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WeaponRack-GTAV

An array of weapons inside an Ammu-Nation store.

The following is a list of weapons that can be used in Grand Theft Auto V and Grand Theft Auto Online.

Table

Key

Reference Meaning
[CE] Only available in Collector's Edition (PS3, Xbox 360) & Enhanced Version (PC, PS4, Xbox One).
[EV] Only available in the Enhanced Version (PC, PS4, Xbox One).
[RP] Available to all players who have completed the "Prologue" mission on PS3 or Xbox 360 and then upgraded to the Enhanced Version (PC, PS4, Xbox One).
[R*] Available to all players who create a Rockstar Social Club account and link it with their Playstation Network or Xbox Live account.
[DLC] Available from a DLC (Downloadable Content) update.
[SP] Only available in Story Mode.
[ON] Only available in Grand Theft Auto Online.
[MOD] Weapon has attachment options.

Contents

Grand Theft Auto V features 80 separate weapons.

  • 21 of these are Online-exclusive.
  • 39 of these were added as part of a DLC.
  • 22 of these are exclusive to the enhanced version of the game (Xbox One, PlayStation 4 and PC).
  • 45 of these are completely new.
  • 6 of these are single-player exclusives.
  • 6 are "Mark II" variations and upgradable from their base versions.

Unlike other installments where a single weapon of each class can be carried at once, players are able to carry all weapons at the same time, selecting melee weapons and firearms at their disposal. Firearms now feature a wide array of Attachments for customization, which increases the general performance of them (i.e. scopes for better zoom and accuracy). Even if there is no ammo for a firearm or getting arrested by the police in Story Mode, they are still kept for later when the player replenishes ammo, which restores each weapon's magazine and the rest for the class in general (say, if the player spends all ammo on a single handgun like the Pistol, other handguns will still have their own rounds loaded into the magazine, so the player can switch to them as last resource).

The following table lists weapons based on how the Weapon Wheel assigns them.

Melee Handguns Shotguns
Submachine Guns &
Light Machine Guns
Assault Rifles Sniper Rifles
Heavy Weapons Thrown Weapons Special

Imagery Table

NOTE: Click on the images to go to their articles, or hover over the image to reveal the weapon's name.
Melee
Fist-GTAV BrassKnuckles-GTAV BrokenBottle-GTAV Switchblade-GTAV
AntiqueCavalryDagger-GTAV Knife-GTAV Machete-GTAV Hatchet-GTAV
BattleAxe-GTAV Flashlight-GTAO Hammer-GTAV Crowbar-GTAV
PoolCue-GTAV Nightstick-GTAV GolfClub-GTAV BaseballBat-GTAV
PipeWrench-GTAV
Handguns
StunGun-GTAV FlareGun-GTAO SNSPistol-GTAV VintagePistol-GTAV
Pistol-GTAV PistolMkII-GTAV CombatPistol-GTAV APPistol-GTAV
Pistol.50-GTAV HeavyPistol-GTAV HeavyRevolver-GTAV MarksmanPistol-GTAV
Machine Guns
MicroSMG-GTAV MiniSMG-GTAV SMG-GTAV SMGMkII-GTAV
AssaultSMG-GTAV CombatPDW-GTAV GusenbergSweeper-GTAV MG-GTAV
CombatMG-GTAV CombatMGMkII-GTAV
Shotguns
Musket-GTAV SawedOffShotgun-GTAV PumpShotgun-GTAV BullpupShotgun-GTAV
SweeperShotgun-GTAV HeavyShotgun-GTAV AssaultShotgun-GTAV
Assault Rifles
CompactRifle-GTAV BullpupRifle-GTAV AssaultRifle-GTAV AssaultRifleMkII-GTAV
CarbineRifle-GTAV CarbineRifleMkII-GTAV SpecialCarbine-GTAV AdvancedRifle-GTAV
Sniper Rifles
MarksmanRifle-GTAV SniperRifle-GTAV HeavySniper-GTAV HeavySniperMkII-GTAV
Heavy Weapons
CompactGrenadeLauncher-GTAV GrenadeLauncher-GTAV FireworkLauncher-GTAV RPG-GTAV
HomingLauncher-GTAV Minigun-GTAV Railgun-GTAV
Thrown/Misc
JerryCan-GTAV Snowball-GTAO Ball-GTAV Flare-GTAV
TearGas-GTAV TearGas-GTAV MolotovCocktail-GTAV PipeBomb-GTAV
Grenade-GTAV StickyBomb-GTAV ProximityMine-GTAV

