No edit summary |
LerayJankins (talk | contribs) No edit summary Tags: apiedit mobileedit |
||
(23 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
+ | {| class="wikitable floatright" style="border: 2px solid #444444; background-color:#111111; font-size: 85%;" |
||
⚫ | |||
+ | |width=240|[[File:TerryThorpe-GTAIV-guns.jpg|240px]] |
||
⚫ | |||
+ | |} |
||
In [[The Lost and Damned]], the first episode of [[Downloadable Content]] for [[Grand Theft Auto IV]], six new weapons are introduced. While the [[Weapons in GTA IV|existing weapons]] can be obtained from [[Terry Thorpe|Terry's]] [[Slamvan#The Lost and Damned Rendition|Gun Van]], the underground gun shops, and the various spawn points throughout Liberty City,<!--Some locations are inaccessible in TLAD, such as the warehouse in Bohan where the Russian Mafia held Roman hostage in "Hostile Negotiation"--> the new weapons can only either be bought from Terry or spawned at [[Lost MC Clubhouse|either]] [[Brian Jeremy's Safehouse|safehouse]] after completing a certain number of [[Gang Warfare in The Lost and Damned|Gang Wars]]. |
In [[The Lost and Damned]], the first episode of [[Downloadable Content]] for [[Grand Theft Auto IV]], six new weapons are introduced. While the [[Weapons in GTA IV|existing weapons]] can be obtained from [[Terry Thorpe|Terry's]] [[Slamvan#The Lost and Damned Rendition|Gun Van]], the underground gun shops, and the various spawn points throughout Liberty City,<!--Some locations are inaccessible in TLAD, such as the warehouse in Bohan where the Russian Mafia held Roman hostage in "Hostile Negotiation"--> the new weapons can only either be bought from Terry or spawned at [[Lost MC Clubhouse|either]] [[Brian Jeremy's Safehouse|safehouse]] after completing a certain number of [[Gang Warfare in The Lost and Damned|Gang Wars]]. |
||
− | |||
− | [[File:GTA_TLAD.jpg|640px|Weapon icons in GTA The Lost And Damned]] |
||
==Melee== |
==Melee== |
||
− | === |
+ | ===Pool Cue=== |
+ | {| class="wikitable" |
||
⚫ | |||
+ | |- |
||
+ | !Image |
||
+ | !Stats |
||
+ | !Damage |
||
+ | !Speed |
||
+ | !Unlocked after: |
||
+ | !Cost |
||
+ | |- |
||
+ | ![[Image:PoolCue-TLAD-halved.png|106px]]<br />Pool Cue |
||
+ | |''N/A'' |
||
+ | |Minimum |
||
+ | |Medium |
||
+ | |[[Clean and Serene]] |
||
+ | |Free |
||
+ | |} |
||
− | + | The [[Pool Cue]] is used just like a [[Baseball Bat]]. It can be swung left and right, and can be used to block attacks. The player can obtain the cue stick by completing a game of [[pool]]. |
|
NOTE:''This weapon is NOT obtainable during multiplayer.'' |
NOTE:''This weapon is NOT obtainable during multiplayer.'' |
||
+ | ==Handguns== |
||
− | {{NewLine}} |
||
⚫ | |||
+ | {| class="wikitable" |
||
+ | |- |
||
+ | !Image |
||
+ | !Stats |
||
⚫ | |||
+ | !Measured Fire Rate (Standard) |
||
+ | !Measured Fire Rate ([[Drive-By Shooting|drive-by shooting]]) |
||
⚫ | |||
+ | !Measured Fire Rate (When blind firing from [[Cover System|cover]]) |
||
+ | !Unlocked after: |
||
+ | !Cost |
||
+ | |- |
||
⚫ | |||
+ | |Damage: 2.0/10.0<br />Fire Rate: 6.0/10.0<br />Accuracy: 8.0/10.0<br />Range: 2.5/10.0 |
||
+ | |17 |
||
+ | |600 |
||
+ | |450 |
||
+ | |170 |
||
+ | |250 |
||
+ | |[[Bad Cop Drop]] |
||
+ | |$500 |
||
+ | |} |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | ==Shotguns== |
||
− | *Cost: $700 per unit |
||
⚫ | |||
− | *Carrying Capacity: 25 Units |
||
+ | {| class="wikitable" |
||
+ | |- |
||
+ | !Image |
||
