The player can also block attacks with it. The bat can be useful when the player doesn't want to draw attention to themselves, since it is considered a "silent" weapon, though less so than the Knife. The bat is a superior weapon against an unprotected opponent to the Knife, as it will often knock them down |
+ | The [[Baseball_Bat|bat]] can be swung left or right. The player can also block attacks with it. The bat can be useful when the player doesn't want to draw attention to themselves, since it is considered a "silent" weapon, though less so than the Knife. The bat is a superior weapon against an unprotected opponent to the Knife, as it will often knock them down in one or two blows and they cannot block them. It can also knock weapons out of opponent's hands when they are aiming in the direction of the player. In [[The Lost and the Damned]], the Baseball Bat can be used to attack enemies during a motorcycle race. |
[[File:Knife_-_GTAIV.png|thumb|30px]] |
[[File:Knife_-_GTAIV.png|thumb|30px]] |
||
Line 224: | Line 206: | ||
*Cost: $100 (Contact) |
*Cost: $100 (Contact) |
||
*[[Knife#Grand_Theft_Auto_IV|Locations]] |
*[[Knife#Grand_Theft_Auto_IV|Locations]] |
||
− | [[Knife|Knives]] are very efficient alternatives to firearms. |
+ | [[Knife|Knives]] are very efficient alternatives to firearms. Jabs can be delivered quickly (quicker than using fist attacks) and even a well-armored adversary can be taken down with 3 to 6 slashes. They are very effective at taking someone down without getting police attention. This is helpful on the street and in missions when attracting police attention isn't the best idea. Unlike [[Grand Theft Auto: San Andreas|San Andreas]] however, the player cannot execute stealth kills with the knife. |
==Firearms== |
==Firearms== |
||
===Handguns === |
===Handguns === |
||
− | Handguns are the most widespread firearms in the game. While not particularly powerful, |
+ | Handguns are the most widespread firearms in the game. While not particularly powerful, they can be very effective when used properly, especially when the player aims for the head of a target. Handguns are best suited for close to medium ranges and can be used from a vehicle. They are the only weapons which can be used for a [[Executions|cinematic execution]]. |
''Carrying capacity for handgun ammunition is 1,500 rounds.'' |
''Carrying capacity for handgun ammunition is 1,500 rounds.'' |
||
Line 243: | Line 225: | ||
**When blind firing from [[Cover System|cover]]: ''Varies between'' 150-300 RPM, ''depending on the player's stance'' |
**When blind firing from [[Cover System|cover]]: ''Varies between'' 150-300 RPM, ''depending on the player's stance'' |
||
*[[Pistol#Grand_Theft_Auto_IV|Locations]] |
*[[Pistol#Grand_Theft_Auto_IV|Locations]] |
||
− | Developed in the 1980s by Austrian engineer, Gaston Glock, the eponymous pistol soon became the world's most popular civilian and Law Enforcement sidearm. With its polymer frame and simple, internal striker-fired mechanism, the Glock series of pistols is both lightweight and extremely durable. It is the standard pistol for most of the game, and it is the standard sidearm of all Law Enforcement Agencies in Liberty City. It has a decent range when shooting, and has about 3 to 5 shots to kill someone when shooting normally. |
||
− | Even though its |
+ | It is the standard pistol, eponymous with the [[Police]] and much of the game's opponents early in the story. It has a decent range when shooting, and takes about 4 to 6 body shots to kill or mortally wound an unarmored opponent. Even though its 17-round magazine capacity is consistent with the 9x19mm Glock 17, a close look at the gun reveals that "22" is written on the slide, confirming that it is a .40 S&W Glock 22, which has a 15-round magazine. |
[[Image:CombatPistol-GTA4.png|thumb|128px|Desert Eagle]] |
[[Image:CombatPistol-GTA4.png|thumb|128px|Desert Eagle]] |
||
Line 259: | Line 240: | ||
**When blind firing from [[Cover System|cover]]: ''Varies between'' 150-300 RPM, ''depending on the player's stance'' |
**When blind firing from [[Cover System|cover]]: ''Varies between'' 150-300 RPM, ''depending on the player's stance'' |
||
*[[Desert_Eagle#Grand_Theft_Auto_IV|Locations]] |
*[[Desert_Eagle#Grand_Theft_Auto_IV|Locations]] |
||
+ | The Combat Pistol is much more powerful than the standard pistol, with a higher range, accuracy and damage overall. Its 7-round capacity suggests it is based on the .50AE variant of the Desert Eagle. |
||
− | *Unlocked after the mission Museum Piece |
||
+ | |||
− | * In 1979, Magnum Research Inc. set out to create the first gas-operated, magnum-caliber pistol. While the end product is generally considered too heavy and too expensive to serve as a practical combat pistol, it hasn't stopped the Desert Eagle from becoming the weapon of choice for fictional bad guys. It has better stopping power and range than the Pistol, but it has a smaller magazine capacity, forcing more frequent reloads. The variant in the game is the nine-round Desert Eagle Mark XIX version, but it has the .50AE version's unfluted barrel. Though there is lettering on the slide that does not say Mark XIX, but it says "Deagle .47." which implies it was based on a reference model with .50AE or .44 markings. |
||
+ | |||
===Shotguns=== |
===Shotguns=== |
||
− | Shotguns are somewhere between Pistols and SMGs. They are extremely powerful at close |
+ | Shotguns are somewhere between Pistols and SMGs. They are extremely powerful at close range and''' '''are often one-to-two hit kills. They deal far more damage per shot than pistols and SMGs, but fire more slowly to compensate, so they aren't ideal when fighting a large group of enemies while running-and-gunning out in the open. They are best used while using cover for laying down a small number of enemies during close combat and in surprise attacks. |
''Carrying capacity for shotgun ammunition is 80 shells.'' |
''Carrying capacity for shotgun ammunition is 80 shells.'' |
||
[[File:PumpActionShotgun-GTA4.png|thumb|130px|Pump Shotgun (Remington Model 870)]] |
[[File:PumpActionShotgun-GTA4.png|thumb|130px|Pump Shotgun (Remington Model 870)]] |
||
− | ====[[Pump Shotgun|Pump Shotgun ( |
+ | ====[[Pump Shotgun|Pump Shotgun (Ithaca 37)]]==== |
− | *Cost (Gun Shop) |
+ | *Cost (Gun Shop): $1,200 + $100 for 8 shells |
− | *Cost (Contact) |
+ | *Cost (Contact): $840 + $70 for 8 shells |
− | *Magazine Size |