Additional Information

Weapons
Handguns
Weapon Caliber Country Image
Pistol 9mm U.S.A. Pistol-GTAV-Markings
Combat Pistol 9mm ACB U.S.A. Combat Pistol-GTAV-Markings
AP Pistol 9×18 U.S.A. AP Pistol-GTAV-Markings
Stun Gun
Pistol .50 .50 Cal Pistol .50-GTAV-Markings
SNS Pistol .45 ACB SNS Pistol-GTAV-Markings
Heavy Pistol No markings Heavy Pistol-GTAV-Markings (none)
Vintage Pistol 9mm ACB Vintage Pistol GTAV Detail
Flare Gun Flare Gun-GTAV-Markings(none)
Marksman Pistol No markings Marksman Pistol-GTAV-Markings (none)
Heavy Revolver Heavy Revolver-GTAV-Markings
Shotguns
Weapon Caliber Country Image
Pump Shotgun 12 gauge Pump Shotgun-GTAV-Markings
Sawed-Off Shotgun Sawed off Shotgun-GTAV-Markings
Assault Shotgun No markings Assault Shotgun-GTAV-Markings
Bullpup Shotgun 11 GAUG2 U.S.A. Bullpup Shotgun-GTAV-Markings
Musket Musket-GTAV-Markings
Heavy Shotgun 12 guage [sic] Heavy Shotgun-GTAV-Markings
Double Barrel Shotgun 12 gauge (shells) Double-Barrel Shotgun-GTAV-Markings
Sweeper Shotgun 12 gauge U.S.A. Sweeper Shotgun-GTAV-Markings
Machine Guns
Weapon Caliber Country Image
Micro SMG .45 ACB Micro SMG-GTAV-Markings
SMG 9mm SMG-GTAV-Markings
Assault SMG STI ACB 6×30mm Assault SMG-GTAV-Markings
Combat PDW Combat PDW-GTAV-Markings (none)
Machine Pistol 9mm Machine Pistol-GTAV-Markings
Mini SMG 9mm Mini SMG-GTAV-Markings
MG 7.62 mm MachineGun-GTAV-Markings
Combat MG 7.62 mm U.S.A. Combat MG-GTAV-Markings
Gusenberg Sweeper .45 (11.43×23mm) Gusenberg Sweeper GTAV Detail
Assault Rifles
Weapon Caliber Country Image
Assault Rifle STI ACB 7.62mm Assault Rifle-GTAV-Markings
Carbine Rifle 5.56mm STI Carbine Rifle-GTAV-Markings
Advanced Rifle Advanced Rifle-GTAV-Markings
Special Carbine 5.56 mm Special Carbine-GTAV-Markings
Bullpup Rifle China Bullpup Rifle-GTAV-Markings
Compact Rifle STI ACB 7.62mm Compact Rifle-GTAV-Markings
Sniper Rifles
Weapon Caliber Country Image
Sniper Rifle Sniper Rifle-GTAV-Markings
Heavy Sniper Cal .50 U.S.A. Heavy Sniper-GTAV-Markings
Marksman Rifle 7.62mm STI U.S.A. Marksman Rifle-GTAV-Markings
Heavy Weapons
Weapon Caliber Country Image
RPG RPG-GTAV-Markings
Grenade Launcher 40mm MGL STI ACB Grenade Launcher-GTAV-Markings
Minigun Minigun-GTAV-Markings
Firework Launcher China Firework Launcher-GTAV-Markings
Railgun 1.21 Gigawatts U.S.A. Railgun-GTAV-Markings
Homing Launcher U.S.A. Homing Launcher-GTAV-Markings1
Compact Grenade Launcher Compact Grenade Launcher-GTAV-Markings

Vehicle Weapons

Others

These weapons are not available for use in the game, but are often depicted in several ways, often in in-game media. Unlike in-game weapons, most of them are exact representations of their real-life counterparts.

Artworks
  • Some artworks depicts a what appears to be an M4 carbine variant with a CQBR (short barrel) configuration (also known as the "Mk 18 Mod 0"). The ones carried by Trevor has a scope attachment, while the ones carried by Michael has a scope and a suppressor.
  • One of Trevor's artworks depicts him on a Blazer quadbike and holding a sniper rifle that combines the appearance of an AR-type rifle (most likely the Mk 18 Mod 0 seen in other artworks) and the handguard and barrel from an Arctic Warfare.
  • One of the artworks of the main protagonists during the mission Lamar Down depicts Michael with the cut Assault Sniper.
  • There are some depictions of Glock-styled pistols, such the one seen in some artworks of Franklin.
  • In one artwork of Franklin and Michael preparing for The Jewel Store Job, a piece of paper with the option "Guns Blazing" (Loud and Dumb) depicts an MP5-style SMG and an AK-47 style assault rifle.
  • An artwork of the Bullpup Rifle released during the run-up to the High Life Update suggests that it was originally going to be modeled after the L85A2, featuring the same receiver, handguard, charging handle and carrying handle.
In-game
Other
  • In one of the screenshots prior to the release of Grand Theft Auto V, the Advanced Rifle was more correctly modeled after a CTAR-21, but was possibly changed due to possible copyright issues.
  • The Carbine Rifle was originally made with a different handguard to fit a Rail Cover, but the attachment was discarded and the handguard was slightly changed to extend the attachment rails.
  • Two of the column shifter levers available as a customization on Benny's Original Motor Works use pieces to resemble firearms parts. The first one, "6 Shooter", is a loaded 6-round cylinder of a revolver, and the second one, "Pistola (pistol)", uses a classic wooden pistol grip.