+ | !Stats |
||
⚫ | |||
+ | !Measured Fire Rate (Standard) |
||
+ | !Measured Fire Rate ([[Drive-By Shooting|drive-by shooting]]) |
||
+ | !Measured Fire Rate (When falling or being burned) |
||
+ | !Measured Fire Rate (When blind firing from [[Cover System|cover]]) |
||
+ | !Unlocked after: |
||
+ | !Cost |
||
+ | |- |
||
⚫ | |||
+ | |Damage: 3.0/10.0<br />Fire Rate: 2.0/10.0<br />Accuracy: 2.0/10.0<br />Range: 3.5/10.0 |
||
+ | |2 |
||
+ | |75 |
||
+ | |140 |
||
+ | |50 |
||
+ | |50 |
||
+ | |Clean and Serene |
||
+ | |$600 |
||
+ | |} |
||
⚫ | The [[Sawn-off Shotgun]] features a deadly wide range, especially devastating at close range. It automatically reloads the two shells it fires. This weapon can be used from a motorcycle. Despite the absence of a pump-action mechanism on the Sawn-off Shotgun, the player still pumps the gun if blind-fired while in cover. Sawn-off means it has very poor range and accuracy, but much more damage per pellet than other shotguns. One is sent to the Lost MC Clubhouse/Johnny's safehouse after 10 Gang Wars. |
||
⚫ | A crude homemade device that creates a large explosion. A pipe bomb behaves exactly like a grenade, as it can be cooked to shorten its detonation timer. It is especially effective when thrown into the midst of a large number of enemies or rolled under a vehicle. This weapon is slightly more effective than grenades, but they release smoke when thrown, which can give away their position. |
||
− | NOTE: ''If the player switches from one thrown weapon to another, the player loses all units of the previous weapon.'' |
||
⚫ | |||
− | ==Firearms== |
||
+ | {| class="wikitable" |
||
⚫ | |||
+ | |- |
||
⚫ | |||
+ | !Image |
||
+ | !Stats |
||
⚫ | |||
+ | !Measured Fire Rate (Standard) |
||
+ | !Measured Fire Rate ([[Drive-By Shooting|drive-by shooting]]) |
||
+ | !Measured Fire Rate (When falling or being burned) |
||
+ | !Measured Fire Rate (When blind firing from [[Cover System|cover]]) |
||
+ | !Unlocked after: |
||
+ | !Cost |
||
+ | |- |
||
⚫ | |||
+ | |Damage: 2.5/10.0<br />Fire Rate: 5.0/10.0<br />Accuracy: 2.0/10.0<br />Range: 3.5/10.0 |
||
+ | |8 |
||
+ | |500 |
||
+ | |''N/A'' |
||
+ | |50 |
||
+ | |60 |
||
+ | |[[Heavy Toll]] |
||
+ | |$3,500 |
||
+ | |} |
||
⚫ | Also referred to as the "streetsweeper", the "striker" or the "jail breaker", the [[Assault Shotgun]] is fully automatic, firing rounds constantly, and tearing through anything caught in its cross-hairs, whether it be flesh or machine. The Assault Shotgun is based on the Protecta variant of the Striker as it features a charging handle and an automatic cartridge ejection system. The magazine of the real-life Striker has a 12-round capacity, yet the in-game version is limited to 8. |
||
− | * Cost: $500 + $15 for each additional magazine |
||
⚫ | |||
− | * Carrying Capacity: 1,200 rounds |
||
− | * Rate of Fire: 600 RPM (450 RPM while [[Drive-By Shooting]]) |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | {| class="wikitable" |
||
+ | |- |
||
+ | !Image |
||
+ | !Stats |
||
⚫ | |||
+ | !Measured Fire Rate (Standard) |
||
+ | !Measured Fire Rate ([[Drive-By Shooting|drive-by shooting]]) |
||
+ | !Measured Fire Rate (When falling or being burned) |
||
+ | !Measured Fire Rate (When blind firing from [[Cover System|cover]]) |
||
+ | !Unlocked after: |
||
+ | !Cost |
||
+ | |- |
||
⚫ | |||
+ | |Damage: 10.0/10.0<br />Fire Rate: 1.0/10.0<br />Accuracy: 1.0/10.0<br />Range: 5.0/10.0 |
||
+ | |1 |
||