+ | *Magazine Size: 8 shells |
− | *Damage |
+ | *Damage: 20 per pellet |
− | *Rate Of Fire |
+ | *Rate Of Fire: 50 RPM |
*[[Pump_Shotgun#Grand_Theft_Auto_IV|Locations]] |
*[[Pump_Shotgun#Grand_Theft_Auto_IV|Locations]] |
||
+ | Used by some police officers and [[NOOSE]] units, the Pump Shotgun is a deadly force in both the player's hands and in the hands of opponents. In close quarter engagements, it is capable of killing or depleting armor in one shot, but suffers at medium-to-long range to due the high pellet spread. |
||
− | Based on the Remington Model 870, the in-game version is based on the "Auto Hardball Model 870 Airsoft" version. The M870 is a pump-action shotgun made in large numbers for the civilians, the Military, and the Law Enforcement Agencies. The pistol grip and shorter overall length makes it perfect for home defense and law enforcement. It is more powerful than the [[Combat Shotgun|Remington 1100 Tactical 4]] due to its short barrel and wide field of fire, but can't shoot as fast or as far to compensate, making the weapon best suited for close-quarters combat. The weapon's design suggests that its tube magazine should only hold 4 rounds. |
||
⚫ | |||
− | * NOTE : ''Little Jacob does not carry the Ithaca 37 anymore once the Remington 1100 Tac 4 is in stock.'' |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | This semi-automatic shotgun is a powerful tool for disposing of enemies quickly and efficiently. It should be taken into account that it burns through ammo quickly and is overall not as powerful as the Pump Shotgun, but has a far greater range. It can be obtained when the player enters a [[Police Cruiser]], however law enforcement are never seen using this weapon, opting to use the Pump Shotgun instead. |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | ====[[Combat Shotgun|Combat Shotgun (Remington 1100 Tac 4)]]==== |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | This semi-automatic shotgun is a powerful tool for disposing of enemies quickly and efficiently. |
||
⚫ | |||
⚫ | |||
− | |||
− | * NOTE : ''In [[TBOGT]], Armando does not carry the Combat Shotgun, stocking the [[Automatic Shotgun|Automatic/Explosive Shotgun]] in its place.'' |
||
===SMGs=== |
===SMGs=== |
||
− | Sub-machine guns are the next step up from shotguns. They're most effective at close-to-medium range while running and gunning at targets to quickly cycle through them |
+ | Sub-machine guns are the next step up from shotguns and pistols. They're most effective at close-to-medium range while running and gunning at targets to quickly cycle through them, but are ineffective at long distances unless carefully aimed. The player should fire in bursts when engaging mid-range targets and only fire in full auto when confronted up-close. These are preferred over pistols when doing drive-bys or chasing down an escaping car and are the strongest weapons that can be used while doing so, unless the situation allows Hand Grenades to be employed. |
''Carrying capacity for sub-machine gun ammunition is 1,200 rounds.'' |
''Carrying capacity for sub-machine gun ammunition is 1,200 rounds.'' |
||
Line 306: | Line 284: | ||
====[[Micro-SMG|Micro-SMG (Micro-UZI)]]==== |
====[[Micro-SMG|Micro-SMG (Micro-UZI)]]==== |
||
[[Image:MicroUzi-GTA4.png|right|thumb|130px|Micro-SMG (Micro-[[Uzi]])]] |
[[Image:MicroUzi-GTA4.png|right|thumb|130px|Micro-SMG (Micro-[[Uzi]])]] |
||
− | *Cost (Gun Shop) |
+ | *Cost (Gun Shop): $1,200 + $100 for each additional magazine |
− | *Cost (Contact) |
+ | *Cost (Contact): $840 + $20 for each additional magazine |
− | *Magazine Size |
+ | *Magazine Size: 50 rounds |
− | *Damage |
+ | *Damage: 30 |
− | *Rate Of Fire |
+ | *Rate Of Fire: |
− | **Standard |
+ | **Standard: '''650''' RPM |
− | **When Drive-By shooting |
+ | **When Drive-By shooting: 450 RPM |
− | **When falling or being burned |
+ | **When falling or being burned: 800 RPM |
*[[Micro_Uzi#Grand_Theft_Auto_IV|Locations]] |
*[[Micro_Uzi#Grand_Theft_Auto_IV|Locations]] |
||
− | The Isreali Military Industries (IMI ; later Isreali Weapons Industry-IWI) Micro UZI is a [http://en.wikipedia.org/wiki/Machine_pistol machine pistol] developed by Isreali gun designer Uziel Gal during the 1940s. The weapon is a sub-compact version of the IMI/IWI full-sized UZI Submachine Gun, and is chambered to fire the 9mm round. The rate of fire of the Micro Uzi is listed as approximately 900 rpm (rounds per minute), though in reality, it is closer to 1,250 RPM. At this incredibly high rate of fire, the weapon is difficult to control while on full-auto, but short bursts can be accurate at ranges up to about 30 yards (27 meters). The model in game appears to be that of a semi-automatic UZI Pistol, made for the civilian market, due to the lack of the folding metel stock arm, or the lugs and nuts used to attach it. One could assume that Little Jacob illegally modified it to fire fully-automatic, something real-life arms dealers do very often. |
||
− | + | The Micro-SMG has a high magazine capacity and rate of fire, making it ideal for close quarter engagements, spraying and praying, and drive-bys. By aiming at certain body parts, the Mirco-SMG's spray can be focused to raise its effectiveness. |
|
− | |||
− | * NOTE : ''In [[TBOGT]], Armando does not carry the Micro-SMG, holding the [[Gold SMG|Gold IMI Uzi]] in its place.'' |
||
[[Image:MP5-GTA4.png|right|thumb|130px|SMG (SW MP-10)]] |
[[Image:MP5-GTA4.png|right|thumb|130px|SMG (SW MP-10)]] |
||
====[[MP10|SMG (SW MP-10)]]==== |
====[[MP10|SMG (SW MP-10)]]==== |
||
− | *Cost (Gun Shop) |
+ | *Cost (Gun Shop): $2,500 + $150 for each additional magazine |
− | *Cost (Contact) |
+ | *Cost (Contact): $1,750 + $20 for each additional magazine |
− | *Magazine Size |
+ | *Magazine Size: 30 rounds |
− | *Damage |
+ | *Damage: 30 |
− | *Rate Of Fire |
+ | *Rate Of Fire: |
− | **Standard |
+ | **Standard: '''650''' RPM |
− | **When Drive-By shooting |
+ | **When Drive-By shooting: 450 RPM |
− | **When falling or being burned |
+ | **When falling or being burned: 800 RPM |
− | **When blind firing from cover |
+ | **When blind firing from cover: 550 RPM |
*[[MP10#Locations|Locations]] |
*[[MP10#Locations|Locations]] |
||
+ | [[NOOSE]] units and [[Federal Bureau of Investigation#Grand Theft Auto IV|FIB]] agents use the SMG from their vehicles at 5 and 6 [[Wanted Level in GTA IV|Wanted Stars]] when they attempt to stop the player. It has a lower magazine capacity and rate of fire than the Micro-SMG, but is more powerful and accurate with a higher range. Head and body shots are particularly effective. |
