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The Loco Syndicate is now finished, and the only thing left to do is to destroy the yay factory in Doherty. Woozie's guy has set a wired car for the job. Carl then goes to the garage in Downtown and picks up the wired Tampa which he drives to the factory. The gate is closed and there are two guards that are killed by Carl, which prompts the alarm to go off and the gate to open, while more henchmen surround the factory in order to stop him. Carl gets inside the factory and parks near the chemical containers. He activates the bomb and escapes in time, the resulting blast destroying the factory and leaving a pile of rubble instead. The gate being closed, Carl manages to take a Voodoo and perform a stunt jump over some containers, which takes him outside the factory. Carl safely gets back to his garage, ending the Syndicate's operations in San Fierro.
In order to complete the mission the player must:
- Go and pick up the wired car from the Bomb Shop
- Park the car inside the Crack lab
- Kill the Guards, that will get their attention
- Use the Ramp to get into the crack lab
- Park the car near the chemical containers
- Get out of the warehouse before the timer runs out
- Escape out the Main gates
- Use the Car to ramp over the wall
- Get back to the Garage
The rewards for this mission are $25,000 and increased respect. The mission Monster is unlocked. Also, the player can now buy the Wang Cars showroom (only if the Driving School has been completed first), which unlocks the Zeroing In mission. The player may also buy the M4 from Ammu-Nation from this mission onwards. The player may also now traverse Tierra Robada, Bone County and Las Venturas without getting any police attention, thus opening the entire map to the player, although Carl cannot yet buy safehouses in Las Venturas. Despite the new areas opening up, several more San Fierro-based missions remain before the region is complete.
Cesar will stop phoning the player about the Big Smoke's Cash side missions after this mission, as the location to which the 'yay' comes from, has been destroyed. Furthermore, the player can now attain a six-star wanted level.
Completion of the mission also unlocks the Beat the Cock! triathlons in Santa Maria Beach, Los Santos and Fisher's Lagoon, Palomino Creek.
Post-mission phone call
Carl Johnson: Speak on it.
Unknown Caller: This is a friend of yours. I've got some information relating to your brother. Come to my ranch and I'll explain. It's in Tierra Robada, cross the Garver Bridge, head south.
Carl Johnson: Who the fuck is this?
Unknown Caller: I can't talk right now. Get your ass over here.
Carl Johnson: Moms always told me not to talk to strangers.
Unknown Caller: And look what happened to the bitch! Now if you want your brother to go to sleep tonight with his tongue intact, get your ass over here! Goodbye.
- Despite being said that the car is wired, the car does not actually behave like a wired car the player would normally encounter when doing missions that include wired cars. The car cannot be armed until reaching the factory and as said below, the car does not have a damage meter. While the timer is counting down after the bomb is armed, the player can destroy the car and the bomb won't go off.
- Woozie can be seen in the garage window doing nothing before he enters the room to inform CJ about the factory.
- The Tampa has a special numberplate 'TIME8OMB' at the rear and at the front "SH37 DEA" which means "SHIT DEA" when translating the 3 and 7 on the plate to Leet.
- The mechanic's actor, who supplies Carl with the rigged car, also voices many other characters in the game including Wu Zi Mu's assistant.
- Jumping from the ramp will give the player a unique stunt jump bonus. If the jump wasn't successful, try again after the mission. The gate will be open.
- Once this mission is complete, WCTR News informs that the police "celebrates" the factory's destruction.
- If the Voodoo used to escape the factory is destroyed before the player leaves the factory, another one spawns next to the crack lab.
- An alternative method of getting out of the factory would be to climb up onto the freight containers located on the right of the exit of the factory, before running to the gates of the factory on the outside.