+ | |16 |
||
+ | |''N/A'' |
||
+ | |30 |
||
+ | |20 |
||
+ | |[[Action/Reaction]] |
||
+ | |$7,000 |
||
+ | |} |
||
⚫ | The [[Grenade launcher]] fires [[wp:40 mm grenade|40 mm]] [[grenades]] with more accuracy, higher velocity and to greater distances than a person throwing a hand grenade. It only holds a single grenade, and so must be reloaded after each shot, but it is exceptionally effective. The player must arc their shots (aim higher than the target) when engaging targets at long-range to compensate for gravity. Grenades fired from the launcher detonate on a fuse and may be launched at and bounced off of walls and around corners to fire at tricky targets, however like all explosives will detonate on impact with a helicopter or it's blades. Although the grenade launcher cannot be used effectively against aerial targets, the player can carry more rounds to use against ground targets. |
||
− | NOTE: ''If the player switches from any other handgun to the Auto-9, the player loses all extra rounds beyond 1,200.'' |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | {| class="wikitable" |
||
+ | |- |
||
+ | !Image |
||
+ | !Stats |
||
+ | !Unlocked after: |
||
+ | !Cost |
||
+ | |- |
||
+ | ![[File:PipeBomb-TLAD.png|106px]]<br />Pipe Bomb |
||
+ | |Damage: 10.0/10.0<br />Fire Rate: 2.0/10.0<br />Accuracy: 1.0/10.0<br />Range: 1.5/10.0 |
||
+ | |[[Hit the Pipe]] |
||
+ | |$700 |
||
+ | |} |
||
⚫ | A crude homemade device that creates a large explosion. A pipe bomb behaves exactly like a grenade, as it can be cooked to shorten its detonation timer. It is especially effective when thrown into the midst of a large number of enemies or rolled under a vehicle. This weapon is slightly more effective than grenades, but they release smoke when thrown, which can give away their position. |
||
− | * Cost: $600 + $5 for 2 shells |
||
⚫ | |||
− | * Carrying Capacity: 160 shells |
||
− | * Rate of Fire: 75 RPM (150 RPM while drive-by shooting, 50 RPM while blind firing) |
||
− | |||
⚫ | |||
− | |||
− | NOTE: ''If the player switches from the Sawn-off Shotgun to either the Pump Shotgun or Combat Shotgun, the player loses any extra shells beyond 80.'' |
||
− | |||
⚫ | |||
⚫ | |||
− | |||
− | * Cost: $3,500 + $25 for 8 shells |
||
⚫ | |||
− | * Carrying Capacity: 250 shells |
||
− | * Rate of Fire: 500 RPM (300 RPM while drive-by shooting as a passenger, 60 RPM while blind firing) |
||
− | |||
⚫ | Also referred to as the "streetsweeper", the "striker" or the "jail breaker", |
||
− | |||
− | NOTE: ''If the player switches from the Assault Shotgun to any other shotgun, the player loses any extra shells beyond the carrying capacity of the replacement weapon.'' |
||
− | |||
⚫ | |||
− | ===[[Grenade Launcher]] (Heckler and Koch HK69A1)=== |
||
⚫ | |||
− | |||
− | * Cost: $7,000 + $700 for each additional grenade |
||
⚫ | |||
− | * Carrying Capacity: 20 grenades |
||
⚫ | |||
− | |||
⚫ | The |
||
− | |||
− | The grenade launcher is also available in [[The Ballad of Gay Tony]]; however, the weapon has been modified; the fuse has been shortened and if the player gets a direct hit on a vehicle or person, the grenade explodes on impact. |
||
− | |||
− | NOTE: ''If the player switches from one heavy weapon to another, the player loses all rounds for the previous weapon.'' |
||
==Gallery== |
==Gallery== |
||
− | <gallery |
+ | <gallery> |
⚫ | |||
+ | Automatic9mm-TLAD-icon.png |
||
+ | Sawn-OffShotgun-TLAD-icon.png |
||