||
− | The MP-10 is a heavily modified MP5-Style sub-machine gun, a cross between a standard model and its shortened variant, doing away with a butt-stock and fitting a polymer grip with a flashlight and a pica-tinny rail on top. In comparison to the Micro-SMG, it is far more accurate, but has a slower rate of fire and smaller magazine. It is apparently made in very small numbers by an equally small company. The "SW" stands for "Special Weapons" (not to be confused with Smith & Wesson), but the weapon is confirmed to be a variant of the Heckler & Koch MP5 series. [[NOOSE]] Tactical Response Unit Officers and [[Federal Bureau of Investigation#Grand Theft Auto IV|FIB]] Agents use the SMG from their vehicles at higher 5 and 6 Wanted Stars as they attempt to stop the player. |
||
+ | |||
+ | The MP5NA3 was originally featured as seen in an early BETA screenshot, but for some reason it was replaced with the MP-10. It was likely because realistically the MP5 would be too big to be operable as a drive-by weapon, a key feature of SMGs in the series. |
||
+ | |||
− | The MP5 was featured in early artwork as the MP5NA3, but for some reason Rockstar North decided to remove it, and use the MP-10. |
||
===Assault Rifles=== |
===Assault Rifles=== |
||
− | The iconic assault rifles fill the niche between sniper rifles and |
+ | The iconic assault rifles fill the niche between sniper rifles and SMGs. While they are more powerful and accurate than SMGs, assault rifles are also more expensive and cannot be fired while operating a vehicle. They can however be fired from any of the three passenger seats of a helicopter or boat. Assault rifles are most effective when fired in bursts at medium to long ranges. |
''Carrying capacity for assault rifle ammunition is 600 rounds.'' |
''Carrying capacity for assault rifle ammunition is 600 rounds.'' |
||
[[File:AK-47-GTA4.png|thumb|130px|Assault Rifle (AK-47)]] |
[[File:AK-47-GTA4.png|thumb|130px|Assault Rifle (AK-47)]] |
||
− | ====[[Assault Rifle|Assault Rifle (AK-47)]]==== |
+ | ====[[Assault Rifle|Assault Rifle (AK-47 Type III)]]==== |
− | *Cost (Gun Shop) |
+ | *Cost (Gun Shop): $3,500 + $80 for each additional magazine |
− | *Cost (Contact) |
+ | *Cost (Contact): $2,450 + $55 for each additional magazine |
− | *Magazine Size |
+ | *Magazine Size: 30 rounds |
− | *Damage |
+ | *Damage: 40 |
− | *Rate Of Fire |
+ | *Rate Of Fire: |
− | **Standard |
+ | **Standard: '''450''' RPM |
− | **When falling or being burned |
+ | **When falling or being burned: 400 RPM |
*[[AK-47#Grand_Theft_Auto_IV|Locations]] |
*[[AK-47#Grand_Theft_Auto_IV|Locations]] |
||
+ | The Assault Rifle has high power, accuracy and range, making it ideal for use in many missions and situations. When the Carbine Rifle is unlocked however, it is overshadowed. |
||
− | Even after sixty years, Mikhail Kalashnikov's legendary AK-47 Rifle is still a hard act to follow ; both in reliability and popularity. Created with mass production in mind, the simple design and loose clearances resulted in a rifle that's practically indestructible, and that will remain functional with little maintenance or cleaning. There's one modification on this AK-47, it has a [http://en.wikipedia.org/wiki/PA_md._86 Pușcă Automată model 1986] grip rather than a standard AK-47 grip. The AK-47 is a more powerful rifle than the M4A1, but not as precise at long ranges. |
||
[[Image:CarbineRifle-GTA4.png|right|thumb|130px|Carbine Rifle (M4A1)]] |
[[Image:CarbineRifle-GTA4.png|right|thumb|130px|Carbine Rifle (M4A1)]] |
||
====[[Carbine Rifle|Carbine Rifle (M4A1)]]==== |
====[[Carbine Rifle|Carbine Rifle (M4A1)]]==== |
||
− | *Cost (Gun Shop) |
+ | *Cost (Gun Shop): $5,000 + $100 for each additional magazine |
− | *Cost (Contact) |
+ | *Cost (Contact): $3,500 + $70 for each additional magazine |
− | *Magazine Size |
+ | *Magazine Size: 30 rounds |
− | *Damage |
+ | *Damage: 30 |
− | *Rate Of Fire |
+ | *Rate Of Fire: |
− | **Standard |
+ | **Standard: '''450''' RPM |
− | **When drive-by shooting from a boat |
+ | **When drive-by shooting from a boat (by [[Derrick McReary]] in [[Babysitting]] only): 300 RPM |
**When falling or being burned : 400 RPM |
**When falling or being burned : 400 RPM |
||
*[[AR-15#Grand_Theft_Auto_IV|Locations]] |
*[[AR-15#Grand_Theft_Auto_IV|Locations]] |
||
− | + | Early in the game before it is unlocked, the Carbine Rifle can be acquired from NOOSE units as well as certain [[LCPD in GTA IV Era|LCPD]] Officers, specifically those who guard places of high security level like [[Subway in GTA IV|subway stations]] and [[Liberty City in GTA IV Era/New York Landmarks|landmark areas]]. [[FIB]] agents will also use it against the player. It is much more powerful and accurate than the Assault Rifle, but less common. On the bottom of the magazine there's a joke that says "STOP CHILLIN START KILLIN". |
|
+ | |||
+ | |||
===Sniper Rifles=== |
===Sniper Rifles=== |
||
− | Sniper Rifles are unmatched in precision long range shooting |
+ | Sniper Rifles are unmatched in precision long range shooting, far more accurate and powerful than Assault Rifles. They do however have low fire rates and small magazine capacities, and therefore should be quickly switched out for a more suitable weapon when confronted up close. Sniper Rifles are good getting the jump on enemies by picking them off from a safe distance, and for providing far-away sniper support for friends in a heated gun battle. |
''Carrying capacity for Sniper Rifle ammunition is 50 rounds.'' |
''Carrying capacity for Sniper Rifle ammunition is 50 rounds.'' |
||
Line 375: | Line 354: | ||
[[Image:SniperRifle-GTA4.png|right|thumb|130px|Sniper Rifle (Remington 700)]] |
[[Image:SniperRifle-GTA4.png|right|thumb|130px|Sniper Rifle (Remington 700)]] |
||
====[[Sniper Rifle|Sniper Rifle (Remington 700)]]==== |
====[[Sniper Rifle|Sniper Rifle (Remington 700)]]==== |
||
− | *Cost (Gun Shop) |
+ | *Cost (Gun Shop): $6,000 + $800 for each additional magazine |
− | *Magazine Size |
+ | *Magazine Size: 5 rounds |
− | *Damage |
+ | *Damage: 75 |
− | *Rate Of Fire |
+ | *Rate Of Fire: |
− | **Standard |
+ | **Standard: '''48''' RPM |
− | **When falling or being burned |
+ | **When falling or being burned: 170 RPM |
*[[Sniper_Rifle#GTA_IV|Locations]] |
*[[Sniper_Rifle#GTA_IV|Locations]] |
||