Beta Weapons

Main article: Beta Weapons
  • Lasso: The Lasso is a weapon that was scheduled to be featured in the game, but was cut from the final version for unknown reasons. Not much is known about it, although it is believed that it was going to behave similarly to the lasso featured in Red Dead Redemption, another Rockstar title.
  • Fire Axe: The Fire Axe is a weapon that was intended to be usable, but was dropped for unknown reasons. Its name suggests it is a tool purposed for LSFD firefighters.
  • Rubber Gun: The Rubber Gun is a gun based on the IMI Uzi, similar to the Gold SMG from The Ballad of Gay Tony, although with a blue camouflage. Based on its name, it is apparently a toy gun able to shoot foam/rubber pellets.
  • Heavy Rifle: The Heavy Rifle appears to be based on the FN SCAR platform, specifically the 7.62mm SCAR-H battle rifle, the heaviest variant of the SCAR platform.
  • Assault MG: The Assault MG draws inspiration from the German Heckler and Koch HK 21 light machine gun. The stock, however, appears to be have been based on the Galil's folding stock.
  • Assault Sniper: The Assault Sniper is a hybrid of the M110 Semi-Automatic Sniper System (handguard and receiver shape) and the Mk 12 Special Purpose Rifle (stock, grip and barrel). An artwork, called The Hunt, depicts Michael wielding this weapon in what appears to be in the mission Lamar Down.
  • Programmable AR: The Programmable AR is a grenade launcher (oddly classed as an Assault Rifle) based on the XM25 CDTE Grenade Launcher. Text strings suggests the user has to press and hold the aim input to aim the Programmable A.R. then pressing the attack input to set the range. Once the range has been set, they need to press the attack input again to fire a round.
  • Tear Gas Launcher: There are text strings of a weapon that combines aspects of the Grenade Launcher and the Tear Gas in the weapon and explosion files. It seems to use the same assets as its fragmentation grenade counterpart.
Unusable
  • Loudhailer: The Loudhailer is described as a white hand-held electric megaphone (albeit with a plain silver tint and no accessories attached). Although it is unobtainable, its textures and model can be found in the games files.
  • Fire Extinguisher: The Fire Extinguisher is a tool that is seen used by firefighters, but are unusable by the player. Despite this, it has its own data and can be assigned to the player's inventory via trainers, but its only purpose is to set fires off, as it is harmless against targets.
  • Shovel: The Shovel is a tool that appeared in the game in certain scripted events, but is unusable by the player. A render of it can be found in the files.
  • Pipe Wrench: Before its introduction in the Bikers update for Grand Theft Auto Online (enhanced version), a Pipe Wrench could be found in the files and used once in the mission By the Book in Grand Theft Auto V.

Trivia

  • Due to overused sound effects, most fully-automatic weapons are implied to be firing noticeably faster than their actual rate of fire.
    • The MG, however, is implied to fire slower.
  • Handguns in GTA V are the only weapon class in which reloading differs when the magazine is empty or not.
  • In GTA Online, weapon attachments unlock as you increase your rank. For example, you unlock the Advanced Rifle at Level 70 and the Extended Clip for the Advanced Rifle at Level 71.
  • DLC weapons are located next to the original ones, listed in the appearances order (i.e., the Gusenberg Sweeper will be before the Bullpup Rifle). However, the Sawed-off Shotgun can be placed here first if the Assault SMG is available.
  • Sometimes, guns dropped on the ground by NPCs will randomly discharge, as seen here.
  • As demonstrated on the gameplay video, weapon system on the enhanced edition of GTA V now introduces the ability to throw grenades while holding a weapon. It is done by either pressing Left on the D-pad, or by swiping the Dualshock 4 touchpad upwards. On the PC version, it can be done by pressing "G" whilst aiming. It is available in both first and third person modes.
  • Most of the game's weapons feature reload animations unrealistic towards real firearms (for example, shotguns are always pumped after reloading, even when not empty, which while possible would needlessly eject a loaded shell.) However, this was likely done to allow for speedier reloading in game.

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