+ | AssaultShotgun-TLAD-icon.png |
||
+ | GrenadeLauncher-TLAD-icon.png |
||
⚫ | |||
Image:Wep_1.jpg|[[Johnny Klebitz]] tossing a Pipe Bomb. |
Image:Wep_1.jpg|[[Johnny Klebitz]] tossing a Pipe Bomb. |
||
Image:Wep_2.jpg|Johnny with a Sawed-off Shotgun. |
Image:Wep_2.jpg|Johnny with a Sawed-off Shotgun. |
||
Line 84: | Line 166: | ||
Image:Wep_5.jpg|[[Terry Thorpe]] delivering weapons to Johnny and the gang. |
Image:Wep_5.jpg|[[Terry Thorpe]] delivering weapons to Johnny and the gang. |
||
</gallery> |
</gallery> |
||
+ | |||
+ | ==Trivia== |
||
+ | {| class="wikitable floatright" style="border: 2px solid #444444; background-color:#111111; font-size: 85%;" |
||
+ | |width=320|[[File:CombatShotgun-TLAD-icon.png|320px]][[File:CombatShotgun-TLAD.png|320px]] |
||
+ | Different looks of the combat shotgun. |
||
+ | |} |
||
+ | * The outlook of the [[Combat Shotgun]] is changed, especially the retractable stock. (However the combat shotgun in Terry's gun van still the old model as GTA IV. That could be a mistake.) |
||
⚫ | |||
==See also== |
==See also== |
||
Line 89: | Line 179: | ||
*[[Weapons in The Ballad of Gay Tony]] |
*[[Weapons in The Ballad of Gay Tony]] |
||
+ | ==Navigation== |
||
⚫ | |||
+ | {{Navboxes |
||
− | {{tlad}} |
||
+ | |title= Navigation |
||
⚫ | |||
+ | |list1= |
||
− | |||
+ | {{GTA|state=collapsed}} |
||
+ | {{tlad|state=collapsed}} |
||
+ | {{Weapons|state=collapsed}} |
||
+ | {{Gtaiv weapons|state=collapsed}} |
||
+ | }} |
||
[[es:Armas de Grand Theft Auto IV: The Lost and Damned]] |
[[es:Armas de Grand Theft Auto IV: The Lost and Damned]] |
||
[[fr:Armes dans GTA IV The Lost and Damned]] |
[[fr:Armes dans GTA IV The Lost and Damned]] |
||
+ | [[de:Waffen (TLaD)]] |
||
⚫ | |||
[[Category:Weapons]] |
[[Category:Weapons]] |
||
[[category:Weapons in The Lost and Damned| ]] |
[[category:Weapons in The Lost and Damned| ]] |
||
⚫ |
Revision as of 15:52, 29 January 2016
The player can buy weapons through Terry Thorpe |
In The Lost and Damned, the first episode of Downloadable Content for Grand Theft Auto IV, six new weapons are introduced. While the existing weapons can be obtained from Terry's Gun Van, the underground gun shops, and the various spawn points throughout Liberty City, the new weapons can only either be bought from Terry or spawned at either safehouse after completing a certain number of Gang Wars.
Melee
Pool Cue
Image | Stats | Damage | Speed | Unlocked after: | Cost |
---|---|---|---|---|---|
Pool Cue |
N/A | Minimum | Medium | Clean and Serene | Free |
The Pool Cue is used just like a Baseball Bat. It can be swung left and right, and can be used to block attacks. The player can obtain the cue stick by completing a game of pool.
NOTE:This weapon is NOT obtainable during multiplayer.
Handguns
Automatic 9mm
Image | Stats | Magazine Size | Measured Fire Rate (Standard) | Measured Fire Rate (drive-by shooting) | Measured Fire Rate (When falling or being burned) | Measured Fire Rate (When blind firing from cover) | Unlocked after: | Cost |
---|---|---|---|---|---|---|---|---|
Automatic 9mm |
Damage: 2.0/10.0 Fire Rate: 6.0/10.0 Accuracy: 8.0/10.0 Range: 2.5/10.0 |
17 | 600 | 450 | 170 | 250 | Bad Cop Drop | $500 |
With one pull of the trigger, the Automatic 9mm shoots constant rounds at a high rate of fire. Its speed makes it ideal for drive-by's if the player lacks an SMG. It is deadly accurate, but not very powerful. It spawns at the Lost Clubhouse/Johnny's safehouse after 20 Gang Wars.