+ | This rifle uses a bolt-action mechanism, making it relatively slow-firing, but also extremely accurate and powerful, killing most armored enemies with one shot to the torso or groin. Based on the Remington 700, it oddly has an external box magazine not seen on the real weapon, likely an aftermarket modification. |
||
− | In this case the Remington 700 appears to be a 1970s production of it. It is a popular hunting rifle that can be found chambered in a wide range of calibers and was later adopted by the Military as the [[wikipedia:M24|M24]] and [[wikipedia:M40|M40 sniper rifles]]. Strangely enough, the one in the game appears to have been further customized to use an external 10 round magazine, yet it only holds 5. It is a powerful rifle, but has a slow rate of fire due to its bolt action mechanism. |
||
[[File:CombatRifle-GTA4.png|thumb|Combat Sniper |
[[File:CombatRifle-GTA4.png|thumb|Combat Sniper |
||
Line 396: | Line 375: | ||
**When falling or being burned : 140 RPM |
**When falling or being burned : 140 RPM |
||
*[[PSG-1#Grand_Theft_Auto_IV|Locations]] |
*[[PSG-1#Grand_Theft_Auto_IV|Locations]] |
||
− | The |
+ | The Combat Sniper is semi-automatic, allowing for a deliverence of more rounds on a target than the Sniper Rifle, however it is not as powerful. This weapon is very rarely seen in-game in the hands of NPCs. |
==Launchers== |
==Launchers== |
||
Line 409: | Line 388: | ||
**When falling or being burned: 30 RPM |
**When falling or being burned: 30 RPM |
||
*[[Rocket_Launcher#GTA_IV|Locations]] |
*[[Rocket_Launcher#GTA_IV|Locations]] |
||
− | + | The RPG can be blind-fired while in cover and is a largely devastating weapon, destroying all vehicles in the game, bar the [[NOOSE APC]], in one direct hit. Its high splash damage will likely destroy or maime other vehicles in the vicinity. The weapon is aimed from an over-the-shoulder perspective, allowing the player to move while aiming, unlike in the GTA III era where the player was forced into a stationary first-person perspective. Also unlike the GTA III era, the player does not need a direct hit on the fuselage of a helicopter to take it down as the force of the detonating rocket can cause a helicopter pilot to lose control and crash. It is, by far, one of the deadliest weapons in the game, however, misuse of the RPG can result in the player's own death. |
|
− | |||
− | * NOTE : ''Little Jacob does not carry the Rocket Launcher, but in the beta release, he carries it while it is strapped underneath his car.'' |
||
==Thrown Weapons== |
==Thrown Weapons== |
||
− | Thrown weapons are useful when engaging groups of enemies. |
+ | Thrown weapons are useful when engaging groups of enemies. They are more versatile in GTA IV are more than they were in the [[GTA III Era]]; they can be thrown forwards with precision aim, dropped by pressing the fire button without holding the aim button, or thrown from vehicles. Carelessness with thrown weapons, such as overcooking a grenade or walking into flames caused by a Molotov, can result in the player's death. |
''Carrying capacity for thrown weapons is 25 units.'' |
''Carrying capacity for thrown weapons is 25 units.'' |
||
Line 426: | Line 403: | ||
**When [[Drive-By Shooting]]: 40 RPM ''from a [[car]]'', 50 RPM ''from a [[motorcycle]]'' |
**When [[Drive-By Shooting]]: 40 RPM ''from a [[car]]'', 50 RPM ''from a [[motorcycle]]'' |
||
*[[Molotov_Cocktail#GTA_IV|Locations]] |
*[[Molotov_Cocktail#GTA_IV|Locations]] |
||
− | The Molotov Cocktail, named after 1920s Soviet politician Vyacheslav Molotov, is a crude but effective weapon that creates a large burst of flames on the target |
+ | The Molotov Cocktail, named after 1920s Soviet politician Vyacheslav Molotov, is a crude but effective weapon that creates a large burst of flames on the target. The player can toss Molotov's behind themselves to fend off pursuers or use it to set vehicles on fire, weeding opponents out of cover. Any target caught in flames is defenseless and offenseless while burning, allowing the player to finish off the target easily or focus on others. |
− | The player must be careful not to get burned |
+ | The player must be careful not to get burned as exposure to the fire loses a large portion of health or armor and Niko will be left thrashing on the ground until he puts himself out, vulnerable to further attack the entire time. |
[[Image:Grenade-GTA4.png|right|thumb|130px|The Grenade.]] |
[[Image:Grenade-GTA4.png|right|thumb|130px|The Grenade.]] |
||
Line 438: | Line 415: | ||
**When Drive-By shooting: 50 RPM |
**When Drive-By shooting: 50 RPM |
||
*[[Grenade#GTA_IV|Locations]] |
*[[Grenade#GTA_IV|Locations]] |
||
− | The grenade is excellent at clearing rooms full of enemies and taking out vehicles. |
+ | The grenade is excellent at clearing rooms full of enemies and taking out vehicles. They can be tossed underhanded, thrown overhanded, or dropped from behind while running. The player can shorten the detonation timer by cooking a grenade, which is done by holding the fire button. When cooking a grenade, it begins beeping if held for too long. The grenade is an effective drive-by weapon, as a well timed grenade can disable or destroy a pursuing vehicle, but the player must be careful not to catch their own vehicle in the explosion. |
==BETA Weapons== |
==BETA Weapons== |
||
Line 446: | Line 423: | ||
*[[M16|M16A2]] |
*[[M16|M16A2]] |
||
− | In game art for the game, a NOOSE Tactical Response Unit officer is seen using |
+ | In game art for the game, a NOOSE Tactical Response Unit officer is seen using an M16A1. Mods allow for the Carbine to be replaced with this weapon; in this case, with an added scope [http://www.youtube.com/watch?v=3XGaMLyiBDo]. |
*[[Python]] |
*[[Python]] |
||
− | The [[Python]] was going to be featured and was shown in a screenshot before GTA IV was released. |
+ | The [[Python]] was going to be featured and was shown in a screenshot before GTA IV was released. A similar weapon is featured in [[The Ballad of Gay Tony|The Ballad Of Gay Tony]] DLC, but modeled after a semi-automatic [[Pistol .44|AMT AutoMag]]. |
*[[Silenced Pistol]] |
*[[Silenced Pistol]] |
Revision as of 06:42, 11 July 2014
Weapons play a major role in Grand Theft Auto IV, with a total of 15 in the game. As with previous titles, they can be found in discrete locatons across Liberty City but can also be purchased from gun shops, dropped by enemies, and given to the player in missions.
Unlike previous titles, the weapons in GTA IV have two strength tiers instead of the usual three. Additionally, guns do not have distinct model names, real or otherwise, instead opting for simple descriptive names such as "assault rifle". Dropped or found weapons no longer float and instead lie on the ground with a distinctive orange glow.
Dealers
Much like the real New York, the civilian sale and ownership of firearms in Liberty City is illegal. Keeping in line with the political reality satirized by the game, the Ammu-Nation shops found in previous GTAs have been closed down due to the strict laws imposed by the mayor. Taking their place, however, are a number of shady, underground gun shops located in basements and alleys around the city. Niko is introduced to these shops by Dimitri Rascalov in the mission Do You Have Protection?
Additionally, if Niko has earned enough respect with Little Jacob through friend activities, the player has the option to call him to meet up nearby with a vehicle full of weapons at discounted prices. The same applies to Terry Thorpe in The Lost and Damned and Armando Torres in The Ballad of Gay Tony, however their services are available from the start.
Unlike prior games, the player does not need to purchase multiple instances of firearms to stock up on ammunition. Instead, the player buys one gun for a high price and pays a a much smaller amount for each additional magazine or round. However, the player now has a limit on how much ammunition he can carry for each weapon. This limit is removed upon reaching 100% completion.
List of Weapons
- Type - Weapon's type (also as the hot-key of PC version).
- Cost - Prices of weapons and ammo for the gun stores and friend contacts.
- Magazine - The number of rounds that can be fired before the need to reload.
- Carrying capacity - The maximum number of ammo the player is able to carry.
- Drive-by - Able to use it while driving.
- Rate of fire - The number of bullets the weapon can shoot per minute.
Type | Cost | Magazine size |
Carrying capacity |
Damage | Range | Reload speed (sec.) |
Drive-by | Rate of Fire | ||||||
Weapon | Magazine | Per round | Standard /drive-by/ falling/blind-firing) | |||||||||||
Gun store | Contact | Gun store | Contact | Gun store | Contact | |||||||||
Baseball Bat | 2 | $5 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | Y[3] | -- |
Knife | 2 | -- | $100 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- |
Pistol | 3 | $600 | $420 | $35 | $25 | $2.00 | $1.67 | 17 | 1,500 | 25 | Y | 180 /130/170/150-300 | ||
Combat Pistol | 3 | $1,500 | -- | $100 | -- | $11.11 | -- | 9 | 1,200 | 40 | Y | 180 /130/17/150-300 | ||
Pump Shotgun | 4 | $1,200 | $840 | $100 | $70 | $12.50 | $8.75 | 8 | 80 | 20/pellet | -- | 50 /--/__/__ | ||
Combat Shotgun | 4 | $2,500 | $1,500 | $200 | $100 | $20.00 | $10.00 | 10 | 80 | 10/pellet | -- | 140 /--/130/50 | ||
Micro-SMG | 5 | $1,200 | $840 | $100 | $20 | $2.00 | $0.40 | 50 | 1,200 | 30 | Y | 650 /450/800/__ | ||
SMG | 5 | $2,500 | $1,750 | $150 | $20 | $5.00 | $0.67 | 30 | 1,200 | 30 | Y | 650 /480/800/550 | ||
Assault Rifle | 6 | $3,500 | $2,450 | $80 | $55 | $2.67 | $1.83 | 30 | 600 | 40 | -- | 450 /--/400/__ | ||
Carbine Rifle | 6 | $5,000 | $3,500 | $100 | $70 | $3.33 | $2.33 | 30 | 600 | 30 | sp.[1] | 450 /300/400/__ | ||
Sniper Rifle | 7 | $6,000 | -- | $800 | -- | $160.00 | -- | 5 | 50 | 75 | -- | 48 /--/170/__ | ||
Combat Sniper | 7 | $8,500 | $5,000 | $500 | $500 | $50.00 | $50.00 | 10 | 50 | 75 | -- | 150 /--/140/__ | ||
Rocket Launcher | 8 | $15,000 | -- | $5,000 | -- | $5,000 | -- | 1 | 8 | sp. | -- | 20 /--/30/__ | ||
Molotov Cocktail | 9 | $500 | $350 | $500 | $350 | $500 | $350 | 1 | 25 | Y | 30 /40-50/__/__ | |||
Grenades | 9 | $1,000 | $700 | $1,000 | $700 | $1,000 | $700 | 1 | 25 | sp. | Y | 30 /50/__/__ | ||
Weapons in The Lost and Damned | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | Cost | Magazine size (rounds) |
Carrying capacity (rounds) |
Damage | Range | Reload speed (sec.) |
Drive-by | Rate of Fire (RPM) (standard /drive-by/ falling/blind-firing) | ||||||
Weapon | Magazine | Per round | ||||||||||||
Gun store | Contact | Gun store | Contact | Gun store | Contact | |||||||||
Pool Cue | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- |
Automatic 9mm | 3 | -- | $500 | -- | $15 | -- | $0.88 | 17 | 1,200 | 20 | 65 | 2 | Y | 600 /450/170/__ |
Sawn-off Shotgun | 4 | -- | $600 | -- | $5 | -- | $2.50 | 2 | 160 | 35 | 30 | 1 | Y | 75 /140/50/50 |
Assault Shotgun | 4 | -- | $3,500 | -- | $25 | -- | $3.13 | 8 | 250 | 25 | 35 | 2.9 | -- | 500 /300/50/60 |
Grenade Launcher | 8 | -- | $7,000 | -- | $700 | -- | $700 | 1 | 20 | sp. | sp. | 2.1 | -- | 16 /--/30/20 |
Pipe Bomb | 9 | -- | $700 | -- | $700 | -- | $700 | 1 | 25 | Y | 30 /50/__/__ | |||
Weapons in The Ballad of Gay Tony | ||||||||||||||
Type | Cost | Magazine size (rounds) |
Carrying capacity (rounds) |
Damage | Range | Reload speed (sec.) |
Drive-by | Rate of Fire (RPM) (standard /drive-by/ falling/blind-firing) | ||||||
Weapon | Magazine | Per round | ||||||||||||