Shotguns
Sawn-off Shotgun
Image | Stats | Magazine Size | Measured Fire Rate (Standard) | Measured Fire Rate (drive-by shooting) | Measured Fire Rate (When falling or being burned) | Measured Fire Rate (When blind firing from cover) | Unlocked after: | Cost |
---|---|---|---|---|---|---|---|---|
Sawn-off Shotgun |
Damage: 3.0/10.0 Fire Rate: 2.0/10.0 Accuracy: 2.0/10.0 Range: 3.5/10.0 |
2 | 75 | 140 | 50 | 50 | Clean and Serene | $600 |
The Sawn-off Shotgun features a deadly wide range, especially devastating at close range. It automatically reloads the two shells it fires. This weapon can be used from a motorcycle. Despite the absence of a pump-action mechanism on the Sawn-off Shotgun, the player still pumps the gun if blind-fired while in cover. Sawn-off means it has very poor range and accuracy, but much more damage per pellet than other shotguns. One is sent to the Lost MC Clubhouse/Johnny's safehouse after 10 Gang Wars.
Assault Shotgun
Image | Stats | Magazine Size | Measured Fire Rate (Standard) | Measured Fire Rate (drive-by shooting) | Measured Fire Rate (When falling or being burned) | Measured Fire Rate (When blind firing from cover) | Unlocked after: | Cost |
---|---|---|---|---|---|---|---|---|
Assault Shotgun |
Damage: 2.5/10.0 Fire Rate: 5.0/10.0 Accuracy: 2.0/10.0 Range: 3.5/10.0 |
8 | 500 | N/A | 50 | 60 | Heavy Toll | $3,500 |
Also referred to as the "streetsweeper", the "striker" or the "jail breaker", the Assault Shotgun is fully automatic, firing rounds constantly, and tearing through anything caught in its cross-hairs, whether it be flesh or machine. The Assault Shotgun is based on the Protecta variant of the Striker as it features a charging handle and an automatic cartridge ejection system. The magazine of the real-life Striker has a 12-round capacity, yet the in-game version is limited to 8.
Heavy Weapons
Grenade Launcher
Image | Stats | Magazine Size | Measured Fire Rate (Standard) | Measured Fire Rate (drive-by shooting) | Measured Fire Rate (When falling or being burned) | Measured Fire Rate (When blind firing from cover) | Unlocked after: | Cost |
---|---|---|---|---|---|---|---|---|
Grenade Launcher |
Damage: 10.0/10.0 Fire Rate: 1.0/10.0 Accuracy: 1.0/10.0 Range: 5.0/10.0 |
1 | 16 | N/A | 30 | 20 | Action/Reaction | $7,000 |
The Grenade launcher fires 40 mm grenades with more accuracy, higher velocity and to greater distances than a person throwing a hand grenade. It only holds a single grenade, and so must be reloaded after each shot, but it is exceptionally effective. The player must arc their shots (aim higher than the target) when engaging targets at long-range to compensate for gravity. Grenades fired from the launcher detonate on a fuse and may be launched at and bounced off of walls and around corners to fire at tricky targets, however like all explosives will detonate on impact with a helicopter or it's blades. Although the grenade launcher cannot be used effectively against aerial targets, the player can carry more rounds to use against ground targets.
Thrown Weapons
Pipe Bomb
Image | Stats | Unlocked after: | Cost |
---|---|---|---|
Pipe Bomb |
Damage: 10.0/10.0 Fire Rate: 2.0/10.0 Accuracy: 1.0/10.0 Range: 1.5/10.0 |
Hit the Pipe | $700 |
A crude homemade device that creates a large explosion. A pipe bomb behaves exactly like a grenade, as it can be cooked to shorten its detonation timer. It is especially effective when thrown into the midst of a large number of enemies or rolled under a vehicle. This weapon is slightly more effective than grenades, but they release smoke when thrown, which can give away their position.
Gallery
Trivia
Different looks of the combat shotgun. |
- The outlook of the Combat Shotgun is changed, especially the retractable stock. (However the combat shotgun in Terry's gun van still the old model as GTA IV. That could be a mistake.)