Gun store | Contact | Gun store | Contact | Gun store | Contact | |||||||||
Pistol .44 | 3 | -- | $640 | -- | $50 | -- | $6.25 | 8 | 1,500 | Y | 130 /180/170/150-300 | |||
Automatic Shotgun | 4 | -- | $1,250 | -- | $80 | -- | $4.00 | 20 | 250 | -- | 120 /--/40/50 | |||
Explosive Shotgun | 4 | -- | $1,250 | -- | $160 | -- | $8.00 | 20 | 600 | -- | 120 /--/400/50 | |||
Assault SMG | 5 | -- | $6,725 | -- | $150 | -- | $3.00 | 50 | 1,200 | Y | 650 /300/800/550 | |||
Gold SMG | 5 | -- | $5,000 | -- | $60 | -- | $2.00 | 30 | 1,200 | Y | 1,000 /450/800/650 | |||
Advanced MG | 6 | -- | $7,550 | -- | $400 | -- | $2.00 | 200 | 600 | -- | 800 /--/400/__ | |||
Advanced Sniper | 7 | -- | $4,750 | -- | $200 | -- | $20.00 | 10 | 50 | -- | 60 /--/170/__ | |||
Sticky Bombs | 9 | -- | $800 | -- | $800 | -- | $800 | 1 | 25 | Y | 30 /75<sup[2]/__/__ |
[1] When drive-by shooting from a boat (by Derrick McReary in the mission Babysitting only)
[2] 50 RPM during the chase in the mission Frosting on the Cake.
[3] Can be used in bike racing in The Lost and Damned.
Melee
Fist
Unarmed, the player is able to dodge attacks, disarm opponents, perform ground punches and kicks, left and right hooks, and uppercuts and jabs. Moves can be strung together to create a combo. On some occasions, the player can perform "stun" hits that render the opponent unable to block momentarily and makes them more vulnerable to strikes. Fighting unarmed is the best way to fight someone without killing them.
With the fist selected as the current weapon, the player can pick up random objects off the streets such as a bricks and bottles. However, the player cannot switch weapons while an item is picked up. All items on the street that the player picks up do the same damage when thrown at someone. Objects which can be picked up and thrown will not disappear no matter how far away it is from the player. Using an example, if the player picks up an object from The Majestic Hotel rooftop and throws it down the from the balcony, the player will still find the object which he/she threw earlier on in its original condition on the ground when the player reaches street level.
Baseball Bat
- Cost: $5 (Gun Shop)
- Locations
The bat can be swung left or right. The player can also block attacks with it. The bat can be useful when the player doesn't want to draw attention to themselves, since it is considered a "silent" weapon, though less so than the Knife. The bat is a superior weapon against an unprotected opponent to the Knife, as it will often knock them down in one or two blows and they cannot block them. It can also knock weapons out of opponent's hands when they are aiming in the direction of the player. In The Lost and the Damned, the Baseball Bat can be used to attack enemies during a motorcycle race.
Knife
- Cost: $100 (Contact)
- Locations
Knives are very efficient alternatives to firearms. Jabs can be delivered quickly (quicker than using fist attacks) and even a well-armored adversary can be taken down with 3 to 6 slashes. They are very effective at taking someone down without getting police attention. This is helpful on the street and in missions when attracting police attention isn't the best idea. Unlike San Andreas however, the player cannot execute stealth kills with the knife.
Firearms
Handguns
Handguns are the most widespread firearms in the game. While not particularly powerful, they can be very effective when used properly, especially when the player aims for the head of a target. Handguns are best suited for close to medium ranges and can be used from a vehicle. They are the only weapons which can be used for a cinematic execution.
Carrying capacity for handgun ammunition is 1,500 rounds.
Pistol (Glock 22 Gen 1)
- Cost (Gun Shop): $600 + $35 for each additional magazine
- Cost (Contact): $420 + $25 for each additional magazine
- Magazine size: 17 rounds
- Damage: 25
- Rate of fire:
- Standard: 180 RPM
- When Drive-By shooting from a motorcycle: 130 RPM
- When falling or being burned: 170 RPM
- When blind firing from cover: Varies between 150-300 RPM, depending on the player's stance
- Locations
It is the standard pistol, eponymous with the Police and much of the game's opponents early in the story. It has a decent range when shooting, and takes about 4 to 6 body shots to kill or mortally wound an unarmored opponent. Even though its 17-round magazine capacity is consistent with the 9x19mm Glock 17, a close look at the gun reveals that "22" is written on the slide, confirming that it is a .40 S&W Glock 22, which has a 15-round magazine.
Combat Pistol (Desert Eagle Mark XIX)
- Cost (Gun Shop): $1,500 + $100 for each additional magazine
- Magazine size: 9 rounds
- Damage: 40
- Rate of fire:
- Standard: 180 RPM
- When Drive-By shooting from a motorcycle: 130 RPM
- When falling or being burned: 170 RPM
- When blind firing from cover: Varies between 150-300 RPM, depending on the player's stance
- Locations
The Combat Pistol is much more powerful than the standard pistol, with a higher range, accuracy and damage overall. Its 7-round capacity suggests it is based on the .50AE variant of the Desert Eagle.
Shotguns
Shotguns are somewhere between Pistols and SMGs. They are extremely powerful at close range and are often one-to-two hit kills. They deal far more damage per shot than pistols and SMGs, but fire more slowly to compensate, so they aren't ideal when fighting a large group of enemies while running-and-gunning out in the open. They are best used while using cover for laying down a small number of enemies during close combat and in surprise attacks.
Carrying capacity for shotgun ammunition is 80 shells.
Pump Shotgun (Ithaca 37)
- Cost (Gun Shop): $1,200 + $100 for 8 shells
- Cost (Contact): $840 + $70 for 8 shells
- Magazine Size: 8 shells
- Damage: 20 per pellet
- Rate Of Fire: 50 RPM
- Locations
Used by some police officers and NOOSE units, the Pump Shotgun is a deadly force in both the player's hands and in the hands of opponents. In close quarter engagements, it is capable of killing or depleting armor in one shot, but suffers at medium-to-long range to due the high pellet spread.
Combat Shotgun (Remington 1100 Tac 4)
- Cost (Gun Shop): $2,500 + $200 for 10 shells
- Cost (Contact): $1,500 + $100 for 10 shells
- Magazine Size: 10 shells
- Damage: 10 per pellet
- Rate Of Fire:
- Standard: 140 RPM
- When falling or being burned: 130 RPM
- When blind firing from cover: 50 RPM
- Locations
This semi-automatic shotgun is a powerful tool for disposing of enemies quickly and efficiently. It should be taken into account that it burns through ammo quickly and is overall not as powerful as the Pump Shotgun, but has a far greater range. It can be obtained when the player enters a Police Cruiser, however law enforcement are never seen using this weapon, opting to use the Pump Shotgun instead.
In The Lost And Damned, the Combat Shotgun is supplanted with a carbine model, which bares a pistol grip and a retractable stock very similar to that of the Carbine Rifle; it also has an RIS on top of the receiver. All of its statistical attributes remain the same however.
Due to its presence in previous games and its appearance in a piece of GTA IV concept art, it was widely thought before the game's release that the Franchi SPAS-12 was to be in the game, but the developers evidently opted for the Remington 1100 Tac 4 instead.
SMGs
Sub-machine guns are the next step up from shotguns and pistols. They're most effective at close-to-medium range while running and gunning at targets to quickly cycle through them, but are ineffective at long distances unless carefully aimed. The player should fire in bursts when engaging mid-range targets and only fire in full auto when confronted up-close. These are preferred over pistols when doing drive-bys or chasing down an escaping car and are the strongest weapons that can be used while doing so, unless the situation allows Hand Grenades to be employed.
Carrying capacity for sub-machine gun ammunition is 1,200 rounds.
Micro-SMG (Micro-UZI)
- Cost (Gun Shop): $1,200 + $100 for each additional magazine
- Cost (Contact): $840 + $20 for each additional magazine
- Magazine Size: 50 rounds
- Damage: 30
- Rate Of Fire:
- Standard: 650 RPM
- When Drive-By shooting: 450 RPM
- When falling or being burned: 800 RPM
- Locations
The Micro-SMG has a high magazine capacity and rate of fire, making it ideal for close quarter engagements, spraying and praying, and drive-bys. By aiming at certain body parts, the Mirco-SMG's spray can be focused to raise its effectiveness.
SMG (SW MP-10)
- Cost (Gun Shop): $2,500 + $150 for each additional magazine
- Cost (Contact): $1,750 + $20 for each additional magazine
- Magazine Size: 30 rounds
- Damage: 30
- Rate Of Fire:
- Standard: 650 RPM
- When Drive-By shooting: 450 RPM
- When falling or being burned: 800 RPM
- When blind firing from cover: 550 RPM
- Locations
NOOSE units and FIB agents use the SMG from their vehicles at 5 and 6 Wanted Stars when they attempt to stop the player. It has a lower magazine capacity and rate of fire than the Micro-SMG, but is more powerful and accurate with a higher range. Head and body shots are particularly effective.
The MP5NA3 was originally featured as seen in an early BETA screenshot, but for some reason it was replaced with the MP-10. It was likely because realistically the MP5 would be too big to be operable as a drive-by weapon, a key feature of SMGs in the series.
Assault Rifles
The iconic assault rifles fill the niche between sniper rifles and SMGs. While they are more powerful and accurate than SMGs, assault rifles are also more expensive and cannot be fired while operating a vehicle. They can however be fired from any of the three passenger seats of a helicopter or boat. Assault rifles are most effective when fired in bursts at medium to long ranges.
Carrying capacity for assault rifle ammunition is 600 rounds.
Assault Rifle (AK-47 Type III)
- Cost (Gun Shop): $3,500 + $80 for each additional magazine
- Cost (Contact): $2,450 + $55 for each additional magazine
- Magazine Size: 30 rounds
- Damage: 40
- Rate Of Fire:
- Standard: 450 RPM
- When falling or being burned: 400 RPM
- Locations
The Assault Rifle has high power, accuracy and range, making it ideal for use in many missions and situations. When the Carbine Rifle is unlocked however, it is overshadowed.
Carbine Rifle (M4A1)
- Cost (Gun Shop): $5,000 + $100 for each additional magazine
- Cost (Contact): $3,500 + $70 for each additional magazine
- Magazine Size: 30 rounds
- Damage: 30
- Rate Of Fire:
- Standard: 450 RPM
- When drive-by shooting from a boat (by Derrick McReary in Babysitting only): 300 RPM
- When falling or being burned : 400 RPM
- Locations
Early in the game before it is unlocked, the Carbine Rifle can be acquired from NOOSE units as well as certain LCPD Officers, specifically those who guard places of high security level like subway stations and landmark areas. FIB agents will also use it against the player. It is much more powerful and accurate than the Assault Rifle, but less common. On the bottom of the magazine there's a joke that says "STOP CHILLIN START KILLIN".
Sniper Rifles
Sniper Rifles are unmatched in precision long range shooting, far more accurate and powerful than Assault Rifles. They do however have low fire rates and small magazine capacities, and therefore should be quickly switched out for a more suitable weapon when confronted up close. Sniper Rifles are good getting the jump on enemies by picking them off from a safe distance, and for providing far-away sniper support for friends in a heated gun battle.
Carrying capacity for Sniper Rifle ammunition is 50 rounds.
Sniper Rifle (Remington 700)
- Cost (Gun Shop): $6,000 + $800 for each additional magazine
- Magazine Size: 5 rounds
- Damage: 75
- Rate Of Fire:
- Standard: 48 RPM
- When falling or being burned: 170 RPM
- Locations
This rifle uses a bolt-action mechanism, making it relatively slow-firing, but also extremely accurate and powerful, killing most armored enemies with one shot to the torso or groin. Based on the Remington 700, it oddly has an external box magazine not seen on the real weapon, likely an aftermarket modification.
Combat Sniper (H&K PSG1-A1)
- Cost (Gun Shop) : $8,500 + $500 for each additional magazine
- Cost (Contact) : $5,000 + $500 for each additional magazine
- Magazine Size : 10 rounds
- Damage : 75
- Rate Of Fire :
- Standard : 150 RPM
- When falling or being burned : 140 RPM
- Locations
The Combat Sniper is semi-automatic, allowing for a deliverence of more rounds on a target than the Sniper Rifle, however it is not as powerful. This weapon is very rarely seen in-game in the hands of NPCs.
Launchers
RPG (RPG-7)
- Cost (gun shop): $15,000 + $5,000 for each additional rocket
- Cost (contact): $10,000 + $3,500 for each additional rocket
- Magazine Size: 1 rocket
- Carrying Capacity: 8 rockets (7 + 1)
- Rate of Fire:
- Standard: 20 RPM
- When falling or being burned: 30 RPM
- Locations
The RPG can be blind-fired while in cover and is a largely devastating weapon, destroying all vehicles in the game, bar the NOOSE APC, in one direct hit. Its high splash damage will likely destroy or maime other vehicles in the vicinity. The weapon is aimed from an over-the-shoulder perspective, allowing the player to move while aiming, unlike in the GTA III era where the player was forced into a stationary first-person perspective. Also unlike the GTA III era, the player does not need a direct hit on the fuselage of a helicopter to take it down as the force of the detonating rocket can cause a helicopter pilot to lose control and crash. It is, by far, one of the deadliest weapons in the game, however, misuse of the RPG can result in the player's own death.
Thrown Weapons
Thrown weapons are useful when engaging groups of enemies. They are more versatile in GTA IV are more than they were in the GTA III Era; they can be thrown forwards with precision aim, dropped by pressing the fire button without holding the aim button, or thrown from vehicles. Carelessness with thrown weapons, such as overcooking a grenade or walking into flames caused by a Molotov, can result in the player's death.
Carrying capacity for thrown weapons is 25 units.
Molotov Cocktail
- Cost (Gun Shop): $500 per unit
- Cost (Contact): $350 per unit
- Rate of fire:
- Standard: 30 RPM
- When Drive-By Shooting: 40 RPM from a car, 50 RPM from a motorcycle
- Locations
The Molotov Cocktail, named after 1920s Soviet politician Vyacheslav Molotov, is a crude but effective weapon that creates a large burst of flames on the target. The player can toss Molotov's behind themselves to fend off pursuers or use it to set vehicles on fire, weeding opponents out of cover. Any target caught in flames is defenseless and offenseless while burning, allowing the player to finish off the target easily or focus on others.
The player must be careful not to get burned as exposure to the fire loses a large portion of health or armor and Niko will be left thrashing on the ground until he puts himself out, vulnerable to further attack the entire time.
Grenades (M26A1)
- Cost (Gun Shop): $1,000 per unit
- Cost (Contact): $700 per unit
- Rate of fire:
- Standard: 30 RPM
- When Drive-By shooting: 50 RPM
- Locations
The grenade is excellent at clearing rooms full of enemies and taking out vehicles. They can be tossed underhanded, thrown overhanded, or dropped from behind while running. The player can shorten the detonation timer by cooking a grenade, which is done by holding the fire button. When cooking a grenade, it begins beeping if held for too long. The grenade is an effective drive-by weapon, as a well timed grenade can disable or destroy a pursuing vehicle, but the player must be careful not to catch their own vehicle in the explosion.
BETA Weapons
full article: BETA Weapons
The MP5 was seen in a pre-release screenshot for GTA IV with a 15-round magazine
In game art for the game, a NOOSE Tactical Response Unit officer is seen using an M16A1. Mods allow for the Carbine to be replaced with this weapon; in this case, with an added scope [1].
The Python was going to be featured and was shown in a screenshot before GTA IV was released. A similar weapon is featured in The Ballad Of Gay Tony DLC, but modeled after a semi-automatic AMT AutoMag.
Just like the Python, a Silenced Pistol was spotted in a pre-release screenshot, but was cut before the game's release. A sound file and the texture still exist in the game files, and the pistol can be re-enabled via mods.
See also
Gallery
Weapons | |
---|---|
Lists | All Weapons | Category | Beta Weapons | Cutscene Weapons |
Types | Melee weapons | Handguns | Machine pistols | Submachine guns | Shotguns | Assault rifles | Sniper rifles | Throwables | Vehicle Mounted Weapons |
Weapons in | GTA VI | GTA Online | GTA V | Chinatown Wars | GTA IV (The Lost and Damned, The Ballad of Gay Tony) | Vice City Stories | Liberty City Stories | Advance | GTA San Andreas | GTA Vice City | GTA III | GTA 2 | GTA and London Packs |
Categories | GTA VI | GTA Online | GTA V | Chinatown Wars | GTA IV (The Lost and Damned, The Ballad of Gay Tony) | Vice City Stories | Liberty City Stories | Advance | GTA San Andreas | GTA Vice City | GTA III | GTA 2 | GTA and London Packs |
Related topics | Pickups | Ammu-Nation | Phil's Army Surplus | Phil's Place | Phil Cassidy's Fully Cocked Gun Shop | Stonewall J's | Weapon Vehicles | Shooting Ranges | Drive-By Shooting | Cover System |
Grand Theft Auto IV | |
---|---|
Locations | Liberty City (Algonquin | Bohan | Broker | Dukes) | Alderney |
Characters | Characters | Niko Bellic | Roman Bellic | Vlad Glebov | Mikhail Faustin | Dimitri Rascalov | Brucie Kibbutz | Elizabeta Torres | Patrick McReary | Playboy X | Dwayne Forge | United Liberty Paper contact | Ray Boccino | Jimmy Pegorino |
Content | Missions | Random characters | Friends | Girlfriends | Vehicles | Weapons | Clothing | Internet | Radio Stations | Safehouses | TV Shows |
Information | 100% Completion | Achievements and Trophies | Cheats | Features | Trailers | Multiplayer |
Episodes from Liberty City | The Lost and Damned | The Ballad of Gay Tony |
Crossovers | Diamonds | Heroin | Impossible Trinity (Museum Piece, Collector's Item, and Not So Fast) |